Bugs 0.16.0: please post your bug reports here

Do not post feature requests here, please.
Before posting bugs report check the Image Bug reporting help & guidelines
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline

Earthbind problem

Postby Bernhard » Fri Dec 02, 2011 6:18 pm

Seems like there's a problem with the "Earthbind" Card from LEA.

So I just played a match against the "Wrath AI".
I was using "Earthbind" from LEA on a "Skyhunter Skirmisher" and was actually expecting it to kill the skirmisher since it's a 1/1 flying creature and Earthbind is supposed to deal 2 damage to it. Unfortunately it didn't take any damage and also didn't lose its flying ability either, which was supposed to be the second effect of "Earthbind". (When it attacked the next round, I was unable to block it with my non flying creatures)

For reference: http://magiccards.info/al/en/146.html

I'm using the 0.16.0 version of the game in a Windows XP SP2 environment.
Bernhard
 
Posts: 2
Joined: Fri Dec 02, 2011 6:02 pm

Re: Earthbind problem

Postby ph34rbot » Sat Dec 03, 2011 5:13 pm

Bernhard wrote:Seems like there's a problem with the "Earthbind" Card from LEA.


The artwork? It seems the fairy will get...emmm nevermind

Will take a look at the primitives
ph34rbot
 
Posts: 142
Joined: Thu Jan 07, 2010 6:33 am

Re: Bugs 0.16.0: please post your bug reports here

Postby Phage » Sat Dec 10, 2011 3:45 am

There's a bug in Tradewind Rider. It can bounce back any permanent except for lands.
Is there a way to fix this bug?
If yes, how is it done?
:?:
I'm untouchable.
Phage
 
Posts: 6
Joined: Sat Dec 10, 2011 3:33 am

Re: Bugs 0.16.0: please post your bug reports here

Postby ph34rbot » Sat Dec 10, 2011 5:32 am

Phage wrote:There's a bug in Tradewind Rider. It can bounce back any permanent except for lands.
Is there a way to fix this bug?
If yes, how is it done?
:?:


Ok done, if you are interested you can look at the source of the cards is located in your resources folder something like (route may vary depending on your sistem) Wagic\projects\mtg\bin\Res\sets\primitives\mtg it's a whole new world to read and understand the code.

Good job finding the bug and reporting it, keep searching.
ph34rbot
 
Posts: 142
Joined: Thu Jan 07, 2010 6:33 am

Re: Bugs 0.16.0: please post your bug reports here

Postby Phage » Sun Dec 11, 2011 2:12 am

Thank you for the fix !
Highly appreciated !
I'll post bugs if I encountered something new !
I'm untouchable.
Phage
 
Posts: 6
Joined: Sat Dec 10, 2011 3:33 am

Re: Bugs 0.16.0: please post your bug reports here

Postby Phage » Sun Dec 11, 2011 11:32 am

Yo !
Found some bugs again in Tradewind Rider.
It can't bounce back an artifact.
I'm untouchable.
Phage
 
Posts: 6
Joined: Sat Dec 10, 2011 3:33 am

Re: Bugs 0.16.0: please post your bug reports here

Postby ninjatao » Fri Dec 16, 2011 1:27 am

About Wren‘s Run Packmaster

When you play this card with 3 extra mana available, you can active his "create wolf" ability instead of "blink/sacrifice" ability. This way you can avoid "champion an elf" effect. Althrough you can still HONESTLY blink a monster, but still it's a malfunction.
ninjatao
 
Posts: 6
Joined: Tue Jan 18, 2011 4:19 am

Re: Bugs 0.16.0: please post your bug reports here

Postby ninjatao » Fri Dec 16, 2011 1:40 am

Harmonic Sliver:

When I play this card(with no enchantments on the field, nor artifacts), it somehow destroys all my monsters including itself. The rule difinition seems fine here so it puzzles me.

name=Harmonic Sliver
auto=lord(sliver) transforms((,newability[destroy target(artifact,enchantment) oneshot]))
text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
mana={1}{G}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
ninjatao
 
Posts: 6
Joined: Tue Jan 18, 2011 4:19 am

Re: Bugs 0.16.0: please post your bug reports here

Postby Zethfox » Sat Dec 17, 2011 11:29 am

transforms((,newability[destroy target(artifact,enchantment) oneshot]))

the "oneshot" tag used here makes no sense actually, and can be the cause of the undesired effect. a better way that card could have been coded is with the keyword "choice "

,newability[choice destroy target(artifact,enchantment)]
Zethfox
 
Posts: 2790
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bugs 0.16.0: please post your bug reports here

Postby Zethfox » Sat Dec 17, 2011 11:32 am

ninjatao, I recently noticed this sort of thing also. it is definately a bug.
same goes for triggered effects...when a trigger hits the stack, if you had mana floating it would bring up a menu instead allowing you to bypass the triggered ability and choose another activated ability on a card.

it's something I'm trying to get to the bottom of myself.
Zethfox
 
Posts: 2790
Joined: Thu Jun 10, 2010 11:28 pm

Advertising

PreviousNext

Return to Bug reports

Who is online

Users browsing this forum: Google Adsense [Bot] and 1 guest

cron