Code: Select all
[card]
name=Angel of Grace
abilities=flash, flying
auto=
auto={4}{W}{W}ExileAngelofGracefromyourgraveyard:
text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Angelic Exaltation
text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
mana={3}{W}
type=Enchantment
subtype=
[/card]
[card]
name=Archway Angel
abilities=flying
auto=
text=Flying -- When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
mana={5}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Arrester's Zeal
target=creature
auto=
text=Target creature gets +2/+2 until end of turn. -- Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
mana={W}
type=Instant
subtype=
[/card]
[card]
name=Bring to Trial
target=creature[power 4 or]
auto=moveto(exile)
text=Exile target creature with power 4 or greater.
mana={2}{W}
type=Sorcery
subtype=
[/card]
[card]
name=Civic Stalwart
auto=
text=When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=3
[/card]
[card]
name=Concordia Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=3
[/card]
[card]
name=Expose to Daylight
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment. Scry 1.
mana={2}{W}
type=Instant
subtype=
[/card]
[card]
name=Forbidding Spirit
auto=
text=When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
mana={1}{W}{W}
type=Creature
subtype=Spirit Cleric
power=3
toughness=3
[/card]
[card]
name=Haazda Officer
auto=
text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Hero of Precinct One
auto=@movedTo(multicolored|mystack):
text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
mana={1}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Impassioned Orator
text=Whenever another creature enters the battlefield under your control, you gain 1 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Justiciar's Portal
target=creature|myBattlefield
auto=moveto(exile)
text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
mana={1}{W}
type=Instant
subtype=
[/card]
[card]
name=Knight of Sorrows
abilities=flying
text=Knight of Sorrows can block an additional creature each combat. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={4}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Lumbering Battlement
abilities=vigilance
auto=
text=Vigilance -- When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. -- Lumbering Battlement gets +2/+2 for each card exiled with it.
mana={4}{W}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Ministrant of Obligation
abilities=flying
text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Prowling Caracal
mana={1}{W}
type=Creature
subtype=Cat
power=3
toughness=1
[/card]
[card]
name=Rally to Battle
auto=
text=Creatures you control get +1/+3 until end of turn. Untap them.
mana={3}{W}
type=Instant
subtype=
[/card]
[card]
name=Resolute Watchdog
abilities=defender, indestructible
auto={1}{S}ResoluteWatchdog:
text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={W}
type=Creature
subtype=Hound
power=1
toughness=3
[/card]
[card]
name=Sentinel's Mark
abilities=flash
target=creature
auto=1/2
auto=vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn
auto=
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sky Tether
target=creature
auto=defender and loses flying
text=Enchant creature -- Enchanted creature has defender and loses flying.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Smothering Tithe
auto={2}Iftheplayerdoesn'tyoucreateacolorlessTreasureartifacttokenwith"{T}{S}thisartifact:
text=Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
mana={3}{W}
type=Enchantment
subtype=
[/card]
[card]
name=Spirit of the Spires
abilities=flying
text=Flying -- Other creatures you control with flying get +0/+1.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Summary Judgment
target=creature[tapped]
auto=damage:3
text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.
mana={1}{W}
type=Instant
subtype=
[/card]
[card]
name=Syndicate Messenger
abilities=flying
text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={3}{W}
type=Creature
subtype=Bird
power=2
toughness=3
[/card]
[card]
name=Tenth District Veteran
abilities=vigilance
auto=@combat(attacking) source(this):
text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Tithe Taker
abilities=flying
text=During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Twilight Panther
abilities=deathtouch
auto={B}:
text={B}: Twilight Panther gains deathtouch until end of turn.
mana={W}
type=Creature
subtype=Cat Spirit
power=1
toughness=2
[/card]
[card]
name=Unbreakable Formation
auto=
text=Creatures you control gain indestructible until end of turn. -- Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
mana={2}{W}
type=Instant
subtype=
[/card]
[card]
name=Watchful Giant
auto=
text=When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=3
toughness=6
[/card]
[card]
name=Arrester's Admonition
target=creature
auto=
text=Return target creature to its owner's hand. -- Addendum — If you cast this spell during your main phase, draw a card.
