Wagic 0.17.1 Bugs: please post your bug reports here

Do not post feature requests here, please.
Before posting bugs report check the Image Bug reporting help & guidelines
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby Zethfox » Mon Mar 19, 2012 10:50 am

"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.
Zethfox
 
Posts: 2788
Joined: Thu Jun 10, 2010 11:28 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby mnguyen » Mon Mar 19, 2012 12:30 pm

Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.


to be fair, I do see other commiters other than Doc make card code changes. but yes.. for Doc. if anything it'll be a relief to get out of cutting and pasting for him.
mnguyen
 
Posts: 222
Joined: Thu Apr 29, 2010 4:13 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby Geoten » Tue Mar 20, 2012 12:04 pm

Kaalia of the Vast
~You can put any type of creature... ~
Image
Code: Select all
[card]
name=Kaalia of the Vast
abilities=flying
auto=@combat(attacking) source(this):target(creature[angel;demon;dragon]|myhand) ninjutsu
text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
mana={1}{B}{R}{W}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]



Scythe of the Wretched
~Attach not working on the incoming creature..~
~And if my creature with scythe equipped has less power and toughness than the opponent's creature, my creature died , opponent creature still is in the battleground and dont go on the graveyard thats all~
Image Image
Code: Select all
[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]



Mayael's Aria
~With equipment's i have 6 power on a creature..~
Image
~But nothing happened with equipment's..~
Image
~But with the effect of the creatures work..~
Image
Image
~Maybe its bugged with equipment's, in the first state~
Code: Select all
[card]
name=Mayael's Aria
auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame
auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10
auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
mana={R}{G}{W}
type=Enchantment
[/card]
Geoten
 
Posts: 2
Joined: Mon Mar 12, 2012 1:28 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby timmermac » Tue Mar 20, 2012 4:42 pm

Shivan Hellkite and Shiv's Embrace might be switched in the Urza's Saga database. I tried to cast a Shivan Hellkite, and I had to enchant something with it and it cost 2RR.
timmermac
 
Posts: 93
Joined: Wed May 19, 2010 1:50 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby mnguyen » Tue Mar 20, 2012 5:51 pm

Scythe of the Wretched
~Attach not working on the incoming creature..~
~And if my creature with scythe equipped has less power and toughness than the opponent's creature, my creature died , opponent creature still is in the battleground and dont go on the graveyard thats all~
Image Image
Code: Select all
[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]



This has been fixed in the next upcoming version. The Scythe will attach to incoming creature.
mnguyen
 
Posts: 222
Joined: Thu Apr 29, 2010 4:13 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby Zethfox » Tue Mar 20, 2012 6:40 pm

mnguyen wrote:
Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.


to be fair, I do see other commiters other than Doc make card code changes. but yes.. for Doc. if anything it'll be a relief to get out of cutting and pasting for him.


to be extra fair, making card code changes to existing cards or fixing a typo is not the same as coding a whole set of cards :)
Zethfox
 
Posts: 2788
Joined: Thu Jun 10, 2010 11:28 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby themith » Tue Mar 20, 2012 11:07 pm

The bug I'm currently having is a peculiar one:
-After updating 0.16.1 to 0.17.1, I played a few rounds and everything was working fine.
-I saw the option to change first turn player between Player/Opponent/Random
-Changed it to opponent, played a round that way, but the opponent seems to have gotten two turns before my first turn, as at the start of my first turn the opponent has two lands on the board
-I go to switch the option back to Player, because i can live without the opponent playing first.
-Now, when the option is set to player, the opponent goes first as though the option were set op opponent.

To Conclude, when the First Turn Player option is set to...
Opponent - Opponent gets two turns before my first
Player - Opponent gets one turn before my first
Random - Option A or B

Any ideas how i would go about this? I'd like to set it to random and be able to go first at some point.
Thanks for help!
themith
 
Posts: 1
Joined: Tue Mar 20, 2012 10:48 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby Zethfox » Wed Mar 21, 2012 12:54 pm

is your 17.1 a fresh install or did you copy paste the files into your old install? or even vice versa...
Zethfox
 
Posts: 2788
Joined: Thu Jun 10, 2010 11:28 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby mnguyen » Thu Mar 22, 2012 9:15 am

Zethfox wrote:
mnguyen wrote:
Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.


to be fair, I do see other commiters other than Doc make card code changes. but yes.. for Doc. if anything it'll be a relief to get out of cutting and pasting for him.


to be extra fair, making card code changes to existing cards or fixing a typo is not the same as coding a whole set of cards :)

true.
mnguyen
 
Posts: 222
Joined: Thu Apr 29, 2010 4:13 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Postby xojlmc » Sat Mar 24, 2012 6:31 am

found a bug: when I cast Mercenary Knight I have to decide: sacrifice it, or discard a creature. So, when this dialog window appear, I make a long tap on screen (I use meego version), appears a window "back to main menu / cancel". If I tap cancel, the game resumes without that dialog window, and I donot have to choose anything. Guess it happens with all dialog windows
xojlmc
 
Posts: 104
Joined: Sun Jul 10, 2011 2:18 pm
Location: Russia

Advertising

PreviousNext

Return to Bug reports

Who is online

Users browsing this forum: No registered users and 1 guest