Bugs Encountered So Far

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Re: Bugs Encountered So Far

Postby wololo » Mon Oct 20, 2008 3:18 am

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Mailcyades wrote:*when castle is destoyed, creatures keep the +0/+2

Thanks, added to the list

Mailcyades wrote:*the only time i played against a living lands, the game crashed, don't know if it was my handheld or it is actually a bug

That's a bug, it's been lurking for a while. The AI cannot play with its forests correctly when living land is in play, cannot figure if they are lands or creatures :p

Mailcyades wrote:*when using regenerate, the creature is tapped and removed from the attack(instead of acting as a 'shield' in case it was destroyed), and it does keep the damage(when it shouldn't), you have to activate it as an interrupt to going to the graveyard to avoid destruction

That's my (bad) interpretation of the regenerate rule. How should it be handled ? When can a regenerate be called ?

rob3d wrote:Could not block cockatrice with Roc of Kher Ridges, both are flying. Not sure which is broken. Either the cockatrice can't be blocked or the Roc of Kher Ridges isn't recognized as flying.

Roc is not recognized as flying. Thanks.
Meanwhile, You can add abilities=flying in _cards.dat

fumi wrote:after opponent uses "Living Lnds"(usual)
deck editing(often)

Thanks, these problems are in the bugs list

fumi wrote:loading card set(sometimes)

Do you know which set ?

fumi wrote:some kinds of cards don't work.

Can you tell me the names of the cards ?
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Re: Bugs Encountered So Far

Postby fumi » Tue Oct 21, 2008 8:05 am

>loading card set(sometimes)
Applicable sets are RV and 10E.

>some kinds cards don't work
Benalish Knight(white creature with flash and firststrike)is recognized as if he doesn't have flash and firststrike.
Blocked by Giant Spider, he was killed although he had +2/+2 bonus(then he was 4/4) by Exalted.
the others I found in a game have been almost checked in the buglist(Cansel, Channel and so on).
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Re: Bugs Encountered So Far

Postby LordBane999 » Fri Oct 24, 2008 6:48 pm

for benalish knight i use him all the time in my deck and haven't had any problems yet with him losing first strike or/flash (but the game may glitch when using the flash, (i think the program is trying to register it maybe as an instant type card because of the flash ability, not 100% sure though), and for the giant spider i've noticed the same thing as well but not with exalted, my problems with giant spider would be with plus and minus counters on it, some bonuses it would take and some it won't evn if it was displayed as having them

p.s. fumi - what was the problem with the giant spider? it doesn't sound like a bug, because when a creature is destroyed it's normal that the creature goes back to it's original toughness/power
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Re: Bugs Encountered So Far

Postby CrazyRazor » Sat Oct 25, 2008 6:52 pm

wololo wrote:
Mailcyades wrote:*the only time i played against a living lands, the game crashed, don't know if it was my handheld or it is actually a bug

That's a bug, it's been lurking for a while. The AI cannot play with its forests correctly when living land is in play, cannot figure if they are lands or creatures :p



yeah i just ran into that bug, strangely for the first time 8|
seems to me though that the AI freezes up when its time to block an attack and it wants to use a land but doesnt know how to
at least thats what happened in my case
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Re: Bugs Encountered So Far

Postby rob3d » Sun Oct 26, 2008 4:02 am

After about a half-hour of play (2 games plus some shop and deck editor time) the zoomed in cards stopped displaying images and only showed a grey background with the text info about the card. I restarted wth and it returned to normal. I haven't been able to replicate the bug since.
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Re: Bugs Encountered So Far

Postby wololo » Sun Oct 26, 2008 4:17 am

rob3d wrote:After about a half-hour of play (2 games plus some shop and deck editor time) the zoomed in cards stopped displaying images and only showed a grey background with the text info about the card. I restarted wth and it returned to normal. I haven't been able to replicate the bug since.

This typically happens when the game runs out of memory.
There's a memory leak and currently the only way to solve that is indeed to restart the game.
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Re: Bugs Encountered So Far

Postby austinGodking » Mon Oct 27, 2008 4:09 am

only found tenth or revised packs in the store, would love to see lorwyn packs for purchase. (want a elf deck bad) if this is coverd somewhere sorry and please show me how to make it work.
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Re: Bugs Encountered So Far

Postby wololo » Mon Oct 27, 2008 4:14 am

austinGodking wrote:only found tenth or revised packs in the store, would love to see lorwyn packs for purchase. (want a elf deck bad) if this is coverd somewhere sorry and please show me how to make it work.

You cannot buy boosters or starters from a set that has less than 100 working cards. You just have to be lucky/patient to get the cards you want for those sets.
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Re: Bugs Encountered So Far

Postby austinGodking » Mon Oct 27, 2008 4:23 am

thank you for ansering my question. bummer though, stellar work so far you are the bomb :D
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Re: Bugs Encountered So Far

Postby TheFoeburner » Mon Oct 27, 2008 10:14 pm

not really a bug but i had 70+ mb free on my memory card when i tried to put the file on witch was only 38mb or something and it said i ran out of room and ended up deleting about 30mb more before it finnaly copied on, but when i check on my memory stick it said that the wagic only took up the 38mb.
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