Return to Ravnica 253/274

All user created custom sets, custom game mode and modded official content.
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Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Return to Ravnica 253/274

Post by Zethfox »

jwilkes99999 do a search in the mtg.txt for the word, and look at the many examples of it's use. it allows for the creation of an ability with assignable varibles for who has to do the ability.
it eliminates the need to use tokens to create an effect.
Rustus
Posts: 49
Joined: Tue Jul 10, 2012 12:34 am
Location: Somewhere on Ravnica

Re: Return to Ravnica 253/274

Post by Rustus »

Having an issue with Street Spasm... this has happened more than once... I can't even look at the card. I pull it up and Wagic crashes. not that I am too interested in the card itself (its kinda meh in my opinion) but if anyone else is having this problem, maybe it should be looked at.

Just for reference, here is the code, as it is printed in the RTR primitives file (downloaded on first page)

Code: Select all

[card]
name=Street Spasm
auto={X}{R}:damage:X target(creature[-flying]|opponentbattlefield)
autohand={X}{X}{R}{R}{discard(this|myhand)}:damage:X all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana=(X}{R}
type=Instant
[/card]
Also, the Card Text is missing from Vraska the Unseen.
"Fly with me, forever higher... And with these wings, we'll set the world on fire!"
-Symphony X
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Return to Ravnica 253/274

Post by Tacoghandi »

Rustus wrote:Having an issue with Street Spasm... this has happened more than once... I can't even look at the card. I pull it up and Wagic crashes. not that I am too interested in the card itself (its kinda meh in my opinion) but if anyone else is having this problem, maybe it should be looked at.

Just for reference, here is the code, as it is printed in the RTR primitives file (downloaded on first page)

Code: Select all

[card]
name=Street Spasm
auto={X}{R}:damage:X target(creature[-flying]|opponentbattlefield)
autohand={X}{X}{R}{R}{discard(this|myhand)}:damage:X all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana=(X}{R}
type=Instant
[/card]
Also, the Card Text is missing from Vraska the Unseen.
Try changing the damage:X on the autohand to damage:XX
That may work but if not then each instance of XX must be coded seperately as with most of the other XX spells
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Return to Ravnica 253/274

Post by jwilkes99999 »

Rustus wrote:Having an issue with Street Spasm... this has happened more than once... I can't even look at the card. I pull it up and Wagic crashes. not that I am too interested in the card itself (its kinda meh in my opinion) but if anyone else is having this problem, maybe it should be looked at.

Just for reference, here is the code, as it is printed in the RTR primitives file (downloaded on first page)

Code: Select all

[card]
name=Street Spasm
auto={X}{R}:damage:X target(creature[-flying]|opponentbattlefield)
autohand={X}{X}{R}{R}{discard(this|myhand)}:damage:X all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana=(X}{R}
type=Instant
[/card]
Also, the Card Text is missing from Vraska the Unseen.
Here's an updated version of Vraska with text on her and her Assassin token. Including id's since a few cards were changed/removed. I also fixed Worldspine's 3 tokens that I mentioned before. Grove of the Guardian was still broken as well. It wanted a non-blue creature to be sacrificed among other things. I fixed it too.

Code: Select all

[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:token(-290538)
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(-07231990)*3
mana={3}{B}{G}
text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."
type=Planeswalker
subtype=Vraska
[/card]
[card]
name="Destroy Damaging Creature" (+1)
auto=@combatdamaged(Vraska) from(creature):all(trigger[from]) destroy
auto=@each opponentendofturn:moveto(exile) all(this)
id=-290538
type=nothing
[/card]
[card]
name=Assassin Tokens (-7)
auto=@combatdamaged(player) from(this):winGame controller
text=Whenever this creature deals combat damage to a player, that player loses the game.
Color=Black
type=Creature
subtype=Assassin
power=1
toughness=1
[/card]

Code: Select all

[card]
name=Worldspine Wurm
abilities=trample
auto=@movedTo(this|graveyard) from(battlefield):token(-20787721)*3
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample. -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.
mana={8}{G}{G}{G}
type=Creature
subtype=Wurm
power=15
toughness=15
[/card]
[card]
name=Wurm Token
abilities=trample
text=Trample
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]

Code: Select all

[card]
name=Grove of the Guardian
auto={T}:add{1}
auto={3}{G}{W}{T}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{S}:token(Elemental,Creature elemental,8/8,green white)
text={T}: Add{1} to your mana pool. --{3}{G}{W}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental Creature token with vigilance on to the battlefield.mana={U}
type=Land
[/card]

