Booster Packs

All created AI or player decks. All discussion related to Wagic AI deck competion and results.

Booster Packs

Postby crystalgolem420 » Tue Nov 08, 2011 6:18 am

Hello to all...so i've been playing wagic for awhile now while silently stalking the forums, leeching content for my personal pleasure.....and i thank you all for your hard work...but thru all this silent stalking ive noticed that there's not really anything related to booster packs...so then i got to wonder if some of you are bored with the same basic boosters that only pull from a pool of a few sets to all sets....so i ask "Self what kind of booster packs would you like to see in this game?" and I replied "Hhhhmmm how about boosters pertaining to specific creature types such as Undead(vampires/zombies/werewolf/etc), Holy(Clerics/Knights/Priests/etc), Draconic, or even to get more rare cards." So then i say "that's a good idea self" at which point i pat myself on the back and start looking at some code from the 'precreated' booster packs.....and within a few minutes i created a few booster packs of my own....So i present to you said packs for your wagic gaming pleasure.
Basic instructions are as follows:
1) Open notepad (or as i prefer Notepad++)
2) Copy code here and paste into txt editor
2) Save as "x_booster.txt" in PSP/wagic_res/packs. x is basic name i.e. "artifact_booster.txt"


Artifacts
Code: Select all
<PACK name="Artifact" type="Booster" pool="unlocked color:x;" price="900">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Dragons:
Code: Select all
<PACK name="Dragon Tribe" type="Booster" pool="unlocked type:dragon;|type:hydra;|type:drake;|type:serpent;" price="3750">
   <slot copies="5">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="4">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Elf's
Code: Select all
<PACK name="Elf Tribe" type="Booster" pool="unlocked type:elf;" price="750">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Goblins
Code: Select all
<PACK name="Goblin Tribe" type="Booster" pool="unlocked type:goblin;" price="750">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Holy
Code: Select all
<PACK name="Holy Class" type="Booster" pool="unlocked type:angel;|type:priest;|type:cleric;" price="750">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Mage's
Code: Select all
<PACK name="Mage Class" type="Booster" pool="unlocked type:cleric;|type:druid;|type:shaman;|type:wizard;|type:mystic;" price="750">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>

Rare
Code: Select all
<PACK name="Rare" type="Booster" pool="unlocked color:g;" price="2000">
   <slot copies="10">
      <random_card copies="3">rarity:mythic</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="1">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Undead
Code: Select all
<PACK name="Undead Class" type="Booster" pool="unlocked type:vampire;|type:werewolf;|type:zombie;|type:skeleton;" price="2750">
   <slot copies="2">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="6">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="20">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="2" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


Unholy
Code: Select all
<PACK name="Unholy Class" type="Booster" pool="unlocked type:devil;|type:demon;|type:succubus;|type:satan;" price="750">
   <slot copies="1">
      <random_card>rarity:mythic;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
      <random_card>rarity:rare;</random_card>
   </slot>
   <slot copies="3">
      <random_card>rarity:uncommon;</random_card>
   </slot>
   <slot copies="10">
      <random_card>rarity:common;</random_card>
   </slot>
   <slot copies="1" pool="unlocked">
      <random_card>rarity:land;type:basic;</random_card>
   </slot>
</PACK>


And so i bid ya'll adu......if ya have any more ideas for booster packs please leave a comments....as for you other devs if you could maybe help me out with other key words that i may use to create booster packs would be awesome....Enjoy
crystalgolem420
 
Posts: 6
Joined: Tue Sep 13, 2011 4:00 am

Re: Booster Packs

Postby wololo » Tue Nov 08, 2011 8:33 am

Thanks a lot, it's always great to see people poking into some of the "unknown" features of Wagic :)
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Booster Packs

Postby pyza69 » Tue Nov 08, 2011 8:57 am

hello
if someone can insert it done.
teeth only being able to paste it.

I greet
pyza69
 
Posts: 88
Joined: Mon Apr 05, 2010 2:27 pm

Re: Booster Packs

Postby crystalgolem420 » Wed Nov 09, 2011 3:33 am

pyza69 - i dont quite understand what your saying, but i assume you would like them all zipped up nice an comfy, so all's you would have to do is copy n go.....very well. I have attached a zip file that contains all my working custom booster packs as well as the pre-installed/made ones. Enjoy.

packs.zip
booster packs for wagic.
(5.52 KiB) Downloaded 122 times
crystalgolem420
 
Posts: 6
Joined: Tue Sep 13, 2011 4:00 am

Re: Booster Packs

Postby pyza69 » Wed Nov 09, 2011 10:04 am

hello
Thanks very much for the zip.
sorry to not understand
I say little English and I use google translator.
I greet
pyza69
 
Posts: 88
Joined: Mon Apr 05, 2010 2:27 pm

Re: Booster Packs

Postby dementedpilgrim » Tue Feb 21, 2012 4:30 am

Hello, I'm trying to get these booster packs to work on Wagic for Android and have yet to succeed. I have imported card art and that has all worked fine. I placed the unzipped .txt files in 'Wagic\Res\packs' but have yet to see any of the additional packs available in the game's store, despite numerous refreshes. I only have 10% of the game unlocked, would that keep the additional packs from showing up?

Thanks guys, hopefully you can get this newb squared away :D
dementedpilgrim
 
Posts: 1
Joined: Tue Feb 21, 2012 4:23 am

Re: Booster Packs

Postby wololo » Tue Feb 21, 2012 4:39 am

dementedpilgrim wrote:Hello, I'm trying to get these booster packs to work on Wagic for Android and have yet to succeed. I have imported card art and that has all worked fine. I placed the unzipped .txt files in 'Wagic\Res\packs' but have yet to see any of the additional packs available in the game's store, despite numerous refreshes. I only have 10% of the game unlocked, would that keep the additional packs from showing up?

Thanks guys, hopefully you can get this newb squared away :D

Booster packs have been reported to be broken on the latest release of Wagic, it's not you :)
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

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