Ok have looked at all the cards in the M13 card.dat and havent found any more that i think are codable right now so here is the updated primitive with all card fixes in it
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[card]
name=Ajani, Caller of the Pride
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(1/1 counter) target(creature|battlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:name(declare no target) 0/0 all(creature)
auto={C(0/0,-3,Loyalty)}:flying && double strike target(creature|battlefield)
auto={C(0/0,-8,Loyalty)}:foreach(controllerlife) token(Cat,Creature Cat,2/2,white)
text=+1: Put a +1/+1 counter on up to one target creature. -3: Target creature gains flying and double strike until end of turn. -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
mana={1}{W}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani's Sunstriker
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=2
[/card]
[card]
name=Archaeomancer
auto=moveTo(myhand) target(instant,sorcery|mygraveyard)
text=When Anarchist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Arctic Aven
abilities=flying
auto=aslongas(plains|myBattlefield) 1/1
auto={W}:lifelink ueot
text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink
until end of turn.
mana={2}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=1
[/card]
[card]
name=Attended Knight
abilities=first strike
auto=token(Soldier,Creature Soldier,1/1,white)
text=First strike -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Battleflight Eagle
abilities=flying
auto=target(creature) 2/2 ueot && flying ueot
text=Flying. -- When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Blood Reckoning
auto=@combat(attacking) source(creature|opponentBattlefield):life:-1 opponent
text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Bloodhunter Bat
abilities=flying
auto=life:-2 target(player)
auto=life:2 controller
text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
mana={3}{B}
type=Creature
subtype=Bat
power=2
toughness=2
[/card]
[card]
name=Bond Beetle
auto=counter(1/1,1) target(creature)
text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Boundless Realms
auto=target(<upto:type:land:mybattlefield>land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield)
text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Captain's Call
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Put three 1/1 white Soldier creature tokens onto the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Cathedral of War
auto=tap
auto={T}:Add{1}
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Chandra's Fury
target=player
auto=damage:4
auto=damage:1 all(creature|opponentBattlefield)
text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
mana={4}{R}
type=Instant
[/card]
[card]
name=Chronomaton
auto={1}{T}:counter(1/1,1) all(this)
text={1}{T}: Put a +1/+1 counter on Chronomaton.
mana={1}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Cleaver Riot
auto=all(creature|myBattlefield) double strike
text=Creatures you control gain double strike until end of turn.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Cower in Fear
auto=all(creature|opponentBattlefield) -1/-1
text=Creatures your opponents control get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Craterize
target=land
auto=destroy
text=Destroy target land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Crimson Muckwader
auto=aslongas(swamp|mybattlefield) 1/1
auto={2}{B}:Regenerate
text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader.
mana={1}{R}
type=Creature
subtype=Lizard
power=2
toughness=1
[/card]
[card]
name=Crippling Blight
target=creature
auto=-1/-1
auto=teach(creature) cantblock
text=Enchant creature -- Enchanted creature gets -1/-1 and can't block.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crusader of Odric
auto=foreach(creature|mybattlefield) 1/1
text=Crusader of Odric's power and toughness are each equal the number of creatures you control.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=*
toughness=*
[/card]
[/card]
name=Disciple of Bolas
auto=name(Sacrifice) notatarget(other creature|mybattlefield) transforms((,newability[sacrifice],newability[dynamicability<!powerlifegain!> controller],newability[dynamicability<!powerdraw!> controller]))
text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life, and draw X cards, where X is that creature's power.
