[UI] Battlefield improvement

All suggestion to improve/change the Gui used by Wagic.

Re: battlefield improvement

Postby mickey_brown » Thu Oct 01, 2009 7:14 pm

Well as you said for most of these were going to have to agree to disagree.

Psyringe wrote:This number would imho be sufficient - I'd expect you to have won a game before a display limit of 90 creatures becomes relevant.

I have a couple of token decks where you can reach that number very quickly. Especially if you are playing against a good deck, or a deck that just happens to be formidable to a token deck. Those are the matches I love the most, the ones that drag on way past the 5th turn, because both players are keeping the other in check. Its like tug of war. I manage to do this with the AI because I built unfair decks for it (for example it one deck has no lands but 20 black lotus) in order to compensate for its stupidity.

Psyringe wrote:Home / Select probably, but it's not that much of an issue for the zooming proposal imho, because (if I'm assessing the situation correctly) players will not switch between zoom levels much anyway. Actually an auto-zoom feature (zoom out automatically when a card gets printed outside the visible area) might do the trick pretty well.

Well using the home button would be a bad idea. As for auto-zoom, I think thats a bad Idea too (unless you still have a manual zoom) since one you reach that point where its hard to discern a cards attack and defense, you would want to zoom back in.

Psyringe wrote:Well, the whole point of a zooming display is to prevent creatures from going off the screen in the first place. ;) Or, to put it differently - instead of first failing to display all relevant info on the screen, and then applying a visual cue to inform the player of this problem, I'd rather prevent it from happening in the first place.

People are going to want to be able to zoom back in to some degree (not necessarily all the way) in which case cards will be off the screen, in which case you will need a scroll bar. Having cards off of the screen isnt a problem, not being able to scroll or zoom to those cards is the problem.
In my opinion this is good enough, and I think it would be unwise to give people a less efficient display for 16-90 creatures in order to give them a better display for 90+ creatures.


The thumbnails are not that big as is. There is no way you could fit 90 thumbnails on screen and still tell what they are without having to select it. The power/toughness is almost the entire width of a card, you could shave off a few pixels before the power/toughness of different cards begin to overlap each other. While you can shrink the squares that represent the cards, you cant really shrink the numbers, or you wont be able to read them. The thumbnails are pretty close to the smallest practical size already, if not, they can still be made a few pixels smaller and then implemented into a scrolling environment.

You seemed to miss is that, in a scrolling environment, you could still have 2 rows of creatures (tho this would not partner well with the stacking idea). The thumbnails aren't really big enough to justify a single row. In the current GUI you can have 12 creatures to a row (and this leaves lime 2 cm of screen space on both sides, which is a lot). That means you would have 24 creatures before you had to begin to scroll. Having 90 creatures in play wouldn't actually involve that much scrolling, because that would only be moving 33 spaces. That doesn't take much effort in the deck editor (where the cards are huge), so it certainly wont take much effort on the battlefield (where the cards are small).

Psyringe wrote:However - the whole discussion is a bit theoretical as long as nobody's there who's going to write code for either of the two solutions. Meaning - I do enjoy the discussion (and it helped me to sharpen my own understanding of the subject, so thanks for that in any case), but it might very well remain a theoretical one.


Implementing the scrolling interface would not be that hard, especially considering how the game already has one. I could do it myself, and if nobody else does maybe someday I will (tho don't count on me). Unfortunately right now I'm a little busy (18 credit hours of classes this semester). But really nobody needs to count on me to do it, since its not that hard. Like I said, the game already has one in the deck editor.
mickey_brown
 
Posts: 208
Joined: Sun Sep 13, 2009 6:32 am

Re: battlefield improvement

Postby Psyringe » Thu Oct 01, 2009 9:28 pm

Okay - I think both of us have laid out our arguments pretty decently now, so let's agree to disagree, and hope that the discussion may help someone who'd like to implement any of the two proposed mechanism in the future to find the best implementation possible. :)

If you can program a scroll bar for Wagic, then by all means go ahead - like I said, although I'd prefer zooming due to the advantages I see with it (player is still able to observe the whole situation at a glance, easier comparison between cards, quicker navigation), I'd see a scrollbar as a definite improvement over the current situation, where cards can overlap each other (or go off the screen) rather quickly in token-heavy decks.

