Battlebond(BBD)

All user created custom sets, custom game mode and modded official content.
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ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Battlebond(BBD)

Post by ph34rbot »

Remainder that you could get the _cards.dat from the official github page:

https://github.com/WagicProject/wagic/t ... n/Res/sets

And the images: https://mega.nz/#F!jdBinKRS!9sG79aEOlGiH1Dgjg4bK6w

Code: Select all

[card]
name=Regna, the Redeemer
abilities=flying
auto=may moveto(myhand) notatarget(krav, the unredeemed|mylibrary)
auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white:)*2
text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
mana={5}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Virtus the Veiled
abilities=deathtouch
auto=may moveto(myhand) notatarget(gorm the great|mylibrary)
auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent
text=Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
mana={2}{B}
type=Legendary Creature
subtype=Azra Assassin
power=1
toughness=1
[/card]

[card]
name=Khorvath Brightflame
abilities=flying,haste
auto=may moveto(myhand) notatarget(sylvia brightspear|mylibrary)
auto=lord(knight|myBattlefield) flying
auto=lord(knight|myBattlefield) haste
text=Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste.
mana={5}{R}
type=Legendary Creature
subtype=Dragon
power=3
toughness=4
[/card]

[card]
name=Sylvia Brightspear
abilities=double strike
auto=lord(dragon|myBattlefield) haste double strike
auto=may moveto(myhand) notatarget(khorvath brightflame|mylibrary)
text=Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike.
mana={2}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]

[card]
name=Toothy, Imaginary Friend
auto=may moveto(myhand) notatarget(pir, imaginative rascal|mylibrary)
auto=@drawof(player):counter(1/1)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller
text=Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
mana={3}{U}
type=Legendary Creature
subtype=Illusion
power=1
toughness=1
[/card]

[card]
name=Blaring Recruiter
auto=may moveto(myhand) notatarget(blaring captain|mylibrary)
auto={2}{W}:create(warrior:creature warrior:1/1:white:)
text=Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token.
mana={3}{W}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]

[card]
name=Blaring Captain
auto=may moveto(myhand) notatarget(blaring recruiter|mylibrary)
auto=@combat(attacking) source(this):all(warrior[attacking]) 1/1
text=Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Azra Warrior
power=2
toughness=2
[/card]

[card]
name=Chakram Retriever
auto=may moveto(myhand) notatarget(chakram slinger|mylibrary)
auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature)
text=Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature.
mana={4}{U}
type=Creature
subtype=Elemental Hound
power=2
toughness=4
[/card]

[card]
name=Chakram Slinger
auto=may moveto(myhand) notatarget(chakram retriever|mylibrary)
auto={R}{T}:damage:2 target(player)
text=Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
mana={4}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=4
[/card]

[card]
name=Soulblade Corrupter
abilities=deathtouch
auto=may moveto(myhand) notatarget(soulblade renewer|mylibrary)
auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot
text=Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
mana={4}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]

[card]
name=Soulblade Renewer
auto=may moveto(myhand) notatarget(soulblade corrupter|mylibrary)
auto=target(<upto:2>other creature|battlefield) counter(1/1) 
text=Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
mana={4}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]

[card]
name=Proud Mentor
auto=may moveto(myhand) notatarget(impetuous protege|mylibrary)
auto={W}{T}:tap target(creature)
text=Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature.
mana={2}{W}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]

[card]
name=Ley Weaver
auto=may moveto(myhand) notatarget(lore weaver|mylibrary)
auto={T}:untap <2>target(land)
text=Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands.
mana={3}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]

[card]
name=Lore Weaver
auto=may moveto(myhand) notatarget(ley weaver|mylibrary)
auto={5}{U}{U}:draw:2 target(player)
text=Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Arena Rector
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and! moveTo(myBattlefield) target(planeswalker|myLibrary)!
text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]

[card]
name=Aurora Champion
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature)
text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
mana={2}{W}
type=Creature
subtype=Elf Warrior
power=3
toughness=2
[/card]

[card]
name=Brightling
auto={W}:vigilance ueot
auto={W}:lifelink ueot
auto={W}:moveTo(ownerHand)
auto={1}:1/-1 ueot
auto={1}:-1/1 ueot
text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Shapeshifter
power=3
toughness=3
[/card]

[card]
name=Bring Down
target=creature[power>=4]
auto=destroy
text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater.
mana={3}{W}
type=Sorcery
[/card]

[card]
name=Dwarven Lightsmith
auto=all(creature|myBattlefield) 1/1
text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
mana={5}{W}
type=Creature
subtype=Dwarf Cleric
power=3
toughness=4
[/card]

[card]
name=Jubilant Mascot
auto=@each my combatbegins:may pay({3}{w}):target(<upto:2>other creature|battlefield) counter(1/1)
text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
mana={2}{W}
type=Creature
subtype=Homunculus
power=1
toughness=1
[/card]

[card]
name=Play of the Game
auto=moveto(exile) all(*[-land])
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents.
mana={6}{W}{W}
type=Sorcery
[/card]

