Wishlist for Wagic 0.7.1

All suggestions and feature requests to improve wagic.
Sub forums Card Coding & Parser ,Game Mode ,Deck Editor

Re: Wishlist for Wagic 0.7.1

Postby Blublub » Sat May 09, 2009 10:12 pm

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I can imagine it would be a huge task, but I'd still love to see some sort of stats screen in-game. I know they're there in text files, but a way to view your deck's wins/losses etc. from within the game would be excellent.
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Re: Wishlist for Wagic 0.7.1

Postby NyghtcrawleR » Sun May 10, 2009 12:39 am

wololo wrote: the player to "choose" which card will be blocked... meh, I could choose the first "valid" attacker if the player does not choose one by himself after all.


Here is my own wishlist: I need C++ developers. In the weeks/months to come I want to focus on network. This is not a feature I will use myself, but I promised I would do it, and I know lots of people are waiting for it. It will take a while. Wagic also needs improvement in user friendliness, design, and, as card creators know, supporting more card mechanics, rewriting the parser... Not mentioning PSP specific issues (memory leaks, various bugs, performance...) and AI improvements.
There's easily enough work for a dozen people here. If you happen to be reading this forum and be alright with C++, your help would be much appreciated. There are tasks for all kind of skills. All I ask is that you submit a patch to the code before I give you write access to the svn (to make sure you're an actual developer).
See this thread: viewtopic.php?f=6&t=266

Wagic is reaching a limit in code size that makes it difficult to be maintained by a dev alone.

Its times like these that I wish I went to school for coding/gaming instead of architecture....

Really hope some people interested in this game that know c++ hop on board as it just being wololo at this point is a shame as this homebrew is fantastic bc of him but he needs the help.

I can help in the graphics department though.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Wishlist for Wagic 0.7.1

Postby devi59 » Sun May 10, 2009 12:55 am

NyghtcrawleR wrote:
wololo wrote: the player to "choose" which card will be blocked... meh, I could choose the first "valid" attacker if the player does not choose one by himself after all.


Here is my own wishlist: I need C++ developers. In the weeks/months to come I want to focus on network. This is not a feature I will use myself, but I promised I would do it, and I know lots of people are waiting for it. It will take a while. Wagic also needs improvement in user friendliness, design, and, as card creators know, supporting more card mechanics, rewriting the parser... Not mentioning PSP specific issues (memory leaks, various bugs, performance...) and AI improvements.
There's easily enough work for a dozen people here. If you happen to be reading this forum and be alright with C++, your help would be much appreciated. There are tasks for all kind of skills. All I ask is that you submit a patch to the code before I give you write access to the svn (to make sure you're an actual developer).
See this thread: viewtopic.php?f=6&t=266

Wagic is reaching a limit in code size that makes it difficult to be maintained by a dev alone.

Its times like these that I wish I went to school for coding/gaming instead of architecture....

Really hope some people interested in this game that know c++ hop on board as it just being wololo at this point is a shame as this homebrew is fantastic bc of him but he needs the help.

I can help in the graphics department though.

I wish the same thing. I am going to school for networking right now and in my free time I LOVE to play that "original" card game. This allows me now to play it on the go. I have been trying to contribute as much as I can since I started playing Wagic and joining the forum (like a day ago) and I will continue out as I can. Next semester I learn small coding as a supplement to my extensive networking classes so I may be able to do a little bit at that time. Right now, it's mearly resizing, renaming, testing and collecting as much info for the card sets as I can find.
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Re: Wishlist for Wagic 0.7.1

Postby baldersmashed » Sun May 10, 2009 8:07 am

Man, I always seem to run into a few things that I would just love to see done every time I play the game! I will try to keep it short and sweet. :D

-I would like to see "foreach" work with all 'auto' parameters that exist. If it does already, let me know! All I ever see is it being used to modify power/toughness.

-A system for allowing a card to have an effect at a certain time every turn. E.G.> At the beginning of your upkeep.... A system like the delayed card draw parameters would be nice. @upkeep, @myupkeep, @opponentupkeep, @draw, @mydraw, @opponentdraw, etc.
This alone would allow hundreds of new cards to be created.

