Wagic 0.18.4 Bugs: Please post all bugs here

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sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by sandman423 » Sun Jun 03, 2012 3:25 am

Can someone please fix this Coding for Tezzeret, Agent of Bolas? I know he is not supported but His Ultimate is the only thing that doesn't work how do I make it work?

Code: Select all


[card]
name=Tezzeret, Agent of Bolas
auto=counter(0/0,3,Loyalty)
auto=counter(0/0,1,Choice)
auto=this(counter{0/0,1,Loyalty}<1) counter(0/0,-1,Choice)
auto=this(counter{0/0,1,Loyalty}<1) {0}:sacrifice all(this)
auto=@damaged(controller) from(*|opponentbattlefield):this(counter{0/0,1,Loyalty}) life:thatmuch && counter(0/0,-thatmuch,Loyalty)
auto=@damaged(controller) from(*|opponentstack):this(counter{0/0,1,Loyalty}) life:thatmuch && counter(0/0,-thatmuch,Loyalty)
auto=@each my draw:bury all(Tezzeret[-counter{0/0.1.Loyalty}])
auto=@each cleanup:bury all(Tezzeret[-counter{0/0.1.Loyalty}])
auto=@each my upkeep:counter(0/0,-1,Choice) && counter(0/0,1,Choice)
auto={C(0/0,-1,Choice)}{C(0/0,1,Loyalty)}:name(+1: Look at the top 5) token(-11122256) asSorcery
auto={C(0/0,-1,Choice)}{C(0/0,-1,Loyalty)}:name(-1: Target Artifact becomes a 5/5) becomes(Artifact Creature,5/5) target(artifact|battlefield) asSorcery
auto={C(0/0,-1,Choice)}{C(0/0,-4,Loyalty)}:name(-4: Lose 2, gain 2 for artifacts you control) foreach(artifact|myBattlefield) life:-2 target(player) && foreach(artifact|myBattlefield) life:2 controller asSorcery
text=+1: Look at the top five cards of your library. You may choose an artifact card from among them and put it into your hand. Shuffle the Rest your library in any order. // -1: Target artifact becomes a 5/5 artifact creature permanently. // -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. // If this has no Loyalty counters you may {0}: Sacrifice this. // Starting Loyalty (3)
mana={2}{U}{B}
type=Planeswalker
subtype=Tezzeret
[/card]
[card]
name=Look at the Top 5
id=-11122256
type=nothing
auto=counter(0/0,1,hand) all(*|myhand)
auto=draw:5
auto=@movedto(this|nonbattlezone):token(-11122257)
auto=moveto(exile) all(this)
[/card]
[card]
name=Choose an Artifact
id=-11122257
type=nothing
auto=may name(Choose and Artifact) counter(0/0,1,hand) target(artifact[-counter{0/0.1.hand}]|myhand)
auto=@movedto(this|nonbattlezone):token(-11122258)
auto=moveto(exile) all(this)
[/card]
[card]
name=Shuffle the Rest
id=-11122258
type=nothing
auto=moveto(mylibrary) all(*[-counter{0/0.1.hand}|myhand) && shuffle
auto=counter(0/0,-1,hand) all(*|myhand)
auto=moveto(exile) all(this)
[/card]
Also is ANYONE going to Fix Tibalt -4 Ability of Damage to Hand Size?

Blublub
Posts: 114
Joined: Tue Oct 21, 2008 12:47 am

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Blublub » Tue Jun 05, 2012 10:48 pm

Boon Reflection is hosed - it generates infinite life (which forces you to quit the game to break the loop).

Kaworu
Posts: 6
Joined: Wed May 09, 2012 6:22 pm

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Kaworu » Sun Jun 10, 2012 12:58 pm

I would like to report the bug of Blood Artist from AVR

Code: Select all

[card]
name=Blood Artist
auto=@movedTo(creature|graveyard) from(battlefield): target(player) life:-1 && life:1 controller
text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire
power=0
toughness=1
[/card]
It seems that every card with multiple consequences (with && in the code) only the second part is done !

Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Niegen » Tue Jun 12, 2012 1:48 pm

More bugs I found:

Blade of the warchief: gets a +1/+1 counter when its trigger fires. Not gamebreaking, since it isn't a creature, but still an issue.
Squadron Hawk: Have to find all remaining Squadron Hawks in library, so I often have to discard when casting it on turn 2.
Oran-Rief, the Vastwood: Sometimes, can't use it at all right after casting a creature (even the mana ability doesn't fire), I have to pass a phase so that the land can be used again.