[card]
name=Regna's Sanction
auto=foreach(|myBattlefield)
auto=For each player choose friend or foe Each friend puts+1/+1 counter on each creature they control Each foe chooses one untapped creature they control then taps the rest
text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
mana={3}{W}
type=Sorcery
[/card]

[card]
name=Skystreamer
abilities=flying
auto=target(player) 4 life
text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters the battlefield, target player gains 4 life.
mana={4}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]

[card]
name=Together Forever
auto=support 2
auto={1}:choose target(creature with a counterit when that creature dies this turn, that card its owner's hand
text=When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
mana={W}{W}
type=Enchantment
[/card]

[card]
name=Game Plan
auto=moveto(opponentlibrary) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mylibrary) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
auto=moveto(exile) all(this)
text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
mana={5}{U}
type=Sorcery
[/card]

[card]
name=Huddle Up
auto=draw:2
auto=draw:2 target(opponent)
text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card.
mana={2}{U}
type=Sorcery
[/card]

[card]
name=Nimbus Champion
abilities=flying
auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature) if that creature's power is less than,equal the number of warriors your team controls
text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
mana={5}{U}
type=Creature
subtype=Avatar Warrior
power=4
toughness=4
[/card]

[card]
name=Out of Bounds
target=*|stack
auto=fizzle
auto=Counter target spell
text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell.
mana={3}{U}
type=Instant
[/card]

[card]
name=Saltwater Stalwart
auto=@damagefoeof(player) from(this):draw:1 target(player)
text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
mana={3}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=4
[/card]

[card]
name=Soaring Show-Off
abilities=flying
auto=draw:1
auto=draw:1 opponent
text=Flying -- When Soaring Show-Off enters the battlefield, each player draws a card.
mana={2}{U}
type=Creature
subtype=Bird Warrior
power=2
toughness=2
[/card]

[card]
name=Spellseeker
auto=may  moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary)
text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]

[card]
name=Spellweaver Duo
auto=may target(creature[tapped]) moveto(ownerhand)
text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
mana={6}{U}
type=Creature
subtype=Human Wizard
power=4
toughness=4
[/card]

[card]
name=Archfiend of Despair
abilities=flying,nolifegainopponent
auto=@each endofturn:life:-oplifelost opponent
text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
mana={6}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]

[card]
name=Bloodborn Scoundrels
auto=target(opponent) life:-2
auto=life:2
text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={5}{B}
type=Creature
subtype=Vampire Rogue
power=4
toughness=4
[/card]

[card]
name=Fan Favorite
auto={2}:1/1 ueot
text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]

[card]
name=Gang Up
target=creature[power<=X]
auto=destroy
auto=Destroy target creature with power X or less
text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less.
mana={X}{B}
type=Instant
[/card]

[card]
name=Inner Demon
target=creature
auto=teach(creature) +2/+2
auto=teach(creature) flying 
auto=transforms((Demon))
auto=all(creature[-Demon]) -2/-2 
text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Sickle Dancer
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield)  :1/1 ueot
text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]

[card]
name=Thrasher Brute
auto=@movedTo(Warrior|mybattlefield) life:-1 opponent 
auto=@movedTo(Warrior|mybattlefield) life:1
text=Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Orc Warrior
power=4
toughness=3
[/card]

[card]
name=Thrilling Encore
auto=moveTo(myBattlefield) all(creature[fresh]|graveyard)
text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
mana={4}{B}
type=Instant
[/card]

[card]
name=Azra Bladeseeker
auto=may ability$!name(discard) reject notatarget(*|myhand)!$ and!(draw:1)!
text=When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
mana={2}{R}
type=Creature
subtype=Azra Warrior
power=3
toughness=2
[/card]

[card]
name=Bull-Rush Bruiser
abilities=first strike
auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot
text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Minotaur Warrior
power=4
toughness=3
[/card]

[card]
name=Lava-Field Overlord
abilities=flying
auto=damage:4 target(creature|opponentBattlefield)
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.
mana={7}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=4
[/card]

[card]
name=Magma Hellion
abilities=trample, haste
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste
mana={6}{R}
type=Creature
subtype=Hellion
power=5
toughness=4
[/card]

[card]
name=Najeela, the Blade-Blossom
auto=@combat(attacking) source(creature[warrior]):create(warrior:creature warrior:1/1:white:battleready)
auto={W}{U}{B}{R}{G}:untap all attacking creature they) trample, lifelink, && haste ueot after this phase, there is an additional combat phase activate this ability only during combat
text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.
mana={2}{R}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=2
[/card]

[card]
name=Stadium Vendors
auto=choice Add{R}{R}
auto=choice Add{W}{W}
auto=choice Add{U}{U}
auto=choice Add{B}{B}
auto=choice Add{G}{G}
text=When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]

[card]
name=Bramble Sovereign
auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone
text=Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
mana={2}{G}{G}
type=Creature
subtype=Dryad
power=4
toughness=4
[/card]

