working - crappy: terastodon

In this forum you will find all cards that COULD be added to the game but aren't because they don't work 100%.
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rawsugar
Posts: 228
Joined: Wed Aug 11, 2010 11:05 am

working - crappy: terastodon

Post by rawsugar » Thu Jan 05, 2012 9:52 am

just if anyone else got excited to see this guy and only found out he wasn't working at all after making the deck (made a neat one around him with perilous myr, rancor and spine of ish sah to make an army of tokens). this is a workaround that works perfectly as long as you don't cheat. I've added a line to reduce the opportunities for cheating - more could be added for combat step/each step immediately after a main phase but as long as you as the player dont cheat this can do exactly what the card should be able to do.

[card]
name=Terastodon
auto=counter(0/0,3)
auto={0}{C(0/0,-1)}:destroy target(artifact,enchantment) && token(Beast,Creature Beast,3/3,green) targetcontroller
auto=@each endofturn:{C(0/0,-3)}
mana={6}{G}{G}
type=Creature
subtype=Elephant
power=9
toughness=9
[/card]

Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: working - crappy: terastodon

Post by Zethfox » Wed Jan 25, 2012 12:35 pm

this card is supported in newest version.

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