Eldritch Moon

All user created custom sets, custom game mode and modded official content.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Eldritch Moon

Post by mrfatbard »

how is the set coming along?
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

Its finished ill commit it after work today
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Eldritch Moon

Post by sandman423 »

I am so excited to test out cards from new set on Windows Wagic 0.20.1.XXX
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

Delayed a little bit, ive found over 60 cards in unsupported that i feel are actually supported. Im in the Fs now, doing just 1 quick pass through unsupported and adding the cards that should be in.

60 cards and im only in the name=F******...
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Eldritch Moon

Post by mrfatbard »

are you uploading the code here? I really hate re downloading the entire wagic just to get one set... especially since my computer is slow af
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

yeah I can, however a lot of the new set uses new code in the engine.
the older cards im digging up in unsupported should be fine for older builds as it uses older stuff.
I'll drop it in before.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Eldritch Moon

Post by mrfatbard »

sweet thanks man I can change the code well enough to get it to work acceptably :D
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

Code: Select all


[card]
name=Dark Salvation
target=player
auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer
auto=ability$!name(Darkness) target(<upto:1>creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer
text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
mana={X}{X}{B}
type=Sorcery
[/card]
[card]
name=Dusk Feaster
abilities=flying
autohand=while(restriction{delirium}) altercost(colorless,-2)
text=Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying
mana={5}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=5
[/card]
[card]
name=Gavony Unhallowed
auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1)
text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=4
[/card]
[card]
name=Graf Harvest
auto=lord(zombie|myBattlefield) menace
auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black)
text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.
mana={B}
type=Enchantment
[/card]
[card]
name=Graf Rats
auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host)
text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
mana={1}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Haunted Dead
abilities=flying
auto=token(Spirit,Creature Spirit,1/1,white,flying)
autograveyard={1}{B}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))!
text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Liliana's Elite
auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic
text=Liliana's Elite gets +1/+1 for each creature card in your graveyard.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Markov Crusader
abilities=lifelink
auto=aslongas(other Vampire|myBattlefield) haste
text=Lifelink -- Markov Crusader has haste as long as you control another Vampire.
mana={4}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=3
[/card]
[card]
name=Midnight Scavengers
auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand)
text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.)
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Chittering Host
abilities=haste
auto=all(other creature|myBattlefield) menace ueot
auto=all(other creature|myBattlefield) 1/0 ueot
auto=meldfrom(Graf Rats|Midnight Scavengers)
text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
type=Creature
subtype=Eldrazi Horror
power=5
toughness=6
[/card]
[card]
name=Noosegraf Mob
auto=counter(1/1,5)
auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[token(-370740) controller])) forever
text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.
mana={4}{B}{B}
type=Creature
subtype=Zombie
power=0
toughness=0
[/card]
[card]
name=Oath of Liliana
auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent
auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then token(-370740)
text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield.
mana={2}{B}
type=Legendary Enchantment
[/card]
[card]
name=Olivia's Dragoon
auto={discard(*|myhand)}:flying ueot
text=Discard a card: Olivia's Dragoon gains flying until end of turn.
mana={1}{B}
type=Creature
subtype=Vampire Berserker
power=2
toughness=2
[/card]
[card]
name=Prying Questions
target=opponent
auto=life:-3 targetedplayer
auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer
text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Ruthless Disposal
target=<2>creature
auto=-13/-13 ueot
text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn.
mana={4}{B}{S(creature|mybattlefield)}{discard(*|myhand)}
type=Sorcery
[/card]
[card]
name=Skirsdag Supplicant
auto={b}{t}{discard(*|myhand)}:all(player) life:-2
text={B}, {T}, Discard a card: Each player loses 2 life.
mana={2}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Strange Augmentation
target=creature
auto=teach(creature) +1/+1
auto=while(restriction{delirium}) teach(creature) +2/+2
text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stromkirk Condemned
auto={discard(*|myhand)}:all(vampire|mybattlefield) +1/+1 ueot limit:1
text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
mana={B}{B}
type=Creature
subtype=Vampire Horror
power=2
toughness=2
[/card]
[card]
name=Succumb to Temptation
auto=draw:2
auto=life:-2
text=You draw two cards and you lose 2 life.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Thraben Foulbloods
auto=while(restriction{delirium}) 1/1
auto=while(restriction{delirium}) menace
text=Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
mana={2}{B}
type=Creature
subtype=Zombie Hound
power=3
toughness=2
[/card]
[card]
name=Tree of Perdition
abilities=defender
auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever
text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness.
mana={3}{B}
type=Creature
subtype=Plant
power=0
toughness=13
[/card]
[card]
name=Vampire Cutthroat
abilities=lifelink,skulk
text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={B}
type=Creature
subtype=Vampire Rogue
power=1
toughness=1
[/card]
[card]
name=Voldaren Pariah
abilities=flying,madness
auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines)
autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={3}{B}{B}
type=Creature
subtype=Vampire Horror
power=3
toughness=3
[/card]
[card]
name=Abolisher of Bloodlines
abilities=flying
auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer
text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
type=Creature
subtype=Eldrazi Vampire
power=6
toughness=5
[/card]
[card]
name=Wailing Ghoul
auto=deplete:2
text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=3
[/card]
[card]
name=Weirded Vampire
abilities=madness
autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={3}{B}
type=Creature
subtype=Vampire Horror
power=3
toughness=3
[/card]
[card]
name=Whispers of Emrakul
target=opponent
auto=discard:1
auto=while(restriction{delirium}) discard:1
text=Target opponent discards a card at random. -- Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Abandon Reason
target=<upto:2>creature
auto=1/0 ueot
auto=first strike
abilities=madness
autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{R}
type=Instant
[/card]
[card]
name=Alchemist's Greeting
target=creature
auto=damage:4
abilities=madness
autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Assembled Alphas
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 targetController
text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
mana={5}{R}
type=Creature
subtype=Wolf
power=5
toughness=5
[/card]
[card]
name=Bedlam Reveler
autohand=affinity(instant,sorcery|mygraveyard) reduce({1})
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=reject all(*|myhand) && draw:3
text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
mana={6}{R}{R}
type=Creature
subtype=Devil Horror
power=3
toughness=4
[/card]
[card]
name=Blood Mist
auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot
text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Bold Impaler
auto={2}{R}:+2/0 ueot
text={2}{R}: Bold Impaler gets +2/+0 until end of turn.
mana={R}
type=Creature
subtype=Vampire Knight
power=1
toughness=2
[/card]
[card]
name=Brazen Wolves
auto=@combat(attacking) source(this):+2/0 ueot
text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Wolf
power=2
toughness=3
[/card]
[card]
name=Conduit of Storms
auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{r})) forever
auto={3}{r}{r}:flip(Conduit of Emrakul)
text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms.
mana={2}{R}
type=Creature
subtype=Werewolf Horror
power=2
toughness=3
[/card]
[card]
name=Conduit of Emrakul
auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever
text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.
type=Creature
subtype=Eldrazi Werewolf
power=5
toughness=4
[/card]
[card]
name=Deranged Whelp
abilities=menace
text=Menace (This creature can't be blocked except by two or more creatures.)
mana={1}{R}
type=Creature
subtype=Wolf
power=2
toughness=1
[/card]
[card]
name=Distemper of the Blood
target=creature
auto=2/2 ueot
auto=trample ueot
abilities=madness
autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Falkenrath Reaver
mana={1}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Furyblade Vampire
abilities=trample
auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this)
text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Vampire Berserker
power=1
toughness=2
[/card]
[card]
name=Galvanic Bombardment
target=creature
auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend
text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
mana={R}
type=Instant
[/card]
[card]
name=Hanweir Garrison
auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2
text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.)
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Hanweir Battlements
auto={T}:Add{C}
auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township)
text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
type=Land
[/card]
[card]
name=Hanweir the Writhing Township
auto=meldfrom(Hanweir Battlements|Hanweir Garrison)
auto=@combat(attacking) source(this):token(Eldrazi Horror)*2
abilities=haste, trample
text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.
type=Legendary Creature
subtype=Eldrazi Ooze
power=7
toughness=4
[/card]
[card]
name=Harmless Offering
target=*|myBattlefield
auto=moveto(opponentbattlefield)
text=Target opponent gains control of target permanent you control.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Incendiary Flow
target=creature,player
auto=teach(creature) exiledeath ueot
auto=damage:3
text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Insatiable Gorgers
abilities=madness,mustattack
autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{R}{R}
type=Creature
subtype=Vampire Berserker
power=5
toughness=3
[/card]
[card]
name=Eldrazi Horror
power=3
toughness=2
type=creature eldrazi horror
color=colorless
[/card]
[card]
name=Make Mischief
auto=token(-410068)
target=creature,player
auto=damage:1
text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Otherworldly Outburst
target=creature
auto=1/0 ueot
auto=transforms((newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot
text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
mana={R}
type=Instant
[/card]
[card]
name=Prophetic Ravings
target=creature
auto=teach(creature) {t}{d(*|myhand)}:draw:1
text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shreds of Sanity
target=<upto:1>sorcery|mygraveyard
auto=moveto(myhand)
auto=target(*|myhand) reject
auto=all(this) moveto(exile)
text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Smoldering Werewolf
auto=target(<upto:2>creature) damage:1
auto={4}{r}{r}:flip(Erupting Dreadwolf)
text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf.
mana={2}{R}{R}
type=Creature
subtype=Werewolf Horror
power=3
toughness=2
[/card]
[card]
name=Erupting Dreadwolf
auto=@combat(attacking) source(mytgt):damage:2 target(creature,player)
text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
type=Creature
subtype=Eldrazi Werewolf
power=6
toughness=4
[/card]
[card]
name=Stensia Banquet
target=opponent
auto=damage:type:vampire:mybattlefield
auto=draw:1 controller
text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Stensia Innkeeper
auto=target(land|opponentbattlefield) freeze
text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
mana={3}{R}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Thermo-Alchemist
abilities=defender
auto=@movedTo(instant,sorcery|mystack):untap
auto={t}:damage:1 all(opponent)
text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=0
toughness=3
[/card]
[card]
name=Vildin-Pack Outcast
abilities=trample
auto={r}:1/0 ueot
auto={5}{r}{r}:flip(Dronepack Kindred)
text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast.
mana={4}{R}
type=Creature
subtype=Werewolf Horror
power=4
toughness=4
[/card]
[card]
name=Dronepack Kindred
abilities=trample
auto={1}:1/0
text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn.
type=Creature
subtype=Eldrazi Werewolf
power=5
toughness=7
[/card]
[card]
name=Weaver of Lightning
abilities=reach
auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield)
text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=4
[/card]
[card]
name=Backwoods Survivalists
abilities=trample
auto=while(restriction{delirium}) 1/1
auto=while(restriction{delirium}) trample
text=Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=4
toughness=3
[/card]
[card]
name=Bloodbriar
auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this)
text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
mana={2}{G}
type=Creature
subtype=Plant Elemental
power=2
toughness=3
[/card]
[card]
name=Clear Shot
target=creature
auto=1/1 ueot
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature|opponentBattlefield)])) forever
text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
mana={2}{G}
type=Instant
[/card]
[card]
name=Crop Sigil
auto=@each my upkeep:may deplete:1
auto=while(restriction{delirium}) {2}{g}{s}:target(creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever
text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.
mana={G}
type=Enchantment
[/card]
[card]
name=Crossroads Consecrator
auto={g}{t}:target(human[attacking]) 1/1 ueot
text={G}, {T}: Target attacking Human gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Eldritch Evolution
auto=target(creature[manacost<=storedmanacostplus2plusend]|mylibrary) moveto(mybattlefield)
auto=all(this) moveto(exile)
text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
mana={1}{G}{G}{s(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Emrakul's Evangel
auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror)
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9
auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10
text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.
mana={2}{G}
type=Creature
subtype=Human Horror
power=3
toughness=2
[/card]
[card]
name=Emrakul's Influence
auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2
text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Gnarlwood Dryad
abilities=deathtouch
auto=while(restriction{delirium}) 2/2
text=Deathtouch -- Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
mana={G}
type=Creature
subtype=Dryad Horror
power=1
toughness=1
[/card]
[card]
name=Grapple with the Past
auto=deplete:3
auto=moveto(myhand) target(creature,land|mygraveyard)
text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
mana={1}{G}
type=Instant
[/card]
[card]
name=Ishkanah, Grafwidow
abilities=reach
auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3
auto={6}{b}:target(opponent) life:-type:spider:mybattlefield
text=Reach -- Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control.
mana={4}{G}
type=Legendary Creature
subtype=Spider
power=3
toughness=5
[/card]
[card]
name=Kessig Prowler
auto={4}{g}:flip(Sinuous Predator)
text={4}{G}: Transform Kessig Prowler.
mana={G}
type=Creature
subtype=Werewolf Horror
power=2
toughness=1
[/card]
[card]
name=Sinuous Predator
