https://github.com/WagicProject/wagic/t ... n/Res/sets
And the images: https://mega.nz/#F!jdBinKRS!9sG79aEOlGiH1Dgjg4bK6w
Code: Select all
[card]
name=Regna, the Redeemer
abilities=flying
auto=may moveto(myhand) notatarget(krav, the unredeemed|mylibrary)
auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white:)*2
text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
mana={5}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Virtus the Veiled
abilities=deathtouch
auto=may moveto(myhand) notatarget(gorm the great|mylibrary)
auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent
text=Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
mana={2}{B}
type=Legendary Creature
subtype=Azra Assassin
power=1
toughness=1
[/card]
[card]
name=Khorvath Brightflame
abilities=flying,haste
auto=may moveto(myhand) notatarget(sylvia brightspear|mylibrary)
auto=lord(knight|myBattlefield) flying
auto=lord(knight|myBattlefield) haste
text=Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste.
mana={5}{R}
type=Legendary Creature
subtype=Dragon
power=3
toughness=4
[/card]
[card]
name=Sylvia Brightspear
abilities=double strike
auto=lord(dragon|myBattlefield) haste double strike
auto=may moveto(myhand) notatarget(khorvath brightflame|mylibrary)
text=Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike.
mana={2}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Toothy, Imaginary Friend
auto=may moveto(myhand) notatarget(pir, imaginative rascal|mylibrary)
auto=@drawof(player):counter(1/1)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller
text=Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
mana={3}{U}
type=Legendary Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Blaring Recruiter
auto=may moveto(myhand) notatarget(blaring captain|mylibrary)
auto={2}{W}:create(warrior:creature warrior:1/1:white:)
text=Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token.
mana={3}{W}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Blaring Captain
auto=may moveto(myhand) notatarget(blaring recruiter|mylibrary)
auto=@combat(attacking) source(this):all(warrior[attacking]) 1/1
text=Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Azra Warrior
power=2
toughness=2
[/card]
[card]
name=Chakram Retriever
auto=may moveto(myhand) notatarget(chakram slinger|mylibrary)
auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature)
text=Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature.
mana={4}{U}
type=Creature
subtype=Elemental Hound
power=2
toughness=4
[/card]
[card]
name=Chakram Slinger
auto=may moveto(myhand) notatarget(chakram retriever|mylibrary)
auto={R}{T}:damage:2 target(player)
text=Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
mana={4}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=4
[/card]
[card]
name=Soulblade Corrupter
abilities=deathtouch
auto=may moveto(myhand) notatarget(soulblade renewer|mylibrary)
auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot
text=Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
mana={4}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Soulblade Renewer
auto=may moveto(myhand) notatarget(soulblade corrupter|mylibrary)
auto=target(<upto:2>other creature|battlefield) counter(1/1)
text=Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
mana={4}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Proud Mentor
auto=may moveto(myhand) notatarget(impetuous protege|mylibrary)
auto={W}{T}:tap target(creature)
text=Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature.
mana={2}{W}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Ley Weaver
auto=may moveto(myhand) notatarget(lore weaver|mylibrary)
auto={T}:untap <2>target(land)
text=Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands.
mana={3}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Lore Weaver
auto=may moveto(myhand) notatarget(ley weaver|mylibrary)
auto={5}{U}{U}:draw:2 target(player)
text=Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Arena Rector
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and! moveTo(myBattlefield) target(planeswalker|myLibrary)!
text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Aurora Champion
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature)
text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
mana={2}{W}
type=Creature
subtype=Elf Warrior
power=3
toughness=2
[/card]
[card]
name=Brightling
auto={W}:vigilance ueot
auto={W}:lifelink ueot
auto={W}:moveTo(ownerHand)
auto={1}:1/-1 ueot
auto={1}:-1/1 ueot
text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Shapeshifter
power=3
toughness=3
[/card]
[card]
name=Bring Down
target=creature[power>=4]
auto=destroy
text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Dwarven Lightsmith
auto=all(creature|myBattlefield) 1/1
text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
mana={5}{W}
type=Creature
subtype=Dwarf Cleric
power=3
toughness=4
[/card]
[card]
name=Jubilant Mascot
auto=@each my combatbegins:may pay({3}{w}):target(<upto:2>other creature|battlefield) counter(1/1)
text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
mana={2}{W}
type=Creature
subtype=Homunculus
power=1
toughness=1
[/card]
[card]
name=Play of the Game
auto=moveto(exile) all(*[-land])
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents.
mana={6}{W}{W}
type=Sorcery
[/card]
[card]
name=Regna's Sanction
auto=foreach(|myBattlefield)
auto=For each player choose friend or foe Each friend puts+1/+1 counter on each creature they control Each foe chooses one untapped creature they control then taps the rest
text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Skystreamer
abilities=flying
auto=target(player) 4 life
text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters the battlefield, target player gains 4 life.
mana={4}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Together Forever
auto=support 2
auto={1}:choose target(creature with a counterit when that creature dies this turn, that card its owner's hand
text=When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
mana={W}{W}
type=Enchantment
[/card]
[card]
name=Game Plan
auto=moveto(opponentlibrary) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mylibrary) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
auto=moveto(exile) all(this)
text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Huddle Up
auto=draw:2
auto=draw:2 target(opponent)
text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Nimbus Champion
abilities=flying
auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature) if that creature's power is less than,equal the number of warriors your team controls
text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
mana={5}{U}
type=Creature
subtype=Avatar Warrior
power=4
toughness=4
[/card]
[card]
name=Out of Bounds
target=*|stack
auto=fizzle
auto=Counter target spell
text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell.
