[/img]https://mega.nz/#!wpsgTY7R!x5UkUPhAIrpB ... V-zcfy14C4[/img]
_Cards.dat
Code: Select all
[meta]
author=Wagic Team
name=IW2013 Core
block=2013
year=2013
[/meta]
[card]
primitive=Lucca, Combat Mechanic
id=188
rarity=U
[/card]
[card]
primitive=Mass Death
id=189
rarity=R
[/card]
[card]
primitive=Veroria, The Lone Keep
id=190
rarity=U
[/card]
[card]
primitive=Endless Horde
id=191
rarity=U
[/card]
[card]
primitive=Wealthy Nobel
id=192
rarity=C
[/card]
[card]
primitive=Rita, Shadow Priestess
id=193
rarity=R
[/card]
[card]
primitive=Heat Wave
id=194
rarity=C
[/card]
[card]
primitive=Vevore Death Worshipper
id=195
rarity=C
[/card]
[card]
primitive=Beast of Burden
id=196
rarity=U
[/card]
[card]
primitive=Death Ray
id=197
rarity=C
[/card]
[card]
primitive=Lightning Blast
id=198
rarity=C
[/card]
[card]
primitive=Dark Wish
id=199
rarity=M
[/card]
[card]
primitive=Infectious Zombie
id=200
rarity=C
[/card]
[card]
primitive=The Hellmouth
id=201
rarity=R
[/card]
[card]
primitive=Agent Coyle, Mechborn
id=202
rarity=M
[/card]
[card]
primitive=Mechborn Dragon
id=203
rarity=M
[/card]
[card]
primitive=Firebolt
id=204
rarity=C
[/card]
[card]
primitive=Assassinate
id=205
rarity=C
[/card]
[card]
primitive=Knight of the Flame Dawn
id=206
rarity=C
[/card]
[card]
primitive=Flame Dawn Footman
id=207
rarity=C
[/card]
[card]
primitive=Flame Dawn Aspirant
id=208
rarity=C
[/card]
[card]
primitive=Aerial Commando
id=209
rarity=C
[/card]
[card]
primitive=Call the Crusade
id=210
rarity=U
[/card]
[card]
primitive=Exhaust
id=211
rarity=C
[/card]
[card]
primitive=Paladin of the Flame Dawn
id=212
rarity=R
[/card]
[card]
primitive=Invincible defender
id=213
rarity=C
[/card]
[card]
primitive=Ghost of the Ancestors
id=214
rarity=C
[/card]
[card]
primitive=Glorious Warrior
id=215
rarity=U
[/card]
[card]
primitive=Jinhai Militia
id=216
rarity=R
[/card]
[card]
primitive=Daode, Sage of Strength
id=217
rarity=R
[/card]
[card]
primitive=Yuanshi's Wrath
id=218
rarity=U
[/card]
[card]
primitive=Yuanshi, Sage of Ferocity
id=219
rarity=R
[/card]
[card]
primitive=Xi, Who Honors the Dead
id=220
rarity=U
[/card]
[card]
primitive=Fight!
id=221
rarity=C
[/card]
[card]
primitive=Caretaker of the Young
id=222
rarity=U
[/card]
[card]
primitive=Hehkeem
id=223
rarity=U
[/card]
[card]
primitive=Pack Leader
id=224
rarity=U
[/card]
[card]
primitive=Skraar
id=225
rarity=R
[/card]
[card]
primitive=Untapped Wilderness
id=226
rarity=R
[/card]
[card]
primitive=One of Many
id=227
rarity=C
[/card]
[card]
primitive=Killaroo
id=228
rarity=C
[/card]
[card]
primitive=Mammoth
id=229
rarity=U
[/card]
[card]
primitive=Brings Life by Passing
id=230
rarity=C
[/card]
[card]
primitive=Jungle Giant
id=231
rarity=C
[/card]
[card]
primitive=Soldier of Fortune
id=232
rarity=C
[/card]
[card]
primitive=Defense Golem
id=233
rarity=U
[/card]
[card]
primitive=Overloaded Soldier
id=234
rarity=U
[/card]
[card]
primitive=Unmanned Aerial Destroyer
id=235
rarity=U
[/card
[card]
primitive=Airborne Scientist
id=236
rarity=C
[/card]
[card]
primitive=Genesis Construct
id=237
rarity=C
[/card]
[card]
primitive=Bad-Bot
id=238
rarity=C
[/card]
[card]
primitive=Cannon Fire
id=239
rarity=U
[/card]
[card]
primitive=Anti-Air Missile
id=240
rarity=C
[/card]
[card]
primitive=Clease the Land
