Bugs Encountered So Far

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Re: Bugs Encountered So Far

Postby wololo » Thu Nov 06, 2008 12:32 am

baphomet wrote:its because power and toughness are stored in variables rather than the database when they are drawn. I think if they are in your hand they should gotten from the database then when they are in play a check should be done for additions.

Yes. In other words, I should clean the variables when a creature leaves the "inplay" zone. That's not as easy as it seems because of abilities such as persist, but basically, the main problem is that most abilities (in allabilities.h) are missing a very important method : int destroy() which is supposed to do that job.
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Re: Bugs Encountered So Far

Postby abrasax » Thu Nov 06, 2008 10:37 pm

Hello,

Regarding the Bug:
"Ankh of Mishra : Doesn’t deal damage if a land was destroyed then a new one is put into play "

If you take control of any land from opponent (e.g. with conquer from ICE-AGE) then it deals 2 damage to you and opponent, as if you just putted a land in play, also not sure if it's a bug at all, since it coud be subject to "rules" interpretation (but if it damages me I tend to subjectively judge the rules as BAD :D). I did not understand at all why it dealed dammages to my poor opponent ?

Grüssi

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Re: Bugs Encountered So Far

Postby wololo » Fri Nov 07, 2008 1:08 am

hmmmm... that's weird, but it's gonna be difficult to correct...
when you take control of a land, it is not considered as "put into play" ?
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Re: Bugs Encountered So Far

Postby Yeshua » Fri Nov 07, 2008 4:25 am

It is a debatable rule, but I agree with wololo control isnt the same as putting into play.
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Re: Bugs Encountered So Far

Postby leungclj » Sat Nov 08, 2008 10:05 am

Image
i know the whole graveyard thing is still buggy, but i was testing out this card and if there are 1 or 2 creatures in the graveyard, it freezes, and 3 or more it would be fine.
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Re: Bugs Encountered So Far

Postby leungclj » Wed Dec 10, 2008 3:37 pm

Marble Chalice from ALA is not working...
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Re: Bugs Encountered So Far

Postby fr0stie » Thu Dec 11, 2008 5:53 pm

I found that the landwalk ability granted by the either Goblin King or Zombie Master isn't working.
I've been able to reproduce it several times, (imagine my shock the first time when my Hearthfire Hobgoblin got blocked by an Earth Elemental, even though Goblin King was in play and the AI controlled mountains) and each time my goblins and zombies get blocked though the respective King and Master cards are in play and the AI controls the appropriate land to render my creatures unblockable.
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Re: Bugs Encountered So Far

Postby wololo » Fri Dec 12, 2008 12:13 am

fr0stie, thanks, somebody else reported it during the beta and I overlooked the problem :(
However there is a way to fix this issue without a new release.
Open for example the Res/sets/RV/_cards.dat file with any text editor such as Notepad.

Find the line that says:
Code: Select all
auto=lord(goblin) 1/1 mountainwalk


and replace it with the 2 following lines:
Code: Select all
auto=lord(goblin) 1/1
auto=lord(goblin) mountainwalk


I haven't tested it yet but it should work.
Apply the same pattern for zombie master and other "lords"
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Re: Bugs Encountered So Far

Postby fr0stie » Fri Dec 12, 2008 6:10 am

Thanks for the fix wololo. I tested it with both my zombie deck and my goblin deck. Landwalk now functions as it should.
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Re: Bugs Encountered So Far

Postby Shishio » Sat Dec 13, 2008 3:06 am

Yeshua wrote:It is a debatable rule, but I agree with wololo control isnt the same as putting into play.

Walolo and Yeshua are correct.
Taking control is definately NOT the same as "put into play"
I mean, stuff like Control Magic and Conquer have to target something that is already "in play" in the first play. I'm quite certain cards would have rules that would state "Treat as if just put into play" otherwise every time you took control of a creature with an ability or spell, the creature would get a second summoning sickness, which without being summoned, makes no sense.
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