Bug reports 0.20.1.xxxx
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
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Re: Bug reports 0.20.1.xxxx
I added ingest september 25, 2015, @lifeof, @damageof, etc on October 21, 2015 so its under 0.19.xxxx
Optimized Android Images - up to Aether Revolt
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
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<DOTP> MAGIC 2014 Custom DLC
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
<DOTP> MAGIC 2014 Custom DLC
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Re: Bug reports 0.20.1.xxxx
Hey Sandman I posted a graphics update for the PSP here
viewtopic.php?f=9&t=66294&start=10#p97780
Not sure if you missed it or what but you were the last to comment on that thread?
viewtopic.php?f=9&t=66294&start=10#p97780
Not sure if you missed it or what but you were the last to comment on that thread?
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Re: Bug reports 0.20.1.xxxx
I added those in the latest release and my game still gets blue screen of death...
PSP 3000 & Wagic 0.20.1.1532 and I still get the crash even with PSP graphics file you provided. I don't think the graphics file for psp were meant to work with 20.1.xxx due to the scaling. I am getting severe slow down in game and menus. Main menu runs smooth and Options. Click Classic>Premade G/R (A black screen with yellow writing with graphics update)
thanks again for posting it.
Blue Screen of death. I to see the G/R Precon and I click on it and it goes into game but then it gives me blue screen when I do anything.
JRenderer: LoadTexture
JGEApp_Title.text Bus Error
PSP 3000 & Wagic 0.20.1.1532 and I still get the crash even with PSP graphics file you provided. I don't think the graphics file for psp were meant to work with 20.1.xxx due to the scaling. I am getting severe slow down in game and menus. Main menu runs smooth and Options. Click Classic>Premade G/R (A black screen with yellow writing with graphics update)
thanks again for posting it.
Blue Screen of death. I to see the G/R Precon and I click on it and it goes into game but then it gives me blue screen when I do anything.
JRenderer: LoadTexture
JGEApp_Title.text Bus Error
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Re: Bug reports 0.20.1.xxxx
I just tested 0.20.1.1519 and 0.20.1.1532 on my PSP 3000.
In game it was very slow. Did not blue screen for me.
The files I provided were not designed for PSP but rather are rescaled versions.
Zethfox has repeatedly stated that PSP 3000 is not a target platform. It does not have enough memory for a start.
The only reason a version is compiled for PSP is so that Vita users have a version.
For it to work on PSP the game engine would need to be re-written.
In game it was very slow. Did not blue screen for me.
The files I provided were not designed for PSP but rather are rescaled versions.
Zethfox has repeatedly stated that PSP 3000 is not a target platform. It does not have enough memory for a start.
The only reason a version is compiled for PSP is so that Vita users have a version.
For it to work on PSP the game engine would need to be re-written.
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Re: Bug reports 0.20.1.xxxx
I cant seem to compile for windows currently. This is a list of all current warnings and errors I get while compiling the release version. the critical is probably the only thing that is keeping me from compiling. Most of the others are the same warnings that have been around for a while.
1>src\JGE.cpp(203): warning C4305: '=' : truncation from 'double' to 'float'
1>c:\users\taco\downloads\wagicthehomebrewsource\jge\dependencies\sdl\include\SDL_config_windows.h(144): warning C4005: 'HAVE_STDDEF_H' : macro redefinition
1> c:\users\taco\downloads\wagicthehomebrewsource\jge\dependencies\include\jconfig.h(10) : see previous definition of 'HAVE_STDDEF_H'
1>src\JGui.cpp(178): warning C4244: '=' : conversion from 'float' to 'unsigned int', possible loss of data
1>src\JLBFont.cpp(147): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
1>c:\users\taco\downloads\wagicthehomebrewsource\jge\include\../Dependencies/include/fmod.h(344): warning C4005: 'FSOUND_FREE' : macro redefinition
1> src\pc\JSfx.cpp(15) : see previous definition of 'FSOUND_FREE'
1>src\zipFS\zstream.cpp(335): warning C4244: '=' : conversion from 'std::streamoff' to 'uInt', possible loss of data
1>src\zipFS\zfsystem.cpp(507): warning C4244: 'argument' : conversion from 'std::streamoff' to 'size_t', possible loss of data
2> Creating library ..\..\..\lib\SDL.lib and object ..\..\..\lib\SDL.exp
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
3> Creating library bin\Wagic.lib and object bin\Wagic.exp
3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
Not sure if it is on my end or not but I tried a fresh download and that did not work.
1>src\JGE.cpp(203): warning C4305: '=' : truncation from 'double' to 'float'
1>c:\users\taco\downloads\wagicthehomebrewsource\jge\dependencies\sdl\include\SDL_config_windows.h(144): warning C4005: 'HAVE_STDDEF_H' : macro redefinition
1> c:\users\taco\downloads\wagicthehomebrewsource\jge\dependencies\include\jconfig.h(10) : see previous definition of 'HAVE_STDDEF_H'
1>src\JGui.cpp(178): warning C4244: '=' : conversion from 'float' to 'unsigned int', possible loss of data
1>src\JLBFont.cpp(147): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
1>c:\users\taco\downloads\wagicthehomebrewsource\jge\include\../Dependencies/include/fmod.h(344): warning C4005: 'FSOUND_FREE' : macro redefinition
1> src\pc\JSfx.cpp(15) : see previous definition of 'FSOUND_FREE'
1>src\zipFS\zstream.cpp(335): warning C4244: '=' : conversion from 'std::streamoff' to 'uInt', possible loss of data
1>src\zipFS\zfsystem.cpp(507): warning C4244: 'argument' : conversion from 'std::streamoff' to 'size_t', possible loss of data
2> Creating library ..\..\..\lib\SDL.lib and object ..\..\..\lib\SDL.exp
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
3> Creating library bin\Wagic.lib and object bin\Wagic.exp
3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
Not sure if it is on my end or not but I tried a fresh download and that did not work.