[card]
name=Charging Binox
abilities=trample
text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample
mana={7}{G}
type=Creature
subtype=Beast
power=7
toughness=5
[/card]

[card]
name=The Crowd Goes Wild
auto=target(<upto:X>creature|battlefield) counter(1/1,1)
auto=all(creature[counter{1/1.1}]) trample
text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn.
mana={X}{G}
type=Sorcery
[/card]

[card]
name=Decorated Champion
auto=@movedTo(other warrior|myBattlefield):counter(1/1)
text=Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]

[card]
name=Jungle Wayfinder
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ opponent
auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller
text=When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]

[card]
name=Azra Oddsmaker
auto=@each my combatbegins may ability$!name(discard) reject notatarget(*|myhand)!$:target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot
text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
mana={1}{B}{R}
type=Creature
subtype=Azra Warrior
power=3
toughness=3
[/card]

[card]
name=Rushblade Commander
auto=lord(warrior|mybattlefield) haste
text=Warriors your team controls have haste.
mana={B}{R}
type=Creature
subtype=Azra Warrior
power=2
toughness=2
[/card]

[card]
name=Vampire Charmseeker
abilities=flying
auto=target(instant,sorcery,creature|graveyard) moveTo(ownerHand)
text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
mana={6}{U}{B}
type=Creature
subtype=Vampire Wizard
power=3
toughness=4
[/card]

[card]
name=Victory Chimes
auto=@each upkeep:untap
auto={T}:target(player) adds {c}
text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}.
mana={3}
type=Artifact
[/card]

[card]
name=Bountiful Promenade
auto=tap(noevent)
auto={T}:Add{G}
auto={T}:Add{W}
text=Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {W}.
type=Land
[/card]

[card]
name=Luxury Suite
auto=tap(noevent)
auto={T}:Add{B}
auto={T}:Add{R}
text=Luxury Suite enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {R}.
type=Land
[/card]

[card]
name=Morphic Pool
auto=tap(noevent)
auto={T}:Add{U}
auto={T}:Add{B}
text=Morphic Pool enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {B}.
type=Land
[/card]

[card]
name=Sea of Clouds
auto=tap(noevent)
auto={T}:Add{W}
auto={T}:Add{U}
text=Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {U}.
type=Land
[/card]

[card]
name=Spire Garden
auto=tap(noevent)
auto={T}:Add{R}
auto={T}:Add{G}
text=Spire Garden enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {G}.
type=Land
[/card]
Luruz
Posts: 142
Joined: Sat Apr 27, 2013 12:33 am

Re: Battlebond(BBD)

Post by Luruz »

Saludos mi buen.

Oye, acabo de darme cuenta que casi todas las cartas comunes en Dominaria, el juego las tiene registradas como Rara mítica.

Gracias por el Battlebond, comenzaré a revisar.

Mientras estaba revisando los Caminantes de Planos, en CN2 (Take the Crown) varios PW sus habilidades están, no he podido pasar de Daretti, no puedo hacer que primero sacrifique un artefacto para destruir criatura o artefacto y su última pfff peor. Al menos ya pone los Constructos 1/1 con Defensor.

Actualización:
Ya tengo traducido la interfaz de Telas en Opciones, no todo se pudo traducir al igual que en Créditos. Corregí algunos errores gramaticales, y el tutorial de ayuda durante el juego estoy por terminar de traducirlo.

Descubrimientos:
Noté que el juego toma las palabras por separado y las junta, por eso la sintaxis queda horrible al traducir: "Add 1 blue mana" y queda como "Agrega 1 azul maná"

Para buena noticia, si puedo traducir que cuando aparezca "Add 1 green mana" pueda aceptar la traducción que ponga: "Agrega un mana verde".
La mala noticia, que si hago eso, todas las cartas que hagan referencia a palabras individuales que hagan referencia a color, saldrán todas en inglés:
Vease el caso de "Voice of All" cuando entra al juego eliges un color. Esas palabras estarán en inglés. ¿Por qué sucede esto? Mi conclusión es que el programa toma las palabras individuales, no frases. En el momento que borro la traducción de palabra individual de color para que el programa lea mejor la frase, corrijo el problema de sintaxis pero elimino las referencias de color T_T

Otros temas:
En un mensaje anterior mencionas que usas un programa ¿puedes pasarme el programa para poder escribir el código más fácilmente? Siento que podríamos pulir muchos detalles y avanzar más rápido si me pasaras tu código que quiero entender que está mejor que el predeterminado que cualquiera tiene al descargarse el juego desde la página de ghitu.

