Multiplayer?

Everything that does not fall in the other categories

Re: Multiplayer?

Postby Zethfox » Sat Apr 23, 2011 5:35 am

think of it like this, funny but true...

1 vs 1 = player with the most expensive cards tend to win. ala:jace decks,lions eye charbelchers ect ect

1 vs 1 vs 1 = player with the most expensive cards gets butchered by the others and gets to sit back and watch the rest of the match :P
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Re: Multiplayer?

Postby Nigroman » Mon Apr 25, 2011 6:13 am

1 vs 1 on the PSP or PC, and later to ONLINE mode, but mode 1 vs 1, I look forward to, me and all my friends

I hope that the next version is.


traducido con google XD - sorry for my bad English
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Re: Multiplayer?

Postby LuLu » Sat Apr 30, 2011 3:20 am

yeah! multi-player let's play it in :

vangruad
twin head
emperor
chaos mode!!!


sound fun!!!
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Re: Multiplayer?

Postby devi59 » Wed Jul 20, 2011 2:42 am

For me playing multiplayer i.e. (1vs1vs1)etc. is just unrealistic. The screen is perfect size for 1vs1. What I want for "multiplayer" is either like a lot of psp games that you can "pass back and forth" the psp or just playing over adhoc/party on ps3 or pc with ONE other person. That would be awesome instead of ai. I know it must be infinately difficult to try and implement and I look forward to the day it happens but having multiplayer varients played on psp just is not logical to me.
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Re: Multiplayer?

Postby jwilkes99999 » Wed Nov 14, 2012 7:11 pm

What was the original multiplayer like? Pass back and forth? Why was this taken out?
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Re: Multiplayer?

Postby devi59 » Wed Nov 14, 2012 11:10 pm

never was any multiplayer
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Re: Multiplayer?

Postby Zethfox » Fri Nov 23, 2012 4:35 am

multiplayer was started, but never completed because of the networking issues. code is in the code base commented out that would basically do a 2 player game, but we don't have any of the actual host-guest networking set up yet.
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Re: Multiplayer?

Postby jwilkes99999 » Mon Nov 26, 2012 4:09 pm

I imagine now would be even more of a pain with all the different supported platforms. I wish I had taken more networking classes, I might could throw something together for the PC version then.
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Re: Multiplayer?

Postby carslove54 » Mon Nov 26, 2012 7:24 pm

Zethfox wrote:multiplayer was started, but never completed because of the networking issues. code is in the code base commented out that would basically do a 2 player game, but we don't have any of the actual host-guest networking set up yet.


But, did you make the code?! :!: this is a great new! i think that multiplayer was totally impossible, but, this give me hope

But, i dont understand the issues with hosting, the problem is:

1-Can not create code for something to be host
2-You nedd a host 24h opperative


If the prblem is the second option, why dont use, for example, hamachi?

is a question, because I imagine that you have already thought of hamachi or similar networks, so, I guess there will be some different problem. Whatever the problem, can you inform us better? you left me in suspense :mrgreen:
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Re: Multiplayer?

Postby Zethfox » Thu Dec 27, 2012 12:05 am

it's more complex than that im afraid, there is also the problem of how we want to handle the connection. i personally think it should be device to device adhoc. but others think differently.
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