mana={3}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Downpour
target=<upto:3>creature
auto=tap
text=Tap up to three target creatures.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dragon Hatchling
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dragon
power=0
toughness=1
[/card]
[card]
name=Duskmantle Prowler
abilities=haste,exalted
text=Haste. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{B}
type=Creature
subtype=Vampire Rogue
power=2
toughness=2
[/card]
[card]
name=Duty-Bound Dead
abilities=exalted
auto={3}{B}:regenerate
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={B}
type=Creature
subtype=Skeleton
power=0
toughness=2
[/card]
[card]
name=Elderscale Wurm
abilities=trample
auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller
auto=this(controllerlife > 6) transforms((,newability[@damaged(controller):if compare(lifetotal)~lessthan~7 then lifeset:7 controller]))
text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Encrust
target=artifact,creature
auto=doesnotuntap
auto=noactivatedability
text=Enchant artifact or creature. -- Enchanted permanent doesn't untap during its controller's untap step and it's activated abilities can't be activated.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Faerie Invaders
abilities=flash,flying
text=Flash -- Flying
mana={4}{U}
type=Creature
subtype=Faerie Rogue
power=3
toughness=3
[/card]
[card]
name=Faith's Reward
auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard)
text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Firewing Phoenix
abilities=flying
autograveyard={1}{R}{R}{R}:moveTo(myhand)
text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
mana={3}{R}
type=Creature
subtype=Phoenix
power=4
toughness=2
[/card]
[card]
name=Flames of the Firebrand
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
auto=token(-1111112)
text=Flames of the Firebrand deals 3 damage divided as you choose among one, two or three target creatures and/or players.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Flinthoof Boar
auto=aslongas(mountain|mybattlefield) 1/1
auto={R}:haste ueot
text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn.
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=2
[/card]
[card]
name=Fungal Sprouting
auto=token(Saproling,Creature Saproling,1/1,green)*:power:highest:creature:mybattlefield
text=Put X 1/1 Saproling creature token onto the battlefield, where X is the greatest power among creatures you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Goblin Battle Jester
auto=@movedTo(*[red]|mystack):cantblock target(creature)
text=Whenever you cast a red spell, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Griffin Protector
abilities=flying
auto=@movedTo(creature|mybattlefield):1/1 all(this)
text=Flying -- Whenever a creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Guardian Lions
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={4}{W}
type=Creature
subtype=Cat
power=1
toughness=6
[/card]
[card]
name=Harbor Bandit
auto=aslongas(island|myBattlefield) 1/1
auto={1}{U}:unblockable ueot
text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn.
mana={2}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Healer of the Pride
auto=@movedTo(other creature|mybattlefield):life:2 controller
text=Whenever another creature enters the battlefield under your control, you gain 2 life.
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=3
[/card]
[card]
name=Hellion Crucible
auto={T}:Add {1}
auto={1}{R}{T}:counter(0/0,1,Pressure)
auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste)
text={T}: Add {1} to your mana pool. -- {1}{R},{T}: Put a pressure counter on Hellion Crucible. -- {1}{R},{T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield.
type=Land
[/card]
[card]
name=Hydrosurge
target=creature
auto=-5/0
text=Target creature gets -5/-0 until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Jace's Phantasm
abilities=flying
auto=aslongas(*|opponentgraveyard) 4/4 >9
text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
mana={U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Liliana's Shade
auto=may name(Fetch a Swamp) moveTo(myhand) notatarget(swamp|mylibrary)
auto={B}:1/1
text=When Liliana’s Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Knight of Glory
abilities=protection from black,exalted
text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Knight of Infamy
abilities=protection from white,exalted
text=Protection from White (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Krenko's Command
auto=token(Goblin,Creature Goblin,1/1,red)*2 controller
text=Put two 1/1 red goblin creature tokens onto the battlefield.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Krenko, Mob Boss
auto={T}:foreach(creature[goblin]|mybattlefield) token(Goblin,Creature Goblin,1/1,red)
text={T}:Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
mana={2}{R}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Liliana of the Dark Realms
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(Fetch Swamp) moveto(ownerhand) notatarget(swamp|mylibrary)
auto={C(0/0,1,Loyalty)}:name(Shuffle deck) shuffle controller
auto={C(0/0,-3,Loyalty)}:name(-X/-X) foreach(swamp|myBattlefield)-1/-1 target(creature|*)
auto={C(0/0,-3,Loyalty)}:name(+X/+X) foreach(swamp|myBattlefield)1/1 target(creature|*)
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem lord(swamp|mybattlefield) {T}:Add{B}{B}{B}{B} forever dontremove
text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -6: You get an emblem with "Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pool.'"