mana={2}{U}
type=Instant
subtype=
[/card]
[card]
name=Benthic Biomancer
auto={1}{U}:
text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
mana={U}
type=Creature
subtype=Merfolk Wizard Mutant
power=1
toughness=1
[/card]
[card]
name=Chillbringer
abilities=flying
auto=
text=Flying -- When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
mana={4}{U}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Clear the Mind
target=player
auto=
text=Target player shuffles their graveyard into their library. -- Draw a card.
mana={2}{U}
type=Sorcery
subtype=
[/card]
[card]
name=Code of Constraint
target=creature
auto=
text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
mana={2}{U}
type=Instant
subtype=
[/card]
[card]
name=Coral Commando
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=3
toughness=2
[/card]
[card]
name=Essence Capture
target=creature|stack
auto=
text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
mana={U}{U}
type=Instant
subtype=
[/card]
[card]
name=Eyes Everywhere
auto={5}{U}:
auto=@each my upkeep:
text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.
mana={2}{U}
type=Enchantment
subtype=
[/card]
[card]
name=Faerie Duelist
abilities=flash, flying
auto=
text=Flash -- Flying -- When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=2
[/card]
[card]
name=Gateway Sneak
auto=@combatdamaged(player) from(this):
text=Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Vedalken Rogue
power=1
toughness=3
[/card]
[card]
name=Humongulus
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={4}{U}
type=Creature
subtype=Homunculus
power=2
toughness=5
[/card]
[card]
name=Mass Manipulation
target=creature
auto=
text=Gain control of X target creatures and/or planeswalkers.
mana={X}{X}{U}{U}{U}{U}
type=Sorcery
subtype=
[/card]
[card]
name=Mesmerizing Benthid
abilities=opponentshroud
auto=
text=When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion.
mana={3}{U}{U}
type=Creature
subtype=Octopus
power=4
toughness=5
[/card]
[card]
name=Persistent Petitioners
auto={1}{T}:
text={1}, {T}: Target player puts the top card of their library into their graveyard. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners.
mana={1}{U}
type=Creature
subtype=Human Advisor
power=1
toughness=3
[/card]
[card]
name=Precognitive Perception
auto=
text=Draw three cards. -- Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
mana={3}{U}{U}
type=Instant
subtype=
[/card]
[card]
name=Prying Eyes
auto=
text=Draw four cards, then discard two cards.
mana={4}{U}{U}
type=Instant
subtype=
[/card]
[card]
name=Pteramander
abilities=flying
auto={7}{U}:
text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
mana={U}
type=Creature
subtype=Salamander Drake
power=1
toughness=1
[/card]
[card]
name=Quench
target=
auto=
text=Counter target spell unless its controller pays {2}.
mana={1}{U}
type=Instant
subtype=
[/card]
[card]
name=Sage's Row Savant
auto=
text=When Sage's Row Savant enters the battlefield, scry 2.
mana={1}{U}
type=Creature
subtype=Vedalken Wizard
power=2
toughness=1
[/card]
[card]
name=Senate Courier
abilities=flying, vigilance
auto={1}{W}:
text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn.
mana={2}{U}
type=Creature
subtype=Bird
power=1
toughness=4
[/card]
[card]
name=Shimmer of Possibility
auto=
text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
mana={1}{U}
type=Sorcery
subtype=
[/card]
[card]
name=Skatewing Spy
abilities=flying
auto={5}{U}:
text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying.
mana={3}{U}
type=Creature
subtype=Vedalken Rogue Mutant
power=2
toughness=3
[/card]
[card]
name=Skitter Eel
auto={2}{U}:
text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
mana={3}{U}
type=Creature
subtype=Fish Crab
power=3
toughness=3
[/card]
[card]
name=Slimebind
abilities=flash
target=creature
auto=-4/-0
text=Flash -- Enchant creature -- Enchanted creature gets -4/-0.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sphinx of Foresight
abilities=flying
auto=@each my upkeep:
text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1.
mana={2}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Swirling Torrent
target=creature
auto=
text=Choose one or both — -- • Put target creature on top of its owner's library. -- • Return target creature to its owner's hand.
