Return to Ravnica 253/274
Re: Return to Ravnica 253/274
the main primitives can be kept separate from non supported add ons to it. unfortunately as soon as a person tells me they're having issues with the game, then tell me they run a modified primitive, i dont even bother trouble shooting the problem they report, i reply to them with "use an unmodified version of the svn.
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Re: Return to Ravnica 253/274
It is seperate I just named it wrong. My bad It is only the RTR cards. Unless you meant that RTR has been added to the SVN mtg.txt then i understand. I may have to update to the SVN then.Zethfox wrote:the main primitives can be kept separate from non supported add ons to it. unfortunately as soon as a person tells me they're having issues with the game, then tell me they run a modified primitive, i dont even bother trouble shooting the problem they report, i reply to them with "use an unmodified version of the svn.
Re: Return to Ravnica 253/274
oh i thought you combined them. an rtr.txt or something along those lines is fine, just seperated from the card pool in mtg.txt until one of the devs goes through them all and decides to add them.
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Re: Return to Ravnica 253/274
Any chance we can get the SVN version with detain?
Tacoghandi wrote:Here is the non SVN version of the Primitives file that includes all changes and adds listed in my postes as well as the others that i found in this topic.
This is the NON SVN version of the primitive so there are no detain cards. I may compile and upload an SVN version at some point in the future.
Code: Select all
[card] name=Abrupt Decay abilities=nofizzle target=*[-land&manacost<=3]|battlefield auto=destroy text=Abrupt Decay can't be countered. -- Destroy target nonland permanent with converted mana cost 3 or less. mana={B}{G} type=Instant [/card] [card] name=Aerial Predation target=creature[flying] auto=destroy auto=life:2 controller text=Destroy target creature with flying. You gain 2 life mana={2}{G} type=Instant [/card] [card] name=Aquus Steed auto={2}{U}{T}:-2/-0 target(creature) ueot text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. mana={3}{U} type=Creature subtype=Beast power=1 toughness=3 [/card] [card] name=Archweaver abilities=reach,trample text=Reach, trample. mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Armada Wurm abilities=trample auto=token(Wurm,Creature Wurm,5/5,green,trample) text=Trample -- When Armada Wurm enters the battlefield put a 5/5 Wurm creature token with trample onto the battlefield. mana={2}{G}{G}{W}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Annihilating Fire target=creature,player auto=exiledeath auto=damage:3 text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Instant [/card] [card] name=Armory Guard auto=aslongas(land[Gate]|mybattlefield) vigilance text= Armory Guard has vigilance as long as you control a Gate. mana={3}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Ash Zealot abilities=first strike,haste auto=@movedTo(*|mystack) from(mygraveyard):damage:3 controller auto=@movedTo(*|opponentstack) from(opponentgraveyard):damage:3 opponent text=First strike, haste. -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. mana={R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Assassin's Strike target=creature auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever auto=destroy text=Destroy target creature. Its controller discards a card. mana={4}{B}{B} type=Sorcery [/card] [card] name=Auger Spree target=creature auto=4/-4 ueot text=Target creature gets +4/-4 until end of turn. mana={1}{B}{R} type=Instant [/card] [card] name=Axebane Guardian auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! activatechooseacolor add{chosencolor} activatechooseend !$ controller abilities=defender text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Axebane Stag mana={6}{G} type=Creature subtype=Elk power=6 toughness=7 [/card] [card] name=Azorius Charm auto=aslongas(creature|myBattlefield) choice lord(creature|myBattlefield) lifelink ueot auto=choice draw:1 auto=aslongas(creature[attacking;blocking]) choice target(creature[attacking;blocking]) moveTo(ownerlibrary) text=Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. mana={U}{W} type=Instant [/card] [card] name=Azor's Elocutors auto=@each myupkeep:counter(0/0,1,filibuster) all(this) && this(counter{0/0.5.filibuster})>=wingame auto=@damaged(controller):counter(0/0,-1,filibuster) text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. mana={3}{WU}{WU} type=Creature subtype=Human Advisor power=3 toughness=5 [/card] [card] name=Azorius Guildgate auto=tap auto={T}:Add{U} auto={T}:Add{W} text=Azorious Guildgate enters the battlefield tapped. -- {T}: Add{U} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Azorius Keyrune auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}:becomes(Creature Bird,2/2,flying,blue,white) ueot text={T}:Add {W} or {U} to your mana pool. -- {W}{U}:Azorius Keyrune becomes a 2/2 Blue and White artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Batterhorn auto=may destroy target(artifact) text=When Batterhorn enters the battlefield, you may destroy target artifact. mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Bazaar Krovod auto=@combat(attacking) source(this):name(Untap Creature) target(other creature[attacking]) transforms((,newability[untap],newability[0/2 ueot])) forever text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. mana={4}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Bellows Lizard auto={1}{R}:1/0 text={1}{R}:Bellows Lizard gets +1/+0 until end of turn. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Blistercoil Weird auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. -- Untap it. mana={UR} type=Creature subtype=Weird power=1 toughness=1 [/card] [card] name=Bloodfray Giant abilities=trample auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Trample. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Blustersquall auto=tap target(creature|opponentBattlefield) kicker={3} auto=kicker Tap all(creature|opponentbattlefield) auto=kicker protection from(this) all(creature|opponentbattlefield) text=Tap target creature you don't control. -- Overload {3}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={U} type=Instant [/card] [card] name=Brushstrider abilities=vigilance text=Vigilance mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Call of the Conclave auto=token(Centaur,Creature Centaur,3/3,green) controller text=Put a 3/3 green Centaur creature token onto the battlefield. mana={G}{W} type=Sorcery [/card] [card] name=Carnival Hellsteed abilities=first strike, haste auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=First Strike, haste. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={4}{B}{R} type=Creature subtype=Nightmare Horse power=5 toughness=4 [/card] [card] name=Catacomb Slug mana={4}{B} type=Creature subtype=Slug power=2 toughness=6 [/card] [card] name=Centaur Healer auto=life:3 controller text=When Centaur Healer enters the battlefield, you gain 3 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Centaur's Herald auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) controller text={2}{G}{S}: Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. mana={G} type=Creature subtype=Elf Scout power=0 toughness=1 [/card] [card] name=Chaos Imps abilities=flying auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock auto=this(counter{1/1.1}) trample text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. mana={4}{R}{R} type=Creature subtype=Imp power=6 toughness=5 [/card] [card] name=Chemister's Trick auto=target(creature|opponentbattlefield) transforms((,newability[-2/0 ueot],newability[mustattack ueot])) forever kicker={3} auto=kicker -2/0 all(creature|opponentbattlefield) && mustattack all(creature|opponentbattlefield) auto=kicker protection from(this) all(creature|opponentbattlefield) text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={U}{R} type=Instant [/card] [card] name=Chorus of Might target=creature auto=foreach(creature|mybattlefield) 1/1 ueot auto=trample ueot text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. mana={3}{G} type=Instant [/card] [card] name=Chromatic Lantern auto=lord(land|myBattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{W}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{R}])) auto={T}:Add {G} auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T} : Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Chronic Flooding target=land auto=@tapped(mytgt):deplete:3 targetController text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Civic Saber auto={1}:equip auto=teach(creature[black]) 1/0 auto=teach(creature[red]) 1/0 auto=teach(creature[green]) 1/0 auto=teach(creature[blue]) 1/0 auto=teach(creature[white]) 1/0 text=Equipped creature gets +1/+0 for each of its colors.. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Cobblebrute mana={3}{R} type=Creature subtype=Elemental power=5 toughness=2 [/card] [card] name=Codex Shredder auto={T}:deplete:1 target(player) auto={5}{S}:moveTo(myhand) target(*|mygraveyard) text={T}:Target player puts the top card of their library into his or her graveyard. -- {5}{T}, :Sacrifice Codex Shredder : Return target card from your graveyard to your hand. mana={1} type=Artifact [/card] [card] name=Collective Blessing auto=lord(creature|mybattlefield) 3/3 text=Creatures you control get +3/+3. mana={3}{G}{G}{W} type=Enchantment [/card] [card] name=Common Bond target=creature auto=counter(1/1,1) auto=counter(1/1,1) target(creature) text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. mana={1}{G}{W} type=Instant [/card] [card] name=Concordia Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Coursers' Accord auto=token(Centaur,Creature centaur,3/3,green) controller auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={4}{G}{W} type=Sorcery [/card] [card] name=Crosstown Courier auto=@combatdamaged(opponent) from(this):deplete:thatmuch opponent text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.] mana={1}{U} type=Creature subtype=Vedalken power=2 toughness=1 [/card] [card] name=Cryptborn Horror abilities=trample auto=counter(1/1,oplifelost) text=Trample. -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. mana={1}{BR}{BR} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Cyclonic Rift auto=moveTo(ownerhand) target(*[-land]|opponentbattlefield) kicker={5} auto=kicker moveto(ownerhand) all(*[-land]|opponentbattlefield) auto=kicker protection from(this) all(*[-land]|opponentbattlefield) text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={1}{U} type=Instant [/card] [card] name=Daggerdrome Imp abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Dark Revenant abilities=flying autograveyard=movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary) text=Flying -- When Dark Revenant dies, put it on top of its owner's library. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Deadbridge Goliath autograveyard={4}{G}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Dead Reveler auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Deathrite Shaman auto={T}:name(Exile Land Add Mana) moveto(exile) target(land|graveyard) && activatechooseacolor Add{chosencolor} activatechooseend auto={B}{T}:name(exile instant/sorcery lose life) moveto(exile) target(instant,sorcery|graveyard) && life:-2 opponent auto={G}{T}:name(exile creature gain life) moveto(exile) target(creature|graveyard) && life:2 controller text={T}: Exile target land from a graveyard. Add one mana of any color to your mana pool. -- {B},{T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G},{T}: Exile target creature card from a graveyard. You gain 2 life. mana={BG} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Death's Presence auto=lord(creature|mybattlefield) transforms((,newability[@movedto(this|graveyard) from(mybattlefield):target(creature|mybattlefield) dynamicability<!powercountersoneone!>])) text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. mana={5}{G} type=Enchantment [/card] [card] name=Deviant Glee target=creature auto=2/1 auto=teach(creature) {R}:trample ueot text=Enchant creature. -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Doorkeeper abilities=defender auto={2}{U}{T}:foreach(creature[Defender]|myBattlefield) deplete:1 target(player) text=Defender. -- {2}{U},{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Downsize auto=-4/0 target(creature|opponentbattlefield) kicker={2} auto=kicker -4/0 all(creature|opponentbattlefield) auto=kicker protection from(this) all(creature|opponentbattlefield) text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={U} type=Instant [/card] [card] name=Dramatic Rescue target=creature auto=moveTo(ownerhand) auto=life:2 controller text=Return target creature to its owner's hand. You gain 2 life. mana={W}{U} type=Instant [/card] [card] name=Dreadbore target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Dreg Mangler abilities=haste autograveyard={3}{B}{G}{E}:name(Scanvenge) counter(1/1,storedpower) target(creature) asSorcery text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Drudge Beetle autograveyard={5}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Druid's Deliverance auto=preventAllcombatDamage to(controller) ueot auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Prevent all combat damage that would be dealt to you this turn. Populate. mana={1}{G} type=Instant [/card] [card] name=Dryad Militant auto=@movedTo(instant,sorcery|graveyard):all(trigger[to]) moveTo(exile) text=If an instant or sorcery would be put in a graveyard from anywhere, exile it instead. mana={GW} type=Creature subtype=Dryad Soldier power=2 toughness=1 [/card] [card] name=Dynacharge auto=2/0 target(creature|mybattlefield) kicker={2} auto=kicker 2/0 all(creature|mybattlefield) auto=kicker protection from(this) all(creature|mybattlefield) text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Electrickery auto=damage:1 target(creature|opponentbattlefield) kicker={1} auto=kicker damage:1 all(creature|opponentbattlefield) auto=kicker protection from(this) all(creature|opponentbattlefield) text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} mana={R} type=Instant [/card] [card] name=Essence Backlash target=creature|stack auto=transforms((,newability[damage:p])) forever auto=fizzle text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. mana={2}{U}{R} type=Instant [card] name=Ethereal Armor target=creature auto=teach(creature) first strike auto=foreach(enchantment|mybattlefield) 1/1 text=Enchant creature. -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Explosive Impact target=creature,player auto=damage:5 text=Explosive Impact deals 5 damage to target creature or player. mana={5}{R} type=Instant [/card] [card] name=Eyes in the Skies auto=token(Bird,Creature Bird,1/1,white,flying) auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={3}{W} type=Instant [/card] [card] name=Faerie Impostor abilities=flying auto=if type(other creature|mybattlefield)~morethan~0 then moveto(ownerhand) notatarget(other creature|mybattlefield) else sacrifice all(this) text=Flying. -- When Faerie Imposter enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Fall of the Gavel target=*|stack auto=fizzle auto=life:5 controller text=Counter target spell. You gain 5 life. mana={3}{W}{U} type=Instant [/card] [card] name=Fencing Ace abilities=double strike text=Double Strike mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Frostburn Weird auto={UR}:1/-1 text={UR}: Frostburn Weird gets +1/-1 until end of turn. mana={UR}{UR} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Gatecreeper Vine abilities=defender auto=may name(Fetch a Land) moveto(myhand) notatarget(basic,gate|mylibrary) text=Defender. -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Goblin Electromancer auto=lord(instant,sorcery|myhand) altercost(colorless,-1) text=Instant and sorcery spells you cast cost {1} less to cast.. mana={U}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Gobbling Ooze auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. mana={4}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Goblin