Scars of Mirrodin (177/249) +++FINAL NOW WITH IDs + FIXES+++
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Scars of Mirrodin (177/249) +++FINAL NOW WITH IDs + FIXES+++
***************The Downloadable Files are at the end of this post!***************
Hi everybody,
here I give you a Wagic preview for the newest Magic set 'Scars of Mirrodin' (SOM), which will contain 249 cards.
SOM will contain 4 new mechanics:
Name (Support for Wagic?)
Imprint (Not supported, single cards with Imprint are possible though --> Semblance Anvil)
Metalcraft (Supported)
Infect (Supported in the next release => Wagic 0.13.1)
Proliferate (Not supported)
Version 1: 50/76/249 (rate: 53,57%, [with Basic Lands: 65,79%])
Version 2: 60/90/249 (rate: 57,14%, [with Basic Lands: 66,67%])
Version 3: 82/106/249 (rate: 68,13%, [with Basic Lands: 73,87%])
Version 4: 101/137/249 (rate: 69,23%, [with Basic Lands: 73,72%])
Version 5 [FINAL] 177/249 (rate: 68,56%, [with Basic Lands: 71,08%])
Playable Highlights:
Below you will find 3 different things:
1. The SOM-only primitives.txt with all new codable cards ("SOM.zip").
2. The SOM-only mtg_todo.txt with all new uncodable cards. ---> will be loaded up later!
3. The SOM cards_dat ("_cards.zip").
If you want to play without pictures you need the primitives.
If you want to play with pictures you need the primitves and the card_dat.
Hi everybody,
here I give you a Wagic preview for the newest Magic set 'Scars of Mirrodin' (SOM), which will contain 249 cards.
SOM will contain 4 new mechanics:
Name (Support for Wagic?)
Imprint (Not supported, single cards with Imprint are possible though --> Semblance Anvil)
Metalcraft (Supported)
Infect (Supported in the next release => Wagic 0.13.1)
Proliferate (Not supported)
Version 1: 50/76/249 (rate: 53,57%, [with Basic Lands: 65,79%])
Version 2: 60/90/249 (rate: 57,14%, [with Basic Lands: 66,67%])
Version 3: 82/106/249 (rate: 68,13%, [with Basic Lands: 73,87%])
Version 4: 101/137/249 (rate: 69,23%, [with Basic Lands: 73,72%])
Version 5 [FINAL] 177/249 (rate: 68,56%, [with Basic Lands: 71,08%])
Playable Highlights:
Below you will find 3 different things:
1. The SOM-only primitives.txt with all new codable cards ("SOM.zip").
2. The SOM-only mtg_todo.txt with all new uncodable cards. ---> will be loaded up later!
3. The SOM cards_dat ("_cards.zip").
If you want to play without pictures you need the primitives.
If you want to play with pictures you need the primitves and the card_dat.
- Attachments
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[The extension zip has been deactivated and can no longer be displayed.]
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[The extension zip has been deactivated and can no longer be displayed.]
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Re: Scars of Mirrodin (50/76/249) ***Daily Updated***
Thank you Dr. Solomat!
Re: Scars of Mirrodin (50/76/249) ***Daily Updated***
Minor issue:
Wurmcoil Engine was incorrectly coded as follows:
[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink)
text={T}: Add {W} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
It should read as:
Thank you for your excellent support and work Dr. Solomat!
Wurmcoil Engine was incorrectly coded as follows:
[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink)
text={T}: Add {W} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
It should read as:
Code: Select all
[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink)
text={T}: Add {W} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Wurm
power=6
toughness=6
[/card]
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Re: Scars of Mirrodin (60/90/249) ***Daily Updated***
@KF1: Fixed! Thx for posting!
updated to version 2. (new cards)
updated to version 2. (new cards)
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Re: Scars of Mirrodin (82/111/249) ***Daily Updated***
Darksteel Axe was missing from the SOM card list.
Here are some more card pics:
http://mtg-realm.blogspot.com/2010/09/s ... -9-17.html
More dual Lands!
Here are some more card pics:
http://mtg-realm.blogspot.com/2010/09/s ... -9-17.html
More dual Lands!
Re: Scars of Mirrodin (82/111/249) ***Daily Updated***
Carnifex Demon! A 6/6 that can remove two -1/-1 infection counters and put them on another target(s)...
http://mtgsalvation.com/scars-of-mirrod ... .html#4594
http://mtgsalvation.com/scars-of-mirrod ... .html#4594
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- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Scars of Mirrodin (82/111/249) ***Daily Updated***
Can someone help me implement SOM in-game?
I got the Cards.dat and SOM.dat txt files...I made a Folder called SOM in Sets folder and I put the cards.dat inside folder but where do I put the SOM.dat file?
Just wondering.
I got the Cards.dat and SOM.dat txt files...I made a Folder called SOM in Sets folder and I put the cards.dat inside folder but where do I put the SOM.dat file?
Just wondering.
Re: Scars of Mirrodin (82/111/249) ***Daily Updated***
Dr. Solomat:
Barrage Ogre should be:
Sunblast Angel needs some corrections. It is currently written as:
[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creayture[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
It should be:
Of course, you probably already knew that, LOL. All the best to you sir!
sandman423,
The SOM file with the card coding should go in the primitives folder.
If you have problems doing that you can copy and paste the card data into a text file, name that Scars of Mirrodin and put that into your primitives file.
Barrage Ogre should be:
Code: Select all
[card]
name=Barrage Ogre
auto={T}{S(artifact|myBattlefield)}:damage:2 target(artifact,creature)
text={T}: Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creayture[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
It should be:
Code: Select all
[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creature[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
sandman423,
The SOM file with the card coding should go in the primitives folder.
If you have problems doing that you can copy and paste the card data into a text file, name that Scars of Mirrodin and put that into your primitives file.
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- Posts: 975
- Joined: Mon Dec 15, 2008 5:12 pm
- Location: Germany
Re: Scars of Mirrodin (101/137/249) ***Daily Updated***
updated to version4.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
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- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Scars of Mirrodin (101/137/249) ***Daily Updated***
Can someone explain to me what these numbers mean in order...
Scars of Mirrodin (101/137/249)
Just curious...I'm sure the first is cards implemented, but what about the next two...Is the last one How many cards are in the set?
Scars of Mirrodin (101/137/249)
Just curious...I'm sure the first is cards implemented, but what about the next two...Is the last one How many cards are in the set?