mana={5}{U}
type=Sorcery
subtype=
[/card]
[card]
name=Thought Collapse
target=
auto=
text=Counter target spell. Its controller puts the top three cards of their library into their graveyard.
mana={1}{U}{U}
type=Instant
subtype=
[/card]
[card]
name=Verity Circle
auto={4}{U}:
text=Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. -- {4}{U}: Tap target creature without flying.
mana={2}{U}
type=Enchantment
subtype=
[/card]
[card]
name=Wall of Lost Thoughts
abilities=defender
auto=
text=Defender -- When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Windstorm Drake
abilities=flying
text=Flying -- Other creatures you control with flying get +1/+0.
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Awaken the Erstwhile
auto=
text=Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
mana={3}{B}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Bankrupt in Blood
auto=
text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards.
mana={1}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Blade Juggler
auto=
text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=2
[/card]
[card]
name=Bladebrand
target=creature
auto=
text=Target creature gains deathtouch until end of turn. -- Draw a card.
mana={1}{B}
type=Instant
subtype=
[/card]
[card]
name=Bloodmist Infiltrator
auto=@combat(attacking) source(this):
text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=1
[/card]
[card]
name=Carrion Imp
abilities=flying
auto=may
text=Flying -- When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=3
[/card]
[card]
name=Catacomb Crocodile
mana={4}{B}
type=Creature
subtype=Crocodile
power=3
toughness=7
[/card]
[card]
name=Clear the Stage
target=creature
auto=
text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
mana={4}{B}
type=Instant
subtype=
[/card]
[card]
name=Consign to the Pit
target=creature
auto=damage:2
text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
mana={5}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Cry of the Carnarium
auto=moveto(exile)
text=All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
mana={1}{B}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Dead Revels
target=creature
auto=
text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand.
mana={3}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Debtors' Transport
abilities=flying
text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={5}{B}
type=Creature
subtype=Thrull
power=5
toughness=3
[/card]
[card]
name=Drill Bit
target=player
auto=
text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card.
mana={2}{B}
type=Sorcery
subtype=
[/card]
[card]
name=Font of Agonies
auto={1}{B}RemovefourbloodcountersfromFontofAgonies:
text=Whenever you pay life, put that many blood counters on Font of Agonies. -- {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
mana={B}
type=Enchantment
subtype=
[/card]
[card]
name=Grotesque Demise
target=creature[power 3 or]
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
subtype=
[/card]
[card]
name=Gutterbones
auto=tap
auto={1}{B}:
text=Gutterbones enters the battlefield tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.
mana={B}
type=Creature
subtype=Skeleton Warrior
power=2
toughness=1
[/card]
[card]
name=Ill-Gotten Inheritance
auto={5}{B}{S}Ill-GottenInheritance:
auto=@each my upkeep:
text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
mana={3}{B}
type=Enchantment
subtype=
[/card]
[card]
name=Noxious Groodion
abilities=deathtouch
text=Deathtouch
mana={2}{B}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Orzhov Enforcer
abilities=flying, deathtouch
text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={1}{B}
type=Creature
subtype=Human Rogue
power=1
toughness=2
[/card]
[card]
name=Orzhov Racketeers
abilities=flying
auto=@combatdamaged(player) from(this):
text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=2
[/card]
[card]
name=Pestilent Spirit
abilities=deathtouch, menace
text=Menace, deathtouch -- Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
mana={2}{B}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Plague Wight
text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Priest of Forgotten Gods
auto={T}{S}twoothercreatures:
text={T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Rakdos Trumpeter
abilities=menace
auto={3}{R}:
text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Shaman
power=1
toughness=3
[/card]
[card]
name=Spawn of Mayhem
abilities=flying, trample
auto=@each my upkeep:
text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
mana={2}{B}{B}
type=Creature
subtype=Demon
power=4
toughness=4
[/card]
[card]
name=Spire Mangler
abilities=flash, flying
auto=
text=Flash -- Flying -- When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Thirsting Shade
abilities=lifelink
auto={2}{B}:
text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn.
