see all the fancy capital letters in the above line?
every single keyword and ability is coded in lowercase, and coded to look for the words in lower case.
when ever you use caps like this the game has to send the information to get converted to lower case for the parser to read, and something ive noticed is that it sometimes doesnt always activate abilities written as above when multiple things are happening at the same time.
MoveTo(myBattleField) <-- lets try to keep things like this to a minimum, the game would preform better if it didnt have to convert every single line of code in the primitives to lower case everytime the parser tries to read a line.
this is directly from the source code......
if (tc && s.find("notatarget(") != string::npos){
tc->targetter = NULL;
found = found - 4;
}
string temp = s.substr(0,found);
temp.append(s.substr(end+1));
sWithoutTc = temp;
}
see its looks for all lowercase, an i will tell you this much the parser understands lower case perfectly. and it knows the difference between a capital and a lowercase letter, when it finds a cap, it calls another part of wagic code to translate it.
