Scars of Mirrodin (177/249) +++FINAL NOW WITH IDs + FIXES+++

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Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Scars of Mirrodin (177/249) +++FINAL NOW WITH IDs + FIXES+++

Post by Dr.Solomat »

***************The Downloadable Files are at the end of this post!***************


Image


Hi everybody,

here I give you a Wagic preview for the newest Magic set 'Scars of Mirrodin' (SOM), which will contain 249 cards.
SOM will contain 4 new mechanics:

Name (Support for Wagic?)
Imprint (Not supported, single cards with Imprint are possible though --> Semblance Anvil)
Metalcraft (Supported)
Infect (Supported in the next release => Wagic 0.13.1)
Proliferate (Not supported)


Version 1: 50/76/249 (rate: 53,57%, [with Basic Lands: 65,79%])
Version 2: 60/90/249 (rate: 57,14%, [with Basic Lands: 66,67%])
Version 3: 82/106/249 (rate: 68,13%, [with Basic Lands: 73,87%])
Version 4: 101/137/249 (rate: 69,23%, [with Basic Lands: 73,72%])

Version 5 [FINAL] 177/249 (rate: 68,56%, [with Basic Lands: 71,08%])


Playable Highlights:
ImageImageImageImageImageImageImageImageImage


Below you will find 3 different things:

1. The SOM-only primitives.txt with all new codable cards ("SOM.zip").
2. The SOM-only mtg_todo.txt with all new uncodable cards. ---> will be loaded up later!
3. The SOM cards_dat ("_cards.zip").


If you want to play without pictures you need the primitives.

If you want to play with pictures you need the primitves and the card_dat.
Attachments

[The extension zip has been deactivated and can no longer be displayed.]

[The extension zip has been deactivated and can no longer be displayed.]

Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Scars of Mirrodin (50/76/249) ***Daily Updated***

Post by KF1 »

Thank you Dr. Solomat!
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Scars of Mirrodin (50/76/249) ***Daily Updated***

Post by KF1 »

Minor issue:

Wurmcoil Engine was incorrectly coded as follows:

[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink)
text={T}: Add {W} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]

It should read as:

Code: Select all

[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink)
text={T}: Add {W} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Wurm
power=6
toughness=6
[/card]
Thank you for your excellent support and work Dr. Solomat!
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Scars of Mirrodin (60/90/249) ***Daily Updated***

Post by Dr.Solomat »

@KF1: Fixed! Thx for posting!

updated to version 2. (new cards)
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Scars of Mirrodin (82/111/249) ***Daily Updated***

Post by KF1 »

Darksteel Axe was missing from the SOM card list.

Here are some more card pics:

http://mtg-realm.blogspot.com/2010/09/s ... -9-17.html

More dual Lands!
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Scars of Mirrodin (82/111/249) ***Daily Updated***

Post by KF1 »

Carnifex Demon! A 6/6 that can remove two -1/-1 infection counters and put them on another target(s)...

http://mtgsalvation.com/scars-of-mirrod ... .html#4594
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Scars of Mirrodin (82/111/249) ***Daily Updated***

Post by sandman423 »

Can someone help me implement SOM in-game?

I got the Cards.dat and SOM.dat txt files...I made a Folder called SOM in Sets folder and I put the cards.dat inside folder but where do I put the SOM.dat file?

Just wondering.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Scars of Mirrodin (82/111/249) ***Daily Updated***

Post by KF1 »

Dr. Solomat:

Barrage Ogre should be:

Code: Select all

[card]
name=Barrage Ogre
auto={T}{S(artifact|myBattlefield)}:damage:2 target(artifact,creature)
text={T}: Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
Sunblast Angel needs some corrections. It is currently written as:
[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creayture[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]

It should be:

Code: Select all

[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creature[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
Of course, you probably already knew that, LOL. All the best to you sir!

sandman423,

The SOM file with the card coding should go in the primitives folder.

If you have problems doing that you can copy and paste the card data into a text file, name that Scars of Mirrodin and put that into your primitives file.
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Scars of Mirrodin (101/137/249) ***Daily Updated***

Post by Dr.Solomat »

updated to version4.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Scars of Mirrodin (101/137/249) ***Daily Updated***

Post by sandman423 »

Can someone explain to me what these numbers mean in order...

Scars of Mirrodin (101/137/249)

Just curious...I'm sure the first is cards implemented, but what about the next two...Is the last one How many cards are in the set?
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