mana={B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Undercity Scavenger
auto=may
text=When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
mana={3}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Undercity's Embrace
target=creature
auto=
text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
mana={2}{B}
type=Instant
subtype=
[/card]
[card]
name=Vindictive Vampire
text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Vampire
power=2
toughness=3
[/card]
[card]
name=Act of Treason
target=creature
auto=
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
mana={2}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Amplifire
auto=@each my upkeep:
text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Burn Bright
auto=
text=Creatures you control get +2/+0 until end of turn.
mana={2}{R}
type=Instant
subtype=
[/card]
[card]
name=Burning-Tree Vandal
abilities=haste
auto=@combat(attacking) source(this):
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Cavalcade of Calamity
text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
mana={1}{R}
type=Enchantment
subtype=
[/card]
[card]
name=Clamor Shaman
abilities=haste
auto=@combat(attacking) source(this):
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Dagger Caster
auto=
text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
mana={3}{R}
type=Creature
subtype=Viashino Rogue
power=2
toughness=3
[/card]
[card]
name=Deface
target=
auto=destroy
text=Choose one — -- • Destroy target artifact. -- • Destroy target creature with defender.
mana={R}
type=Sorcery
subtype=
[/card]
[card]
name=Electrodominance
auto=damage:X
text=Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
mana={X}{R}{R}
type=Instant
subtype=
[/card]
[card]
name=Feral Maaka
mana={1}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Flames of the Raze-Boar
target=creature
auto=damage:4
text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
mana={5}{R}
type=Instant
subtype=
[/card]
[card]
name=Gates Ablaze
auto=damage:X
text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
mana={2}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Ghor-Clan Wrecker
abilities=menace, haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.)
mana={3}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Gathering
auto=
text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
mana={2}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Gravel-Hide Goblin
auto={3}{G}:
text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Immolation Shaman
abilities=menace
auto={3}{R}{R}:
text=Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. -- {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
mana={1}{R}
type=Creature
subtype=Viashino Shaman
power=1
toughness=3
[/card]
[card]
name=Light Up the Stage
auto=moveto(exile)
text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
mana={2}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Mirror March
text=Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
mana={5}{R}
type=Enchantment
subtype=
[/card]
[card]
name=Rix Maadi Reveler
auto=
text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Rubble Reading
target=
auto=destroy
text=Destroy target land. Scry 2.
mana={3}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Rubblebelt Recluse
text=Rubblebelt Recluse attacks each combat if able.
mana={4}{R}
type=Creature
subtype=Ogre Berserker
power=6
toughness=5
[/card]
[card]
name=Rumbling Ruin
auto=
text=When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
mana={5}{R}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Scorchmark
target=creature
auto=damage:2
text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
mana={1}{R}
type=Instant
subtype=
[/card]
[card]
name=Skarrgan Hellkite
abilities=flying, haste
auto={3}{R}:
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Skewer the Critics
auto=damage:3
text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target.
mana={2}{R}
type=Sorcery
subtype=
[/card]
[card]
name=Smelt-Ward Ignus
abilities=haste
auto={2}{R}{S}Smelt-WardIgnus:
text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
mana={1}{R}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Spear Spewer
abilities=defender
auto={T}:
text=Defender -- {T}: Spear Spewer deals 1 damage to each player.
mana={R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=2
[/card]
[card]
name=Spikewheel Acrobat
text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
mana={3}{R}
type=Creature
subtype=Human Rogue
power=5
toughness=2
[/card]
[card]
name=Storm Strike
target=creature
auto=
text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
mana={R}
type=Instant
subtype=
[/card]
[card]
name=Tin Street Dodger
abilities=defender, haste
auto={R}:
text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
mana={R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Axebane Beast
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Biogenic Ooze
auto=
auto={1}{G}{G}{G}:
auto=@each my endofturn:
text=When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Biogenic Upgrade
target=creature
auto=
text=Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
mana={4}{G}{G}
type=Sorcery
subtype=
[/card]
[card]
name=End-Raze Forerunners
abilities=vigilance, trample, haste
auto=
text=Vigilance, trample, haste -- When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
mana={5}{G}{G}{G}
type=Creature
subtype=Boar
power=7
toughness=7
[/card]
[card]
name=Enraged Ceratok
auto=@damaged(this):
text=Enraged Ceratok can't be blocked by creatures with power 2 or less.
