Also long annonced, long delayed.... here is the first campaign of the MTG storyline : "the Brother's war".... this explained the war between urza and mishra, that lead to the catastrophic event causing Urza to become a planeswalker and bringing the dark and the ice-age to Dominaria. This is also the first encounter of Urza with Phyrexia, that would follow an epic story to be followed in Urza's saga, destiny, legacy, prophecy, planechase, homeland, invasion,etc...etc....
Download V1.6 (3.5 MB) : http://www.mediafire.com/?71h1mybud9a32zk
(mirror) : http://www.sendspace.com/file/p2sdny
(mirror) : http://npshare.de/files/3a1849d8/Brothe ... 20V1.6.zip
UPDATE: Here is a small update of this campaign, it include new reward screen (New feature from WTH 0.13.1) and also different music throughout the game (also a new feature from WTH 0.13.1), I only made the first 10 chapters (with optimized graphics and text) and decided to make a break because it's bringing the PSP to its limit... So I don't encourage you to use this version for now, its more for testing purpose for the developpers. Anyway here is the link:
Download V1.7 (40.32 MB) : http://www.mediafire.com/?r2jdz9949fd58p7
I will try to continue this update as far as I can, but cannot promise anything since it's taking a lot of time and I'm kinda busy atm...
At the beginning I wanted to make it kind of "short", but then everything went wrong... I've gone crazy on this one.... I hope this will show all users of the forum the possibility behind the campaign mode and that we will have a lot of user submission.
This campaign is mainly based on the "antiquities" set and ultimatively end with Urza's saga (also the encounter in argoth)... There is a lot of text (from the book), a lot of graphics (from the different MTG comics book). The story follows the book "the brothers'war" by Jeff grubb and is as well organized in chapter and part. Naturally I had to adapt a lot of thing this campaign resume 538 pages of the book ... so some details are naturally missing. ...
What's new:
I've renamed the current campaign to "Brothers War" and not "Brothers Wars" so it might lead to incompatibilities between old version and this one... if you want to continue at the stage you where edit your data.dat in your player folder and remove the "s".
- Redid the challenge in the cave of Koilo.
- Added the prologue.
- Removed the bird of paradise in the roc challenge and replaced to a more flavored one...adn replace the spider to an artifact creature.
- rewrote the first two chapters to be even more close to the story (Chapter 3 and 4 are now the only one to be extremely summarized)
- added a challenge to the first chapter, .
- Redid some of the graphics and dialog screen.
- Added all the bonus screen + a preview of the next book in the storyline... unfortunately I don't have this one... not sure it's still printed...
Challenge/Duels:
There is only few real duels in the game, all other are "challenges", it means you need to perform specific actions in order to win the game. Each of this duel follow the story and use (as much as possible) the cards that correspond to the story.
There is very few hint or indications on how to do the challenge, some are easy, some are difficult, in any case you need to be carefull on the suite of your actions, especially with mana usage and also think about looking at "all" the cards in "all" the zone... The more you advance in the game the more you will have to think "out of the box" some actions will create token of cards... some cards are dummy that doesn't help you in the challenge at all...
Some of the duels are not thought to be won, so don't wonder if there is sometime impossible tasks....If you see a screen with "you' ve been defeated" then that mean you should have "won" the duel...else the story will continue.
Some of the dialog could be put in branched story, in the form of a "monkey island" dialogue, but that would be for the next steps..
Rewards:
There is currently only 1 reward of 10.000 credits in doing this campaign, this is volontary. Since rewards are currently very poorly developped, my goal will be to give a "card" at the end of each chapter and to give a little explanation about the cards, especially for the artifacts where it was not fully possible to developp, like the staff of zegon created by Ashnod....
then at the end of each part a set (ATQ,RV,USG) + some credits
I also wanted to give some "vanguard" cards, as this story is particularly adapted for this kind of bonus (at least you have urza,mishra,tawnos,ashnod and gix)
Some Trivia:
Normally the roc is not killed during the first encountered but once at the same time as the su-chi by escaping koilo's cave, Urza use the stone on a mechanical spider artifact.
During the challenge of the warlord, urza is using his "avenger" (Urza's avenger) to move the "jade monolith", both cards are not coded, they are replaced by substitution.
During the siege of zegon, mishra create the battling ram, those have been removed of wagic because banding is not supported anymore.
Sharaman was a Lieutnant and not a sergeant, but in the comics Urza call the soldier "sergeant".
Richlau is totally absent from the game, this secondary characters is first one of the student of tocasia (as loran is) and later became the director of Urza's school i argive, when he died urza found the correspondance he had with Loran (while she was in the ivory tower with the union) and discover the existence of Mana....
Normally the brothers do not play scissor paper stone but flip a coin to decide who fly the first the ornithopter
Bugs.
Gemstone Array has a bug so you need to correct it before you can solve the last challenge of chapter 25.
Here is the corrected code for this card.
Code: Select all
[card]
name=Gemstone Array
auto={2}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}:add{W}
auto={C(0/0,-1,Charge)}:add{U}
auto={C(0/0,-1,Charge)}:add{B}
auto={C(0/0,-1,Charge)}:add{R}
auto={C(0/0,-1,Charge)}:add{G}
text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
In Chapter 32, when you win the challenge the game crash, here as well you will find a screen with "skip" if you loose this duel.
TODO
- Redesign the challenge that you cannot win, to some that you need to win by changing the side you are playing with (e.g. playing misha in the battle of Kroog, playing ashnod in the battle of tomakul, playing korlisian forces against ashnod in the battle of korlis...)
- Implement some branched dialog (i.e. the first encounter scene between Ashnod and Mishra is particularly adapted to branched dialogs)
- Add some explanation to some location in the map.
- Add other rewards as soon as these are implemented.
Comments/Suggestion
- The storyline of magic is beginning much earlier, there is book before the brothers' war called "the Thran" but this is not related to any particular set. more info about the story line here : http://en.wikipedia.org/wiki/Mirari
- the next episode would be a mix betweeen the beginning of urza's saga and the dark until approx 300 AR,
- then comes ICE-Age together with Alliances + coldsnap. A
- Afterwards comes the whole urza story again, there is 12 books on the urza/phyrexia battle story and all sets from Mirage, Tempest, Masques, Urza and Invasion (also all together 15 sets...that's an epic story to tell...)
- After comes the history of Kamahl in Odissey block that is continuing in Onslaught block
All the other block are individual story to tell... that's an easier part... the Urza's story is naturally the biggest challenge because it's an epic story spread over a lot of different book and sets... jumping from different plane to different continent going back and forth in the history...
Do not hesitate to post your comments and suggestions, as well as any Typo you might find, I'm not native englich speaker so I might have done one or two mistake...
Enjoy,
Abra
ARCHIVE do not Download it's only for me to keep track:
V1.5: http://www.sendspace.com/file/zh5i6q
1.4: http://www.sendspace.com/file/xwfb0c