abilities=oneblocker
text=Sinuous Predator can't be blocked by more than one creature.
type=Creature
subtype=Eldrazi Werewolf
power=4
toughness=4
[/card]
[card]
name=Noose Constrictor
abilities=reach
auto={discard(*|myhand)}:1/1 ueot
text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Permeating Mass
auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass)
text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Primal Druid
auto=@movedTo(this|graveyard) from(battlefield):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap(noevent))!
text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Human Druid
power=0
toughness=3
[/card]
[card]
name=Shrill Howler
abilities=strong
auto={5}{g}:flip(Howling Chorus)
text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler.
mana={2}{G}
type=Creature
subtype=Werewolf Horror
power=3
toughness=1
[/card]
[card]
name=Howling Chorus
abilities=strong
auto=@combatdamaged(player) from(this):token(Eldrazi Horror)
text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
type=Creature
subtype=Eldrazi Werewolf
power=3
toughness=5
[/card]
[card]
name=Somberwald Stag
auto=may target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>
text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
mana={3}{G}{G}
type=Creature
subtype=Elk
power=4
toughness=3
[/card]
[card]
name=Spirit of the Hunt
abilities=flash
auto=lord(other wolf|mybattlefield) 0/3
auto=lord(other werewolf|mybattlefield) 0/3
text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Wolf Spirit
power=3
toughness=3
[/card]
[card]
name=Splendid Reclamation
auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))!
text=Return all land cards from your graveyard to the battlefield tapped.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Springsage Ritual
target=artifact,enchantment
auto=destroy
auto=life:4 controller
text=Destroy target artifact or enchantment. You gain 4 life.
mana={3}{G}
type=Instant
[/card]
[card]
name=Swift Spinner
abilities=flash, reach
text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Ulvenwald Captive
abilities=defender
auto={t}:add{g}
auto={5}{g}{g}:flip(Ulvenwald Abomination)
text=Defender -- {T}: Add {G} to your mana pool.  -- {5}{G}{G}: Transform Ulvenwald Captive.
mana={1}{G}
type=Creature
subtype=Werewolf Horror
power=1
toughness=2
[/card]
[card]
name=Ulvenwald Abomination
auto={t}:add{c}{c}
text={T}: Add {C}{C} to your mana pool.
type=Creature
subtype=Eldrazi Werewolf
power=4
toughness=6
[/card]
[card]
name=Ulvenwald Observer
auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1
text=Whenever a creature you control with toughness 4 or greater dies, draw a card.
mana={4}{G}{G}
type=Creature
subtype=Treefolk
power=6
toughness=6
[/card]
[card]
name=Wolfkin Bond
auto=token(Wolf,Creature Wolf,2/2,green)
target=creature
auto=teach(creature) 2/2
text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2.
mana={4}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Woodcutter's Grit
target=creature|mybattlefield
auto=3/3 ueot
auto=opponentshroud ueot
text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Woodland Patrol
abilities=vigilance
text=Vigilance
mana={2}{G}
type=Creature
subtype=Human Scout
power=3
toughness=2
[/card]
[card]
name=Bloodhall Priest
auto=target(creature,player) damage:2
auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2
abilities=madness
autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{B}{R}
type=Creature
subtype=Vampire Cleric
power=4
toughness=4
[/card]
[card]
name=Campaign of Vengeance
auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller
text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
mana={3}{W}{B}
type=Enchantment
[/card]
[card]
name=Gisa and Geralf
auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1
auto=deplete:4
text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard.
mana={2}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=4
toughness=4
[/card]
[card]
name=Grim Flayer
abilities=trample
auto=@combatdamaged(player) from(this):reveal:3 optionone name(Put In Graveyard) target(<upto:3>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend
auto=while(restriction{delirium}) 2/2
text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
mana={B}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Heron's Grace Champion
abilities=flash, lifelink
auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot
text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
mana={2}{G}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Mercurial Geists
abilities=flying
auto=@movedTo(instant,sorcery|mystack):3/0 ueot
text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
mana={2}{U}{R}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Mournwillow
abilities=haste
auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot
text=Haste -- Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
mana={1}{B}{G}
type=Creature
subtype=Plant Skeleton
power=3
toughness=2
[/card]
[card]
name=Ulrich of the Krallenhorde
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha)
auto=target(creature) 4/4 ueot
text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
mana={3}{R}{G}
type=Legendary Creature
subtype=Human Werewolf
power=4
toughness=4
[/card]
[card]
name=Ulrich, Uncontested Alpha
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde)
auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability<!powerstrike eachother!>
text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
type=Legendary Creature
subtype=Werewolf
power=6
toughness=6
[/card]
[card]
name=Cathar's Shield
auto=teach(creature) vigilence
auto=teach(creature) 0/3
auto={3}:equip
text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cryptolith Fragment
auto={T}:add{G}
auto={T}:add{R}
auto={T}:add{U}
auto={T}:add{B}
auto={T}:add{W}
auto=tap(noevent)
auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul)
text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
mana={3}
type=Artifact
[/card]
[card]
name=Aurora of Emrakul
abilities=flying, deathtouch
auto=@combat(attacking) source(this):life:-3 opponent
text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
type=Creature
subtype=Eldrazi Reflection
power=1
toughness=4
[/card]
[card]
name=Cultist's Staff
auto=teach(creature) 2/2
auto={3}:equip
text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Field Creeper
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=1
[/card]
[card]
name=Geist-Fueled Scarecrow
auto=lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,+1)
text=Creature spells you cast cost {1} more to cast.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=4
toughness=4
[/card]
[card]
name=Lupine Prototype
abilities=cantattack,cantblock
auto=while(restriction{type(*|myhand)~lessthan~1}) -cantblock
auto=while(restriction{type(*|myhand)~lessthan~1}) -cantattack
auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantblock
auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantattack
text=Lupine Prototype can't attack or block unless a player has no cards in hand.
mana={2}
type=Artifact Creature
subtype=Wolf Construct
power=5
toughness=5
[/card]
[card]
name=Thirsting Axe
auto={2}:equip
auto=teach(creature) 4/0
auto=teach(creature) treason
auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot
auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot
text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Geier Reach Sanitarium
auto={T}:Add{C}
auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this)
text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card.
type=Legendary Land
[/card]
[card]
name=Liliana, the Last Hope
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[-2/-1])) uynt
auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && may moveto(myhand) target(creature|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[@each my endofturn:token(-19707)*type:zombie:mybattlefieldplus2plusend controller])) forever dontremove
text=+1: Up to one target creature gets -2/-1 until your next turn. -- −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- −7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
mana={1}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]