mana={2}{G}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Gatebreaker Ram
abilities=vigilance, trample
text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
mana={2}{G}
type=Creature
subtype=Sheep
power=2
toughness=2
[/card]
[card]
name=Gift of Strength
target=creature
auto=
text=Target creature gets +3/+3 and gains reach until end of turn.
mana={1}{G}
type=Instant
subtype=
[/card]
[card]
name=Growth-Chamber Guardian
auto={2}{G}:
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Crab Warrior
power=2
toughness=2
[/card]
[card]
name=Gruul Beastmaster
abilities=haste
auto=@combat(attacking) source(this):
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
mana={3}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Guardian Project
text=Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
mana={3}{G}
type=Enchantment
subtype=
[/card]
[card]
name=Incubation Druid
auto={T}:
text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
mana={1}{G}
type=Creature
subtype=Elf Druid
power=0
toughness=2
[/card]
[card]
name=Mammoth Spider
abilities=reach
text=Reach
mana={4}{G}
type=Creature
subtype=Spider
power=3
toughness=5
[/card]
[card]
name=Open the Gates
auto=
text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
mana={G}
type=Sorcery
subtype=
[/card]
[card]
name=Rampage of the Clans
auto=destroy
text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
mana={3}{G}
type=Instant
subtype=
[/card]
[card]
name=Rampaging Rendhorn
abilities=haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Regenesis
target=
auto=
text=Return up to two target permanent cards from your graveyard to your hand.
mana={3}{G}{G}
type=Instant
subtype=
[/card]
[card]
name=Root Snare
auto=
text=Prevent all combat damage that would be dealt this turn.
mana={1}{G}
type=Instant
subtype=
[/card]
[card]
name=Sagittars' Volley
creature
auto=damage:1
text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
mana={2}{G}
type=Instant
subtype=
[/card]
[card]
name=Saruli Caretaker
abilities=defender
auto={T}Tapanuntappedcreatureyoucontrol:
text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color.
mana={G}
type=Creature
subtype=Dryad
power=0
toughness=3
[/card]
[card]
name=Sauroform Hybrid
auto={4}{G}{G}:
text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
mana={1}{G}
type=Creature
subtype=Human Lizard Warrior
power=2
toughness=2
[/card]
[card]
name=Silhana Wayfinder
auto=
text=When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=2
toughness=1
[/card]
[card]
name=Steeple Creeper
abilities=flying
auto={3}{U}:
text={3}{U}: Steeple Creeper gains flying until end of turn.
mana={2}{G}
type=Creature
subtype=Frog Snake
power=4
toughness=2
[/card]
[card]
name=Stony Strength
target=creature|myBattlefield
auto=
text=Put a +1/+1 counter on target creature you control. Untap that creature.
mana={G}
type=Instant
subtype=
[/card]
[card]
name=Sylvan Brushstrider
auto=
text=When Sylvan Brushstrider enters the battlefield, you gain 2 life.
mana={2}{G}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Territorial Boar
abilities=vigilance
text=Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=2
[/card]
[card]
name=Titanic Brawl
target=creature|opponentBattlefield
auto=
text=This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={1}{G}
type=Instant
subtype=
[/card]
[card]
name=Tower Defense
auto=
text=Creatures you control get +0/+5 and gain reach until end of turn.
mana={1}{G}
type=Instant
subtype=
[/card]
[card]
name=Trollbred Guardian
abilities=trample
auto={2}{G}:
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={4}{G}
type=Creature
subtype=Troll Frog Warrior
power=5
toughness=5
[/card]
[card]
name=Wilderness Reclamation
auto=@each my endofturn:
text=At the beginning of your end step, untap all lands you control.
mana={3}{G}
type=Enchantment
subtype=
[/card]
[card]
name=Wrecking Beast
abilities=trample, haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample
mana={5}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]