Gates
Hay un problema con las Gates, antes de reemplazar mi archivo mtg.txt con el que viene en la página de ghitu que posteaste, mi mazo de Gates funcionaba a la perfección, las tierras generaban maná. Ahora, ninguna tierra, salvo la Selesnya Guild Gate parece ser la única que funciona. Pero extrañamente sólo funciona si en el caso concreto, es la primera tierra que bajo al juego, las demás que bajo ya no sirven. Revisé el código y parece estar todo en orden y no encuentro el problema. ¿Puedes ayudarme a revisar eso y como corregirlo?
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Battlebond(BBD)

Post by ph34rbot »

Gracias por lo de dominaria, puede que suceda en algún otro set de los ultimos, dejo la versión corregida

Code: Select all

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author=Wagic Team
name=Dominaria
year=2018-04-27
total=280
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
primitive=Artificer's Assistant
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[card]
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[card]
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[card]
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[/card]
[card]
primitive=Cold-Water Snapper
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rarity=C
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[card]
primitive=Curator's Ward
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rarity=U
[/card]
[card]
primitive=Deep Freeze
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[card]
primitive=Diligent Excavator
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[card]
primitive=Divination
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rarity=C
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[card]
primitive=Homarid Explorer
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rarity=C
[/card]
[card]
primitive=In Bolas's Clutches
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rarity=U
[/card]
[card]
primitive=Karn's Temporal Sundering
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rarity=R
[/card]
[card]
primitive=Merfolk Trickster
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rarity=U
[/card]
[card]
primitive=The Mirari Conjecture
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rarity=R
[/card]
[card]
primitive=Naban, Dean of Iteration
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rarity=R
[/card]
[card]
primitive=Naru Meha, Master Wizard
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rarity=M
[/card]
[card]
primitive=Opt
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rarity=C
[/card]
[card]
primitive=Precognition Field
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rarity=R
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[card]
primitive=Relic Runner
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rarity=C
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[card]
primitive=Rescue
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rarity=C
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[card]
primitive=Sage of Lat-Nam
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rarity=U
[/card]
[card]
primitive=Sentinel of the Pearl Trident
id=442953
rarity=U
[/card]
[card]
primitive=Slinn Voda, the Rising Deep
id=442954
rarity=U
[/card]
[card]
primitive=Syncopate
id=442955
rarity=C
[/card]
[card]
primitive=Tempest Djinn
id=442956
rarity=R
[/card]
[card]
primitive=Tetsuko Umezawa, Fugitive
id=442957
rarity=U
[/card]
[card]
primitive=Time of Ice
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rarity=U
[/card]
[card]
primitive=Tolarian Scholar
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rarity=C
[/card]
[card]
primitive=Unwind
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rarity=C
[/card]
[card]
primitive=Vodalian Arcanist
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rarity=C
[/card]
[card]
primitive=Weight of Memory
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rarity=U
[/card]
[card]
primitive=Wizard's Retort
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rarity=U
[/card]
[card]
primitive=Zahid, Djinn of the Lamp
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rarity=R
[/card]
[card]
primitive=Blessing of Belzenlok
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[/card]
[card]
primitive=Cabal Evangel
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[card]
primitive=Cabal Paladin
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[card]
primitive=Caligo Skin-Witch
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rarity=C
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[card]
primitive=Cast Down
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rarity=U
[/card]
[card]
primitive=Chainer's Torment
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rarity=U
[/card]
[card]
primitive=Dark Bargain
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rarity=C
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[card]
primitive=Deathbloom Thallid
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rarity=C
[/card]
[card]
primitive=Demonic Vigor
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rarity=C
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[card]
primitive=Demonlord Belzenlok
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rarity=M
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[card]
primitive=Divest
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rarity=C
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[card]
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rarity=R
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[card]
primitive=Drudge Sentinel
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[card]
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[card]
primitive=Eviscerate
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rarity=C
[/card]
[card]
primitive=Feral Abomination
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[/card]
[card]
primitive=Final Parting
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rarity=U
[/card]
[card]
primitive=Fungal Infection
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rarity=C
[/card]
[card]
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[/card]
[card]
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[/card]