Rally auto=token(Goblin,Creature Goblin,1/1,red)*4 text=Put four 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Golgari Charm auto=aslongas(creature|battlefield) choice all(creature|battlefield) -1/-1 auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=aslongas(creature|battlefield) choice regenerate all(creature|myBattlefield) text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. mana={B}{G} type=Instant [/card] [card] name=Golgari Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{G} text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Golgari Keyrune auto={T}:add{B} auto={T}:add{G} auto={B}{G}:becomes(Creature Insect,2/2,deathtouch,black,green) ueot text={T}:Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch, until end of turn. mana={3} type=Artifact [/card] [card] name=Golgari Longlegs mana={3}{BG}{BG} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Gore-House Chainwalker auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Grave Betrayal auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger) transforms((,newability[phaseaction[endofturn once] moveto(opponentbattlefield)],newability[phaseaction[endofturn once] counter(1/1.1)])) auto=@movedTo(creature|graveyard) from(opponentbattlefield):phaseaction[endofturn once] token(-270960) controller text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. mana={5}{B}{B} type=Enchantment [/card] [card] name=Betrayal token auto=@movedto(creature|mybattlefield):all(trigger) transforms((Zombie,black)) forever auto=@each cleanup:moveto(exile) all(this) id=-270960 type=nothing [/card] [card] name=Grim Roustabout auto={1}{B}:regenerate auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text={1}{B}: Regenerate Grim Roustabout. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Grove of the Guardian auto={T}:add{1} auto=aslongas(creature[-tapped]|mybattlefield) {3}{G}{W}{T}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{S}:token(Elemental,Creature Elemental,8/8,white,green,vigilance) controller text={T}: Add{1} to your mana pool. --{3}{G}{W}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental Creature token with vigilance on to the battlefield.mana={U} type=Land [/card] [card] name=Growing Ranks auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:clone notatarget(creature[token]|mybattlefield) text=Enchantment. -- At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={2}{GW}{GW} type=Enchantment [/card] [card] name=Guttersnipe auto=@movedTo(instant,sorcery|mystack):damage:2 opponent text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Hellhole Flailer auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock auto={2}{B}{R}{S}:dynamicability<!powerstrike!> target(player) text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R} , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Horncaller's Chant auto=token(Rhino,Creature Rhino,4/4,green,trample) auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. mana={7}{G} type=Sorcery [/card] [card] name=Hover Barrier abilities=defender,flying text=Defender -- Flying. mana={2}{U} type=Creature subtype=Illusion Wall power=0 toughness=6 [/card] [card] name=Hussar Patrol abilities=flash,vigilance text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance mana={2}{W}{U} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Hypersonic Dragon abilities=flying,haste auto=lord(Sorcery|myhand,mygraveyard) flash forcedalive text=Flying, haste. -- You may cast sorcery spells as though they had flash. mana={3}{U}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Isperia, Supreme Judge abilities=flying auto=@combat(attacking) source(creature|opponentBattlefield):draw:1 controller text=Flying. -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=4 [/card] [card] name=Izzet Guildgate auto=tap auto={T}:Add{U} auto={T}:Add{R} text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add{U} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Izzet Keyrune auto={T}:add{U} auto={T}:add{R} auto={U}{R}:becomes(Creature Elemental,2/1,blue,red) ueot auto=@combatdamaged(player) from(this):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={T}:Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3} type=Artifact [/card] [card] name=Izzet Staticaster abilities=flash,haste auto={T}:target(creature) transforms((,newabilty[damage:1],newability[damage:1 all(creature[share!name!]|battlefield)])) text=Flash (You may cast this spell any time you could cast an instant.) -- Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. mana={1}{U}{R} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Jarad, Golgari Lich Lord auto=foreach(creature|mygraveyard) 1/1 auto=aslongas(other creature|mybattlefield) {1}{B}{G}{S(other creature|mybattlefield)}:life:-storedpower opponent autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:moveTo(myhand) text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. mana={B}{B}{G}{G} type=Legendary Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Jarad's Orders auto=name(Move a Creature to graveyard) notatarget(creature|mylibrary) transforms((,newability[name(Move a creature to hand) notatarget(creature|mylibrary) moveTo(myhand)],newability[moveTo(mygraveyard)])) oneshot text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={2}{B}{G} type=Sorcery [/card] [card] name=Keening Apparition auto={S}:destroy target(enchantment) text=Sacrifice Keening