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Zelda[mod] card set.

Posted: Thu Jul 14, 2011 9:20 pm
by devi59
http://www.gamesradar.com/f/a-link-to-t ... 2027442009

i'm totally down for adding this as a custom set. Hopefully I'll figure out how to code it.

Re: Zelda card set.

Posted: Thu Jul 14, 2011 9:24 pm
by devi59
http://www.mediafire.com/?53mnnb24uyoxdcn

Has all card images. Going to work on making them sets now. AWESOME!

Re: Zelda card set.

Posted: Thu Jul 14, 2011 9:26 pm
by devi59
Oops wrong forum. Mod please move :D

Re: Zelda card set.

Posted: Thu Jul 14, 2011 10:43 pm
by devi59
W00t, first card coded (my first card coded in a LONG time) Now I'm on my way!

[meta]
author=devi59 orignal-KREATIVEassassin
year=2011
block=Zelda
[/meta]
[card]
name=Agahnim
id=965591
rarity=r
mana={3}{W}{U}{B}
type=Legendary Creature
subtype=wizard boss
power=3
toughness=3
text=As Agahnim enters the battlefield, put two 3/3

indestructible blue Illusion creature tokens onto the

battlefield. If Agahnim leaves the battlefield, exile all

Illusion tokens.
auto=token(Illusion,creature illusion,3/3,indestructible

blue)[*2]
auto=@movedTo(this|nonbattlezone):moveto(exile) all

(Illusion)
[/card]
Image

Re: Zelda card set.

Posted: Thu Jul 14, 2011 11:40 pm
by devi59

[The extension jpg has been deactivated and can no longer be displayed.]

[card]
name=Agressive Octorok
id=965592
rarity=c
mana={3}{R}
type=creature
subtype=Octopus
power=2
toughness=2
text={2}, {T}: Agressive Octorok deals 1 damage to target

creature. If a creature would be destroyed this way, you

may untap Agressive Octorok.
auto={2}{T}:damage:1 target(creature)
auto=@vampired(creature) from(this): may untap
[/card]

Re: Zelda card set.

Posted: Thu Jul 14, 2011 11:41 pm
by devi59
If anyone sees coding that can be changed or streamlined, let me know. I'm going to work on lttp but there are the other two included in the set if anyone is good at coding and is bored.

Re: Zelda[mod] card set.

Posted: Fri Jul 15, 2011 10:25 am
by AzNFrEnZy
just look at Goblin Sharpshooters coding.

Re: Zelda[mod] card set.

Posted: Sun Jul 17, 2011 12:26 am
by Shadowfireomega
if you want, i can help, just give me a list of like 10-20 cards (to avoid working on the same ones you are) and ill do my best.

Re: Zelda[mod] card set.

Posted: Sun Jul 17, 2011 1:29 am
by devi59
I started with A, you can start with Z and come backwards if you want. Im a bit stuck atm right now though. Still trying to get the hang of it.

Re: Zelda[mod] card set.

Posted: Wed Oct 05, 2011 6:49 pm
by taj1994
Any idea when this set will be done? Looks good so far