[card]
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rarity=U
[/card]
[card]
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rarity=R
[/card]
[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
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[card]
primitive=Torgaar, Famine Incarnate
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[card]
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[card]
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[card]
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[card]
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[card]
primitive=Yawgmoth's Vile Offering
id=443002
rarity=R
[/card]
[card]
primitive=Bloodstone Goblin
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rarity=C
[/card]
[card]
primitive=Champion of the Flame
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rarity=U
[/card]
[card]
primitive=Fervent Strike
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rarity=C
[/card]
[card]
primitive=Fiery Intervention
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rarity=C
[/card]
[card]
primitive=Fight with Fire
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rarity=U
[/card]
[card]
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rarity=C
[/card]
[card]
primitive=Firefist Adept
id=443009
rarity=U
[/card]
[card]
primitive=The First Eruption
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rarity=R
[/card]
[card]
primitive=The Flame of Keld
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[/card]
[card]
primitive=Frenzied Rage
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rarity=C
[/card]
[card]
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[card]
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rarity=U
[/card]
[card]
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rarity=R
[/card]
[card]
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rarity=M
[/card]
[card]
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[card]
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rarity=C
[/card]
[card]
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rarity=C
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[card]
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rarity=C
[/card]
[card]
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rarity=U
[/card]
[card]
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rarity=C
[/card]
[card]
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rarity=C
[/card]
[card]
primitive=Run Amok
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rarity=C
[/card]
[card]
primitive=Seismic Shift
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rarity=C
[/card]
[card]
primitive=Shivan Fire
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rarity=C
[/card]
[card]
primitive=Siege-Gang Commander
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rarity=R
[/card]
[card]
primitive=Skirk Prospector
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rarity=C
[/card]
[card]
primitive=Skizzik
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rarity=U
[/card]
[card]
primitive=Squee, the Immortal
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rarity=R
[/card]
[card]
primitive=Two-Headed Giant
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rarity=R
[/card]
[card]
primitive=Valduk, Keeper of the Flame
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rarity=U
[/card]
[card]
primitive=Verix Bladewing
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rarity=M
[/card]
[card]
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rarity=U
[/card]
[card]
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[/card]
[card]
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rarity=U
[/card]
[card]
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[/card]
[card]
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rarity=C
[/card]
[card]
primitive=Arbor Armament
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rarity=C
[/card]
[card]
primitive=Baloth Gorger
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rarity=C
[/card]
[card]
primitive=Broken Bond
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[/card]
[card]
primitive=Corrosive Ooze
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rarity=C
[/card]
[card]
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rarity=U
[/card]
[card]
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rarity=U
[/card]
[card]
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rarity=U
[/card]
[card]
primitive=Gaea's Protector
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rarity=C
[/card]
[card]
primitive=Gift of Growth
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rarity=C
[/card]
[card]
primitive=Grow from the Ashes
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rarity=C
[/card]
[card]
primitive=Grunn, the Lonely King
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rarity=U
[/card]
[card]
primitive=Kamahl's Druidic Vow
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rarity=R
[/card]
[card]
primitive=Krosan Druid
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rarity=C
[/card]
[card]
primitive=Llanowar Elves
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rarity=C
[/card]
[card]
primitive=Llanowar Envoy
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rarity=C
[/card]
[card]
primitive=Llanowar Scout
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rarity=C
[/card]
[card]
primitive=Mammoth Spider
id=443059
rarity=C
[/card]
[card]
primitive=Marwyn, the Nurturer
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rarity=R
[/card]
[card]
primitive=The Mending of Dominaria
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rarity=R
[/card]
[card]
primitive=Multani, Yavimaya's Avatar
id=443062
rarity=M
[/card]
[card]
primitive=Nature's Spiral
id=443063
rarity=U
[/card]
[card]
primitive=Pierce the Sky
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rarity=C
[/card]
[card]
primitive=Primordial Wurm
id=443065
rarity=C
[/card]
[card]
primitive=Saproling Migration
id=443066
rarity=C
[/card]
[card]
primitive=Song of Freyalise
id=443067
rarity=U
[/card]
[card]
primitive=Spore Swarm
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rarity=U
[/card]
[card]
primitive=Sporecrown Thallid