Apparition: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Knightly Valor auto=token(Knight,Creature Knight,2/2,white,vigilance) target=creature auto=2/2 auto=teach(creature) vigilance text=Enchant creature. -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Korozda Guildmage auto={1}{B}{G}:1/1 && intimidate target(creature) ueot auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedpower text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Korozda Monitor abilities=trample autograveyard={5}{G}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Launch Party target=creature auto=destroy auto=life:-2 targetcontroller text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Lobber Crew auto={T}:damage:1 opponent auto=@movedTo(*[multicolor]|mystack):untap text={T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=4 [/card] [card] name=Lotleth Troll abilities=trample auto=aslongas(creature|myhand) {discard(creature|myhand)}:counter(1/1,1) >0 auto={B}:regenerate text=Trample -- Discard a creature card from your hand: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate. mana={B}{G} type=Creature subtype= Zombie Troll power=2 toughness=1 [/card] [card] name=Mana Bloom auto=counter(0/0,X,Charge) auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend limit:1 auto=this(counter{0/0,1,charge}<1) transforms((,newability[@each myupkeep:moveto(ownerhand)])) text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. mana={X}{G} type=Enchantment [/card] [card] name=Mercurial Chemister auto={U}{T}:draw:2 controller auto={R}{T}{discard(*|myhand)}:damage:storedmanacost target(creature) text={U},{T}:Draw two cards. -- {R},{T}: Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Minotaur Aggressor abilities=first strike,haste text=First strike, haste. mana={6}{R} type=Creature subtype=Minotaur Berserker power=6 toughness=2 [/card] [card] name=Mizzium Mortars auto=damage:4 target(creature|opponentbattlefield) kicker={2}{R}{R} auto=kicker damage:4 all(creature|opponentbattlefield) auto=kicker protection from(this) all(creature|opponentbattlefield) text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} mana={1}{R} type=Sorcery [/card] [card] name=Mizzium Skin auto=target(creature|mybattlefield) transforms((,newability[0/1 ueot],newability[opponentshroud ueot])) forever kicker={1} auto=kicker 0/1 all(creature|mybattlefield) && opponentshroud all(creature|mybattlefield) auto=kicker protection from(this) all(creature|mybattlefield) text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U}. (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={U} type=Instant [/card] [card] name=Necropolis Regent abilities=flying auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):all(trigger[to]) dynamicability<!myfoe thatmuchcountersoneone tosrc!>])) text=Flying. -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. mana={3}{B}{B}{B} type=Creature subtype=Vampire power=6 toughness=5 [/card] [card] name=Niv-Mizzet, Dracogenius abilities=flying auto=@damaged(player) from(this):draw:1 controller auto={U}{R}:damage:1 target(creature,player) text=Flying. -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet deals 1 damage to target creature or player. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Oak Street Innkeeper auto=@each opponent untap:transforms((,newability[lord(creature[tapped]|mybattlefield) opponentshroud])) ueot text=As long as it's not your turn, tapped creatures you control have hexproof. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Ogre Jailbreaker abilities=defender auto=aslongas(land[Gate]|mybattlefield) canattack text=Defender. -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. mana={3}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Pack Rat auto=foreach(creature[rat]|myBattlefield) 1/1 auto={2}{B}{discard(*|myhand)}:clone text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. mana={1}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Perilous Shadow auto={1}{B}:2/2 ueot text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect Shade power=0 toughness=4 [/card] [card] name=Phantom General auto=lord(creature[token]|mybattlefield) 1/1 text=Creature tokens you control get +1/+1. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Precinct Captain abilities=first strike auto=@combatdamaged(opponent) from(this):token(Soldier,Creature Soldier,1/1,white) controller text=First strike. -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Psychic Spiral target=player auto=@movedto(*|mylibrary) from(mygraveyard):deplete:1 targetedplayer auto=moveto(mylibrary) all(*|mygraveyard) && shuffle text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Instant [/card] [card] name=Pursuit of Flight target=creature auto=2/2 auto=teach(creature) {U}:flying ueot text=Enchant creature. -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Pyroconvergence auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) text=Enchantment. -- Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Racecourse Fury target=land auto=teach(land) {T}:haste target(creature) text=Enchanted land has "{T}: Target creature gains haste until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Rakdos Cackler auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Rakdos Charm auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=aslongas(creature|battlefield) choice all(creature) transforms((,newability[damage:1 controller])) oneshot text=Choose