id=241
rarity=C
[/card]
[card]
primitive=Candit, Head Researcher
id=242
rarity=U
[/card]
[card]
primitive=Matriarch
id=243
rarity=R
[/card]
[card]
primitive=Angelify
id=244
rarity=R
[/card]
[card]
primitive=Fill the Graves
id=245
rarity=C
[/card]
[card]
primitive=Winds of War
id=246
rarity=U
[/card]
[card]
primitive=Bromich, Field Commander
id=247
rarity=R
[/card]
[card]
primitive=Alberion, The Hammer of Dawn
id=248
rarity=M
[/card]
[card]
primitive=Eaten by Zombies
id=249
rarity=U
[/card]
[card]
primitive=Mountain
id=250
rarity=L
[/card]
[card]
primitive=Forest
id=251
rarity=L
[/card]
[card]
primitive=Swamp
id=252
rarity=L
[/card]
[card]
primitive=Plains
id=253
rarity=L
[/card]
[card]
primitive=Island
id=254
rarity=L
[/card]
[card]
primitive=Consecration
id=255
rarity=C
[/card]
[card]
primitive=Soldier of Solace
id=256
rarity=C
[/card]
[card]
primitive=Cornicen
id=257
rarity=C
[/card]
[card]
primitive=Guns of Goliath
id=258
rarity=U
[/card]
[card]
primitive=Harahel, Champion of Virtue
id=259
rarity=U
[/card]
[card]
primitive=Intervention
id=260
rarity=C
[/card]
[card]
primitive=Kraos, Champion of Ruin
id=261
rarity=U
[/card]
[card]
primitive=Lilariah, Champion of Grace
id=262
rarity=R
[/card]
[card]
primitive=Search for the Key
id=263
rarity=U
[/card]
[card]
primitive=Soldier of Purity
id=264
rarity=U
[/card]
[card]
primitive=Solace's Gate
id=265
rarity=U
[/card]
[card]
primitive=Zealous Protector
id=266
rarity=C
[/card]
[card]
primitive=Lucca, Ascended
id=267
rarity=U
[/card]
[card]
primitive=Bounty Hunter
id=268
rarity=U
[/card]
[card]
primitive=Great Wall of Jinhai
id=269
rarity=R
[/card]
[card]
primitive=Infected Pack Leader
id=270
rarity=U
[/card]
[card]
primitive=Radariah, The Untouchable
id=271
rarity=R
[/card]
[card]
primitive=Grave Rob
id=272
rarity=C
[/card]
[card]
primitive=The Calamity
id=273
rarity=M
[/card]
[card]
primitive=Rift to the Old World
id=274
rarity=C
[/card]
[card]
primitive=Stumble
id=275
rarity=C
[/card]
[card]
primitive=Pyr, Fortress of the Flame Dawn
id=276
rarity=R
[/card]
[card]
primitive=Kali, The Flaming Blade
id=277
rarity=R
[/card]
[card]
primitive=Fiery Resolve
id=278
rarity=C
[/card]
[card]
primitive=Aberion's Apprentice
id=279
rarity=U
[/card]
[card]
primitive=Bromich's Banner
id=280
rarity=R
[/card]
[card]
primitive=Emberstarter
id=281
rarity=R
[/card]
[card]
primitive=Flame Dawn Centurion
id=282
rarity=U
[/card]
[card]
primitive=Swift Strikes
id=283
rarity=C
[/card]
[card]
primitive=Strength in Numbers
id=284
rarity=C
[/card]
[card]
primitive=Flame Dawn Commando
id=285
rarity=U
[/card]
[card]
primitive=War Cry
id=286
rarity=C
[/card]
[card]
primitive=Jubalia, The Messenger
id=287
rarity=R
[/card]
[card]
primitive=Torch Bearer
id=288
rarity=C
[/card]
[card]
primitive=Heavenly Wish
id=289
rarity=R
[/card]
[card]
primitive=Fiery Wish
id=290
rarity=R
[/card]
[card]
primitive=Stampede
id=291
rarity=R
[/card]
[card]
primitive=Tempus, Champion of Patience
id=292
rarity=U
[/card]
Code: Select all
grade=borderline
[card]
name=Lucca, Combat Mechanic
auto=all(artifact creature|myBattlefield) 3/3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
text=When Lucca, Combat Mechanic enters Deployed Area all Artificial Creatures you control gain +3/+3.
