Rise of the Eldrazi (117/248) PREVIEW Update FINAL

Additional Ressources for WTH : new cards, card images & more
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Rise of the Eldrazi (33/94/248) PREVIEW Update

Post by Dr.Solomat »

Updated to Version 2
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Rise of the Eldrazi (33/94/248) PREVIEW Update

Post by KF1 »

Dr.Solomat wrote:Updated to Version 2
Thank you Dr.Solomat

I was looking at the _dat file for ROE and found this minor typographical error,"cretaure," in Brimstone Mage.

[card]
name=Brimstone Mage
auto={3}{R}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 0/1
auto=this(counter{0/0.1.Level Up}) {T}:damage:1 target(cretaure,player)
auto=this(counter{0/0.3.Level Up}) 0/1
auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(cretaure,player)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]

I'm guessing for coding the correct word is "creature". This could be coding-speak to me, was hoping to get this clarified as I learn more about how the program code works.

Thank you again for what you have been able to do with ROE.

KF1
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Rise of the Eldrazi (33/94/248) PREVIEW Update

Post by Dr.Solomat »

KF1 wrote:
Dr.Solomat wrote:Updated to Version 2
Thank you Dr.Solomat

I was looking at the _dat file for ROE and found this minor typographical error,"cretaure," in Brimstone Mage.

[card]
name=Brimstone Mage
auto={3}{R}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 0/1
auto=this(counter{0/0.1.Level Up}) {T}:damage:1 target(cretaure,player)
auto=this(counter{0/0.3.Level Up}) 0/1
auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(cretaure,player)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]

I'm guessing for coding the correct word is "creature". This could be coding-speak to me, was hoping to get this clarified as I learn more about how the program code works.

Thank you again for what you have been able to do with ROE.

KF1

thx, fixed!
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Rise of the Eldrazi (42/100/248) PREVIEW Update

Post by Dr.Solomat »

updated to Version 3
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
kaioshin
Posts: 267
Joined: Wed Feb 25, 2009 1:49 pm

Re: Rise of the Eldrazi (42/100/248) PREVIEW Update 08.04.2010

Post by kaioshin »

Nice! It's a shame, though, that alot of cool new cards cannot be done right now :(.
Take this for example:

Image

Why did it have to be the second creature!?! I hate Wizards. They do cards that can't be done in Wagic purposely. :evil:

Anyway, I'm happy that the great Rage Nimbus could be added. It's a small solace.
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Post by Dr.Solomat »

updated to Version 4
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
frankho
Posts: 18
Joined: Mon Nov 23, 2009 3:11 pm

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Post by frankho »

Wall of omens is 1W rather than 1U in that txt.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Post by KF1 »

Is the double && in this card a typo or a coding syntax?

name=Snaproot
abilities=trample
auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this)

Any chance we could get a copy of the ROTE set with cards that you are using?

Thanks again for giving us a jump on the ROTE set.

Keep up the great work!
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Post by Dr.Solomat »

KF1 wrote:Is the double && in this card a typo or a coding syntax?
It is a coding syntax!
KF1 wrote: name=Snaproot
abilities=trample
auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this)

Any chance we could get a copy of the ROTE set with cards that you are using?

Thanks again for giving us a jump on the ROTE set.

Keep up the great work!
There is an attachment at the end of the first post. It is the card_dat for ROTE.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Rise of the Eldrazi (57/135/248) PREVIEW Update 10.04.2010

Post by KF1 »

Dr.Solomat wrote:It is a coding syntax!
As a non-programmer, I really didn't know what it was. This is all new to me. Message boards/e-mails do a poor job expressing tone of voice. I in no way was trying to be disrespectful of you or your hard work.

Thank you for the clarification.
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