Wagic nightly builds

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Darth Agnon
Posts: 125
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Re: Wagic nightly builds

Post by Darth Agnon »

I've got the nightly build v0.19.2r312 for Wagic, and was just wondering if anyone else had a weird bug that I have encountered only on this version? The bug is as follows:
- on the Wagic home menu screen, the gradient colour glow in the background for Play (W mana symbol) is rather colourless (not warm yellow, as in 0.18.6), the gradient colour glow for Deck Editor (U mana symbol) is red, and the gradient colour glow for Options (R mana symbol) is blue.
- in Wagic gameplay, when damage is dealt to the AI, their avatar flashes blue (not red, as in 0.18.6), and the rectangle that sometimes appears around the battlefield (when selecting a target, I think? Don't have Wagic on hand to check, and can't remember) is also blue, rather than red.

In short, it seems like some red and blue colours have been switched around in this version, or I have a bad build. Could anyone link me a fixed v0.19.2r312 (or later, if available), as this bug is very annoying... (or is it supposed to be switched like that? :( )

Yours hopefully,

Darth Agnon
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Wagic nightly builds

Post by KF1 »

I am stuck compiling for the PSP.

I have Windows 8.1 and the latest SVN files and tortoise.

Here is what I get:

1. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\JGE - Path is fine no problem.
2. TYPE make clean - No problem.
3. TYPE make - No problem. I get the lib file and it says it makes an eboot - no Eboot is actually created at this stage.
4. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\projects\mtg - Identical location/path to where the WagThe Source files are.
5. TYPE make clean - Cant find the path...
6. TYPE make - Can't find the path

Please advise. Other folks want to work on the PSP version too.
Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic nightly builds

Post by Djardin »

Not sure what nightly you're using. I guess they're not from Github. If that can help, I finally managed (a few months ago) to activate windows automatic builds as well as PSP and Android. Have a look with this pre-release here https://github.com/WagicProject/wagic/r ... est-master. Windows one works fine, I can't test the PSP build, but it's the latest Git and it's built on Linux in the cloud...
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Wagic nightly builds

Post by KF1 »

Djardin wrote:Not sure what nightly you're using. I guess they're not from Github. If that can help, I finally managed (a few months ago) to activate windows automatic builds as well as PSP and Android. Have a look with this pre-release here https://github.com/WagicProject/wagic/r ... est-master. Windows one works fine, I can't test the PSP build, but it's the latest Git and it's built on Linux in the cloud...
PSP version works fine on my PS Vita. Thanks.

I am really interested in being able to do the compiling myself one day.
i-am-not-one
Posts: 304
Joined: Fri Dec 07, 2012 4:36 am

Re: Wagic nightly builds

Post by i-am-not-one »

I have been checking https://github.com/WagicProject/wagic/releases in the hope a release would be forthcoming for the PSP.
So happy to find this :D

Downloading to test it out straight away.

As KF1 says though it would be nice to have a tutorial for those who want to try and compile it themselves ;)
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Wagic nightly builds

Post by Tacoghandi »

i-am-not-one wrote:I have been checking https://github.com/WagicProject/wagic/releases in the hope a release would be forthcoming for the PSP.
So happy to find this :D

Downloading to test it out straight away.

As KF1 says though it would be nice to have a tutorial for those who want to try and compile it themselves ;)
The tutorials are here.

https://github.com/WagicProject/wagic/wiki/Compiling

But I still get errors when trying to compile the eboot.
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i-am-not-one
Posts: 304
Joined: Fri Dec 07, 2012 4:36 am

Re: Wagic nightly builds

Post by i-am-not-one »

Thanks Tacoghandi.

Are you getting errors compiling with your extras in Wagic or just with compiling the regular old eboot?

At a quick glance the 0.19.2.395 that I downloaded from prerelease (dated December 3rd 2014) has about 100 new cards and I think a new unlockable set. Up to 117 now!

That's the differences from 0.19.2.324 which was the previous release I downloaded.

It is working great on my PSP-3000
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Wagic nightly builds

Post by Tacoghandi »

i-am-not-one wrote:Thanks Tacoghandi.

Are you getting errors compiling with your extras in Wagic or just with compiling the regular old eboot?

At a quick glance the 0.19.2.395 that I downloaded from prerelease (dated December 3rd 2014) has about 100 new cards and I think a new unlockable set. Up to 117 now!

That's the differences from 0.19.2.324 which was the previous release I downloaded.

It is working great on my PSP-3000
I get errors in both. I have not been able to compile PSP since the switch to github.
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Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Wagic nightly builds

Post by Djardin »

To try to help you, here is what Travis CI does to automatically compile the Wagic Github code for PSP on Linux:

Code: Select all

export PSPSDK="$PSPDEV/psp/sdk"
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
tar -x --xz -f sdk.lzma

# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Wagic nightly builds

Post by Tacoghandi »

Djardin wrote:To try to help you, here is what Travis CI does to automatically compile the Wagic Github code for PSP on Linux:

Code: Select all

export PSPSDK="$PSPDEV/psp/sdk"
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
tar -x --xz -f sdk.lzma

# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
Thanks for the help. But I still get an error no matter how I do it. I think it has something to do with a missing file but I am up to date from the git. Maybe there is a file that is not being commited to the SVN.

this is my error

Code: Select all

C:\Users\Taco\Desktop\Wagic Stuff\WagModdedSource\WagTheSourceAndroidModded\proj
ects\mtg>make
Makefile.psp has been deleted : updating deps.
The system cannot find the path specified.
make: *** [deps/DeckView.d] Error 1
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viewtopic.php?f=22&t=3380
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