mana={4}
type=Creature
subtype=Human
power=6
toughness=6
[/card]
[card]
name=Mass Death
auto=bury all(creature)
auto=transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield)
-shroud])) ueot
text=Kill all Creatures on the Battlefield, creatures your opponents control lose hexproof and shroud and can't have hexproof or
shroud until end of Turn.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Veroria, The Lone Keep
auto=transforms((,newability[pay[[{L:15}]] name(Pay Life)
auto=lord(creature|opponentBattlefield) cantattack ueot
text=Your Opponents can't attack you this turn. mana={5}{B}
mana={B}{B}{B}{B}{B}{B}
type=Legendary Artifact
subtype=Artifact
[/card]
[card]
name=Endless Horde
auto=foreach(zombie|mygraveyard)counter(1/1,1)
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
text=Endless Horde enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
mana={2}{B}
type=Creature
subtype=Zombie
power=4
toughness=4
[/card]
[card]
name=Wealthy Nobel
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10
text={T}: If Wealth Nobel is deployed at the start of each turn you gain 1 extra resource of any color for the turn.
mana={2}
type=Creature
subtype=Human
power=0
toughness=2
[/card]
[card]
name=Rita, Shadow Priestess
auto=transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield)
-shroud])) ueot
auto=@each upkeep:create(human:creature human:2/2:black:shroud) ueot
auto={0}{T}{S(creature|mybattlefield)}:life:(this)toughness]))
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10
text=At the end of each turn Rita is deployed, she creates a 2/2 Human in your Support Zone
Sacrifice a character you control: Rita heals 5 damage.
mana={1}
type=Creature
subtype=Human
power=5
toughness=15
[/card]
[card]
name=Heat Wave
auto=all(creature|opponentbattlefield)}:-2/-2 target all opponent(creature)
text=Deal 2 Damage to all enemy Characters.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Vevore Death Worshipper
auto=@movedTo(graveyard) from(other creature|opponentbattlefield)}:may counter(1/1,2)
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-3
text=Whenever an enemy Character is killed, Verore Death Worshipper gains +2/+2.
mana={2}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Beast of Burden
text=before the Vevore, they were nobel reatures After the Vevore, they were nought but creatures for brute labor
Mana={2}{B}
type=Creature
subtype=Beast
power=7
toughness=8
[/card]
[card]
name=Death Ray
target=creature
auto=destroy
text=Kill target Character on the Battlefield.
mana={2}{B}
type=Instant
[/card]
[card]
name=Lightning Blast
auto=target(creature|opponentbattlefield)}:-4/-4 target (creature)
auto=target(artifact|creature|opponentbattlefield)}:-8/-8 target (artifact|creature)
text=Deal 4 damage to target Characters. If that Character is Artifictial, deal 8 damage instead.
mana={B}
type=Instant
[/card]
[card]
name=Dark Wish
auto=choice name create(demon:creature demon:10/10:black:flying)
auto=choice name draw:3
abilities=hiddenface
auto=choice name aicode=activate moveto(myhand) target(*|mylibrary)
auto=name(search card) Reveal:type:*:mylibrary
revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto
(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|
reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto=choice name target=creature counter -10/-10
auto
=choice name aslongas target(creature|mybattlefield):teach(creature) opponentshroud
auto=choice name raise the dead=(gain control) target(creature|opponent|mygraveyard)
text=Choose one
-Create 10/10 Demon with Flying
-Draw 3 Cards
-Place Target Card from Deck into your Hand
-Deal 10 damage to target Character
-Raise target Character to your Support Zone.
mana={B}{B}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Infectious Zombie
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
abilities=wither
text=Undead, Infect
Mana={1}{B}
type=Creature
subtype=Zombie
power=5
toughness=5
[/card]
[card]
name=The Hellmouth
auto=choice name={T}:autotap{4}{B}{B}{T}:create(demon:creature demon:6/6:black:flying)*2 auto={T}:
auto=tap
auto=frozen
other
text=Exhaust, Pay 6: Create two 6/6 Demons with Flying.
Mana={4}{B}{B}
type=Legendary Artifact
subtype=Artifact
[/card]
[card]
name=Agent Coyle, Mechborn
auto=@each upkeep={1}:2/2 (this)creature|myBattlefield) counter(1/1,2)max(land)Play 1 &&
auto=choice name=transform newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|
mybattlefield) restriction{type:land:mybattlefield~morethan~9}(this)creature|Lord|myBattlefield):flip(Mechborn Dragon)
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
text=Agent Coyle gains +4/+4 This ability can only be used once per turn.