[card]
name=Soul Separator
auto={5}{t}{s}:target(creature|mygraveyard) transforms((,newability[moveto(exile)],newability[clone with(flying) addtype(spirit) set(p=1,t=1)])) forever
text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.
mana={3}
type=Artifact
[/card]

[card]
name=Stitcher's Graft
auto={2}:equip
text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

Code: Select all

[card]
name=Choking Restraints
target=creature
auto=cantattack
auto=cantblock
auto={3}{w}{w}{s}:sacrifice all(mytgt)
text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Courageous Outrider
auto=reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
mana={3}{W}
type=Creature
subtype=Human Scout
power=3
toughness=4
[/card]
[card]
name=Dawn Gryff
abilities=flying
text=Flying
mana={2}{W}
type=Creature
subtype=Hippogriff
power=2
toughness=2
[/card]
[card]
name=Deploy the Gatewatch
auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend
text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Desperate Sentry
auto=while(restriction{delirium}) +3/0
auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror)
text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Drogskol Shieldmate
abilities=flash
auto=all(other creature|mybattlefield) 0/1 ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Spirit Soldier
power=2
toughness=3
[/card]
[card]
name=Extricator of Sin
auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller
auto==@each upkeep restriction{delirium}:flip(Extricator of Flesh)
text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=3
[/card]
[card]
name=Extricator of Flesh
auto=lord(eldrazi|mybattlefield) vigilance
auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller
text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
type=Creature
subtype=Eldrazi Horror
power=3
toughness=5
[/card]
[card]
name=Faith Unbroken
auto=target(creature|opponentbattlefield) (blink)forsrc
auto=teach(creature) 2/2
target=creature|mybattlefield
text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Faithbearer Paladin
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={4}{W}
type=Creature
subtype=Human Knight
power=3
toughness=4
[/card]
[card]
name=Fiend Binder
auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap
text=Whenever Fiend Binder attacks, tap target creature defending player controls.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Geist of the Lonely Vigil
abilities=defender, flying
auto=while(restriction{delirium}) canattack
text=Defender, flying -- Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
mana={1}{W}
type=Creature
subtype=Spirit Cleric
power=2
toughness=3
[/card]
[card]
name=Gisela the Broken Blade
abilities=flying, first strike, lifelink
auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares)
text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
mana={2}{W}{W}
type=Legendary Creature
subtype=Angel Horror
power=4
toughness=3
[/card]
[card]
name=Guardian of Pilgrims
auto=target(creature) 1/1 ueot
text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Spirit Cleric
power=2
toughness=2
[/card]
[card]
name=Ironclad Slayer
auto=may moveto(myhand) target(aura,equipment|mygraveyard)
text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Ironwright's Cleansing
target=artifact,enchantment
auto=moveto(exile)
text=Exile target artifact or enchantment.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Lone Rider
abilities=first strike, lifelink
auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One)
text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
mana={1}{W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=It That Rides as One
abilities=first strike, trample, lifelink
text=First strike, trample, lifelink
type=Creature
subtype=Eldrazi Horror
power=4
toughness=4
[/card]
[card]
name=Long Road Home
target=creature
auto=(blink)ueot return(counter(1/1,1))
text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
mana={1}{W}
type=Instant
[/card]
[card]
name=Lunarch Mantle
target=creature
auto=2/2
auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot
text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Repel the Abominable
auto=preventAllCombatDamage from(creature[-human]) ueot
text=Prevent all damage that would be dealt this turn by non-Human sources.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sanctifier of Souls
abilities=flying
auto=@movedto(other creature|mybattlefield):1/1 ueot
auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying)
text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Selfless Spirit
abilities=flying
auto={s}:all(creature|mybattlefield) indestructible ueot
text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
mana={1}{W}
type=Creature
subtype=Spirit Cleric
power=2
toughness=1
[/card]
[card]
name=Sigarda's Aid
auto=lord(Aura|myhand) flash
auto=lord(Equipment|myhand) flash
auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget
text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
mana={W}
type=Enchantment
[/card]
[card]
name=Sigardian Priest
auto={1}{t}:tap target(creature[-human])
text={1}, {T}: Tap target non-Human creature.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Spectral Reserves
auto=token(Spirit,Creature Spirit,1/1,white,flying)*2
auto=life:2
text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Steadfast Cathar
auto=@combat(attacking) source(this): +0/+2 ueot
text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Subjugator Angel
abilities=flying
auto=all(creature|opponentbattlefield) tap
text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Thalia, Heretic Cathar
abilities=first strike
auto=@movedTo(land[-basic]|opponentBattlefield):all(trigger) tap(noevent)
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap(noevent)
text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped.
mana={2}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Thalia's Lancers
abilities=first strike
auto=may moveTo(myHand) target(*[legendary]|myLibrary)
