Wagic nightly builds

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kevlahnota
Posts: 617
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Wagic nightly builds

Post by kevlahnota » Sun Sep 20, 2015 10:42 pm

@MithosFall, latest master have PT layers(7a - 7e) and changelings is fixed :)

dirtybeagles
Posts: 1
Joined: Wed Aug 02, 2017 2:39 pm

Re: Wagic nightly builds

Post by dirtybeagles » Wed Aug 02, 2017 2:41 pm

Hey team, trying to get the latest PSP build running in adrinline (on Vita) and I went to grab the 0.19.0 core off the OP but it is no longer available for download. Can anyone let me know if A.) 0.19.0 is still the latest for PSP and B.) can someone link me the core files?

Edit: Nevermind. I went to the github and downloaded the latest cmake and that worked fine. Thanks.

John Rohan
Posts: 36
Joined: Sat Jul 18, 2009 2:08 am
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Re: Wagic nightly builds

Post by John Rohan » Sun Sep 24, 2017 11:11 pm

Any chance of a PSP update again?


I'm using version 19.2.726 and it works well. I know there was a slightly newer release but that one would crash on the PSP (I went back to using the PSP instead of the Vita, because it's such a pain to transfer files)

Anyway, I would really like to update my sets since it's been nine months. Github is so dang confusing, it was hard even to find the releases page, and I don't even know what I'm supposed to use there. The latest release for the PSP there was in 2013! And what are cmakes?

For awhile I was just overwriting my core data to update my sets. But now that won't work anymore since the card coding is different. I tried it and some cards won't work. I looked at the primitives file and no wonder. For example, compare this one card, Verdant Catacombs. Why did it change so much??

My working version:
[card]
name=Verdant Catacombs
auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary)
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]

The latest version (won't work for me):
[card]
name=Verdant Catacombs
aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]

So I assume I would need a new EBOOT file to get this to work. Does anyone even make those anymore? Any help would be greatly appreciated.

Bas
Posts: 356
Joined: Sat Dec 26, 2015 10:55 pm

Re: Wagic nightly builds

Post by Bas » Tue Sep 26, 2017 6:15 am

Zethfox coded a reveal-Zone in a newer version.
I think aicode is simply an alt-code is simply a code used by the AI instead.

PSP is quite a hassle. I did upload my config here, which has it's own bugs and uses an outdated eboot, but added and fixed some cards/sets manually (up to AKH included atm). More of a wonky workaround than a real solution.

viewtopic.php?f=8&t=66239&start=100

John Rohan
Posts: 36
Joined: Sat Jul 18, 2009 2:08 am
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Re: Wagic nightly builds

Post by John Rohan » Tue Sep 26, 2017 11:13 pm

Bas wrote: PSP is quite a hassle. I did upload my config here, which has it's own bugs and uses an outdated eboot, but added and fixed some cards/sets manually (up to AKH included atm). More of a wonky workaround than a real solution.

viewtopic.php?f=8&t=66239&start=100

Thanks - I wish there wasn't such a move away from the PSP. Wagic was born on the PSP, and works the best there. Tablets and smartphones have to be rooted to play it, and don't have hard buttons that the PSP has.

Red Wizard
Posts: 1
Joined: Tue Jul 03, 2018 12:30 am

Re: Wagic nightly builds

Post by Red Wizard » Tue Jul 03, 2018 12:58 am

64-bit Linux binary, compiled from the latest cmake release (September 8, 2017) :mrgreen:
Tested and working on current KDE Manjaro and current KDE Neon.

Code: Select all

https://mega.nz/#!hM4UCagY!6AbKYrkEazfTMezAzYnTnZPLgfqObTy4a4yqfDc6Veg
Should be possible to run it on other desktops but I have not yet determined which QT libs are needed.

Please note this has the same issues as the current Windows release:
1. Game won't start up with card grade set below 0: Borderline. Back up your collection.dat before running this if you have any lower graded cards, because they will be automatically deleted!
2. Game crashes constantly if you play without card images. With card images the game is more stable than any previous binaries IMO.

Thank you to whomever wrote the compilation guide on GitHub. :ugeek:

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