Control 10 Resources Transform Agent Coyle into a 25/25 Flying, Unstoppable, Artifictial Dragon.
type=Legendary Creature
subtype=Human
mana={2}
power=5
toughness=5
[/card]
[card]
name=Mechborn Dragon
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-15
abilities=Flying, Trample
text=Dragon
mana={10}
type=Artifact Creature
subtype=Dragon
power=25
toughness=25
[/card]
[card]
name=Firebolt
auto=Target(creature|opponentbattlefield)}:0/-4 target opponent(creature)
text=Deal 4 Damage to target Character.
mana={2}
type=Instant
[/card]
[card]
name=Assassinate
target=creature
auto=destroy && land:-2 (land)*2 movedTo(graveyard) from(land|mybattlefield)
text=Kill target Character on the Battlefield. Your max resources decreases by 2.
mana={6}
type=Instant
[/card]
[card]
name=Knight of the Flame Dawn
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-5
abilities=
text=Character-Human
mana={R}{R}
type=Creature
subtype=Human
power=7
toughness=7
[/card]
[card]
name=Flame Dawn Footman
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
abilities=
text=Character-Human
mana={R}
type=Creature
subtype=Human
power=5
toughness=4
[/card]
[card]
name=Flame Dawn Aspirant
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-3
abilities=Haste
text=Unlimited Character-Human
mana={R}
type=Creature
subtype=Human
power=4
toughness=2
[/card]
[card]
name=Aerial Commando
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-5
abilities=Flying
text=Character-Human
mana={2}{R}
type=Creature
subtype=Human
power=8
toughness=6
[/card]
[card]
name=Call The Crusade
auto=create(human:creature human:4/2:red:haste)*3 ueot
text=Create three 4/2 Flame Dawn Aspirants in the Assault Zone. They cannot be moved from this zone
mana={3}{R}{R}
type=Creature
subtype=Human
[/card]
[card]
name=Exhaust
auto=Target(creature|mybattlefield)}transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability
[lord(creature|opponentbattlefield) -shroud])) ueot
Ability=Shroud
auto=restriction:nextturn frozen
other
text=Move target Character on the Battlefield to the Support Zone. At the start of the next turn, it becomes exhausted.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Paladin of the Flame Dawn
auto=Target(creature|mybattlefield)}transforms((,newability[lord(creature|
opponentbattlefield) -opponentshroud],newability[lord(creature|
opponentbattlefield) -shroud]))
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-7
ability=Shroud, Haste
text=Charge
Paladin of the Flame Dawn cannot be killed from non-damage sources
mana={R}{R}
type=Creature
subtype=Human
power=6
toughness=6
[/card]
[card]
name=Invincible Defender
auto=(aslongas (this)creature|toughness is not less~than~0)} transforms ((,newability|this(creature|mybattlefield) target
(opponent) life:-4
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-3
ability=Vigilance
text=Vigilance, unlimited character, Human
If invincible defender is delt combat damage but survives, the player that delt damage loses 4 morale.
mana={1}{G}
type=Creature
subtype=Human
power=2
toughness=8
[/card]
[card]
name=Ghost of the Ancestors
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
ability=Flying
text=Character, Spirit
Flying
mana={G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Glorious Warrior
auto=@movedTo(this|mybattlezone) ueot target (opponent) life:-5
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
ability=
text=At the end of each turn, If Glorious Warrior is on Battlefield, the opponent loses 5 morale.
mana={3}{G}
type=Creature
subtype=Human
power=10
toughness=12
[/card]
[card]
name=Jinhai Militia
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
ability=Vigiliance
text=Character, Human
Vigiliance
mana={G}
type=Creature
subtype=Human
power=2
toughness=6
[/card]
[card]
name=Daode, Sage of Strength
auto={T}{3}:0/3 frozenother=all(creature|myBattlefield) 0/3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-7
text=Pay 3: Exhaust, All Characters you control gain +0/+3. Daode becomes exhausted next turn.
mana={2}{G}
type=Creature
subtype=Human
power=4
toughness=6
[/card]
[card]
name=Yuanshi's Wrath
auto=all(creature|opponentbattlefield)}:-0/-4 target all opponent(creature)
text=All Characters take 4 Damage..
