Bugs Encountered So Far

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Re: Bugs Encountered So Far

Postby fr0stie » Mon Dec 15, 2008 7:01 pm

This isn't a bug so much as an observation. I've been working on a elf deck built around the Elvish Champion card (this card also needs the "landwalk" fix from above) and I noticed that the Fyndhorn Elves (Ice Age) card/creature doesn't gain the bonuses provided by the champion. I inspected the Ice Age .dat file and found that the Fyndhorn Elves subtype to be "elves" which would disqualify it from the champions bonuses because they only apply to the "elf" subtype. Am I way off base or does this seem feasible? Now I have to ask would changing the subtype from "elves" to "elf" be appropriate? I just assume that due to the Ice Age set's age and with the recent rise of tribal deck themes (zombie, elf, goblin, merfolk, etc.) that this change would be appropriate in order to bring some consistency to the older sets inline with the newer sets.
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Re: Bugs Encountered So Far

Postby wololo » Tue Dec 16, 2008 12:20 am

fr0stie wrote:This isn't a bug so much as an observation. I've been working on a elf deck built around the Elvish Champion card (this card also needs the "landwalk" fix from above) and I noticed that the Fyndhorn Elves (Ice Age) card/creature doesn't gain the bonuses provided by the champion. I inspected the Ice Age .dat file and found that the Fyndhorn Elves subtype to be "elves" which would disqualify it from the champions bonuses because they only apply to the "elf" subtype. Am I way off base or does this seem feasible? Now I have to ask would changing the subtype from "elves" to "elf" be appropriate? I just assume that due to the Ice Age set's age and with the recent rise of tribal deck themes (zombie, elf, goblin, merfolk, etc.) that this change would be appropriate in order to bring some consistency to the older sets inline with the newer sets.

You are completely right.
The ice age set was created using the text that is printed on the cards, while it should have been done using the text from the Oracle. I have not checked, but I'm pretty sure the offical rules say that Fyndhorn elves are of subtype "elf" and not "elves". This can be easily changed in _cards.dat, thanks for finding that !
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Re: Bugs Encountered So Far

Postby Liluclau » Tue Dec 16, 2008 7:42 am

Bonjour,

D'abord merci beaucoup pour ce superbe homebrew, c'est vraiment une petite merveille. Continue comme ça.

Il semblerait que la capacité du "Starlight Invoker" ({7}{W}: You gain 5 life.) ne fonctionne pas sauf erreur de ma part.

@ bientôt.






PSP Fat (1000) 5.0 M33-3
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Re: Bugs Encountered So Far

Postby NyghtcrawleR » Wed Dec 17, 2008 7:14 am

Shishio wrote:
Yeshua wrote:It is a debatable rule, but I agree with wololo control isnt the same as putting into play.

Walolo and Yeshua are correct.
Taking control is definately NOT the same as "put into play"
I mean, stuff like Control Magic and Conquer have to target something that is already "in play" in the first play. I'm quite certain cards would have rules that would state "Treat as if just put into play" otherwise every time you took control of a creature with an ability or spell, the creature would get a second summoning sickness, which without being summoned, makes no sense.


When you take a creature with something like Control Magic it does have summoning sickness until your next turn.
A creature can’t attack unless it has been under its controller’s control since the start of his or her most recent turn. This rule is informally called the “summoning sickness” rule.

Though I'm not quite sure on the ruling about taking lands and how that would affect being either put into play or taking control.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Bugs Encountered So Far

Postby NyghtcrawleR » Wed Dec 17, 2008 7:19 am

Couple bugs I've been having.

1. Deck Editor has been crashing when trying to exit the editor.

2. This was a weird thing that happened. The ai had Waveskimmer Aven in play. He attacked with a single creature, which gave it +1/+1 from the Exalted ability of the Aven. I cast Terror on Waveskimmer Aven. The creature that originally had +1/+1 on it from the Aven now got another +1/+1 when the Aven went into the graveyard and both counters then became permanent. So it caused 2 weird things to happen.
Last edited by NyghtcrawleR on Wed Dec 17, 2008 9:35 am, edited 1 time in total.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Bugs Encountered So Far

Postby Liluclau » Wed Dec 17, 2008 9:09 am

Hi,

Sorry for my poor englis but i'm french so i don't speak english very well.

It seems that "Starlight Invoker" ability doesn't functiun ({7}{W}: You gain 5 life.) ?

Could you please test this ability ?

Thanks, bye
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Re: Bugs Encountered So Far

Postby NyghtcrawleR » Thu Dec 18, 2008 5:32 am

I've also been getting a lot of freezes on the end game screen after winning. It just stays on the screen and I have to shut the psp off, plus it doesnt give me the credits from winning either.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
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Re: Bugs Encountered So Far

Postby fr0stie » Mon Dec 22, 2008 5:25 am

I just encountered an issue with Animate Dead, but I haven't been able to repeat the incident. Here's a quick run down and maybe someone else can catch it.

The AI was using Deck1 (Black and Blue deck with merfolk)
I attacked with a pumped up Hearthfire Hobgoblin and the AI proceeded to block it with every creature available.
After combat damage resolved, my hobgoblin and its blockers were destroyed.
On the AI's next turn it cast Animate Dead and brought back my hobgoblin under its control.
I then used a Disenchant to destroy Animate Dead knowing that if destroyed, the creature it enchanted would also be destroyed.
No dice. The hobgoblin remained on the battlefield. I completed my turn hoping the game would do a proper cleanup afterward... again no dice.

As I noted, I haven't been able to repeat this incident mainly because the AI isn't casting (or drawing) Animate Dead. Has anyone encountered this yet/before?
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Re: Bugs Encountered So Far

Postby wololo » Mon Dec 22, 2008 6:53 am

Thanks, I'll give it a try when I come back from holiday. If it's not a random issue, it'll be easy to reproduce with the test suite :)
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Re: Bugs Encountered So Far

Postby jorgefernangar » Tue Dec 23, 2008 8:47 am

How can i use Royal Assassin??

When i press O to tap it and use the ability, nothing happens. I can only use it as a normal creature to attack and block, but i can't use his ability.

I would like to know if it's me the mistake or it's the card.

Thanks for your great work.
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