one--exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. mana={B}{R} type=Instant [/card] [card] name=Rakdos Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{R} text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Rakdos Keyrune auto={T}:add{B} auto={T}:add{R} auto={B}{R}:becomes(Creature Devil,3/1,first strike,black,red) ueot text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Rakdos's Return target=opponent auto=damage:X auto=if type(*|opponenthand)~morethan~X then token(-253574)*X opponent else reject all(*|opponenthand) text=Rakdos's Return deals X damage to target opponent. That player discards X cards. mana={X}{B}{R} type=Sorcery [/card] [card] name=Rakdos Discard id=-253574 type=nothing auto=@movedto(this|nonbattlezone):reject notatarget(*|myhand) auto=moveto(exile) all(this) [/card] [card] name=Rakdos Ragemutt abilities=lifelink,haste text=Lifelink, haste mana={3}{B}{R} type=Creature subtype=Elemental Hound power=3 toughness=3 [/card] [card] name=Rakdos Ringleader abilities=first strike auto=@combatdamaged(opponent) from(this):discard:1 opponent auto={B}:regenerate text=First strike. -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. mana={4}{B}{R} type=Creature subtype=Skeleton Warrior power=3 toughness=1 [/card] [card] name=Rakdos Shred-Freak abilities=haste text=Haste mana={BR}{BR} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Rest in Peace auto=moveto(exile) all(*|graveyard) auto=@movedTo(*|graveyard):all(trigger[to]) moveTo(exile) text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. mana={1}{W} type=Enchantment [/card] [card] name=Righteous Authority target=creature auto=teach(creature) transforms((,newability[foreach(*|myhand) 1/1],newability[@each my draw:draw:1 controller])) text=Enchant creature. -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of the enchanted creature's controller, that player draws an additional card. mana={3}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Risen Sanctuary abilities=vigilance text=Vigilance mana={5}{G}{W} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Rites of Reaping target=creature auto=+3/+3 ueot auto=target(creature) -3/-3 ueot text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. mana={4}{B}{G} type=Sorcery [/card] [card] name=Rix Maadi Guildmage auto={B}{R}:-1/-1 target(creature[blocking]) auto=this(opponentdamagecount > 0) {B}{R}:name(opponent) life:-1 target(opponent) text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Rogue's Passage auto={T}:Add{1} auto={4}{T}:unblockable target(creature) ueot text={T}: Add to your mana pool. -- {4}{T}: Target creature is unblockable this turn. type=Land [/card] [card] name=Rootborn Defenses auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) auto=all(creature|myBattlefield) indestructible ueot text=Populate. -- Creatures you control are indestructible this turn. (To Populate, put a token onto the battlefield that is a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) mana={2}{W} type=Instant [/card] [card] name=Rubbleback Rhino abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Runewing abilities=flying auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 controller text=Flying -- When Runewing dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Savage Surge target=creature auto=2/2 ueot auto=untap text=Target creature gets +2/+2 until end of turn. Untap that creature. mana={1}{G} type=Instant [/card] [card] name=Search Warrant target=player auto=foreach(*|targetedpersonshand) life:1 controller auto=name(Look at Hand) notatarget(*|targetedpersonshand) 0/0 text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. mana={U}{W} type=Sorcery [/card] [card] name=Security Blockade auto=token(Knight,Creature Knight,2/2,white,vigilance) controller target=land auto=teach(land) {T}:prevent:1 controller text=When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Selesnya Charm auto=choice token(Knight,Creature Knight,2/2, white,vigilance) auto=aslongas(creature|battlefield) choice target(creature) transforms((,newability[2/2],newability[trample])) ueot auto=aslongas(creature[power>=5]|battlefield) choice moveTo(exile) target(creature[power>=5]|battlefield) text=Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. mana={G}{W} type=Instant [/card] [card] name=Selesnya Guildgate auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Selesnya Keyrune auto={T}:add{G} auto={T}:add{W} auto={G}{W}:becomes(Creature Wolf,3/3,green,white) ueot text={T}:Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Selesnya Sentry auto={5}{G}:regenerate text={5}{G}:Regenerate Selesnya Sentry. mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Seller of Songbirds auto=token(Bird,Creature Bird,1/1,white,flying) text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Sewer Shambler abilities=swampwalk autograveyard={2}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Shrieking Affliction auto=@each opponentupkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. mana={B} type=Enchantment [/card] [card] name=Skull Rend auto=damage:2 all(opponent) && discard:2 all(opponent) text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. mana={3}{B}{R} type=Sorcery [/card] [card] name=Skyline Predator abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Skymark Roc abilities=flying auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. mana={2}{W}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Slime Molding auto=token(Ooze,Creature Ooze,X/X,green) text=Put an X/X green Ooze creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Slitherhead autograveyard={0}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={BG} type=Creature subtype=Plant Zombie power=1 toughness=1 [/card] [card] name=Sluiceway Scorpion abilities=deathtouch autograveyard={1}{B}{G}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B}{G} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Slum Reaper auto=name(sacrifice) notatarget(creature|mybattlefield) transforms((,newability[ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice !$ opponent],newability[sacrifice])) forever text=When Slum Reaper enters the battlefield, each player sacrifices a creature. mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Spawn of Rix Maadi auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={3}{B}{R} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Sphinx's Revelation auto=life:X controller auto=draw:X controller text=You gain X life and draw X cards. mana={X}{W}{U}{U} type=Instant [/card] [card] name=Splatter Thug abilities=first strike auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Stab Wound target=creature auto=-2/-2 auto=@each targetcontroller upkeep:life:-2 targetController text=Enchant creature. -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Stealer of Secrets auto=@combatdamaged(player) from(this):draw:1 controller text=Whenever Scroll Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Stonefare Crocodile auto={2}{B}:lifelink ueot text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] ## Street Spasm will round damage up if odd mana is spent on X [card] name=Street Spasm auto=damage:X target(creature[-flying]|opponentbattlefield) kicker={X}{R} auto=kicker damage:XX all(creature[-flying]|opponentbattlefield) auto=kicker protection from(this) all(creature[-flying]|opponentbattlefield) text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} mana={X}{R} type=Instant [/card] [card] name=Sundering Growth target=artifact,enchantment auto=destroy auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={GW}{GW} type=Instant [/card] [card] name=Sunspire Griffin abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Supreme Verdict abilities=nofizzle auto=destroy all(creature|battlefield) text=Supreme Verdict can't be countered. -- Destroy all creatures. mana={1}{W}{W}{U} type=Sorcery [/card] [card] name=Survey the Wreckage target=land auto=destroy auto=token(Goblin,Creature Goblin,1/1,red) controller text=Destroy target land. -- Put a 1/1 red Goblin creature token onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Swift Justice target=creature auto=1/0 auto=first strike auto=lifelink text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. mana={W} type=Instant [/card] [card] name=Teleportal auto=target(creature|mybattlefield) transforms((,newability[1/0 ueot],newability[unblockable ueot])) forever kicker={3} auto=kicker 1/0 all(creature|mybattlefield) && unblockable all(creature|mybattlefield) auto=kicker protection from(this) all(creature|mybattlefield) text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with 'each.") mana={U}{R} type=Sorcery [/card] [card] name=Tavern Swindler auto={T}{L}{L}{L}:flipacoin winability life:6 controller winabilityend flipend text={T}Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Tenement Crasher abilities=haste text=Haste mana={5}{R} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Terrus Wurm autograveyard={6}{B}{E}:name(Scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={6}{B} type=Creature subtype=Zombie Wurm power=5 toughness=5 [/card] [card] name=Thoughtflare auto=draw:4 auto=reject target(<2>*|myhand) text=Draw four cards, then discard two cards. mana={3}{U}{R} type=Instant [/card] [card] name=Thrill-Kill Assassin abilities=deathtouch auto=may name(Unleash) counter(1/1,1) auto=this(counter{1/1.1}) cantblock text=Deathtouch. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Towering Indrik abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Trained Caracal abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Transguild Promenade auto=tap auto=choice sacrifice auto=choice pay({1}) name(Keep Transguild Promenade) 0/0 auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{W} text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Treasured Find target=*|myGraveyard auto=moveto(myhand) autograveyard=if casted(this) then moveto(exile) text=Return target card from your graveyard to your hand. Exile Treasured Find. mana={B}{G} type=Sorcery [/card] [card] name=Trestle Troll abilities=defender,reach auto={1}{B}{G}:regenerate text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. mana={1}{B}{G} type=Creature subtype=Troll power=1 toughness=4 [/card] [card] name=Trostani's Judgment target=creature auto=moveto(exile) auto=aslongas(creature[token]|mybattlefield) clone notatarget(creature[token]|mybattlefield) text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={5}{W} type=Instant [/card] [card] name=Trostani, Selesnya's Voice auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!