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Yuanshi, Sage of Ferocity
auto={T}{4}:all(creature|battlefield)} 0/-4 ueot frozenother
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-7
text=Pay 3: Exhaust, All Characters take 4 damage. Yuanshi becomes exhausted next turn.
mana={2}{G}
type=Creature
subtype=Human
power=4
toughness=6
[/card]
[card]
Xi, Who Honors the Dead
abilities=devoid
, Flying
auto={T}{1}:if type(*|controllerexile)~morethan~0 then may notatarget(*|controllerexile) moveto(ownergraveyard) and!
Create=1(spirit:creature human:3/3 :flying, green:)*1
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 exile all(spirit|creatures)}
text=Flying
Pay 1: Remove a Character from your Graveyard. Xi creates a 3/3 Spirit with flying. This spirit is removed from the game upon
death.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human
power=4
toughness=8
[/card]
[card]
name=Fight!
target=creature|mybattlefield
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature that you control and target deployed character that an opponent controls each deal damage to each
other equal to their power.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Caretaker of the Young
auto={T}{1}:create(token:creature beast:4/4:green:) frozenother=target (beast creature|myBattlefield)} ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-5
ability=
text=Pay 1: Exhaust Caretaker of the Young and a deployed Beast Character, Caretaker of Young creates a 4/4 Beast
Character.
mana={G}{G}
type=Creature
subtype=Beast
power=2
toughness=8
[/card]
[card]
name=Hehkeem
auto=target=all(creature|myBattlefield) learn newability=trample ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
ability=Trample
text=When Hehkeem enters the Deployed Zone, all Characters you control gain Unstoppable until the end of turn.
mana={3}{G}
type=Legendary Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Pack Leader
auto=@each upkeep restriction @movedTo(myBattlefield) Target=all(creature|myBattlefield) type=beast 3/3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-9
ability=
text=While on the Battlefield, other Beasts you control have +3/+3
mana={3}{G}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Skraar
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-12
ability=Haste, Trample
text=Unique Character - Beast
mana={5}{G}{G}
type=Legendary Creature
subtype=Beast
power=15
toughness=15
[/card]
[card]
name=Untapped Wilderness
auto=lord(creature|mycastingzone) altercost(colorless, -1
text=Location
Warpath cards cost 1 less to play
mana={2}{G}
type=Artifact
[/card]
[card]
name=One of Many
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
ability=
text=Unlimited Character - Beast
mana={2}{G}
type=Creature
subtype=Beast
power=8
toughness=9
[/card]
[card]
name=Killaroo
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
auto={1}:if this(creature|myBattlefield) learn newability=reach ueot
ability=Haste
text=Character - Beast
haste
text=Pay 1: Killaroo can block flying characters this turn.
mana={2}{G}
type=Creature
subtype=Beast
power=4
toughness=9
[/card]
[card]
name=Mammoth
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
ability=Trample
text=Character - Beast
Trample
mana={3}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Brings life by Passing
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
text={T}: While Brings Life by Passing is deployed, you have 1 extra maximum resouce.
mana={2}
type=Creature
subtype=Spirit
power=0
toughness=4
[/card]
[card]
name=Jungle Giant
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-9
ability=Reach
text=Character - Beast
Reach
mana={5}{G}
type=Creature
subtype=Beast
power=8
toughness=18
[/card]
[card]
name=Soldier of Fortune
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
ability=
text=Character - Human
mana={1}
type=Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Defense Golem
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
ability=Reach
text=Character - Artificial
Reach
mana={3}
type=Artifact Creature
subtype=Creature
power=0
toughness=20
[/card]
[card]
name=Overloaded Soldier
auto={T}{2}:counter 2/2 (this)creature|myBattlefield) 2/2 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
text=Pay 2: Overloaded
mana={3}
type=Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Unmanned Aerial Destroyer
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
ability=Flying
text=Character - Artificial
mana={5}
type=Artifact Creature
subtype=Creature
power=8
toughness=10
[/card]
[card]
name=Airborne Scientist
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
ability=Flying
text=Character - Human
Flying
mana={2}
type=Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Genesis Construct
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
text=Character - Artificial
mana={3}
type=Artifact Creature
subtype=Creature
power=8
toughness=8
[/card]
[card]
name=Bad-Bot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-1
Ability=cantattack, cantblock
text=Character - Artificial
Bad-Bot can't attack or block.
