Bugs SVN
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs SVN
Can you guys test the momir mode ? It seems to crash a lot at the cleanup step for me
Re: Bugs SVN
text=When Viridian Shaman comes into play, destroy target artifact.
auto=destroy target(creature)
Re: Bugs SVN
That was my mistake, I'm sorrywololo wrote:Did you get all the files, including the files in Res/graphics ? I think there's a high probability you only compiled the Eboot and forgot to add some new necessary files, such as "set_unlocked.jpg"superhiro wrote: - The game crashes a lot after you win a game.
Re: Bugs SVN
Well, actually I should do some error checks when a file is missing.
Re: Bugs SVN
I still experience some crashes after winning a game... I think they started with the removing of the deck limit, but I'm not sure :/
Re: Bugs SVN
Ok, I'll play test this week to this if I can reproduce this. The thing that changed recently is that when you win a game, there is now a high probability to unlock a new set. This should not cause a crash as long as you have the "set_unlocked.jpg" file, but who knows. Recently I added a couple jpeg files in the graphics directory, so be sure you have all of those. (*_unlecked.jpg)superhiro wrote:I still experience some crashes after winning a game... I think they started with the removing of the deck limit, but I'm not sure :/
Re: Bugs SVN
Yeah well, I told you a few posts ago that I do And that reduced the number of crashes, but not to zero.
Re: Bugs SVN
is id=146013 be removed from MTGAbility.cpp??
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Re: Bugs SVN
It would need to be tested, but I think it could now work with the parser, if that's your question
Re: Bugs SVN
Also momir mode works fine for me... I only got sometime the crash at startup (also helps to put the processor to 333Mhz and remove all unusued files like .svn or .thumbs files created by windows) also got sometime the shop crash but only after entering the sleep mode and then trying to enter the shop again...
I have very few "in game" crash, most of them are due to wrongly coded card...
Also here are some bugs I could find so far (but there is a lot of new card to test...)
- Soul warden (10E) give you now life for everything that is put in play (land,artifact, etc...) this bug is very new..
- Ancestor choosen give life each time a card goes to graveyard and not only by put in play...
- Viscid Lemures (TSP) {0} activation cost does not work... (also I suppose all cards with {0} should be removed from SVN)
- Chainbreaker (SHM) and all similar cards (also all Hatchling from EVE) are not coming into play with -1/-1 counters on it.
That's all, Angel feather was not working but seems to have been corrected in the last SVN....
Grüssi
Abra
I have very few "in game" crash, most of them are due to wrongly coded card...
Also here are some bugs I could find so far (but there is a lot of new card to test...)
- Soul warden (10E) give you now life for everything that is put in play (land,artifact, etc...) this bug is very new..
- Ancestor choosen give life each time a card goes to graveyard and not only by put in play...
- Viscid Lemures (TSP) {0} activation cost does not work... (also I suppose all cards with {0} should be removed from SVN)
- Chainbreaker (SHM) and all similar cards (also all Hatchling from EVE) are not coming into play with -1/-1 counters on it.
That's all, Angel feather was not working but seems to have been corrected in the last SVN....
Grüssi
Abra
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New to wagic ? Be sure to check the following :
Bug report: Bug reporting
Help us: Add cards & Compiling.
Customize: Themes FAQ, All images thread, Abra's Mediafire folder