> auto=aslongas(creature[token]|mybattlefield) {1}{G}{W}{T}:clone notatarget(creature[token]|mybattlefield) text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W},{T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Ultimate Price target=creature[-multicolor] auto=destroy text=Destroy target monocolored creature. mana={1}{B} type=Instant [/card] [card] name=Underworld Connections target=land auto=teach(land) {T}{L}:draw:1 controller text=Enchant land -- Enchanted Land has "{T}, Pay 1 life: Draw a card" mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Urban Burgeoning target=land auto=@each opponent untap:untap text=Enchant land. -- Enchanted land has "Untap this land during each other player's untap step." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Utvara Hellkite abilities=flying auto=@combat(attacking) source(creature[Dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) controller text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creture token with flying onto the battlefield. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Vandalblast auto=destroy target(artifact|opponentbattlefield) kicker={4} auto=kicker destroy all(artifact|opponentbattlefield) auto=kicker protection from(this) all(artifact|opponentbattlefield) text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Sorcery [/card] [card] name=Vassal Soul abilities=flying text=Flying mana={1}{WU}{WU} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Viashino Racketeer auto=may name(Discard and Draw) reject notatarget(*|myhand) && draw:1 controller text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Viashino Rogue power=2 toughness=1 [/card] [card] name=Vitu-Ghazi Guildmage auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) controller auto=aslongas(creature[token]|mybattlefield) {2}{G}{W}:clone notatarget(creature[token]|mybattlefield) text={4}{G}{W}:Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{W} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Voidwielder auto=may name(bounce creature) moveTo(ownerhand) target(creature) text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. mana={4}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Vraska the Unseen auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:token(-290538) controller auto={C(0/0,-3,Loyalty)}:destroy target(*[-land]) auto={C(0/0,-7,Loyalty)}:token(2905381)*3 text= +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -- Starting Loyalty (5) mana={3}{B}{G} type=Planeswalker subtype=Vraska [/card] [card] name=Vraska's +1 abilities=shroud,indestructible auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy auto=@each opponentendofturn:moveto(exile) all(this) text=Whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. id=-290538 type=nothing [/card] [card] name=Vraska's Assassin auto=@combatdamaged(opponent) from(this):wingame controller Color=Black type=Creature subtype=Assassin power=1 toughness=1 [/card] [card] name=Wayfaring Temple auto=foreach(creature|mybattlefield) 1/1 auto=@combatdamaged(opponent) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:clone notatarget(creature[token]|mybattlefield) text=Wayfaring Temple's power and toughness are equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={1}{G}{W} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Wild Beastmaster auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability<!powerpumpboth!> ueot text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. mana={2}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Worldspine Wurm abilities=trample auto=@movedTo(this|graveyard) from(mybattlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 controller autograveyard=moveTo(ownerlibrary) && shuffle text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library. mana={8}{G}{G}{G} type=Creature subtype=Wurm power=15 toughness=15 [/card]
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Return to Ravnica 253/274
The SVN already has RTR encoded in the mtg.txt so no need for an SVN version of the Primitive. Though if you want my version of overload since there is no support for it yet then copy all the overload cards from the primitive and delete the rest of the text and paste them back in to keep a seperate file with the overload cards.
Re: Return to Ravnica 253/274
With the PSP version of W:TG, with this set and GTC I am only getting a few cards, like 20 or so. Is that because the new sets have things that are not supported by 18.6 as it stands with the PSP?
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- Posts: 1
- Joined: Tue Apr 30, 2013 3:11 am
Re: Return to Ravnica 253/274
plz i need rakdos lord of riots to make a deck...
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- Posts: 8
- Joined: Mon Dec 30, 2013 7:39 pm
Re: Return to Ravnica 253/274
Bit of an outdated thing, but I have added the Return to Ravnica set to my game, even have the "trophy" to prove it exists, problem is the ONE card I actually want, Jace, Architect of Thought is not on the list in game, and I can't search for it in the store. Any solutions?
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Return to Ravnica 253/274
Try the link in my signature. Jace, AoT is not officially supported so I had coded him with a workaround in my Official Planeswalkers addon.scrtagnttmtm wrote:Bit of an outdated thing, but I have added the Return to Ravnica set to my game, even have the "trophy" to prove it exists, problem is the ONE card I actually want, Jace, Architect of Thought is not on the list in game, and I can't search for it in the store. Any solutions?
Re: Return to Ravnica 253/274
Can anyone please post the RTR block images, please?! lol