mana={4}
type=Artifact Creature
subtype=Creature
power=15
toughness=15
[/card]
[card]
name=Cannon Fire
auto=Target(creature|opponentbattlefield)}:0/-4 target opponent(creature)
auto=Target(creature|opponentbattlefield)}:0/-4 target opponent(creature)
text=Deal 4 Damage to two target Characters, you may target the same character more than once.
mana={3}
type=Instant
[/card]
[card]
name=Anti-Air Missile
auto=aslongas(creature|myBattlefield) flying=destroy target creature from(battlefield)
text=Kill target character on the battlefield with flying.
mana={2}
type=Instant
[/card]
[card]
name=Cleanse the Land
auto=legendary artifact
auto=destroy
text=Destroy Target Location (Legendary Artifact)
mana={2}
type=Instant
[/card]
[card]
name=Candit, Head Researcher
auto=if movedTo(lord|myBattlefield) draw:2 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
text=When Candit, Head Researcher enters Deployed Area, Draw two cards.
mana={3}{B}
type=Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Matriarch
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-7
auto=@each your upkeep= if newability[lord(creature|opponentbattlefield) -shroud && movedTo(this|myBattlefield) All
(creatures|myBattlefield)}counter 0/5 ueot
text=At the end of each turn, If Matriarch is in your support area, all creatures gain 5 health.
mana={3}{G}
type=Creature
subtype=Beast
power=10
toughness=12
[/card]
[card]
name=Angelify
target=creature
auto=teach(creature) +4/+4 ueot
auto=teach(creature) flying ueot
auto=teach(creature) unblockable ueot
text=Target character gains +4/+4 and flying it gains untouchable until end of turn.
mana={5}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fill the Graves
auto=Target (myGraveyard) Deplete:5
text=Top 5 Cards in your Deck are placed into your Graveyard
mana={B}{B}
type=Instant
[/card]
[card]
name=Winds of War
auto=Target all(creature|battlefield)}:-5/-5 && Target all(creature|battlefield) cantattack ueot frozenother
text=Deal 5 Damage to all character on Battlefield, any characters that started the the turn on the battlefield cannot be moved
until next turn.
mana={5}
type=Sorcery
[/card]
[card]
name=Bromich, Field Commander
auto=@each upkeep restriction @movedTo(myBattlefield) Target=all(creature|myBattlefield) 2/0 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
ability=
text=While Bromiich is in the Assault Zone, all other Characters in your Assault Zone have +3/+3
mana={3}{R}
type=Creature
subtype=Human
power=10
toughness=10
[/card]
[card]
name=Aberion, The Hammer of Dawn
auto=aslongas(lord|mybattlefield) learn newability=indestructible
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-15
ability=
text=Aberion is indestructible while in the Assault one
mana={5}{R}{R}
type=Legendary Creature
subtype=Human
power=8
toughness=8
[/card]
[card]
name=Eaten by Zombies
auto=Bury target creature|opponentgraveyard
auto=@3 turn restriction moveTo(myBattlefield) && auto=transforms((,black))
target(*)
text=Kill Target Character on battlefield in 3 turns if that character is still in the graveyard, it's moved into your support area, it
becomes undead.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Consecration
auto=choice name(destroy artifact or legendary artifact) destroy target(artifact,legendary artifact)
text=Destroy Target Location or artifact from the game.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Soldier of Solace
auto=aslongas attacks target artifact(opponent|mybattlefield) learn newability=Flying
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
ability=
text=If Soldier of Solace attacks a player's fortress, (Artifact) she ascends. While Ascended, Soldier of Solace has flying.
mana={W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Cornicen
auto=token(Angel,Creature Angel,2/2,white)*1
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
ability=flying
text=When you deploy Cornicen, she creates a 2/2 Angel in your support Zone
mana={W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Guns of Goliath
auto=all(creature|myBattlefield) 2/2 ueot
text=all characters until end of turn gain +2/+2.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Harahel, Champion of Virtue
auto=foreach(angel|myBattlefield) all other(creature|myBattlefield) 3/3
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8 &&
auto=@movedTo(this|nonbattlezone) from (battlefield):all other(creature|myBattlefield -3/-3 ueot
text=Champion
While Harahel, Champion of Virtue is on the Battlefield, all other angels you control get +3/+3.
mana={2}{W}{W}
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Intervention
auto=target (creature|myBattlefield) learn newability=bounce target(creature) moveto(ownerhand) ueot
ability=bounce
text=Preemptive
Target Character you control is sent to you Hand.