As a side note, yesterday I stumbled across something that might be useful for your side of the argument. ;) I saw that Magic Online has formats like "Singleton 100" (100 cards in the deck, no doubles) or "Prismatic" (250 cards, at least 20 of each color) which might lead to having more than 90 creatures in one's battlefield, especially if two players get out token creators early. I have zero experience with these formats though, so I can't really tell - I'm just throwing this in because it might evolve into a relevant tidbit. Currently there don't seem to be plans to implement other (or, in fact, any) formats into Wagic, but who knows what the (far) future holds. In any case, I don't think I'd change my position even if these formats turn out to be implemented and creature-heavy, because I really value the ability of seeing the whole situation at once higher. But the effect of these formats on the issues discussed here might be worth checking out later on.

P.S.: I'm interested in the deck you built that gets 90+ creatures out, could you post it or send it to me via PM? I'd like toy around with it a little. :)
Psyringe
 
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: battlefield improvement

Postby mickey_brown » Thu Oct 01, 2009 10:19 pm

Psyringe wrote:P.S.: I'm interested in the deck you built that gets 90+ creatures out, could you post it or send it to me via PM? I'd like toy around with it a little. :)


I've actually been thinking about uploading all of my different decks on here, but I don't want to until they are perfect.
Most of my decks such as my saproling deck, dont have the killer cards I want for them coded into wagic yet. Others have glitchy cards and stuff like that.
However one deck that nukes the screen with tokens and is pretty close to perfect is my elf deck (somebody else also mentioned having an elf deck that nuked the screen with tokens in another thread). Elvish promenade puts a 1/1 elf into play for each elf in play. Lys alana huntmaster says "whenever you play an elf spell put a 1/1 elf token into play." Combined with all the other over-powered broken elf cards and Im sure you can imagine how quick that will multiply.
mickey_brown
 
Posts: 208
Joined: Sun Sep 13, 2009 6:32 am

Re: battlefield improvement

Postby wololo » Fri Oct 02, 2009 12:49 am

The home button cannot be easily accessed from a user mode application as far as I know. And this makes perfect sense.
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: battlefield improvement

Postby Psyringe » Fri Oct 02, 2009 2:07 am

Yeah, I botched that one up. ;) I just looked for some button that was available in JGE and that wasn't already used, but didn't really think that through. I don't know whether Select / Notes would work, but if people don't want to continually change the zoom (which is my expectation), then the zoom-in / zoom-out commands could just be placed into the "Start" menu as well. Someone else also mentioned button combos in another thread, but I don't know how viable these are on the PSP.
Psyringe
 
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: battlefield improvement

Postby mickey_brown » Fri Oct 02, 2009 11:33 pm

wololo wrote:The home button cannot be easily accessed from a user mode application as far as I know. And this makes perfect sense.


So what do you think wololo? Does a scroll bar or zoom feature seem more appealing to you, taking into account usefulness, code-ability, spacial management, limitations, ect...
mickey_brown
 
Posts: 208
Joined: Sun Sep 13, 2009 6:32 am

Re: battlefield improvement

Postby wololo » Sat Oct 03, 2009 12:51 am

I have no specific opinion right now, as this discussion is way out of the current scope of the project.
I must say that the zoom option has been suggested way more often than the scroll bar option, and it has a coolness factor that the scroll bar doesn't. However I got your points as well, and when the day comes to work on this, I'll remember this thread :)
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Advertising

Previous

Return to Graphic User Interface

Who is online

Users browsing this forum: No registered users and 0 guests