text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.
mana={3}{W}{W}
type=Creature
subtype=Human Knight
power=4
toughness=4
[/card]
[card]
name=Thraben Standard Bearer
auto={1}{W}{t}{discard(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white)
text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Advanced Stitchwing
abilities=flying
autograveyard={2}{u}{discard(*|myhand)}{discard(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))!
text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
mana={3}{U}{U}
type=Creature
subtype=Zombie Horror
power=3
toughness=4
[/card]
[card]
name=Chilling Grasp
target=<upto:2>creature
auto=freeze
abilities=madness
autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Contingency Plan
auto=reveal:5 optionone name(Discard cards) target(<anyamount>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Displace
target=<upto:2>creature|mybattlefield
auto=(blink)
text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
mana={2}{U}
type=Instant
[/card]
[card]
name=Docent of Perfection
abilities=flying
auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue)
auto=while(restriction{type(wizard|myBattlefield)~morethan~3}) flip(Final Iteration)
text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.
mana={3}{U}{U}
type=Creature
subtype=Insect Horror
power=5
toughness=4
[/card]
[card]
name=Final Iteration
abilities=flying
auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue)
auto=lord(wizard|mybattlefield) 2/1
auto=lord(wizard|mybattlefield) flying
text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
type=Creature
subtype=Eldrazi Insect
power=6
toughness=5
[/card]
[card]
name=Drag Under
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Enlightened Maniac
auto=token(Eldrazi Horror) controller
text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
mana={3}{U}
type=Creature
subtype=Human
power=0
toughness=2
[/card]
[card]
name=Exultant Cultist
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=When Exultant Cultist dies, draw a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Fogwalker
auto=target(creature|opponentbattlefield) frozen
abilities=skulk
text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Geist of the Archives
abilities=defender
auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={2}{U}
type=Creature
subtype=Spirit
power=0
toughness=4
[/card]
[card]
name=Grizzled Angler
auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish)
text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
mana={2}{U}
type=Creature
subtype=Human
power=2
toughness=3
[/card]
[card]
name=Grisly Anglerfish
auto={6}:all(creature|opponentbattlefield) mustattack ueot
text={6}: Creatures your opponents control attack this turn if able.
type=Creature
subtype=Eldrazi Fish
power=4
toughness=5
[/card]
##this might not work as expected below.
[card]
name=Imprisoned in the Moon
auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(planeswalker)],colorless))
auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(creature)],colorless))
auto=teach(*) transforms((,Land,newability[{T}:Add{C}],colorless))
target=creature,land,planeswalker
text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ingenious Skaab
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn.
mana={2}{U}
type=Creature
subtype=Zombie Horror
power=2
toughness=3
[/card]
[card]
name=Laboratory Brute
auto=deplete:4
text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
mana={3}{U}
type=Creature
subtype=Zombie Horror
power=3
toughness=3
[/card]
[card]
name=Lunar Force
auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this)
text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Mausoleum Wanderer
abilities=flying
auto=@moveto(spirit|mybattlefield):1/1 ueot
auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever
text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Mind's Dilation
auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent
text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
mana={5}{U}{U}
type=Enchantment
[/card]
[card]
name=Nebelgast Herald
abilities=flash, flying
auto=target(creature|opponentBattlefield) tap
auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
mana={2}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Niblis of Frost
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze
text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Scour the Laboratory
autohand=while(restriction{delirium}) altercost(colorless,-2)
auto=draw:3
text=Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Spontaneous Mutation
abilities=flash
target=creature
auto=foreach(*|mygraveyard) -1/0
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Take Inventory
auto=draw:1
auto=foreach(Take Inventory|mygraveyard) draw:1
text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Tattered Haunter
abilities=flying, cloud
text=Flying -- Tattered Haunter can block only creatures with flying.
mana={1}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Wharf Infiltrator
abilities=skulk
auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller
auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
mana={1}{U}
type=Creature
subtype=Human Horror
power=1
toughness=1
[/card]
[card]
name=Boon of Emrakul
target=creature
auto=teach(creature) +3/-3
text=Enchant creature -- Enchanted creature gets +3/-3.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cemetery Recruitment
target=creature|mygraveyard
auto=teach(zombie) draw:1
auto=moveto(myhand)
text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Certain Death
target=creature
auto=destroy
auto=life:2
auto=life:-2 targetController
text=Destroy target creature. Its controller loses 2 life and you gain 2 life.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Cryptbreaker
auto={b}{1}{T}{discard(*|myhand)}:token(Zombie,Creature Zombie,2/2,black)
auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller
text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldritch Moon