mana={2}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Magmaquake
auto=damage:X all(creature[-flying])
auto=counter(0/0,-X,loyalty) all(planeswalker)
text=Magmaquake deals X damage to each creature without flying and to each planeswalker.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Mark of the Vampire
target=creature
auto=2/2
auto=teach(creature) lifelink
text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Master of the Pearl Trident
auto=lord(other merfolk|mybattlefield) 1/1
auto=lord(other merfolk|mybattlefield) islandwalk
text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Mind Sculpt
target=opponent
auto=deplete:7
text=Target opponent puts the top seven cards of his or her library into his or her graveyard.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Murder
target=creature
auto=destroy
text=Destroy target creature.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Nefarox, Overlord of Grixis
abilities=flying,exalted
auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grix attacks alone, defending player sacrifices a creature.
mana={4}{B}{B}
type=Legendary Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Primal Huntbeast
abilities=opponentshroud
text=Hexproof (This creature can't be target of spells or abilities your opponents control.)
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Prized Elephant
auto=aslongas(forest|mybattlefield) 1/1
auto={G}:trample ueot
text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn.
mana={3}{W}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Public Execution
target=creature|opponentbattlefield
auto=destroy
auto=all(other creature|opponentBattlefield) -2/-0
text=Destroy target creature an opponent controls. -- Each other creature that player controls gets -2/-0 until end of turn.
mana={5}{B}
type=Instant
[/card]
[card]
name=Ranger's Path
auto=name(Fetch Forests) notatarget(<upto:2>forest|mylibrary) moveTo(myBattlefield) and!(tap)!
text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Reckless Brute
abilities=haste
abilities=mustattack
text=Haste -- Reckless Brute attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=1
[/card]
[card]
name=Ring of Evos Isle
auto={1}:equip
auto=teach(creature) {2}:opponentshroud
auto=@each my upkeep:if cantargetcard(creature[blue]) then counter(1/1,1)
text={2}: Equipped creature gains hexproof until end of turn. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Kalonia
auto={1}:equip
auto=teach(creature) trample
auto=@each my upkeep:if cantargetcard(creature[green]) then counter(1/1,1)
text=Equipped creature has trample. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Thune
auto={1}:equip
auto=teach(creature) vigilance
auto=@each my upkeep:if cantargetcard(creature[white]) then counter(1/1,1)
text=Equipped creature has vigilance. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Valkas
auto={1}:equip
auto=teach(creature) haste
auto=@each my upkeep:if cantargetcard(creature[red]) then counter(1/1,1)
text=Equipped creature has haste. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Xathrid
auto={1}:equip
auto=teach(creature) {2}:regenerate
auto=@each my upkeep:if cantargetcard(creature[black]) then counter(1/1,1)
text={2}: Regenerate equipped creature. -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Roaring Primadox
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield)
text=At the beginning of your upkeep, return a creature you control to its owner's hand.
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Rummaging Goblin
auto={T}:{discard(*|myhand)}:draw:1 controller
text={T}: Discard a card: Draw a card.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Searing Spear
target=creature,player
auto=damage:3
text=Searing Spear deals 3 damage to target creature or player.
mana={1}{R}
type=Instant
[/card]
[card]
name=Sentinel Spider
abilities=vigilance,reach
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.)
mana={3}{G}{G}
type=Creature
subtype=Spider
power=4
toughness=4
[/card]
[card]
name=Serpent's Gift
target=creature
auto=deathtouch ueot
text=Target creature gains deathtouch until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Servant of Nefarox
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{B}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Show of Valor
target=creature
auto=2/4 ueot
text=Target creature gets +2/+4 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Slumbering Dragon
abilities=flying,cantattack,cantblock
auto=@combat(attacking) source(creature|opponentBattlefield): (counter{1/1.1}) counter(1/1,1)
auto=this(counter{1/1.5}) -cantattack
auto=this(counter{1/1.5}) -cantblock
text=Flying. -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
mana={R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]
[card]
name=Smelt
target=artifact
auto=destroy
text=Destroy target artifact.