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rarity=U
[/card]
[card]
primitive=Steel Leaf Champion
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rarity=R
[/card]
[card]
primitive=Sylvan Awakening
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rarity=R
[/card]
[card]
primitive=Territorial Allosaurus
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rarity=R
[/card]
[card]
primitive=Thorn Elemental
id=443073
rarity=U
[/card]
[card]
primitive=Untamed Kavu
id=443074
rarity=U
[/card]
[card]
primitive=Verdant Force
id=443075
rarity=R
[/card]
[card]
primitive=Wild Onslaught
id=443076
rarity=U
[/card]
[card]
primitive=Yavimaya Sapherd
id=443077
rarity=C
[/card]
[card]
primitive=Adeliz, the Cinder Wind
id=443078
rarity=U
[/card]
[card]
primitive=Arvad the Cursed
id=443079
rarity=U
[/card]
[card]
primitive=Aryel, Knight of Windgrace
id=443080
rarity=R
[/card]
[card]
primitive=Darigaaz Reincarnated
id=443081
rarity=M
[/card]
[card]
primitive=Garna, the Bloodflame
id=443082
rarity=U
[/card]
[card]
primitive=Grand Warlord Radha
id=443083
rarity=R
[/card]
[card]
primitive=Hallar, the Firefletcher
id=443084
rarity=U
[/card]
[card]
primitive=Jhoira, Weatherlight Captain
id=443085
rarity=M
[/card]
[card]
primitive=Jodah, Archmage Eternal
id=443086
rarity=R
[/card]
[card]
primitive=Muldrotha, the Gravetide
id=443087
rarity=M
[/card]
[card]
primitive=Oath of Teferi
id=443088
rarity=R
[/card]
[card]
primitive=Primevals' Glorious Rebirth
id=443089
rarity=R
[/card]
[card]
primitive=Raff Capashen, Ship's Mage
id=443090
rarity=U
[/card]
[card]
primitive=Rona, Disciple of Gix
id=443091
rarity=U
[/card]
[card]
primitive=Shanna, Sisay's Legacy
id=443092
rarity=U
[/card]
[card]
primitive=Slimefoot, the Stowaway
id=443093
rarity=U
[/card]
[card]
primitive=Tatyova, Benthic Druid
id=443094
rarity=U
[/card]
[card]
primitive=Teferi, Hero of Dominaria
id=443095
rarity=M
[/card]
[card]
primitive=Tiana, Ship's Caretaker
id=443096
rarity=U
[/card]
[card]
primitive=Aesthir Glider
id=443097
rarity=C
[/card]
[card]
primitive=Amaranthine Wall
id=443098
rarity=U
[/card]
[card]
primitive=Blackblade Reforged
id=443099
rarity=R
[/card]
[card]
primitive=Bloodtallow Candle
id=443100
rarity=C
[/card]
[card]
primitive=Damping Sphere
id=443101
rarity=U
[/card]
[card]
primitive=Forebear's Blade
id=443102
rarity=R
[/card]
[card]
primitive=Gilded Lotus
id=443103
rarity=R
[/card]
[card]
primitive=Guardians of Koilos
id=443104
rarity=C
[/card]
[card]
primitive=Helm of the Host
id=443105
rarity=R
[/card]
[card]
primitive=Howling Golem
id=443106
rarity=U
[/card]
[card]
primitive=Icy Manipulator
id=443107
rarity=U
[/card]
[card]
primitive=Jhoira's Familiar
id=443108
rarity=U
[/card]
[card]
primitive=Jousting Lance
id=443109
rarity=C
[/card]
[card]
primitive=Juggernaut
id=443110
rarity=U
[/card]
[card]
primitive=Mishra's Self-Replicator
id=443111
rarity=R
[/card]
[card]
primitive=Mox Amber
id=443112
rarity=M
[/card]
[card]
primitive=Navigator's Compass
id=443113
rarity=C
[/card]
[card]
primitive=Pardic Wanderer
id=443114
rarity=C
[/card]
[card]
primitive=Powerstone Shard
id=443115
rarity=C
[/card]
[card]
primitive=Shield of the Realm
id=443116
rarity=U
[/card]
[card]
primitive=Short Sword
id=443117
rarity=C
[/card]
[card]
primitive=Skittering Surveyor
id=443118
rarity=C
[/card]
[card]
primitive=Sorcerer's Wand
id=443119
rarity=U
[/card]
[card]
primitive=Sparring Construct
id=443120
rarity=C
[/card]
[card]
primitive=Thran Temporal Gateway
id=443121
rarity=R
[/card]
[card]
primitive=Traxos, Scourge of Kroog
id=443122
rarity=R
[/card]
[card]
primitive=Urza's Tome
id=443123
rarity=U
[/card]
[card]
primitive=Voltaic Servant
id=443124
rarity=C
[/card]
[card]
primitive=Weatherlight
id=443125
rarity=M
[/card]
[card]
primitive=Cabal Stronghold
id=443126
rarity=R
[/card]
[card]
primitive=Clifftop Retreat
id=443127
rarity=R
[/card]
[card]
primitive=Hinterland Harbor
id=443128
rarity=R
[/card]
[card]
primitive=Isolated Chapel
id=443129
rarity=R
[/card]
[card]
primitive=Memorial to Folly
id=443130
rarity=U
[/card]
[card]
primitive=Memorial to Genius
id=443131
rarity=U
[/card]
[card]
primitive=Memorial to Glory
id=443132
rarity=U
[/card]
[card]
primitive=Memorial to Unity
id=443133
rarity=U
[/card]
[card]
primitive=Memorial to War
id=443134
rarity=U
[/card]
[card]
primitive=Sulfur Falls
id=443135
rarity=R
[/card]
[card]
primitive=Woodland Cemetery
id=443136
rarity=R
[/card]
[card]
primitive=Zhalfirin Void
id=443137
rarity=U
[/card]
[card]
primitive=Plains
id=443138
rarity=L
[/card]
[card]
primitive=Plains
id=443139
rarity=L
[/card]
[card]
primitive=Plains
id=443140
rarity=L
[/card]
[card]
primitive=Plains
id=443141
rarity=L
[/card]
[card]
primitive=Island
id=443142
rarity=L
[/card]
[card]
primitive=Island
id=443143
rarity=L
[/card]
[card]
primitive=Island
id=443144
rarity=L
[/card]
[card]
primitive=Island
id=443145
rarity=L
[/card]
[card]
primitive=Swamp
id=443146
rarity=L
[/card]
[card]
primitive=Swamp
id=443147
rarity=L
[/card]
[card]
primitive=Swamp
id=443148
rarity=L
[/card]
[card]
primitive=Swamp
id=443149
rarity=L
[/card]
[card]
primitive=Mountain
id=443150
rarity=L
[/card]
[card]
primitive=Mountain
id=443151
rarity=L
[/card]
[card]
primitive=Mountain
id=443152
rarity=L
[/card]
[card]
primitive=Mountain
id=443153
rarity=L
[/card]
[card]
primitive=Forest
id=443154
rarity=L
[/card]
[card]
primitive=Forest
id=443155
rarity=L
[/card]
[card]
primitive=Forest
id=443156
rarity=L
[/card]
[card]
primitive=Forest
id=443157
rarity=L
[/card]
[card]
primitive=Teferi, Timebender
id=445848
rarity=M
[/card]
[card]
primitive=Temporal Machinations
id=445849
rarity=C
[/card]
[card]
primitive=Niambi, Faithful Healer
id=445850
rarity=R
[/card]
[card]
primitive=Teferi's Sentinel
id=445851
rarity=U
[/card]
[card]
primitive=Meandering River
id=445852
rarity=C
[/card]
[card]
primitive=Chandra, Bold Pyromancer
id=445853
rarity=M
[/card]
[card]
primitive=Chandra's Outburst
id=445854
rarity=R
[/card]
[card]
primitive=Karplusan Hound
id=445855
rarity=U
[/card]
[card]
primitive=Pyromantic Pilgrim
id=445856
rarity=C
[/card]
[card]
primitive=Timber Gorge
id=445857
rarity=C
[/card]
[card]
primitive=Firesong and Sunspeaker
id=445958
rarity=R
[/card]
Take the crown ya había una versión de alguien más y le hice una revisión, esta es la última versión que tengo y ese daretti funciona bien