Post by Zethfox »

Code: Select all

[card]
name=Forbidden Alchemy
flashback={6}{B}
auto=reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Flesh Carver
abilities=Intimidate
auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2)
auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black)
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Flamewright
auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender)
auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player)
text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
mana={R}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Flamekin Village
auto=tap(noevent)
auto=aslongas(Elemental|myHand) untap
auto={T}:Add{r}
auto={r}{t}:target(creature) haste ueot
text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn.
type=Land
[/card]
[card]
name=Firehoof Cavalry
auto={3}{R}:+2/0 ueot && trample ueot
text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
mana={W}
type=Creature
subtype=Human Berserker
power=1
toughness=1
[/card]
[card]
name=Fiendslayer Paladin
abilities=first strike, lifelink
auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack)
auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack)
auto=cantbetargetof(artifact)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Fell Shepherd
auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard)
auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot
text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
mana={5}{B}{B}
type=Creature
subtype=Avatar
power=8
toughness=6
[/card]
[card]
name=Feldon of the Third Path
auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=3
[/card]
[card]
name=Fated Return
target=creature|mygraveyard
auto=moveto(mybattlefield)
auto=transforms((,indestructible)) forever
auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={4}{B}{B}{B}
type=Instant
[/card]
[card]
name=Fated Conflagration
target=creature,planeswalker
auto=damage:5
auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={1}{R}{R}{R}
type=Instant
[/card]
[card]
name=Fated Retribution
auto=all(creature,planeswalker) destroy
auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={4}{W}{W}{W}
type=Instant
[/card]
[card]
name=Fated Intervention
auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller
auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={2}{G}{G}{G}
type=Instant
[/card]
[card]
name=Fated Infatuation
target=creature|mybattlefield
auto=clone
auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={U}{U}{U}
type=Instant
[/card]
[card]
name=Eye of Doom
auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller
auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent
auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy
text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
mana={4}
type=Artifact
[/card]
[card]
name=Extract from Darkness
auto=all(player) deplete:2
auto=moveto(mybattlefield) target(creature|mygraveyard)
text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
mana={3}{U}{B}
type=Sorcery
[/card]
[card]
name=Eunuchs' Intrigues
target=opponent
auto=all(creature|opponentbattlefield) cantblock ueot
auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer
text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Earsplitting Rats
auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto={discard(*|myhand)}:regenerate
text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats.
mana={3}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Fevered Visions
auto=@each my endofturn:draw:1
auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent
text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
mana={1}{U}{R}
type=Enchantment
[/card]
[card]
name=Drakestown Forgotten
auto=counter(1/1,1,type:creature:graveyard)
auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot
text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=0
toughness=0
[/card]
[card]
name=Diviner Spirit
auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent
text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
mana={4}{U}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Deploy to the Front
auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Dense Foliage
auto=lord(creature) cantbetargetof(instant,sorcery)
text=Creatures can't be the targets of spells.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Delirium Skeins
auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot
text=Each player discards three cards.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Deja Vu
target=sorcery|mygraveyard
auto=moveto(myhand)
text=Return target sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Deadly Tempest
auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot
text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Daxos's Torment
auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
text=Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Daring Sleuth
auto=@sacrificed(clue|mybattlefield):flip(Bearer of Overwhelming Truths)
text=When you sacrifice a Clue, transform Daring Sleuth.
mana={1}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Dack's Duplicate
auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever
auto=may copy NotATarget(creature)
text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={2}{U}{R}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Custodi Soulbinders
auto=counter(1/1,1,type:other creature:battlefield)
auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying)
text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=0
[/card]
[card]
name=Cunning Lethemancer
auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
text=At the beginning of your upkeep, each player discards a card.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Culling Mark
target=creature
auto=mustblock ueot
text=Target creature blocks this turn if able.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Collected Company
auto=name(Look) reveal:6 optionone name(Get 2 cards) target(<2>creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend
text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
mana={3}{G}
type=Instant
[/card]
[card]
name=Cinder Seer
auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
mana={3}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Chorus of the Tides
abilities=flying
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Flying -- Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
mana={3}{U}
type=Creature
subtype=Siren
power=3
toughness=2
[/card]
[card]
name=Charmed Griffin
abilities=flying
auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent
text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
mana={3}{W}
type=Creature
subtype=Griffin
power=3
toughness=3
[/card]
[card]
name=Champion of Lambholt
auto=lord(creature[power<power]|opponentbattlefield) cantblock
auto=@movedto(other creature|myBattlefield):counter(1/1,1)
text=Creatures with power less than Champion of Lambholt's power can't block creatures you control. -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
mana={1}{G}{G}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Chalice of Life