mana={1}{W}
type=Instant
[/card]
[card]
name=Kraos, Champion of Ruin
auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~0}:all(creature|opponentBattlefield) -3/-3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10
ability=flying
text=Champion, Flying
When Kraos deals damage to an opponent, he deals 3 damage to every Character on that player's Battlefield.
mana={4}{W}{W}
type=Legendary Creature
subtype=Angel
power=8
toughness=8
[/card]
[card]
name=Lilariah
auto=aslongas all(Lord|creature|myBattlefield) all(other creature type:angel)} learn newability=flying
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-12
text=Flying
While Lilariah is on the Battlefield, other Angels you control have flying.
mana={2}{W}{W}
type=Legendary Creature
subtype=Angel
power=7
toughness=7
[/card]
[card]
name=Search for the Key
abilities=storm
aicode=activate moveTo(myBattlefield) target(legendary creature|myLibrary)
auto=name(search card)
reveal:plibrarycount optionone name(choose card) target(legendary creature|reveal) moveto(ownerlibrary) and!( becomes
(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*| moveto
(ownerlibrary) and! and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate
castcard(putinplay))! afterrevealedend revealend )!
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Soldier of Purity
auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~0}:{E(*|opponentgraveyard)}{E(*|opponentgraveyard){E
(*|opponentgraveyard)}:
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-5
ability=Flying
text=Flying
When Soldier of Purity attacks a player, the top 3 cards of their Graveyard are removed from the game
mana={2}{W}
type=Creature
subtype=Angel
power=7
toughness=7
[/card]
[card]
name=Solace's Gate
auto=target creature all(myBattlefield)}:learn newability=unblockable, shroud
text=All Characters in your Command Zone and Support Zone have Untouchable.
mana={2}{W}{W}
type=Legendary Artifact
[/card]
[card]
name=Zealous Protector
auto=if (this)creature destroys (creature|myopponentBattlfield)}:learn newability=Flying
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-5
ability=vigilance, cantattack
text=Vigiliance
If Zealous Protector kills a Character while in the Defence Zone, ealous Protector ascends
While Zealous Protector ascends, he gains Flying.
mana={2}{W}
type=Creature
subtype=Angel
power=4
toughness=12
[/card]
[card]
name=Lucca, Ascended
auto=all(creature|myBattlefield) counter 2/2 ueot
auto=all(artifactcreature|myBattlefield) 2/2 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
ability=flying
mana={3}{W}
text=Whenever Lucca, Ascended is on the battlefield all other angels and all artifact characters you control gain +2/+2
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Bounty Hunter
auto=aslongas target (creature|opponentBattlefield)}:type:human)}:learn newability=doublestrike
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
ability=
mana={3}
type=Creature
subtype=Human
power=6
toughness=8
[/card]
[card]
name=Great Wall of Jinhai
auto=target all(creature|myBattlefield) transforms((,newability[prevent:2)
text=Location
Your characters take 2 less damage while in the Defense Zone.
mana={3}{G}
type=legendary artifact
subtype=artifact
[/card]
[card]
name=Infected Pack Leader
auto=aslongas all(Lord|creature|myBattlefield) all(other creature type:beast)}all(creature|myBattlefield) 1/1 ueot
auto=aslongas all(Lord|creature|myBattlefield) all(other creature type:zombie creature)}all(creature|myBattlefield) 1/1 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-3
ability=
mana={4}{B}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Radariah, The Untouchable
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-4
abilities=shroud,exalted,flying
text=Untouchable, Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Grave Rob
auto=target(opponentgraveyard) && {E(*|opponentgraveyard)}{E(*|opponentgraveyard){E(*|opponentgraveyard){E(*|
opponentgraveyard){E(*|opponentgraveyard)}:
mana={2}
type=Instant
[/card]
[card]
name=The Calamity
auto=bury(all creature) && {E(*|all creature)}
auto={E(*|all creature)
mana={11}
type=Sorcery
[/card]
[card]
name=Rift to the Old World
auto=Destroy Target(Legendary Artifact)
text=Destroy target Location (Legendary Artifact)
mana={6}
type=Instant
[/card]
[card]
name=Stumble
auto=Target(creature|Battlezone) {T}(this)creature
auto=-Haste,Shroud
text=Return target Character on the battle to its controller's Support Zone.