Code: Select all

[card]
name=Custodi Soulcaller
auto=@combat(attacking) source(this):1/1 ueot
auto=@combat(attacking) source(this):moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard)
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]

[card]
name=Recruiter of the Guard
auto=may moveto(myhand) target(creature[toughness<=2]|mylibrary)
text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]

[card]
name=Spectral Grasp
target=creature
auto=cantattack
auto=cantpwattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Wings of the Guard
abilities=flying
auto=@combat(attacking) source(this):1/1 ueot
text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]

[card]
name=Coveted Peacock
abilities=flyin
auto=@combat(attacking) source(this):may target(creature|opponentBattlefield) mustattack uynt
text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={3}{U}{U}
type=Creature
subtype=Bird
power=3
toughness=4
[/card]

[card]
name=Jeering Homunculus
auto=may target(creature|opponentBattlefield) mustattack uynt
text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={1}{U}
type=Creature
subtype=Homunculus
power=0
toughness=4
[/card]

[card]
name=Skittering Crustacean
auto=@this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1, 4) && transforms((,newAbility[opponentshroud])) forever
text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{U}
type=Creature
subtype=Crab
power=2
toughness=3
[/card]

[card]
name=Stunt Double
abilities=flash
auto=may copy NotATarget(creature)
text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]

[card]
name=Sinuous Vermin
auto=@this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1, 3) && transforms((,newability[menace])) forever
text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
mana={1}{B}
type=Creature
subtype=Rat Horror
power=2
toughness=2
[/card]

[card]
name=Deputized Protester
abilities=menace
auto=@combat(attacking) source(this):1/1 ueot
text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]

[card]
name=Grenzo's Ruffians
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
mana={2}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]

[card]
name=Subterranean Tremors
auto=damage:X all(creature[-flying])
auto=this(X>=4) destroy all(artifact)
auto=this(X>=8) create(Lizard:Creature Lizard:8/8:red)
text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.
mana={X}{R}
type=Sorcery
[/card]

[card]
name=Domesticated Hydra
abilities=trample
auto=@this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1, X) && transforms((,newAbility[trample])) forever
text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample.
mana={2}{G}{G}
type=Creature
subtype=Hydra
power=3
toughness=3
[/card]

[card]
name=Fang of the Pack
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
mana={5}{G}
type=Creature
subtype=Wolf
power=5
toughness=3
[/card]

[card]
name=Menagerie Liberator
abilities=trample
auto=@combat(attacking) source(this):1/1 ueot
text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]

[card]
name=Splitting Slime
auto=@this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1, 3)  && clone(this)
text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]

[card]
name=Adriana, Captain of the Guard
auto=@combat(attacking) source(this):1/1 ueot
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Knight
power=4
toughness=4
[/card]

[card]
name=Daretti, Ingenious Iconoclast
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:token(Construct,artifact creature construct,1/1,defender)
auto={C(0/0,-1,Loyalty)}{s(artifact|mybattlefield)}:destroy target(artifact,creature)
auto={C(0/0,-6,Loyalty)}:clone(NotATarget(artifact|graveyard)) && clone && clone
text=+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.
mana={1}{B}{R}
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Kaya, Ghost Assassin
auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:blink target(creature,this) uynt && life:-2 controller
auto={C(0/0,-1,Loyalty)}:life:2 controller && life:-2 opponent
auto={C(0/0,-2,Loyalty)}:ability$!name(discard) reject notatarget(*|myhand)!$ opponent && draw:1
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card.
mana={2}{W}{B}
type=Planeswalker
subtype=Kaya
[/card]
Cuando quieras pasame las traducciones y actualizo en github lo que tengas avanzado, si ya te había mencionado lo de sustitución de cadenas para las traducciones asi es como lo hace

Lo de las gates, es posible que tengas las gates definidas en más de un archivo, eso sucede cuando hay reimpresiones pero toda carta debe ser definida solo una vez, esas ya están adentro de mtg.txt y no deben de estar en ningún otro lugar.

