Contagion Engine is very very broken. As far as I can tell, when you tell it to proliferate, it gives each thing you target a number of counters equal to the number of things you targeted. Also, it gives the counters to anything you've ever targeted with it, whether you selected it on that specific turn or not. So for example, first turn I have it out, I target 6 things, each one gets 6 counters. Next turn, I only target two things, but all 6 things will get 2 counters. At least, as far as I can tell that's what's happening...I'm not sure if it's not perfectly consistent or if I just suck at counting.
Changing it to:
- Code: Select all
auto={4}{T}:target(proliferation) proliferate && target(proliferation) proliferate
makes it much less broken; it gives each thing you target two counters. Still not perfect since technically it should let you target twice, but better than the way it is now which is completely insane.
It'd also be nice if the choice when Contagion Engine comes into play (-1/-1 on all opponents creatures or on all your own creatures) was named so you could see which was which.
Also, for some reason
Enclave Cryptologist likes to make me discard a card when it comes into play. I have no idea why, it shouldn't be doing anything with no level counters on it as far as I can tell from the code.