Eldrazi Monument (Borderline- Require Confirmation)

In this forum you will find all cards that COULD be added to the game but aren't because they don't work 100%.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Eldrazi Monument (Borderline- Require Confirmation)

Post by Zethfox » Sat Sep 04, 2010 8:29 am

thats genious! whysocereal..tested works PERFECTLY. once you dont have creature your only avilible target is the monument....i say we add it with whysocereals coding of it.

Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Eldrazi Monument (Borderline- Require Confirmation)

Post by Dr.Solomat » Sun Sep 05, 2010 6:25 pm

text=Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

This is why we cannot use your code man. The rules say that you have to sacrifice a creature if you have one, and only when you don't have a creature you can sacrifice Eldrazi Monument.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn

abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Eldrazi Monument (Borderline- Require Confirmation)

Post by abrasax » Thu Sep 09, 2010 9:50 am

Hi,

we can still add it as borderline...That's what the grade are for isn't it ?

Grü

Abra
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