Sobre lo del programa, habría que ser mas especificos, yo lo que uso es un programa en java para generar los "esqueletos de los sets" y que fué mas como proyecto persona, no tiene interfaz, hay que compilarlo cada vez que lo uso, o hablas de todo el wagic en general?
Luruz
Posts: 142
Joined: Sat Apr 27, 2013 12:33 am

Re: Battlebond(BBD)

Post by Luruz »

Saludos bro!

Gracias por las correcciones, las estaré probando y revisando.

En cuanto a lo del problema con las Gates, ¿cómo es eso que estén repetidas? quizá estén repetidas con las de RNA y las GRN ya que hay reimpresiones en esos sets. Deja me pongo a reivsar, porque las que yo uso son las primeras que salieron en Return to Ravnica. Tengo entendido que el código debe decir algo de "Alias" o "primitive" para hacer referencia a una carta ya existente.

Si, he estado traduciendo las habilidades activadas, muchísimas cartas no las tienen, esto va a ser una tarea enorme XD jajajajaja pero cada vez que entro y activo la habilidad en el PW, se ve hermoso poder leerlo en español y más detallado que sólo una ventana pequeña que diga "Token" para referirse a que su habilidad va a crear una ficha. Por ejemplo, el Daretti en lugar de decir eso dice: "Create 1/1 Construct artifact creature with defender" Es más largo pero es más detallado a lo que dice la habilidad, aunque uno ya lo leyó en la carta pero pos weno, más crema pa' los tacos.

Lo del programa, me refiero a lo que usas para crear el esqueleto de las cartas, en lugar de escribir línea por línea, por lo que entiendo, has hecho algo para ya poner todo lo más esencial, para después poder corregirlo. A ese programa me refiero, la verdad no tengo idea que es eso de compilar pero... intuyo que se refiere a... ¿como comprimir los archivos en un sólo lugar? El punto está en saber usar tu programa para ayudarte con los sets y poder ir corrigiendo los detalles que hemos encontrado y te he ayudado a corregirs.

¡Claro! Ehmm... ¿te envío el archivo por correo electrónico o... cómo se hace para pasártelo?
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Battlebond(BBD)

Post by ph34rbot »

Espera, no tienes que traducirlo tu solo carta por carta, yo te lo podría pasar. Existe una cosa llamada archivo JSON que contiene toda la informacón de las cartas en todos los idiomas.

Pues tendrías que aprender un poco de programación, la verdad solo lo pense como proyecto personal

https://github.com/EduardoMunozGomez/Js ... arserWagic
Luruz
Posts: 142
Joined: Sat Apr 27, 2013 12:33 am

Re: Battlebond(BBD)

Post by Luruz »

ph34rbot wrote: Fri Apr 05, 2019 6:22 pm Espera, no tienes que traducirlo tu solo carta por carta, yo te lo podría pasar. Existe una cosa llamada archivo JSON que contiene toda la informacón de las cartas en todos los idiomas.

Pues tendrías que aprender un poco de programación, la verdad solo lo pense como proyecto personal

https://github.com/EduardoMunozGomez/Js ... arserWagic
Esto es justo lo que estaba buscando en los comienzos, la fuente donde todo lo que el juego tiene escrito en inglés para yo traducirlo manualmente.

Por cierto, ya revisé el problemas de las GATES, el problema está en RNA y en GNR el código que posteaste tiene un esqueleto de que es una nueva carta pero sin la habilidad, por lo tanto, cuando bajaba la tierra, reconocia la nueva que no tenía código en lugar de las anteriores. Sólo hay que borrar los nombres y sustituirlos por "primitive=Orzovh Guildgate" en vez de "name=Orzovh Guildate"

La Plaza of Harmony no tiene nada de código, por lo tanto si alguien quiere usarla, no hará nada. Veré si puedo agregar código basándome en otras cartas.

Re-editado. no1
Acabo de revisar la liga, leí los archivos y me quede con cara de what? XD

Veo que es la fuente del como debe comportarse el juego cuando le asignas una carta, pero las palabras, textos completos, leyendas y notas que el juego te arroja en inglés, ¿donde viene eso? o si viene pero no sé leerlo entre todo el código? x.x

Por cierto, re-edite mensajes previos de sets anteriores en el foro, a mi me aparece que no he posteado nada pero, agregué modificaciones para corregir los fallos que encontraba y pude corregir.

Por ejemplo los PW de Ajani y Vivien ya funcionan. en M19 pero Bolas aun me elude sus habilidades.
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