Code: Select all

[meta]
author=Wagic Team
name=Return to Ravnica
year=2012
[/meta]
[card]
primitive=Abrupt Decay
id=253561
rarity=R
[/card]
[card]
primitive=Aerial Predation
id=289227
rarity=C
[/card]
[card]
primitive=Angel of Serenity
id=253627
rarity=M
[/card]
[card]
primitive=Annihilating Fire
id=270801
rarity=C
[/card]
[card]
primitive=Aquus Steed
id=270361
rarity=U
[/card]
[card]
primitive=Archon of the Triumvirate
id=253603
rarity=R
[/card]
[card]
primitive=Archweaver
id=253601
rarity=U
[/card]
[card]
primitive=Armada Wurm
id=253587
rarity=M
[/card]
[card]
primitive=Armory Guard
id=253570
rarity=C
[/card]
[card]
primitive=Arrest
id=253573
rarity=U
[/card]
[card]
primitive=Ash Zealot
id=253623
rarity=R
[/card]
[card]
primitive=Assassin's Strike
id=289216
rarity=U
[/card]
[card]
primitive=Assassin Tokens (-7)
id=-07231990
[/card]
[card]
primitive=Auger Spree
id=253579
rarity=C
[/card]
[card]
primitive=Avenging Arrow
id=265410
rarity=C
[/card]
[card]
primitive=Axebane Guardian
id=253556
rarity=C
[/card]
[card]
primitive=Axebane Stag
id=265383
rarity=C
[/card]
[card]
primitive=Azorius Arrester
id=270972
rarity=C
[/card]
[card]
primitive=Azorius Charm
id=270962
rarity=U
[/card]
[card]
primitive=Azorius Guildgate
id=270966
rarity=C
[/card]
[card]
primitive=Azorius Justiciar
id=270795
rarity=U
[/card]
[card]
primitive=Azorius Keyrune
id=253519
rarity=U
[/card]
[card]
primitive=Azor's Elocutors

