PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSets..)

Additional Ressources for WTH : new cards, card images & more
sandman423
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by sandman423 » Tue Apr 12, 2016 9:44 pm

Well I tried both versions and both of them are the same...

Scion of the Wild on opponents side doesn't scale like it used to based on the creatures in and out of play...It sets the value and never changes.

I tried the first post version here...fresh out from extracting

and I also have a Fresh Bas version...



Also a heads up is SOI set I get the images and I can choose cards but so far a lot of them aren't working...I have the SOI-Alpha.txt and was wondering if anyone else has had issues.

Will report more...I am playing on PSP 3000

i-am-not-one
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by i-am-not-one » Wed Apr 13, 2016 3:13 am

So you tried both of Bas' versions?

Have you tried 726?

Handy link included.
viewtopic.php?f=4&t=371&start=1220#p96902

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Thu Apr 14, 2016 1:53 pm

I think if scion of the wild is not updating then it is more likely you are running Bas's version, as opposed to the one I posted. Scion of the wild is definitely working in 726
Can take a look of it, should be easy to change. I know what to look out for. Guys, feel free to tell me all creatures who don't reload their stats when they should do, should be an easy task for me to fix them.
Also a heads up is SOI set I get the images and I can choose cards but so far a lot of them aren't working...I have the SOI-Alpha.txt and was wondering if anyone else has had issues.
That is because SOI is basically pre-alpha. Do not expect anything on it for the next two weeks. At least not anything major.
So far what I did is been playing your version posted on my PSP 3000 on 6.60 CFW and I have had 4 crashes of blue screen...
Which deck were you playing, against which AI?

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Fri Apr 15, 2016 10:52 pm

Wondering, I am thinking about replacing instances of "target opponent" to "every opponent" and removing some 99% benefitly may effects (such as gaining life, +1 counters) to make the game more fluid. Thoughts on this?

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Sat Apr 16, 2016 1:44 pm

@i-am-not-one: Can yuo compare my config with the next highest version in deck editor mode with a larger collection in terms of speed?

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Sat Apr 16, 2016 11:41 pm

patch update 16-04-16:
http://s000.tinyupload.com/index.php?fi ... 9349321439

Extract this to your Wagic folder. Pls do a backup first. Codes not tested yet.

You should be asked if you want to overwrite these few files.


Fixed MPW - missing planeswalkers. They should be now purchasable, but I prefer to add them to their original sets in the future.
Added some more SOI card effects, mostly at the beginning of the ABC.

Fixed some more not updating stats changes:
- Kalonian Twingrove
- Treefolk Warrior
-Dauntless Dourbark
- Lhurgoyf (let me know about the toughness part pls)
- Lord of Extinction
- Terravore
- Ukrabi (?)Wildcats
- Umbra Stalker (fixed?)
- Elemental
- Wayfaring Temple
- Wilderness Elemental
-Yavimaya Kavu
-Zendikar Incarnate
-Aeon Chronicler
-Adamaro, First to Desire
- Avatar Token (ajani)
- Altar Golem

Tarmogoyf should work again, but prob won't refresh it stats. Not sure about that one thoughness though.

Possibly fixed:
- Corrupt
- Tendrils of Corruption

TODO: Devotion workaround
change more non-refreshing stats (cdaactive)

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Sun Apr 17, 2016 1:18 pm

Looks like Corrupt is...corrupted again. Need to take another look on that one.

€: Next patch:
Download
- Corruption hopefully decorrupted.
- Included Serum Visions and Magma Jet with a Scry workaround. Need feedback if and how this works out!

cdaactive (not updating creature stats) fixes - all from the main mtg.txt file which were easy to fix):
Battle Squadron
Beast of Burden
Benalish Commander
Cantivore
Cognivore
Coiling Woodworm
Crowd of Cinders
Crusader of Odric
Dakkon Blackblade
Dakmor Sorceress
Darksteel juggernaut
Dauthi Warlord
Detritivore
Doubtless One
Drift of the Dead
Drove of Elves
Dungrove Elder
Elephat T1 (?)
Entropic Specter
Faerie Swarm
Heedless One
Jagger-Scar Archers
kagemaro
Keldon Warlord
Kithkin Rabble
Kyomaro
Kolaghan Forerunners
Korlash Heir to Blackblade
Krovikan Mist
Magnivore
Maraxus of Keld
Maro
master of Etherium!
masumaro
Molimo
Mortivore
Multani
Nameless One
Nightmare
Nightstalker Engine
Overbeing of Myth
Pack Rat
Pallimud
Pestilence Rat
Primalcrux ?
Psychosis Crawler
Reckless One
Revenant
Rubblehulk
Scion of the Wild
Serpent of the Endless Sea
Serra Avatar
Sewer Nemesis
Sima Yi
Skyshroud War Beast
Soramaro
Soulless One
Soulsurge Elemental
Splinterfright
Squelching Leeches
Sturmgeist
Swarm of Rats
Sylvan Yeti

This is a full patch from the latest full release, so no need to download the patch from yesterday.

i-am-not-one
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by i-am-not-one » Mon Apr 18, 2016 12:37 pm

I checked the deck editor 449 Vs Bas, pretty much the same. Both need a little time to load the image, go a few more images, another little pause. I used your collection.dat so 9000 plus cards.

I also played your GR Ramp deck. Overgrowth doesn't seem to be working and it took a really long time to search the deck for land cards. (Could have been because the deck size is 200 plus cards.)

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Bas
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by Bas » Mon Apr 18, 2016 2:11 pm

That's kinda the G/R ramp deck from the start which I tried to modify, added cards I could use there in theory and left it in that state. :P

Could you compare 726 wtih mine in collection mode?

sandman423
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Re: PSP complete pack(0.19.0 Eboot, 0.19.2 core sets, newSet

Post by sandman423 » Mon Apr 18, 2016 7:44 pm

Thank you for the consistent patches...I can't wait to try the latest one. By us all trying it out we can get a lot of info. Wild Growth/Overgrown/ and anything similar to those effects don't work. Scion of the wild Power & Toughness doesn't seem to change based on how many creatures you have or the CPU has...it sets his P/T equal to the amount of creatures currently on the board and it stays that way.
Last edited by sandman423 on Mon Apr 18, 2016 10:37 pm, edited 1 time in total.

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