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"We could use a tool like this for our card coders"...i giggled....you mean doc right?
99.99% of the card coding happens with doc hands.
Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.

[card]
name=Kaalia of the Vast
abilities=flying
auto=@combat(attacking) source(this):target(creature[angel;demon;dragon]|myhand) ninjutsu
text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
mana={1}{B}{R}{W}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]

[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]



[card]
name=Mayael's Aria
auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame
auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10
auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
mana={R}{G}{W}
type=Enchantment
[/card]Scythe of the Wretched
~Attach not working on the incoming creature..~
~And if my creature with scythe equipped has less power and toughness than the opponent's creature, my creature died , opponent creature still is in the battleground and dont go on the graveyard thats all~![]()
- Code: Select all
[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]
mnguyen wrote:Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.
to be fair, I do see other commiters other than Doc make card code changes. but yes.. for Doc. if anything it'll be a relief to get out of cutting and pasting for him.
Zethfox wrote:mnguyen wrote:Zethfox wrote:"We could use a tool like this for our card coders"...i giggled....
you mean doc right?
99.99% of the card coding happens with doc hands.
to be fair, I do see other commiters other than Doc make card code changes. but yes.. for Doc. if anything it'll be a relief to get out of cutting and pasting for him.
to be extra fair, making card code changes to existing cards or fixing a typo is not the same as coding a whole set of cards
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