id=265418
rarity=R
[/card]
[card]
primitive=Batterhorn
id=265399
rarity=C
[/card]
[card]
primitive=Bazaar Krovod
id=253589
rarity=U
[/card]
[card]
primitive=Bellows Lizard
id=289214
rarity=C
[/card]
[card]
primitive=Blistercoil Weird
id=289222
rarity=U
[/card]
[card]
primitive=Blood Crypt
id=253683
rarity=R
[/card]
[card]
primitive=Bloodfray Giant
id=270785
rarity=U
[/card]
[card]
primitive=Blustersquall
id=253582
rarity=U
[/card]
[card]
primitive=Brushstrider
id=265377
rarity=U
[/card]
[card]
primitive=Call of the Conclave
id=261322
rarity=U
[/card]
[card]
primitive=Cancel
id=265403
rarity=C
[/card]
[card]
primitive=Carnival Hellsteed
id=270963
rarity=R
[/card]
[card]
primitive=Catacomb Slug
id=253525
rarity=C
[/card]
[card]
primitive=Centaur Healer
id=253654
rarity=C
[/card]
[card]
primitive=Centaur's Herald
id=265387
rarity=C
[/card]
[card]
primitive=Chaos Imps
id=270954
rarity=R
[/card]
[card]
primitive=Chemister's Trick
id=290524
rarity=C
[/card]
[card]
primitive=Chorus of Might
id=265373
rarity=C
[/card]
[card]
primitive=Chromatic Lantern
id=290542
rarity=R
[/card]
[card]
primitive=Chronic Flooding
id=270786
rarity=C
[/card]
[card]
primitive=Civic Saber
id=253619
rarity=U
[/card]
[card]
primitive=Cobblebrute
id=265369
rarity=C
[/card]
[card]
primitive=Codex Shredder
id=253635
rarity=U
[/card]
[card]
primitive=Collective Blessing
id=290528
rarity=R
[/card]
[card]
primitive=Common Bond
id=253565
rarity=C
[/card]
[card]
primitive=Concordia Pegasus
id=253558
rarity=C
[/card]
[card]
primitive=Conjured Currency
id=253606
rarity=R
[/card]
[card]
primitive=Corpsejack Menace
id=253533
rarity=R
[/card]
[card]
primitive=Counterflux
id=253524
rarity=R
[/card]
[card]
primitive=Coursers' Accord
id=253639
rarity=C
[/card]
[card]
primitive=Cremate
id=277990
rarity=C
[/card]
[card]
primitive=Crosstown Courier
id=277991
rarity=C
[/card]
[card]
primitive=Cryptborn Horror
id=265411
rarity=R
[/card]
[card]
primitive=Cyclonic Rift
id=270798
rarity=R
[/card]
[card]
primitive=Daggerdrome Imp
id=270349
rarity=C
[/card]
[card]
primitive=Dark Revenant
id=270368
rarity=U
[/card]
[card]
primitive=Dead Reveler
id=253640
rarity=C
[/card]
[card]
primitive=Deadbridge Goliath
id=270970
rarity=R
[/card]
[card]
primitive=Deathrite Shaman
id=290529
rarity=R
[/card]
[card]
primitive=Death's Presence
id=270793
rarity=R
[/card]
[card]
primitive=Desecration Demon
id=270959
rarity=R
[/card]
[card]
primitive=Destroy the Evidence
id=253571
rarity=C
[/card]
[card]
primitive=Detention Sphere
id=270356
rarity=R
[/card]
[card]
primitive=Deviant Glee
id=265389
rarity=C
[/card]
[card]
primitive=Dispel
id=253566
rarity=C
[/card]
[card]
primitive=Doorkeeper
id=265417
rarity=C
[/card]
[card]
primitive=Downsize
id=265374
rarity=C
[/card]
[card]
primitive=Drainpipe Vermin
id=265401
rarity=C
[/card]
[card]
primitive=Dramatic Rescue
id=253544
rarity=C
[/card]
[card]
primitive=Dreadbore
id=270354
rarity=R
[/card]
[card]
primitive=Dreg Mangler
id=253509
rarity=U
[/card]
[card]
primitive=Drudge Beetle
id=265407
rarity=C
[/card]
[card]
primitive=Druid's Deliverance
id=289215
rarity=C
[/card]
[card]
primitive=Dryad Militant
id=289226
rarity=U
[/card]
[card]
primitive=Dynacharge
id=265397
rarity=C
[/card]
[card]
primitive=Electrickery
id=253545
rarity=C
[/card]
[card]
primitive=Epic Experiment
id=253552
rarity=M
[/card]
[card]
primitive=Essence Backlash
id=290527
rarity=C
[/card]
[card]
primitive=Ethereal Armor
id=265414
rarity=C
[/card]
[card]
primitive=Explosive Impact
id=265393
rarity=C
[/card]
[card]
primitive=Eyes in the Skies
id=253553
rarity=C
[/card]
[card]
primitive=Faerie Impostor
id=322459
rarity=U
[/card]
[card]
primitive=Fall of the Gavel
id=290536
rarity=U
[/card]
[card]
primitive=Fencing Ace
id=253588
rarity=U
[/card]
[card]
primitive=Firemind's Foresight
