Bugs 0.16.0: please post your bug reports here

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Re: Bugs 0.16.0: please post your bug reports here

Postby huyuzamaki » Fri Nov 18, 2011 11:37 pm

Orgg ability say he can not attack when defending player has 3 or greater power and he can not defend against an attacking creature with 3 or more ability power i just played a game and my opponent at a 2/2 and a 1/1 but i could not use Orgg to attack (thankfully had enough creatures to still win) and this was the 4th round i had him out

Also why is it that creature you summon can not defend on your opponents next turn, summoning sickness should only affect them on the turn they are summoned by you unless they have haste

thanks in advance
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Re: Bugs 0.16.0: please post your bug reports here

Postby wololo » Fri Nov 18, 2011 11:46 pm

huyuzamaki wrote:Also why is it that creature you summon can not defend on your opponents next turn, summoning sickness should only affect them on the turn they are summoned by you unless they have haste

There must have been other abilities in play preventing you from blocking when you saw this happening. There are lots of "individual" card bugs in Wagic, but the game's been here for a while now, a generic issue such as the one you describe wouldn't have gone unnoticed. I'll double check, though.
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Re: Bugs 0.16.0: please post your bug reports here

Postby sandman423 » Sat Nov 19, 2011 12:26 am

Kessig Wolf Run doesn't work...It makes my Attack Ridiculous #...How do I fix this?

[card]
name=Kessig Wolf Run
auto={T}:Add{1}
auto={X}{R}{G}{T}:X/0 && trample target(creature)
text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
type=Land
[/card]

[card]
name=Curse of Stalked Prey
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
auto=choice name(enchant yourself) transforms((,newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
mana={1}{R}
type=Enchantment
subtype=Aura Curse
[/card]

is this working with anyone now?

Please fix those.
Last edited by sandman423 on Thu Nov 24, 2011 7:17 pm, edited 1 time in total.
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Re: Bugs 0.16.0: please post your bug reports here

Postby Dr.Solomat » Sat Nov 19, 2011 10:27 am

Which plattform, which version of Wagic?
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
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Re: Bugs 0.16.0: please post your bug reports here

Postby jechth » Mon Nov 21, 2011 3:44 pm

name=Bloodlord of Vaasgoth
abilities=flying
auto=bloodthirst:3
auto=lord(creature[vampire]|mybattlefield) bloodthirst:3
text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3

I have this card on my Vamp Deck but whenever I cast a Vampire creature spells like "child of night, bloodghast, captivating vampire" and so on as long as it is a vampire creature the ability of "Bloodlord of Vaasgoth" is not activating or working... Pls help me how to figure this out and thanks a lot :D
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Re: Bugs 0.16.0: please post your bug reports here

Postby bigman11 » Tue Nov 22, 2011 12:07 am

Elf creature tokens don't have the the attribute "token." This causes Rhys the Redeemed to not be as exploitable as he appears to be. Insect creatures do have the attribute yet many other tokens don't.

Any abilities that allow you to look into your deck should not be cancelable after you look into the deck because some abilities have you place specific cards on top of the deck. (I know you could say, "cheat if you want to" but I didn't know any of the Magic rules before coming to Wagic and I unintentionally cheated a lot.)

When the enemy uses a spell against one of my duplicate creatures, I don't know which one is being targeted. So I can't save it with my spell which makes a creature immune to a certain color.

After I summoned Nath of the Gilt-Leaf, the next turn I got a creature token before the opponent discarded. On subsequent turns, the discard effect worked fine but no token was summoned.

When I use Tolsimir Wolfblood's ability to make wolf tokens, half the time the token dies instantly (the sound effect plays). I am not sure if this happens every other time consistently or not. Factors that could have effected this are that I had many other different types of tokens and I already summoned many other different tokens that turn.

When I use an elf deck to summon many many creatures Wirewood Hivemaster and Lys Alana Huntmaster and Imperious perfect, and I use abilities that get me mana for every elf on the field, the game gets glitchy. After I had 100+ creatures and 100+ mana and I tapped a few cards, I couldn't tap anymore. (By using Oracle of Nectars, this should have been a good way to get Immortality.)

Balthor the Defiled doesn't get exiled when I use his ability!
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Re: Bugs 0.16.0: please post your bug reports here

Postby sandman423 » Thu Nov 24, 2011 7:16 pm

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Last edited by sandman423 on Mon Nov 28, 2011 3:46 am, edited 1 time in total.
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Re: Bugs 0.16.0: please post your bug reports here

Postby wololo » Sat Nov 26, 2011 12:36 pm

Please do not post bugs in the SVN version in this thread, there is a thread dedicated to SVN bugs, it's not this one. This is very important for us that if you are using the SVN sources, you do *not* post here. It prevents us from uderstanding the real issues.
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Re: Bugs 0.16.0: please post your bug reports here

Postby tragic » Sun Nov 27, 2011 10:30 am

Scythe Of The Wretched ( http://gatherer.wizards.com/pages/Card/ ... seid=49048 ) has a bug ( additional to the one already reported):

It does not reanimate creatures that go to controllers own graveyard.
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Re: Bugs 0.16.0: please post your bug reports here

Postby sandman423 » Mon Nov 28, 2011 3:45 am

Stromkirk Noble doesn't work because humans can block him..he gets counters though

[card]
name=Stromkirk Patrol
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
mana={4}{B}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]

Khalni Hydra doesn't work with Green mana costing less...Like the lowering the cost equal to the creatures you control

[/card]
[card]
name=Khalni Hydra
abilities=affinitygreencreatures,trample
text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample
mana={G}{G}{G}{G}{G}{G}{G}{G}
type=Creature
subtype=Hydra
power=8
toughness=8
[/card]

Devil's Play Flashback not working...I can cast it from gy but no damage happens after I target player.

[card]
name=Devil's Play
target=creature,player
auto=damage:X
flashback={X}{R}{R}{R}
text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={X}{R}
type=Sorcery
[/card]

Bloodgift Demon..During my upkeep I can't choose to lose a life and draw a card either can I target.

[card]
name=Bloodgift Demon
abilities=flying
auto=@each my upkeep:target(player) draw:1 && life:-1
text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life.
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]

Please fix...sorry for the repost.
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