-Properly working Counterspells. Who doesn't?

-A number beside each single in the shop (it would operate off name and not id) so one can know how many they have. Many times have I wondered to myself, "Did I have enough of that card?" only to buy too many or not enough and not see it again for a long time, if at all.

That's all for now. Keep up the great work Wololo!!
Dr.Solomat wrote:"Vegeta! What does the scouter say about Wagics power level?"

"It's over ten thooooouuuuuusaaaaaaaaand!"

"What 10.000? There's no way that can be right!"
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Re: Wishlist for Wagic 0.7.1

Postby wololo » Sun May 10, 2009 10:40 am

rob3d wrote:not really a game play wish but i thought it would be cool to have some sort of .res file that could contain all the images for a set. For example once you've collected the images and thumbnails you could zip them up so its a single file as apposed to a couple hundred smaller files. Then the game can access that zip (or whatever) as a resource. The files structure would be "sets/RV/rv.res" and the _cards.dat would be outside of the .res file so you can make changes without unpacking the .res file. Don't know if that makes sense, not even sure if its possible. But it would make it easier for us forum browsers to locate and publish sets, and make it faster to copy files to and from memory cards. Just an idea.

Just so you know, I think I'm making good progress on that. I've got the windows version working, and I only have to hope the PSP version will be ok in terms of performance and won't stupidly leak memory.
(and it is obviously still compatible with the current system - all files in the directory)
I think naming the zip file with the same name as the set might bring less confusion, what do you guys think ?
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Re: Wishlist for Wagic 0.7.1

Postby NyghtcrawleR » Sun May 10, 2009 1:56 pm

I think naming the zip files the same is perfectly fine. Would they retain the same file structure, meaning the zip file would be in the corresponding folder like REV/REV.zip
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Wishlist for Wagic 0.7.1

Postby Dr.Solomat » Sun May 10, 2009 4:18 pm

baldersmashed wrote:Man, I always seem to run into a few things that I would just love to see done every time I play the game! I will try to keep it short and sweet. :D

-I would like to see "foreach" work with all 'auto' parameters that exist. If it does already, let me know! All I ever see is it being used to modify power/toughness.

-A system for allowing a card to have an effect at a certain time every turn. E.G.> At the beginning of your upkeep.... A system like the delayed card draw parameters would be nice. @upkeep, @myupkeep, @opponentupkeep, @draw, @mydraw, @opponentdraw, etc.
This alone would allow hundreds of new cards to be created.



What about the first point wololo?? You got it with lord very fast! Please do this before next release! It would open up a lot for Wagic!! Please please please do this!!! :D
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
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Re: Wishlist for Wagic 0.7.1

Postby rob3d » Sun May 10, 2009 4:46 pm

wololo wrote:Just so you know, I think I'm making good progress on that. I've got the windows version working, and I only have to hope the PSP version will be ok in terms of performance and won't stupidly leak memory.
(and it is obviously still compatible with the current system - all files in the directory)
I think naming the zip file with the same name as the set might bring less confusion, what do you guys think ?



That's amazing i had no idea you could do that so quickly. Naming the zip file the same as the set is a great idea, should be really easy to publish and keep track of sets this way. Also the added benefit of shorter trasnfer times is a great one as well. Thanx so much for this awesome homebrew :D
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Re: Wishlist for Wagic 0.7.1

Postby devi59 » Sun May 10, 2009 7:58 pm

I've got one. I haven't noticed but I think it allows you to have more then 4 of a card in your deck as you are playing. If so, make it stop. I do know however though that it allows you to have more then 4 in your collection of a card. With being able to have multiple decks, I don't see a point and since I have a large collection I would like to see it no longer let you buy more then 4 of a card and then also those cards would no longer be for sale in the store.
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Re: Wishlist for Wagic 0.7.1

Postby Pyros_70 » Sun May 10, 2009 8:33 pm

What about cards like relentless rats where there is no limit for the number of them in a deck? There would have to be another internall card characteristic like an ability that reads abilities=morethan4
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