Wagic Network Support

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kevlahnota
Posts: 619
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Wagic Network Support

Post by kevlahnota »

Hi, I just want to share this private compile of wagic with network support enabled. Download here (Windows build, Latest GIT with "formidable" mechanic support):

http://drive.google.com/uc?export=downl ... kJ0TjZJZlE

I really want to test this for android build but I don't know what option has to be made to enable network support. I hope someone share the code to enable it.

How to Network Play(the screenshots have an mtg theme look):

Prerequisite:
*You must be on the same network...
*You must have the same deck/folder structure...

1) Both have to choose 2 Players mode...
Image

2)Player 1 chooses Host a game
Image

3)Player 1 will have this screen and Player 2 must take note of the IP Address
Image

4)Player 2 now then chooses Join a game
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afterwards Player 2 will input the IP Address of Player 1 then click confirm
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then Player 2 will be on the deck selection, Don't click anything....

5)Player 1 will be going to choose a game mode... choose classic
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then Player 1 chooses a deck first before Player 2
and will have a screen like this:
Image

6)Player 2 now chooses a deck then the game will start...

I hope this works... this is just a guide...
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Wagic Network Support

Post by kevlahnota »

the archive above has the incorrect exe.. here is the correct one: download http://d-h.st/WRo8
Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic Network Support

Post by Djardin »

This is interesting and I'm pleased to see somebody else interested on my old stuff ... if some of you are interested to work on that, I might spend some time on activating cross-compiling on those Network flavor of the build on Github.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Wagic Network Support

Post by kevlahnota »

That would be great :D
Djardin wrote:This is interesting and I'm pleased to see somebody else interested on my old stuff ... if some of you are interested to work on that, I might spend some time on activating cross-compiling on those Network flavor of the build on Github.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Wagic Network Support

Post by kevlahnota »

I just tested this using Windows and an Android phone(kitkat):
Android build with network support(build is for Android 4.0.3++):

click the image to view video sample:
Image

download link: http://drive.google.com/uc?export=downl ... FE0WklaX2M
Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic Network Support

Post by Djardin »

It seems to work as before. Meaning, messages are sent and interpreted from one device to the other however the popups are displayed on both where they should not...
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Wagic Network Support

Post by kevlahnota »

Also the controls are shared by both players. It treats Player 1 and Player 2 the same controller.
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