Till next time!
Last edited by Niegen on Mon Jun 25, 2012 8:24 am, edited 2 times in total.

sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by sandman423 » Thu Jun 14, 2012 5:43 am

Momir Basic has been lagging like crazy and Freezing sometimes...

I have 94% card sets unlocked and it has been a pain with CPU freezing on PSP....Any ideas?

Zethfox
Posts: 3025
Joined: Thu Jun 10, 2010 11:28 pm

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Zethfox » Thu Jun 14, 2012 10:40 am

Blublub wrote:Boon Reflection is hosed - it generates infinite life (which forces you to quit the game to break the loop).
if you have boons reflection in your wagic, then you are not updated to current build....i removed that card during the beta.

Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Niegen » Thu Jun 14, 2012 3:27 pm

I managed to fix Iona, Shield of Emeria, so I thought of sharing the code:
In your Res/sets/primitives/mtg.txt file, change the following:

Code: Select all

[card]
name=Iona, Shield of Emeria
abilities=flying
auto=choice chooseacolor maxcast(*[chosencolor])0 opponent chooseend
text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color.
mana={6}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=7
toughness=7
[/card]
to

Code: Select all

[card]
name=Iona, Shield of Emeria
abilities=flying
auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend
text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color.
mana={6}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=7
toughness=7
[/card]
(remove "choice" & change maxcast to maxCast)

Have fun with your reanimator deck!
Last edited by Niegen on Mon Jun 25, 2012 8:25 am, edited 3 times in total.

Blublub
Posts: 114
Joined: Tue Oct 21, 2008 12:47 am

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by Blublub » Sat Jun 16, 2012 3:40 pm

Zethfox wrote:
Blublub wrote:Boon Reflection is hosed - it generates infinite life (which forces you to quit the game to break the loop).
if you have boons reflection in your wagic, then you are not updated to current build....i removed that card during the beta.
My bad - you're right, I was running a version of the primitives from the beta.

ChimeraAbuser
Posts: 6
Joined: Mon Jun 18, 2012 8:28 pm

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by ChimeraAbuser » Mon Jun 18, 2012 8:33 pm

Urza's Incubator (15257) does not have a selection for creature type Chimera. (3590 3594 3596 3605)

wthplayer
Posts: 8
Joined: Mon Jun 04, 2012 11:38 am

Re: Wagic 0.18.4 Bugs: Please post all bugs here

Post by wthplayer » Tue Jun 19, 2012 3:21 am

Here are some bugs and workarounds most specially if you like the Mortician beetle deck :)


Bug: @sacrificed is not working if {s<code>} cost is used.
Workarounds:
Creatures that pump until end of turn (sample is 1/1):

Code: Select all

auto={0}:Sacrifice target(creature|mybattlefield) && all(this) 1/1 ueot
Lands that requires sacrifice (sample is add 2 black mana):

Code: Select all

auto={T}:Sacrifice target(creature|myBattlefield)} && Add{B}{B}
Grave Pact (need only to replace reject to sacrifice):

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auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
------------------------------

Bug: Untap step is not skipped for Stasis.
Workaround:

Code: Select all

auto=phasealter(remove,untap,opponent)
auto=phasealter(remove,untap,controller)
------------------------------

Bug: Shimian Specter removes itself and removes all copies of itself from the controller.
Workaround:

Code: Select all

auto=@combatdamaged(opponent) from(this):choice target(*[-land]|opponenthand) moveto(exile) && all(*[share!name!]|opponenthand) moveto(exile) &&  all(*[share!name!]|opponentlibrary) moveto(exile) && all(*[share!name!]|opponentgraveyard) moveto(exile)
Comment:
Still a bug after workaround if the opponent is the one controlling - it only makes you discard a card but will not exile all your other cards):

------------------------------

Bug: PC hangs / PSP exits after casting or after the ability of Braids, Cabal Minion triggered.
Workaround:

Code: Select all

auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent
auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice
Edit: Found out that the comma separator is the only problem which should be semicolon.
Last edited by wthplayer on Fri Jun 22, 2012 8:59 am, edited 2 times in total.

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