id=290541
rarity=R
[/card]
[card]
primitive=Forest
id=289325
rarity=L
[/card]
[card]
primitive=Forest
id=289326
rarity=L
[/card]
[card]
primitive=Forest
id=289328
rarity=L
[/card]
[card]
primitive=Forest
id=289327
rarity=L
[/card]
[card]
primitive=Forest
id=333718
rarity=L
[/card]
[card]
primitive=Frostburn Weird
id=289230
rarity=C
[/card]
[card]
primitive=Gatecreeper Vine
id=289217
rarity=C
[/card]
[card]
primitive=Giant Growth
id=289213
rarity=C
[/card]
[card]
primitive=Gobbling Ooze
id=253643
rarity=U
[/card]
[card]
primitive=Goblin Electromancer
id=253548
rarity=C
[/card]
[card]
primitive=Goblin Rally
id=270788
rarity=U
[/card]
[card]
primitive=Golgari Charm
id=265385
rarity=U
[/card]
[card]
primitive=Golgari Decoy
id=253508
rarity=U
[/card]
[card]
primitive=Golgari Guildgate
id=270964
rarity=C
[/card]
[card]
primitive=Golgari Keyrune
id=253645
rarity=U
[/card]
[card]
primitive=Golgari Longlegs
id=290535
rarity=C
[/card]
[card]
primitive=Gore-House Chainwalker
id=270796
rarity=C
[/card]
[card]
primitive=Grave Betrayal
id=270960
rarity=R
[/card]
[card]
primitive=Grim Roustabout
id=265386
rarity=C
[/card]
[card]
primitive=Grisly Salvage
id=277996
rarity=C
[/card]
[card]
primitive=Grove of the Guardian
id=270968
rarity=R
[/card]
[card]
primitive=Growing Ranks
id=270957
rarity=R
[/card]
[card]
primitive=Guild Feud
id=265406
rarity=R
[/card]
[card]
primitive=Guttersnipe
id=265392
rarity=U
[/card]
[card]
primitive=Hallowed Fountain
id=253684
rarity=R
[/card]
[card]
primitive=Havoc Festival
id=253648
rarity=R
[/card]
[card]
primitive=Hellhole Flailer
id=289211
rarity=U
[/card]
[card]
primitive=Heroes' Reunion
id=290537
rarity=U
[/card]
[card]
primitive=Horncaller's Chant
id=253536
rarity=C
[/card]
[card]
primitive=Hover Barrier
id=253541
rarity=U
[/card]
[card]
primitive=Hussar Patrol
id=253520
rarity=C
[/card]
[card]
primitive=Hypersonic Dragon
id=253655
rarity=R
[/card]
[card]
primitive=Inaction Junction
id=265376
rarity=C
[/card]
[card]
primitive=Inspiration
id=265380
rarity=C
[/card]
[card]
primitive=Island
id=289316
rarity=L
[/card]
[card]
primitive=Island
id=289315
rarity=L
[/card]
[card]
primitive=Island
id=289313
rarity=L
[/card]
[card]
primitive=Island
id=289314
rarity=L
[/card]
[card]
primitive=Island
id=333719
rarity=L
[/card]
[card]
primitive=Isperia, Supreme Judge
id=290531
rarity=M
[/card]
[card]
primitive=Isperia's Skywatch
id=270958
rarity=C
[/card]
[card]
primitive=Izzet Charm
id=253528
rarity=U
[/card]
[card]
primitive=Izzet Guildgate
id=270961
rarity=C
[/card]
[card]
primitive=Izzet Keyrune
id=253514
rarity=U
[/card]
[card]
primitive=Izzet Staticaster
id=253638
rarity=U
[/card]
[card]
primitive=Jace, Architect of Thought
id=253653
rarity=M
[/card]
[card]
primitive=Jarad, Golgari Lich Lord
id=290534
rarity=M
[/card]
[card]
primitive=Jarad's Orders
id=253633
rarity=R
[/card]
[card]
primitive=Judge's Familiar
id=289221
rarity=U
[/card]
[card]
primitive=Keening Apparition
id=271100
rarity=C
[/card]
[card]
primitive=Knightly Valor
id=253646
rarity=C
[/card]
[card]
primitive=Korozda Guildmage
id=270364
rarity=U
[/card]
[card]
primitive=Korozda Monitor
id=270797
rarity=C
[/card]
[card]
primitive=Launch Party
id=270781
rarity=C
[/card]
[card]
primitive=Lobber Crew
id=289218
rarity=C
[/card]
[card]
primitive=Lotleth Troll
id=253518
rarity=R
[/card]
[card]
primitive=Loxodon Smiter
id=290543
rarity=R
[/card]
[card]
primitive=Lyev Skyknight
id=265391
rarity=U
[/card]
[card]
primitive=Mana Bloom
id=253592
rarity=R
[/card]
[card]
primitive=Mana Producer
id=-07221990
[/card]
[card]
primitive=Martial Law
id=253598
rarity=R
[/card]
[card]
primitive=Mercurial Chemister 
id=253510
rarity=R
[/card]
[card]
primitive=Mind Rot
id=265408
rarity=C
[/card]
[card]
primitive=Minotaur Aggressor
id=270800
rarity=U
[/card]
[card]
