Bugs 0.11.1

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Saint
Posts: 434
Joined: Sat Jan 09, 2010 4:57 pm
Location: Netherlands

Re: Some "bugs" 0.11.1

Post by Saint » Tue Apr 27, 2010 9:57 am

wololo wrote:I think Jeck doesn't really need ideas, but rather someone to look at his code and resume it. I haven't had any news from him in weeks so it is safe to assume that he's taking a break from the project. Feel free to look at his code though (mostly in the Shop I think).

Regarding the planeswalkers battleground layout, this is not one of my priorities currently, and honestly I haven't taken the time to "try" anything with the code based on your schemas. :|
Ok will check his code, got a direct link to were he ended maybe?

And pitty :P it's been annoying the heck out of me haha i can't seem to figure out the perfect place for it and i drew up tons of possiblities. And ofcourse i know it's not top priority lol but it will be at one point ;)
"The bird of the Hermes is my name, eating my wings to make me tame." - Ripley Scrowle, Elias Ashmole's Theatrum Chemicum Britannicum - 1652

WJMuldowney
Posts: 19
Joined: Mon Apr 12, 2010 1:47 am

Re: Bugs 0.11.1

Post by WJMuldowney » Tue Apr 27, 2010 1:03 pm

wololo wrote:if you have images in there it will be too big for email...
I figured out megaupload:

http://www.megaupload.com/?d=0Y6JZI00

That's the entire WTH folder with images, profile, settings, etc. I re-uploaded it to my PSP, played a few games, and then zipped it and uploaded it. In an hour I'd had three blue screens but no lost cards yet.

marro
Posts: 3
Joined: Tue Apr 27, 2010 3:26 pm

Re: Bugs 0.11.1

Post by marro » Tue Apr 27, 2010 3:34 pm

I have a little problem. There are some cards that don't appear although i unlock the sets, but the images are in the zip file. It happens with a lot of cards. For example, with the Goblin Grenade of FEM, the Nether Void of LEG to name just two examples. I use the 0.11.1 version.

Thank you very much.

Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Bugs 0.11.1

Post by Dr.Solomat » Tue Apr 27, 2010 7:57 pm

marro wrote:I have a little problem. There are some cards that don't appear although i unlock the sets, but the images are in the zip file. It happens with a lot of cards. For example, with the Goblin Grenade of FEM, the Nether Void of LEG to name just two examples. I use the 0.11.1 version.

Thank you very much.

The image packs you downloaded are for all cards of each set, but that does not mean that Wgic is supporting all these cards!!! ;)

Here is a link to a list with all supported cards in Wagic: http://wololo.net/miki/index.php/Wagic/ ... dCards0111
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

marro
Posts: 3
Joined: Tue Apr 27, 2010 3:26 pm

Re: Bugs 0.11.1

Post by marro » Tue Apr 27, 2010 8:07 pm

Ok. I didn't know.

Thank you very much.

Sorrel
Posts: 5
Joined: Sat May 01, 2010 2:21 pm

Re: Bugs 0.11.1

Post by Sorrel » Sat May 01, 2010 2:54 pm

I was slightly shocked to see that this hadn't been mentioned, but the Homonculus token created by Puppet Conjurer (ALA) is currently not an artifact. Although I haven't tested the fix yet, it appears (after checking other cards) that it should be a simple change from:

auto={U}{T}:token(Homonculus,Creature Homonclulus,0/1,blue)
to
auto={U}{T}:token(Homonculus,Creature Artifact Homonclulus,0/1,blue)

Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Bugs 0.11.1

Post by Dr.Solomat » Sat May 01, 2010 6:07 pm

Sorrel wrote:I was slightly shocked to see that this hadn't been mentioned, but the Homonculus token created by Puppet Conjurer (ALA) is currently not an artifact. Although I haven't tested the fix yet, it appears (after checking other cards) that it should be a simple change from:

auto={U}{T}:token(Homonculus,Creature Homonclulus,0/1,blue)
to
auto={U}{T}:token(Homonculus,Creature Artifact Homonclulus,0/1,blue)

Thx for reporting. Fixed in the svn.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

Raphael_Carlo
Posts: 32
Joined: Fri Dec 25, 2009 6:55 am

Re: Bugs 0.11.1

Post by Raphael_Carlo » Sun May 02, 2010 9:54 am

I had a Festering Goblin in my graveyard and the AI cast Animate Dead on it. I then cast Swat on it and Festering Goblin's effect prompted me to a menu (or was it the "interrupt effect"). I can't really remember because I accidentally pressed circle without reading it and I got stuck in a part of the game. I don't know if I were to target a creature or something because I pressed x and o and nothing happens.

*The AI didn't have any other creatures and I have 2 Nekrataals and another Festering Goblin on the field. (But this won't matter)

Raphael_Carlo
Posts: 32
Joined: Fri Dec 25, 2009 6:55 am

Re: Bugs 0.11.1

Post by Raphael_Carlo » Sun May 02, 2010 10:10 am

Death's Head Buzzard's effect won't trigger even if it goes to the graveyard. I used Nantuko Husk's ability and the said card as a sacrifice and the -1/-1 effect on all creatures didn't happen.

salamandar
Posts: 19
Joined: Mon Apr 12, 2010 7:57 am
Location: France

Re: Bugs 0.11.1

Post by salamandar » Sun May 02, 2010 4:09 pm

I have noticed Hedron crab didn't target player but opponent.
ZEN
[card]
text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
auto=@movedTo(land|myBattlefield):deplete:3 player
name=Hedron Crab
rarity=U
mana={U}
type=Creature
subtype=Crab
power=0
toughness=2
[/card]
"Rien n'est vrai, tout est permis" - Ainsi Parlait Zarathoustra - Friedrich Nietzsche

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