Curse of Stalked Prey
Posted: Thu Jan 19, 2012 6:26 am
I've recently updated Wagic, love it, had a few problems in the beginning but that was due to graphics and the new filing system. Im on PSP 1000 CFW 5.50Gen D. Any ways i added a new deck based on Cursed of Stalked Prey and the proliferation mechanics. Started a classic game against a random deck. Here's how it went:
Round 1: I play a Sulfur Falls, pass turn.
Round 2: I play an Island, cast Invisible Stalker.
Round 3: I play a Mountain, cast Curse of the Stalked Prey enchanting opponent (if a creature does damage to enchanted player add +1/+1 to that creature). Attacked with Invisible Stalker, counter does not get added to Invisible Stalker from the Curse.
Here is the current code that i pulled from the mtg.txt file:
[card]
name=Curse of Stalked Prey
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
auto=choice name(enchant yourself) transforms((,newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
mana={1}{R}
type=Enchantment
subtype=Aura Curse
[/card]
Round 1: I play a Sulfur Falls, pass turn.
Round 2: I play an Island, cast Invisible Stalker.
Round 3: I play a Mountain, cast Curse of the Stalked Prey enchanting opponent (if a creature does damage to enchanted player add +1/+1 to that creature). Attacked with Invisible Stalker, counter does not get added to Invisible Stalker from the Curse.
Here is the current code that i pulled from the mtg.txt file:
[card]
name=Curse of Stalked Prey
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
auto=choice name(enchant yourself) transforms((,newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
mana={1}{R}
type=Enchantment
subtype=Aura Curse
[/card]