Re: Bug reports 0.20.1.xxxx
I replace the exe file but mana ability filter still crash in shop.kevlahnota wrote: Yes, it seems the windows build is not uploaded on github. here's my local build for windows as of 8-12-2016:
https://mega.nz/#!NxJl3Krb!UotBRv3EXAj- ... BZfZNuqqbs
Re: Bug reports 0.20.1.xxxx
Taco which version of vs are you using?
When i first came back i had same problem...this fixed it for me.
http://stackoverflow.com/questions/1088 ... file-inval
The copying that file from old version to new, like 4 threads down.
When i first came back i had same problem...this fixed it for me.
http://stackoverflow.com/questions/1088 ... file-inval
The copying that file from old version to new, like 4 threads down.
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Re: Bug reports 0.20.1.xxxx
Thanks for this. I realized that I didn't have SP1 installed for 2010 so I am installing that now and we will see if that fixes it. otherwise I will try the copy file workaround.Zethfox wrote:Taco which version of vs are you using?
When i first came back i had same problem...this fixed it for me.
http://stackoverflow.com/questions/1088 ... file-inval
The copying that file from old version to new, like 4 threads down.
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Bug reports 0.20.1.xxxx
With the service pack update I can now compile again. Thanks for pointing me in the right direction.
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Re: Bug reports 0.20.1.xxxx
Was MultiKicker ever fixed? I noticed that Strive is not added in the primitives and I have a working strive code using MultiKicker but there was a bug with MultiKicker where once you used it, you would not be able to cast any spells until you changed phases. I had mentioned this before, but when I last checked before me computer crash it was not fixed.
Here are my Stive cards.
Here are my Stive cards.
Code: Select all
#Official Strive Cards
#coded by the Tacoghandi
#
[card]
name=Aerial Formation
kicker=multi{2}{U}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=flying ueot
text=Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Ajani's Presence
kicker=multi{2}{W}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=Indestructible ueot
text=Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
mana={W}
type=Instant
[/card]
[card]
name=Blinding Flare
kicker=multi{R}
target=<plusonekicked>creature|battlefield
auto=cantblock ueot
text=Strive — Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn.
mana={R}
type=Sorcery
[/card]
[card]
name=Colossal Heroics
kicker=multi{1}{G}
target=<plusonekicked>creature|battlefield
auto=2/2 ueot
auto=untap
text=Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
mana={2}{G}
type=Instant
[/card]
[card]
name=Consign to Dust
kicker=multi{2}{G}
target=<plusonekicked>*[enchantment;artifact]|battlefield
auto=destroy
text=Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments.
mana={2}{G}
type=Instant
[/card]
[card]
name=Cruel Feeding
kicker=multi{2}{B}
target=<plusonekicked>creature|battlefield
auto=1/0 ueot
auto=lifelink ueot
text=Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
mana={B}
type=Instant
[/card]
[card]
name=Hour of Need
kicker=multi{1}{U}
target=<plusonekicked>creature|battlefield
auto=moveto(exile)
auto=token(Sphinx,Creature Sphinx,4/4,flying,blue) targetcontroller
text=Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.
mana={2}{U}
type=Instant
[/card]
[card]
name=Kiora's Dismissal
kicker=multi{U}
target=<plusonekicked>enchantment|battlefield
auto=moveto(ownerhand)
text=Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands.
mana={U}
type=Instant
[/card]
[card]
name=Nature's Panoply
kicker=multi{2}{G}
target=<plusonekicked>creature|battlefield
auto=counter(1/1,1)
text=Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them.
mana={G}
type=Instant
[/card]
[card]
name=Phalanx Formation
kicker=multi{1}{W}
target=<plusonekicked>creature|battlefield
auto=double strike ueot
text=Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first.Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Rouse the Mob
kicker=multi{2}{R}
target=<plusonekicked>creature|battlefield
auto=2/0 ueot
auto=trample ueot
text=Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Setessan Tactics
kicker=multi{G}
target=<plusonekicked>creature|battlefield
auto=1/1 ueot
auto=transforms((,newability[{T}:target(other creature} dynamicability<!powerstrike eachother!>])) ueot
text=Strive — Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "Tap: This creature fights another target creature."
mana={1}{G}
type=Instant
[/card]
[card]
name=Silence the Believers
kicker=multi{2}{B}
target=<plusonekicked>creature|battlefield
auto=transforms((,newability[moveto(exile) all(children[aura]],newability[moveto(exile)])) forever
text=Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Solidarity of Heroes
kicker=multi{1}{G}
target=<plusonekicked>creature|battlefield
auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1.1)]))
text=Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
mana={1}{G}
type=Instant
[/card]
[card]
name=Twinflame
kicker=multi{2}{R}
target=<plusonekicked>creature|mybattlefield
auto=clone with(unearth,haste)
text=Strive — Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.
mana={1}{R}
type=Sorcery
[/card]