Mailcyades wrote:*when castle is destoyed, creatures keep the +0/+2
Thanks, added to the list
Mailcyades wrote:*the only time i played against a living lands, the game crashed, don't know if it was my handheld or it is actually a bug
That's a bug, it's been lurking for a while. The AI cannot play with its forests correctly when living land is in play, cannot figure if they are lands or creatures :p
Mailcyades wrote:*when using regenerate, the creature is tapped and removed from the attack(instead of acting as a 'shield' in case it was destroyed), and it does keep the damage(when it shouldn't), you have to activate it as an interrupt to going to the graveyard to avoid destruction
That's my (bad) interpretation of the regenerate rule. How should it be handled ? When can a regenerate be called ?
rob3d wrote:Could not block cockatrice with Roc of Kher Ridges, both are flying. Not sure which is broken. Either the cockatrice can't be blocked or the Roc of Kher Ridges isn't recognized as flying.
Roc is not recognized as flying. Thanks.
Meanwhile, You can add abilities=flying in _cards.dat
fumi wrote:after opponent uses "Living Lnds"(usual)
Thanks, these problems are in the bugs list
fumi wrote:loading card set(sometimes)
Do you know which set ?
fumi wrote:some kinds of cards don't work.
Can you tell me the names of the cards ?