auto={t}:life:1 $$ if compare(lifetotal)~morethan~29 then flip(Chalice of Death)
text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
mana={3}
type=Artifact
[/card]
[card]
name=Chalice of Death
auto={t}:target(player) life:-5
text={T}: Target player loses 5 life.
type=Artifact
[/card]
[card]
name=Centaur Vinecrasher
abilities=trample
auto=counter(1/1,1,type:land:graveyard)
autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand)
text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
mana={3}{G}
type=Creature
subtype=Plant Centaur
power=1
toughness=1
[/card]
[card]
name=Caldera Hellion
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
auto=all(creature) damage:3
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
mana={3}{R}{R}
type=Creature
subtype=Hellion
power=3
toughness=3
[/card]
[card]
name=Burning of Xinye
auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller
auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer
auto=all(creature) damage:4
text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Bubbling Muck
auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot
text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
mana={B}
type=Sorcery
[/card]
[card]
name=Breaching Leviathan
auto=if casted(this) then all(creature[-blue]) freeze
text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
mana={7}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]
[card]
name=Bramble Elemental
auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2
text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Brago, King Eternal
abilities=flying
auto=@combatdamaged(player) from(this):target(<anyamount>*[-land]|mybattlefield) (blink)
text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
mana={2}{W}{U}
type=Legendary Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Bloodspore Thrinax
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Blaze Commando
auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2
text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
mana={3}{R}{W}
type=Creature
subtype=Minotaur Soldier
power=5
toughness=3
[/card]
[card]
name=Blast of Genius
auto=draw:3
auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever
text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
mana={4}{U}{R}
type=Sorcery
[/card]
[card]
name=Bituminous Blast
target=creature
auto=damage:4
autostack=if casted(this) then cascade:plibrarycount
text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature.
mana={3}{B}{R}
type=Instant
[/card]
[card]
name=Bitter Revelation
auto=reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend
text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Benevolent Offering
auto=token(spirit token)*3 controller
auto=token(spirit token)*3 opponent
auto=life:type:creature:mybattlefield controller
auto=life:type:creature:opponentbattlefield opponent
text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
mana={3}{W}
type=Instant
[/card]
[card]
name=Battlewise Hoplite
auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
mana={W}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Basandra, Battle Seraph
auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent
auto=while(restriction{attackersonly}) maxCast(*)0 opponent
auto=while(restriction{blockersonly}) maxCast(*)0 opponent
auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent
auto=while(restriction{combatendsonly}) maxCast(*)0 opponent
auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller
auto=while(restriction{attackersonly}) maxCast(*)0 controller
auto=while(restriction{blockersonly}) maxCast(*)0 controller
auto=while(restriction{combatdamageonly}) maxCast(*)0 controller
auto=while(restriction{combatendsonly}) maxCast(*)0 controller
auto={r}:target(creature) mustattack
text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able.
mana={3}{R}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Barrow Ghoul
auto=upcost[{l2e}] sacrifice
text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
mana={1}{B}
type=Creature
subtype=Zombie
power=4
toughness=4
[/card]
[card]
name=Bane of Progress
auto=count(type:artifact:battlefield)
auto=all(artifact|battlefield) destroy
auto=counter(1/1,1,countedamountminustype:artifact:battlefieldminusend)
auto=count(type:enchantment:battlefield)
auto=all(enchantment|battlefield) destroy
auto=counter(1/1,1,countedamountminustype:enchantment:battlefieldminusend)
text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Baleful Force
auto=@each my upkeep:draw:1 && life:-1
auto=@each opponent upkeep:draw:1 && life:-1
text=At the beginning of each upkeep, you draw a card and you lose 1 life.
mana={5}{B}{B}{B}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Avacyn's Collar
auto=teach(creature) 1/0
auto=teach(creature) vigilance
auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)]))
auto={2}:equip
text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Aura Finesse
target=aura|mybattlefield
auto=transforms((,newability[rehook target(creature)])) forever
auto=draw:1
text=Attach target Aura you control to target creature. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Ashnod's Cylix
auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer
text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
mana={2}
type=Artifact
[/card]
[card]
name=Arsenal Thresher
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
mana={2}{WB}{U}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Arjun, the Shifting Flame
abilities=flying
auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount
text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
mana={4}{U}{R}
type=Legendary Creature
subtype=Sphinx Wizard
power=5
toughness=5
[/card]
[card]
name=Arbiter of the Ideal
abilities=flying
auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever
auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Flying -- Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=5
[/card]
[card]
name=Aqueous Form
target=creature
auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
auto=teach(creature) unblockable
text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Anya, Merciless Angel
auto=this(opponentlife < 10) indestructible
auto=this(opponentlife < 10) 3/3
text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.
mana={3}{R}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Anowon, the Ruin Sage
auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent
text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
mana={3}{B}{B}
type=Legendary Creature
subtype=Vampire Shaman
power=4
toughness=3
[/card]
[card]
name=Angel of the Dire Hour
abilities=flash,flying
auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield)
text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Angel of Finality
abilities=flying
auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard)
text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
mana={3}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Amulet of Vigor
auto=lord(*|mybattlefield) transforms((,newability[untap])) forever
text=Whenever a permanent enters the battlefield tapped and under your control, untap it.
mana={1}
type=Artifact
