Basic instructions are as follows:
1) Open notepad (or as i prefer Notepad++)
2) Copy code here and paste into txt editor
2) Save as "x_booster.txt" in PSP/wagic_res/packs. x is basic name i.e. "artifact_booster.txt"
Artifacts
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<PACK name="Artifact" type="Booster" pool="unlocked color:x;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Dragons:
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<PACK name="Dragon Tribe" type="Booster" pool="unlocked type:dragon;|type:hydra;|type:drake;|type:serpent;" price="3750">
<slot copies="5">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="4">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Elf's
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<PACK name="Elf Tribe" type="Booster" pool="unlocked type:elf;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Goblins
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<PACK name="Goblin Tribe" type="Booster" pool="unlocked type:goblin;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Holy
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<PACK name="Holy Class" type="Booster" pool="unlocked type:angel;|type:priest;|type:cleric;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Mage's
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<PACK name="Mage Class" type="Booster" pool="unlocked type:cleric;|type:druid;|type:shaman;|type:wizard;|type:mystic;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Rare
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<PACK name="Rare" type="Booster" pool="unlocked color:g;" price="2000">
<slot copies="10">
<random_card copies="3">rarity:mythic</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="1">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Undead
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<PACK name="Undead Class" type="Booster" pool="unlocked type:vampire;|type:werewolf;|type:zombie;|type:skeleton;" price="2750">
<slot copies="2">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="6">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="20">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="2" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
Unholy
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<PACK name="Unholy Class" type="Booster" pool="unlocked type:devil;|type:demon;|type:succubus;|type:satan;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>
And so i bid ya'll adu......if ya have any more ideas for booster packs please leave a comments....as for you other devs if you could maybe help me out with other key words that i may use to create booster packs would be awesome....Enjoy
