Wagic 0.18.4 Bugs: Please post all bugs here

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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Carltheape » Tue Jul 03, 2012 8:16 am

Ha, that's odd, I have a deck based on Phyrexian Obliterator, and I must say, it works really, really well.


So the Obliterator works, but only when an opponent's source deals damage to it. There have been a couple instances where I am the one that deals the damage to it, but I don't have to sacrifice anything.
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Niegen » Wed Jul 04, 2012 8:10 am

Carltheape wrote:
Ha, that's odd, I have a deck based on Phyrexian Obliterator, and I must say, it works really, really well.


So the Obliterator works, but only when an opponent's source deals damage to it. There have been a couple instances where I am the one that deals the damage to it, but I don't have to sacrifice anything.


Ha, my deck is certainly not designed to damage Phyrexian Obliterator, although I can think of some way to abuse that.

Thraben Heretic is a bit "too" good:
Code: Select all
[card]
name=Thraben Heretic
auto={T}:moveTo(exile) target(creature)
text={T}: Exile target creature card from a graveyard.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

It's already fixed, try to update your primitives
Can you see it?

Code: Select all
auto={T}:moveTo(exile) target(creature|graveyard)


It That Betrays will reanimate permanents I have to sacrifice, for instance because I'm casting All Is Dust.
Last edited by Niegen on Wed Jul 18, 2012 10:18 am, edited 2 times in total.
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby ilaila666 » Sat Jul 07, 2012 1:58 am

I want to report three bugs I‘ve found in 0.18.6. I didn’t find the post about 0.18.6 , so I put them here.

"Bloodchief Ascension" has no effects whatsoever, after having 3 quest counters, it still does nothing.

"Defiler of Souls " makes every player sacrifice one of any creature. It should only make you sacrifice mono color creature.
"Iona, Shield of Emeria'’s ability doesn’t work. After choosing color, it does nothing.

Hope you can fix these. Thanks for the 0.18.6. I’m enjoying it.
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Rustus » Tue Jul 10, 2012 12:36 am

Having an issue with the effects of Black Vice and The Rack (two of my favorite cards, BTW). The Rack always seems to deal 3 damage and Black Vice never deals any. I use the PSP version.

Loving what you're doing with this. Simply amazing, and far better than anything I have ever played. I applaud you, I really do.
"Fly with me, forever higher... And with these wings, we'll set the world on fire!"
-Symphony X
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Niegen » Fri Jul 13, 2012 12:39 pm

The Phantasmal creatures are more or less unplayable: Phantasmal Bear, Phantasmal Image & Phantasmal Dragon, and probably all creatures bearing "When ~this becomes the target of a spell or ability, sacrifice it.".

There are a few spells in the game that the AI taps its lands for but won't cast it, just floating the mana. You probably notice that from time to time. With those creatures, well, even though it isn't cast, the "targeted" creature is still sacrificed...

This is the deck I tried to build:

Code: Select all
#NAME:Illusions
Jace's Phantasm *4
Jace, Memory Adept *3
Lord of the Unreal *4
Phantasmal Bear *4
Phantasmal Image *4
Phantasmal Dragon *3
Gut Shot *4
Mind Sculpt *4
Thought Scour *4
Vapor Snag *4
Darkslick Shores *4
Drowned Catacomb *4
Island *11
Nephalia Drownyard *3


(Please note I'm using KF1's M13 primitive for a few of those cards, but the issue is not related.)
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby mathfreq » Tue Jul 17, 2012 8:22 am

I'm reporting a problem encountered with Wagic version 0.18.6 running on Windows 7.

The problem is with the card Gaea's Cradle from Urza's Saga. If I add more than 128 mana to my mana pool using the Cradle, the game enters a state where I can no longer activate any cards.

Steps to reproduce:
1) Get a Gaea's Cradle and an Ant Queen in play.
2) Spend several turns generating as many Insect tokens as possible using the Ant Queen's activated ability.
3) Amass a large number (at least 129) creatures in this manner.
4) Tap the Gaea's Cradle for mana. Observe that Ant Queen's ability can no longer be activated. In fact, no cards on the battlefield can be activated, including other creatures, artifacts, or lands. Furthermore, no spells can be played.
5) Advance the turn by one phase; things go back to normal, but obviously the mana generated from the Gaea's Cradle is lost.
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Niegen » Tue Jul 17, 2012 10:05 am

Thraben Heretic is a bit "too" good:
Code: Select all
[card]
name=Thraben Heretic
text={T}: Exile target creature card from a graveyard.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

It's already fixed, try to update your primitives
Can you see it?


Are you sure? From the latest svn as of writing, it isn't... Or maybe there is a new source I am not aware of for updating?
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Zethfox » Tue Jul 17, 2012 4:16 pm

[card]
name=Thraben Heretic
auto={T}:moveTo(exile) target(creature) <-----its a bit too good
text={T}: Exile target creature card from a graveyard.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

is not fixed in current....
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Niegen » Wed Jul 18, 2012 9:39 am

I have observed Gwyllion Hedge-Mage played by AI (probably some of KF1's decks) brings up to 5 Kithkin Soldiers into play, instead of just 1.
I had an Ajani's Pridemate returned to my hand by the AI's Selkie Hedge-Mage. Problem is, the Ajani's Pridemate had a +1/+1 counter on it IN MY HAND. Occured twice in a game, but not in the next.
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Re: Wagic 0.18.4 Bugs: Please post all bugs here

Postby Niegen » Wed Jul 25, 2012 1:17 pm

Fyndhorn Pollen has wrong upkeep cost.
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