Bugs Encountered So Far

Do not post feature requests here, please.
Before posting bugs report check the Image Bug reporting help & guidelines
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline

Re: Bugs Encountered So Far

Postby kiki_kabuki » Mon Nov 03, 2008 6:56 pm

thanks for the response guys.

1) In regards to the sower of temptation bug it happened to me twice both as i was playing the card. I'll be reporting it in the lorwyn thread but i decided to post it here first in case its only happening to me. thanks.

2) About the blue green deck, if i remember correctly it has scryb sprites, merfolk of the pearl trident and one other creature which i think is grizzly bear in play. I dont remember the AI using a lord of atlantis card though so im not sure why the game crashed.

3) About the shop crashing, its very rare but its like what abrasax said. I was going in and out of the shop to find good single cards to purchase when it happened. hehe. :D

4) In respond to baphomet, in real life you can put more than 4 copies of the same card in a deck but im sure no player would want to play with someone who does that in a real game (unless its for casual play with house rules). After all this is a game with rules implemented into it so might as well follow the game rules right? I'm all for fun but i think its more like unfair and annoying when a player isnt following the game rules. Just my opinion so feel free to agree or disagree. ^^

5) I think Wololo is aware of the spark elemental problem too, just wanted to point out that its still there in the new version.

"When you see a bug, be as specific as possible: what deck was used, cards in play, cards used in that turn, whats in your hand, graveyard ect. Try to reproduce the bug often to. Otherwise its hard to find."


I agree and hopefully we can all help out in making this game improve. Keep up the good work Wololo. :D
kiki_kabuki
 
Posts: 12
Joined: Wed Oct 15, 2008 5:17 am

Re: Bugs Encountered So Far

Postby wololo » Tue Nov 04, 2008 12:46 am

Thanks for the reports, as always.
I prefer to have lots of bug reports even if I know already about them, or even if they are caused by some user content, rather than no bug report at all.

That being said :
1) I created the sets ALA, 10E,RV, and EVE. I do not guarantee that I can fix bugs on cards outside of these decks. However when it's a set created by Abra, you can assume the card *should* work and that there is indeed a bug somewhere in the code ;)
2) Mmmm, ok... @ Abra : I found the Lord related bug, and I think I fixed it for next release. It only happens when a lord gives regeneration to his minions... so it's probably not this here
3) Yes, will try to fix that
4) 5) I won't fix that. I do not consider it as a bug, rather users' responsibility. If someone want to create a deck with 8 wrath of gods, good for them. If you don't want to play against such a deck (which I understand), delete it from the ai directory. See : viewtopic.php?f=3&t=42 and complain directly to the author of the deck :mrgreen:
6) yes

Don't forget to check the bugslist at http://wololo.net/wagic/bugs/ to see if a bug you found is not already written there

PS : when the psp freezes, the best way to reboot it is (unfortunately) a hard reboot (hold the power button for 10 seconds or so)
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Bugs Encountered So Far

Postby CrazyRazor » Tue Nov 04, 2008 4:03 am

abrasax wrote:Regarding the merfolk thing, could it be because the AI blocked with merfolk and merfolk lord and both were damaged and were on the way to the graveyard ? Because that is what happen from time to time to me with "zombie master" and "zombie" also I am gonna check this one with the test suite, but currently I'm guessing it has something to do with the "lord" abilities, if it is the case a simple test from the test suite will help to figure it out.

Abra



hmm seems to me like theres some other glich in the whole lord thing...
i got blocked with a merfolk and a lord and dealt first strike to the lord but the other one still retained its +1/1 token and killed me :(

also the restless apparition ability is messed up...
mine died while using the +3/3 and then persisted and came back as a 4/4 (2/2 +3/3 -1/1)
well only thing that was left for me to do was tap 3 more lands and become a 7/7 :D
CrazyRazor
 
Posts: 37
Joined: Tue Oct 21, 2008 11:16 pm

Re: Bugs Encountered So Far

Postby oputes » Tue Nov 04, 2008 10:43 pm

just discovered your homebrew, it s awsome,
magic PC is back, with the mammoth, the bugs, the shop, i love it!