primitive=Mizzium Mortars
id=253632
rarity=R
[/card]
[card]
primitive=Mizzium Skin
id=253636
rarity=C
[/card]
[card]
primitive=Mountain
id=289321
rarity=L
[/card]
[card]
primitive=Mountain
id=289324
rarity=L
[/card]
[card]
primitive=Mountain
id=289322
rarity=L
[/card]
[card]
primitive=Mountain
id=289323
rarity=L
[/card]
[card]
primitive=Mountain
id=333720
rarity=L
[/card]
[card]
primitive=Necropolis Regent
id=253569
rarity=M
[/card]
[card]
primitive=New Prahv Guildmage
id=270367
rarity=U
[/card]
[card]
primitive=Nivix Guildmage
id=270366
rarity=U
[/card]
[card]
primitive=Nivmagus Elemental
id=290526
rarity=R
[/card]
[card]
primitive=Niv-Mizzet, Dracogenius
id=253626
rarity=M
[/card]
[card]
primitive=Oak Street Innkeeper
id=270362
rarity=U
[/card]
[card]
primitive=Ogre Jailbreaker
id=270371
rarity=C
[/card]
[card]
primitive=Overgrown Tomb
id=253680
rarity=R
[/card]
[card]
primitive=Pack Rat
id=253624
rarity=R
[/card]
[card]
primitive=Palisade Giant
id=253567
rarity=R
[/card]
[card]
primitive=Paralyzing Grasp
id=270955
rarity=C
[/card]
[card]
primitive=Perilous Shadow
id=265405
rarity=C
[/card]
[card]
primitive=Phantom General
id=270374
rarity=U
[/card]
[card]
primitive=Pithing Needle
id=253581
rarity=R
[/card]
[card]
primitive=Plains
id=289310
rarity=L
[/card]
[card]
primitive=Plains
id=289311
rarity=L
[/card]
[card]
primitive=Plains
id=289309
rarity=L
[/card]
[card]
primitive=Plains
id=289312
rarity=L
[/card]
[card]
primitive=Plains
id=333721
rarity=L
[/card]
[card]
primitive=Precinct Captain
id=270792
rarity=R
[/card]
[card]
primitive=Psychic Spiral
id=270794
rarity=U
[/card]
[card]
primitive=Pursuit of Flight
id=265390
rarity=C
[/card]
[card]
primitive=Pyroconvergence
id=253568
rarity=U
[/card]
[card]
primitive=Racecourse Fury
id=253599
rarity=U
[/card]
[card]
primitive=Rakdos Cackler
id=253596
rarity=U
[/card]
[card]
primitive=Rakdos Charm
id=253590
rarity=U
[/card]
[card]
primitive=Rakdos Guildgate
id=270953
rarity=C
[/card]
[card]
primitive=Rakdos Keyrune
id=253617
rarity=U
[/card]
[card]
primitive=Rakdos Ragemutt
id=290525
rarity=U
[/card]
[card]
primitive=Rakdos Ringleader
id=253585
rarity=U
[/card]
[card]
primitive=Rakdos Shred-Freak
id=253591
rarity=C
[/card]
[card]
primitive=Rakdos, Lord of Riots
id=253532
rarity=M
[/card]
[card]
primitive=Rakdos's Return
id=253574
rarity=M
[/card]
[card]
primitive=Rest in Peace
id=277995
rarity=R
[/card]
[card]
primitive=Righteous Authority
id=253546
rarity=R
[/card]
[card]
primitive=Risen Sanctuary
id=290530
rarity=U
[/card]
[card]
primitive=Rites of Reaping
id=289219
rarity=U
[/card]
[card]
primitive=Rix Maadi Guildmage
id=270351
rarity=U
[/card]
[card]
primitive=Rogue's Passage
id=277992
rarity=U
[/card]
[card]
primitive=Rootborn Defenses
id=253529
rarity=C
[/card]
[card]
primitive=Rubbleback Rhino
id=265396
rarity=C
[/card]
[card]
primitive=Runewing
id=265394
rarity=C
[/card]
[card]
primitive=Savage Surge
id=265388
rarity=U
[/card]
[card]
primitive=Search the City
id=265404
rarity=R
[/card]
[card]
primitive=Search Warrant
id=253614
rarity=C
[/card]
[card]
primitive=Security Blockade
id=270790
rarity=U
[/card]
[card]
primitive=Seek the Horizon
id=289224
rarity=U
[/card]
[card]
primitive=Selesnya Charm
id=253651
rarity=U
[/card]
[card]
primitive=Selesnya Guildgate
id=271099
rarity=C
[/card]
[card]
primitive=Selesnya Keyrune
id=253631
rarity=U
[/card]
[card]
primitive=Selesnya Sentry
id=265382
rarity=C
[/card]
[card]
primitive=Seller of Songbirds
id=253656
rarity=C
[/card]
[card]
primitive=Sewer Shambler
id=253576
rarity=C
[/card]
[card]
primitive=Shrieking Affliction
id=265409
rarity=U
[/card]
[card]
primitive=Skull Rend
id=253622
rarity=C
[/card]
[card]
primitive=Skyline Predator
id=289212
rarity=U
[/card]
[card]
primitive=Skymark Roc
id=253555
rarity=U
[/card]
[card]