mana={R}
type=Instant
[/card]
[card]
name=Spiked Baloth
abilities=trample
text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Staff of Nin
auto=@each my upkeep:draw:1 controller
auto={T}:damage:1 target(creature,player)
text=At the beginning of your upkeep, draw a card. -- {T}: Rod of Nin deals 1 damage to target creature or player.
mana={6}
type=Artifact
[/card]
[card]
name=Sublime Archangel
abilities=flying,exalted
auto=@combat(attackedalone) source(creature|mybattlefield):foreach(other creature|mybattlefield) 1/1 all(creature[attacking]|mybattlefield)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Talrand, Sky Summoner
auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue)
text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
mana={2}{U}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Talrand's Invocation
auto=token(Drake,Creature Drake,2/2,flying,blue)*2
text=Put two 2/2 blue Drake creatures with flying onto the battlefield.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Thragtusk
auto=life:5 controller
auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green)
text=When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Thundermaw Hellkite
abilities=flying,haste
auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield)
text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Helkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Timberpack Wolf
auto=foreach(other timberpack wolf|mybattlefield) 1/1
text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Touch of the Eternal
auto=@each my upkeep:lifeset:type:*:mybattlefield controller
text=At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
mana={5}{W}{W}
type=Enchantment
[/card]
[card]
name=Trading Post
auto={1}{T}{discard(*|myhand)}:life:4 controller
auto={1}{T}{L}:token(Goat,Creature Goat,0/1,white) controller
auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard)
auto={1}{T}{S(artifact|myBattlefield)}:draw:1 controller
text={1},{T},Discard a card: You gain 4 life. -- {1},{T},Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1},{T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1},{T},Sacrifice an artifact: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Tricks of the Trade
target=creature
auto=2/0
auto=teach(creature) unblockable
text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Veilborn Ghoul
abilities=cantblock
autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand)
text=Veilborn Ghoul can't block. -- Whenever a swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Vile Rebirth
target=creature|graveyard
auto=moveTo(exile)
auto=token(Zombie,Creature Zombie,2/2,black) controller
text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
mana={B}
type=Instant
[/card]
[card]
name=Void Stalker
auto={2}{U}{T}:moveTo(mylibrary) all(this) && moveTo(ownerLibrary) target(creature|opponentbattlefield) && shuffle all(library)
text=2{U}, {T}: Put Void Stalker and target creature on top of their owner's libraries, then those players shuffle their libraries.
mana={1}{U}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Warclamp Mastiff
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=War Falcon
abilities=flying,cantattack
auto=aslongas(knight,soldier|mybattlefield) -cantattack
text=flying.--War Falcon can't attack unless you control a Knight or Soldier.
mana={W}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Watercourser
auto={U}:1/-1
text={U}: Watercourser gets +1/-1 until end of turn.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Wild Guess
auto=Draw:2
text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards.
mana={R}{R}{discard(other *|myhand)}
type=Sorcery
[/card]
[card]
name=Worldfire
auto=all(*|hand) moveto(exile)
auto=all(*|battlefield) moveto(exile)
auto=all(*|graveyard) moveto(exile)
auto=lifeset:1 opponent
auto=lifeset:1 controller
text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
mana={6}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Xathrid Gorgon
abilities=deathtouch
auto={2}{B}{T}:target(creature) transforms((,-color,newability[becomes(artifact) forever],newability[defender],newability[noactivatedability])) forever && counter(0/0,1,petrification)
text={2}{B},{T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact creature in addition to its other types. Its activated abilities can't be activated.
mana={5}{B}
type=Creature
subtype=Gorgon
power=3
toughness=6
[/card]
[card]
name=Yeva, Nature's Herald
abilities=flash
auto=lord(creature[green]|myhand) flash forcedalive
text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash.
mana={2}{G}{G}
type=Legendary Creature
subtype=Elf Shaman
power=4
toughness=4
[/card]
[card]
name=Yeva's Forcemage
auto=2/2 target(creature) ueot
text=WhenYeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]