mana={3}{U}
type=Instant
[/card]
[card]
name=Saltwater Stalwart
auto=@damagefoeof(player) from(this):draw:1 target(player)
text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
mana={3}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=4
[/card]
[card]
name=Soaring Show-Off
abilities=flying
auto=draw:1
auto=draw:1 opponent
text=Flying -- When Soaring Show-Off enters the battlefield, each player draws a card.
mana={2}{U}
type=Creature
subtype=Bird Warrior
power=2
toughness=2
[/card]
[card]
name=Spellseeker
auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary)
text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Spellweaver Duo
auto=may target(creature[tapped]) moveto(ownerhand)
text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
mana={6}{U}
type=Creature
subtype=Human Wizard
power=4
toughness=4
[/card]
[card]
name=Archfiend of Despair
abilities=flying,nolifegainopponent
auto=@each endofturn:life:-oplifelost opponent
text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
mana={6}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Bloodborn Scoundrels
auto=target(opponent) life:-2
auto=life:2
text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={5}{B}
type=Creature
subtype=Vampire Rogue
power=4
toughness=4
[/card]
[card]
name=Fan Favorite
auto={2}:1/1 ueot
text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Gang Up
target=creature[power<=X]
auto=destroy
auto=Destroy target creature with power X or less
text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less.
mana={X}{B}
type=Instant
[/card]
[card]
name=Inner Demon
target=creature
auto=teach(creature) +2/+2
auto=teach(creature) flying
auto=transforms((Demon))
auto=all(creature[-Demon]) -2/-2
text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sickle Dancer
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield) :1/1 ueot
text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Thrasher Brute
auto=@movedTo(Warrior|mybattlefield) life:-1 opponent
auto=@movedTo(Warrior|mybattlefield) life:1
text=Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Orc Warrior
power=4
toughness=3
[/card]
[card]
name=Thrilling Encore
auto=moveTo(myBattlefield) all(creature[fresh]|graveyard)
text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
mana={4}{B}
type=Instant
[/card]
[card]
name=Azra Bladeseeker
auto=may ability$!name(discard) reject notatarget(*|myhand)!$ and!(draw:1)!
text=When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
mana={2}{R}
type=Creature
subtype=Azra Warrior
power=3
toughness=2
[/card]
[card]
name=Bull-Rush Bruiser
abilities=first strike
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot
text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Minotaur Warrior
power=4
toughness=3
[/card]
[card]
name=Lava-Field Overlord
abilities=flying
auto=damage:4 target(creature|opponentBattlefield)
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.
mana={7}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=4
[/card]
[card]
name=Magma Hellion
abilities=trample, haste
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste
mana={6}{R}
type=Creature
subtype=Hellion
power=5
toughness=4
[/card]
[card]
name=Najeela, the Blade-Blossom
auto=@combat(attacking) source(creature[warrior]):create(warrior:creature warrior:1/1:white:battleready)
auto={W}{U}{B}{R}{G}:untap all attacking creature they) trample, lifelink, && haste ueot after this phase, there is an additional combat phase activate this ability only during combat
text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.
mana={2}{R}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Stadium Vendors
auto=choice Add{R}{R}
auto=choice Add{W}{W}
auto=choice Add{U}{U}
auto=choice Add{B}{B}
auto=choice Add{G}{G}
text=When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Bramble Sovereign
auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone
text=Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
mana={2}{G}{G}
type=Creature
subtype=Dryad
power=4
toughness=4
[/card]
[card]
name=Charging Binox
abilities=trample
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample
mana={7}{G}
type=Creature
subtype=Beast
power=7
toughness=5
[/card]
[card]
name=The Crowd Goes Wild
auto=target(<upto:X>creature|battlefield) counter(1/1,1)
auto=all(creature[counter{1/1.1}]) trample
text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Decorated Champion
auto=@movedTo(other warrior|myBattlefield):counter(1/1)
text=Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Jungle Wayfinder
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ opponent
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller
text=When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Azra Oddsmaker
auto=@each my combatbegins may ability$!name(discard) reject notatarget(*|myhand)!$:target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot
text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
mana={1}{B}{R}
type=Creature
subtype=Azra Warrior
power=3
toughness=3
[/card]
[card]
name=Rushblade Commander
auto=lord(warrior|mybattlefield) haste
text=Warriors your team controls have haste.
mana={B}{R}
type=Creature
subtype=Azra Warrior
power=2
toughness=2
[/card]
[card]
name=Vampire Charmseeker
abilities=flying
auto=target(instant,sorcery,creature|graveyard) moveTo(ownerHand)
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
mana={6}{U}{B}
type=Creature
subtype=Vampire Wizard
power=3
toughness=4
[/card]
[card]
name=Victory Chimes
auto=@each upkeep:untap
auto={T}:target(player) adds {c}
text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}.
mana={3}
type=Artifact
[/card]
[card]
name=Bountiful Promenade
auto=tap(noevent)
auto={T}:Add{G}
auto={T}:Add{W}
text=Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {W}.
type=Land
[/card]
[card]
name=Luxury Suite
auto=tap(noevent)
auto={T}:Add{B}
auto={T}:Add{R}
text=Luxury Suite enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {R}.
type=Land
[/card]
[card]
name=Morphic Pool
auto=tap(noevent)
auto={T}:Add{U}
auto={T}:Add{B}
text=Morphic Pool enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {B}.
type=Land
[/card]
[card]
name=Sea of Clouds
auto=tap(noevent)
auto={T}:Add{W}
auto={T}:Add{U}
text=Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {U}.
type=Land
[/card]
[card]
name=Spire Garden
auto=tap(noevent)
auto={T}:Add{R}
auto={T}:Add{G}
text=Spire Garden enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {G}.
type=Land
[/card]