primitive=Slaughter Games
id=290532
rarity=R
[/card]
[card]
primitive=Slime Molding
id=290533
rarity=U
[/card]
[card]
primitive=Slitherhead
id=253586
rarity=U
[/card]
[card]
primitive=Sluiceway Scorpion
id=253607
rarity=C
[/card]
[card]
primitive=Slum Reaper
id=270373
rarity=U
[/card]
[card]
primitive=Soul Tithe
id=265372
rarity=U
[/card]
[card]
primitive=Soulsworn Spirit
id=270357
rarity=U
[/card]
[card]
primitive=Spawn of Rix Maadi
id=253549
rarity=C
[/card]
[card]
primitive=Sphere of Safety
id=270969
rarity=U
[/card]
[card]
primitive=Sphinx of the Chimes
id=253594
rarity=R
[/card]
[card]
primitive=Sphinx's Revelation
id=253534
rarity=M
[/card]
[card]
primitive=Splatter Thug
id=265381
rarity=C
[/card]
[card]
primitive=Stab Wound
id=270791
rarity=C
[/card]
[card]
primitive=Stealer of Secrets
id=265413
rarity=C
[/card]
[card]
primitive=Steam Vents
id=253682
rarity=R
[/card]
[card]
primitive=Stonefare Crocodile
id=265398
rarity=C
[/card]
[card]
primitive=Street Spasm
id=265384
rarity=U
[/card]
[card]
primitive=Street Sweeper
id=270967
rarity=U
[/card]
[card]
primitive=Sundering Growth
id=265415
rarity=C
[/card]
[card]
primitive=Sunspire Griffin
id=253554
rarity=C
[/card]
[card]
primitive=Supreme Verdict
id=253512
rarity=R
[/card]
[card]
primitive=Survey the Wreckage
id=270804
rarity=C
[/card]
[card]
primitive=Swamp
id=289317
rarity=L
[/card]
[card]
primitive=Swamp
id=289320
rarity=L
[/card]
[card]
primitive=Swamp
id=289318
rarity=L
[/card]
[card]
primitive=Swamp
id=289319
rarity=L
[/card]
[card]
primitive=Swamp
id=333722
rarity=L
[/card]
[card]
primitive=Swift Justice
id=265416
rarity=C
[/card]
[card]
primitive=Syncopate
id=270369
rarity=U
[/card]
[card]
primitive=Tablet of the Guilds
id=270355
rarity=U
[/card]
[card]
primitive=Tavern Swindler
id=270353
rarity=U
[/card]
[card]
primitive=Teleportal
id=253562
rarity=U
[/card]
[card]
primitive=Temple Garden
id=253681
rarity=R
[/card]
[card]
primitive=Tenement Crasher
id=253649
rarity=C
[/card]
[card]
primitive=Terrus Wurm
id=289223
rarity=C
[/card]
[card]
primitive=Thoughtflare
id=253551
rarity=U
[/card]
[card]
primitive=Thrill-Kill Assassin
id=265371
rarity=U
[/card]
[card]
primitive=Tower Drake
id=265400
rarity=C
[/card]
[card]
primitive=Towering Indrik
id=253608
rarity=C
[/card]
[card]
primitive=Trained Caracal
id=253615
rarity=C
[/card]
[card]
primitive=Traitorous Instinct
id=289228
rarity=C
[/card]
[card]
primitive=Transguild Promenade
id=253550
rarity=C
[/card]
[card]
primitive=Treasured Find
id=270375
rarity=U
[/card]
[card]
primitive=Trestle Troll
id=289220
rarity=C
[/card]
[card]
primitive=Trostani, Selesnya's Voice
id=253641
rarity=M
[/card]
[card]
primitive=Trostani's Judgment
id=289225
rarity=C
[/card]
[card]
primitive=Ultimate Price
id=253538
rarity=U
[/card]
[card]
primitive=Underworld Connections
id=253507
rarity=R
[/card]
[card]
primitive=Urban Burgeoning
id=270370
rarity=C
[/card]
[card]
primitive=Utvara Hellkite
id=270372
rarity=M
[/card]
[card]
primitive=Vandalblast
id=253560
rarity=U
[/card]
[card]
primitive=Vassal Soul
id=253521
rarity=C
[/card]
[card]
primitive=Viashino Racketeer
id=265379
rarity=C
[/card]
[card]
primitive=Vitu-Ghazi Guildmage
id=270346
rarity=U
[/card]
[card]
primitive=Voidwielder
id=265412
rarity=C
[/card]
[card]
primitive=Volatile Rig
id=270359
rarity=R
[/card]
[card]
primitive=Vraska the Unseen
id=290538
rarity=M
[/card]
[card]
primitive=Wayfaring Temple
id=253539
rarity=R
[/card]
[card]
primitive=Wild Beastmaster
id=270784
rarity=R
[/card]
[card]
primitive=Worldspine Wurm
id=253575
rarity=M
[/card]
[card]
primitive=Wurm Token
id=-20787721
rarity=T
[/card]
[card]
primitive=Zanikev Locust
id=289229
rarity=U
[/card]
kevlahnota wrote:this is a 100% perfect example code for Axebane Guardian without using tokens (trust me using 0.18.6 :D ).