mana={R}
type=instant
[/card]
[card]
name=Pyr, Fortress of the Flame Dawn
auto=@eachother upkeep:create(human:creature human:4/2:red:haste) ueot
text=Location
Your characters take 2 less damage while in the Defense Zone.
mana={2}{R}{R}
type=legendary artifact
subtype=artifact
[/card]
[card]
name=Kali, The Flaming Blade
auto=aslongas all(Lord|creature|myBattlefield)
auto=@combat(attacking,blocking) target(opponentgraveyard)}:deplete:5 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
ability=Wither
text=Unique Character - Human
Flame Strike 5
mana=3
type=Legendary Creature
subtype=Human
power=10
toughness=8
[/card]
[card]
name=Fiery Resolve
auto=target(creature|myBattlefield) Prevent:9999 ueot
mana={R}
type=Instant
[/card]
[card]
name=Aberion's Apprentice
auto=@combat(attacking) source(this):counter 2/0
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
mana={1}{R}
type=Creature
subtype=Human
power=6
toughness=2
[/card]
[card]
name=Bromich's Banner
auto=target all(creature|myBattlefield)}:counter 2/0
text=All characters you control in your assault zone get +2/+0.
mana={3}{R}
type=Artifact
[/card]
[card]
name=Emberstarter
auto=aslongas(this|myBattlefield) target=(lord|myBattlefield) double strike, haste, battleready
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-6
abilities=double strike,haste,battleready
mana={3}{R}
type=Creature
subtype=Human
power=6
toughness=6
[/card]
[card]
name=Flame Dawn Centurion
auto=foreach(creature|myBattlefield) source(this): counter 2/2
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-3
mana={2}{R}
type=Creature
subtype=Human
power=5
toughness=5
[/card]
[card]
name=Swift Strikes
auto=target(creature|myBattlefield) double strike ueot
text=target character attacks an additional time this turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Strength in Numbers
auto=foreach(creature|myBattlefield) target(creature|myBattlefield)}:counter 1/0
text=target character gains +1/+0 for each character you control.
mana={R}
type=Instant
[/card]
[card]
name=Flame Dawn Commando
auto=target(creature|Battlefield)}:-0/-4 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
text=When you deploy Flame Dawn Commando he deals 4 damage to target deployed character.
mana={R}
type=Creature
subtype=Human
power=4
toughness=2
[/card]
[card]
name=War Cry
auto=all(creature|myBattlefield) 3/0 ueot
text=All characters in your assault zone gain +3/+0 until end of turn.
mana={3}{R}
type=Instant
[/card]
[card]
name=Jubalia, the Messenger
ability=Flying, Unblockable
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-12
text=Unique - Character
Flying, Untouchable
mana={6}
type=Legendary Creature
subtype=Angel
power=10
toughness=10
[/card]
[card]
name=Torch Bearer
auto=target all(opponent) life:-3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield) target(opponent) life:-3
text=When you deploy Torch Bearer target opponent loses 3 health.
mana={R}
type=Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Heavenly Wish
auto=choice name=Exile Target (target=creature|mybattlefield
)}:auto=moveto(exile)
auto=choice name=Target (controller)life:15
auto=choice name=Two Lives auto=may copy NotATarget(creature)
text=Choose one:
-Remove target deployed Character from the game. (Exile)
-Your Fortress is repaired 15 Damage (Life+15)
-Target Character gains an additional Life (Clone)
mana={W}{W}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Fiery Wish
auto=choice name=All gain Haste (Target)all(creature|myBattlefield) learn newability:Haste frozenother ueot
auto=choice name=All gain Unblockable (Target)=(creature|myBattlefield) learn newability:Unblockable ueot
auto=choice name=All gain Indestructible (Target)=(creature|myBattlefield) learn newability:Indestructible ueot
text=Pick One
-All Characters you deploy next turn gain charge. (Haste)
-Target Character cannot be blocked this turn.
-Target Character in the Assault Zone is Indestructible this turn.
mana={R}{R}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Stampede
auto=token(Beast,Creature Beast,4/4,green:haste:battleready)*5 counter 0/1 ueot
text=Create five 4/5 Beasts in the Assault Zone.
Beasts created by Stampede are removed from the game at the end of the turn.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Tempus, Champion of Patience
auto=auto=foreach(angel|myBattlefield) (this)creature|myBattlefield) 1/1
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-8
ability=Flying,
text=Champion
When you deploy an Angel Character, Tempus gets +1/+1. The bonuses from this effect are retained when Tempus leaves play.
mana={W}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]