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[card]
name=Foxfire
target=creature[attacking]
auto=untap
auto=preventAllCombatDamage to(mytgt) ueot
auto=preventAllCombatDamage from(mytgt) ueot
auto=@next upkeep:draw:1 controller
text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Instant
[/card]
So a creature attacks me, I use this instant, it untaps the card but i still get damaged from the creature.
So I compiled Wagic for the first time today. It was very easy, but as I tr to play what i compiled I see odd things. Not sure if this is the right board.
1. we can put in play as many lands as we wish. I discovered it when the opponent put in play 5 lands then psychic drained me with them i was like Holy crepes.
2. instants and sorceries are put on the battlefield
3. Although I can put 4 lands in 1st turn I can only cast 1 spell. I didn't try future turns.
4. creatures are not put in play... I am not sure where they went. I cast a wall of wood on turn one and a raging goblin turn 2 and neither went in to play. this was before i found out about 1.
[EDIT ABRA - edited the title added the Revision number and slightly summarized the issue + this should be reported in the bug SVN thread]
I'm going to assume you did something wrong, but I don't have access to my machine so I can't test before sunday.
If possible, try an earlier revision of the SVN (in tortoise, there's an item in the menu called "upgrade to revision" or something similar).
I can confirm this on pc with build 2079. Tried to play an green creature first turn and it disappeared. Did not appear in any zone that can be accessed ingame.
Dr.Solomat wrote:"Vegeta! What does the scouter say about Wagics power level?"
I can confirm that this problem exists in PSP version of revision 2079. Both the AI and I can put as many lands as we want. The creatures that we cast went to nowhere (not displayed on the board).
Another problem is when I selected the story mode, it crashed. I guess this is probably known because the story mode is not implemented yet.
Edit: I reverted back to revision 2078 by hand (there's only one line change) and it works again. So the revision 2079 change broke it.
When AI has 1 Deathbringer Liege in play and then cast another Deathbringer Liege, the game will freeze. The screen when it froze showed a menu with options "Tap", "Tap" and "Cancel".
Jean is gonna correct this one, in the meantime just revert to R2078.
Another problem is when I selected the story mode, it crashed. I guess this is probably known because the story mode is not implemented yet.
Well it's not supposed to crash... in the last daily built (and since then there was no need to recompile since the code didn't changed) this function is working fine.
Grü
L.
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