Code: Select all

[card]
name=Axebane Guardian
auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! activatechooseacolor add{chosencolor} activatechooseend !$ controller
abilities=defender
text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
mana={2}{G}
type=Creature
subtype=Human Druid
power=0
toughness=3
[/card]
I will post my updates in my unofficial sets after i finished rtr. :mrgreen:
This version of Axebane works perfectly and needs to replace mine in the newest compilation.

================

Also, no one ever responded before: Could someone compile the newest version of the svn for me? I need it for android and PC builds. I found the instructions for the PC but not android, but even then with being sick and doing this while I'm at work (bad programmer, bad) I haven't had time to do much of anything.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 253/274

Post by KF1 »

Anybody having any issues with Sphinx of the Chimes not working?

I am having issues with Street Spasm CTD with my PSVita and my PSP too when I try to look at the info. in the trophy room. I have not encountered any other overload cards acting like this. Mizzium Mortars doesn't have this problem for me.
jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Return to Ravnica 253/274

Post by jwilkes99999 »

Cryptborn needed a simple fix - Damage done to opponent not number of sources that damaged opponent.

Code: Select all

[card]
name=Cryptborn Horror
abilities=trample
auto=counter(1/1,oplifelost)
text=Trample. -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the 

total life lost by your opponents this turn.
mana={1}{BR}{BR}
type=Creature
subtype=Horror
power=0
toughness=0
[/card]
I'll look into Sphinx. No idea about Street Spasm. I can check on the PC though.

Edit 1:

There was a problem with Spasm's name in my RTR primitive. Fixing that made it show up in my trophy room. The card itself won't overload though. Looking into it now.

Edit 2:

Street Spasm isn't working at all. It seems to be a problem with the X cost. I've seen this hit/miss with other cards like Oracle of Nectars - tapping, using all the available mana, then not doing anything with it.

Sphinx also not working. Don't know anything more than that right now.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 253/274

Post by KF1 »

Somebody try this for the Sphinx:

auto=target(<2>*-land[share!name!]|myhand) moveTo(mygraveyard):draw:4

Street Spasm: Soul Exchange gave me an idea. Let's try this for that card.

[card]
name=Street Spasm
other={X}{X}{R}{R} name(Overload)
target=creature[-flying]|opponentbattlefield
auto={X}{R}:damage:X && alternative damage:X all(creature[-flying]|opponentbattlefield)
text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R}
mana=(X}{R}
type=Instant
[/card]

If it works Overload cards might be coded similarly.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Return to Ravnica 253/274

Post by Zethfox »

thats not how share! works unfortunately.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Return to Ravnica 253/274

Post by Zethfox »

target=creature[-flying]|opponentbattlefield
this targeted action would need to disappear for the overload card to be correct.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Return to Ravnica 253/274

Post by KF1 »

Zethfox wrote:target=creature[-flying]|opponentbattlefield
this targeted action would need to disappear for the overload card to be correct.
This should be then:

auto={X}{R}:target(creature[-flying]|opponentbattlefield)damage:X && alternative damage:X all(creature[-flying]|opponentbattlefield)

Regarding the !share, it was worth a try just to get more of a learn by doing discussion going...
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