[/card]
[card]
name=All Suns' Dawn
auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller
auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller
auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller
auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller
auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller
auto=moveto(exile) all(this)
text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Afflicted Deserter
uto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
mana={3}{R}
type=Creature
subtype=Human Werewolf
power=3
toughness=2
[/card]
[card]
name=Werewolf Ransacker
auto=target(artifact) transforms((,newability[destroy],newability[damage:3 controller])) forever
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter)
text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
type=Creature
subtype=Werewolf
power=5
toughness=4
[/card]
[card]
name=AEtherspouts
auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever
text=For each attacking creature, its owner puts it on the top or bottom of his or her library.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=AEther Gale
target=<6>*[-land]|battlefield
auto=moveto(ownerhand)
text=Return six target nonland permanents to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Academy Elite
auto=counter(1/1,type:instant:graveyard)
auto=counter(1/1,type:sorcery:graveyard)
auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=0
[/card]
[card]
name=Thought Vessel
auto={t}:add{c}
abilities=nomaxhand
text=You have no maximum hand size. -- {T}: Add {C} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Temple of Abandon
auto=tap(noevent)
auto={t}:add{r}
auto={t}:add{g}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Deceit
auto=tap(noevent)
auto={t}:add{u}
auto={t}:add{b}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Enlightenment
auto=tap(noevent)
auto={t}:add{w}
auto={t}:add{u}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Epiphany
auto=tap(noevent)
auto={t}:add{u}
auto={t}:add{r}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Malady
auto=tap(noevent)
auto={t}:add{b}
auto={t}:add{g}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Malice
auto=tap(noevent)
auto={t}:add{b}
auto={t}:add{r}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Mystery
auto=tap(noevent)
auto={t}:add{g}
auto={t}:add{u}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Plenty
auto=tap(noevent)
auto={t}:add{g}
auto={t}:add{w}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Silence
auto=tap(noevent)
auto={t}:add{w}
auto={t}:add{b}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Temple of Triumph
auto=tap(noevent)
auto={t}:add{r}
auto={t}:add{w}
auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Voracious Wurm
auto=counter(1/1,lifegain)
text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
mana={1}{G}
type=Creature
subtype=Wurm
power=2
toughness=2
[/card]
[card]
name=Grindstone
auto={3}{t}:target(player) color deplete:2
text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
mana={1}
type=Artifact
[/card]
[card]
name=Scalpelexis
abilities=flying
auto=@combatdamaged(player) from(this):name ingest:4 opponent
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
mana={4}{U}
type=Creature
subtype=Beast
power=1
toughness=5
[/card]
[card]
name=Sphinx's Tutelage
auto=@drawof(player):color deplete:2 opponent
auto={u}{5}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Angelic Accord
auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller
text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Abundant Maw
auto=if casted(this) then target(opponent) life:-3 && life:3 controller
text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.
mana={8}
other={emerge}{6}{B} name(Emerge)
type=Creature
subtype=Eldrazi Leech
power=6
toughness=4
[/card]
[card]
name=Decimator of the Provinces
abilities=haste, trample
auto=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot
text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste
mana={10}
other={emerge}{6}{G}{G}{G} name(Emerge)
type=Creature
subtype=Eldrazi Boar
power=7
toughness=7
[/card]
[card]
name=Distended Mindbender
auto=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)!  optiontwoend afterrevealed  all(*|reveal) moveto(ownerhand) afterrevealedend revealend
text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.
mana={8}
other={emerge}{5}{B}{B} name(Emerge)
type=Creature
subtype=Eldrazi Insect
power=5
toughness=5
[/card]
[card]
name=Drownyard Behemoth
abilities=flash
auto=opponentshroud ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
mana={9}
other={emerge}{7}{U} name(Emerge)
type=Creature
subtype=Eldrazi Crab
power=5
toughness=7
[/card]
[card]
name=Elder Deep-Fiend
abilities=flash
auto=if casted(this) then target(<upto:4>*|battlefield) tap
text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents.
mana={8}
other={emerge}{5}{U}{U} name(Emerge)
type=Creature
subtype=Eldrazi Octopus
power=5
toughness=6
[/card]
[card]
name=Eternal Scourge
autoexile={3}:castcard(normal)
auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile)
text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
mana={3}
type=Creature
subtype=Eldrazi Horror
power=3
toughness=3
[/card]
[card]
name=It of the Horrid Swarm
auto=if casted(this) then token(Insect,creature insect, 1/1,green)*2
text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.
mana={8}
other={emerge}{6}{G} name(Emerge)
type=Creature
subtype=Eldrazi Insect
power=4
toughness=4
[/card]
[card]
name=Lashweed Lurker
auto=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary)
text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.
mana={8}
other={emerge}{5}{G}{U} name(Emerge)
type=Creature
subtype=Eldrazi Horror
power=5
toughness=4
[/card]
[card]
name=Mockery of Nature
auto=if casted(this) then may destroy target(artifact,enchantment)
text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment.
mana={9}
other={emerge}{7}{G} name(Emerge)
type=Creature
subtype=Eldrazi Beast
power=6
toughness=5
[/card]
[card]
name=Vexing Scuttler
auto=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard)
text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.
mana={8}
other={emerge}{6}{U} name(Emerge)
type=Creature
subtype=Eldrazi Crab
power=4
toughness=5
[/card]
[card]
name=Wretched Gryff
abilities=flying
auto=if casted(this) then draw:1
text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying
mana={7}
other={emerge}{5}{U} name(Emerge)
type=Creature
subtype=Eldrazi Hippogriff
power=3
toughness=4
[/card]
[card]
name=Bruna the Fading Light
abilities=flying, vigilance
auto=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard)
text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.)
mana={5}{W}{W}
type=Legendary Creature
subtype=Angel Horror
power=5
toughness=7
[/card]
[card]
name=Brisela Voice of Nightmares
auto=meldfrom(Gisela the Broken Blade|Bruna the Fading Light)
abilities=flying, first strike, vigilance, lifelink
auto=maxcast(*[manacost<4])0 opponent
text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less.
type=Legendary Creature
subtype=Eldrazi Angel
power=9
toughness=10
[/card]
Locked