i l try to put on the bugs i find, thats the least i can do

thanks a lot and hear from me soon!
oputes
 
Posts: 1
Joined: Tue Nov 04, 2008 9:57 pm

Re: Bugs Encountered So Far

Postby leungclj » Wed Nov 05, 2008 8:05 am

leungclj wrote:card bug : Sedge Troll, description said "while controller has swamps in play, Sedge Troll gains +1/+1"

but whenever this creature got return to hand by spells etc... and when it comes back into play again, it get an extra +1/+1, and the same happens again if the process is repeated


i would like to tell you this is not just the card bug, it is a general bug.

whenever a creature power or toughness is increase in a static way "e.g. when this creature comes into play, put 7 +1/+1 counter on creature."

and when creatures like these get returned to hand, these counters still remains on the card, so when the next time it get put into play, there are 14 +1/+1 counters on it
????????????????????????????????????????????????????
leungclj
 
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs Encountered So Far

Postby wololo » Wed Nov 05, 2008 8:32 am

leungclj wrote:
leungclj wrote:card bug : Sedge Troll, description said "while controller has swamps in play, Sedge Troll gains +1/+1"

but whenever this creature got return to hand by spells etc... and when it comes back into play again, it get an extra +1/+1, and the same happens again if the process is repeated


i would like to tell you this is not just the card bug, it is a general bug.

whenever a creature power or toughness is increase in a static way "e.g. when this creature comes into play, put 7 +1/+1 counter on creature."

and when creatures like these get returned to hand, these counters still remains on the card, so when the next time it get put into play, there are 14 +1/+1 counters on it

Yes. In a more general way, when a card is returned from graveyard to anywhere in the game, bad things happen.
I'll try to solve them, but it is a good idea to report all these bugs individually for each cards, because right now only me can tell if it's the same bug or not.
wololo
Site Admin
 
Posts: 3712
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Bugs Encountered So Far

Postby leungclj » Wed Nov 05, 2008 5:09 pm

wololo wrote:
leungclj wrote:
leungclj wrote:card bug : Sedge Troll, description said "while controller has swamps in play, Sedge Troll gains +1/+1"

but whenever this creature got return to hand by spells etc... and when it comes back into play again, it get an extra +1/+1, and the same happens again if the process is repeated


i would like to tell you this is not just the card bug, it is a general bug.

whenever a creature power or toughness is increase in a static way "e.g. when this creature comes into play, put 7 +1/+1 counter on creature."

and when creatures like these get returned to hand, these counters still remains on the card, so when the next time it get put into play, there are 14 +1/+1 counters on it

Yes. In a more general way, when a card is returned from graveyard to anywhere in the game, bad things happen.
I'll try to solve them, but it is a good idea to report all these bugs individually for each cards, because right now only me can tell if it's the same bug or not.



General bug... again...
its the same one again, these sort of bug happens to creature which has ability like: (Kird Ape)Image



i used Word of Undoing and returned, my Kird Ape to hand, and played it again, and it got an extra +1/+2
Image
????????????????????????????????????????????????????
leungclj
 
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs Encountered So Far

Postby leungclj » Wed Nov 05, 2008 10:00 pm

here is a run through, so you dont have to do it again to confirm
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

As you can see the Ape and troll just get stronger and stronger everytime it leaves play and come back again
????????????????????????????????????????????????????
leungclj
 
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs Encountered So Far

Postby leungclj » Wed Nov 05, 2008 10:18 pm

leungclj wrote:card bug: Righteousness, the card can also target attacking creatures (which it shouldn't) it should only be able to target blocking creature.


ok.. it doesnt just target blocking or attacking creatures... it target creature even though its not doing anything...

Image
Image
Image
????????????????????????????????????????????????????
leungclj
 
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs Encountered So Far

Postby Yeshua » Wed Nov 05, 2008 10:41 pm

its because power and toughness are stored in variables rather than the database when they are drawn. I think if they are in your hand they should gotten from the database then when they are in play a check should be done for additions.
Yeshua
 
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Advertising

PreviousNext

Return to Bug reports

Who is online

Users browsing this forum: No registered users and 1 guest