Wagic Quest 2.0: Now with Quests!

A place to find all custom made campaigns, mods and to discuss the story mode and how to create mods.
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dimandre
Posts: 10
Joined: Wed May 09, 2012 3:33 pm

Wagic Quest 2.0: Now with Quests!

Post by dimandre » Sat Dec 24, 2016 11:47 am

Sorry for terrible English!

This is my attempt to create a new game based on Knights&Dragons mod. It is sort of simple RPG.

This mod is based on old version of Wagic (0.16) so:

Put WQ folder in PSP/Game
Put wagic_res2 into root folder

Play! Choose your class. Hire troops in the Castle and recruit wandering mercenaries. Buy weapons and spells from Market or from traveling merchants. Slay monsters and gain loot. Protect your Castle and destroy evil Dungeon!

Will be great if someone can port this mod to Android.

It is little buggy and crushes sometimes (working on fixing it) but mostly playable.

Download link (Dropbox)

https://www.dropbox.com/s/p1tc7goqc6cob ... t.rar?dl=0

Check out my other works in Custom Sets board!

Sorry again for bad English!
Thanx to Wagic Team for this great game! And for Knights&Dragons mod of course.
Last edited by dimandre on Tue May 09, 2017 10:53 am, edited 1 time in total.

Bas
Posts: 352
Joined: Sat Dec 26, 2015 10:55 pm

Re: Wagic Quest: mod to a mod

Post by Bas » Sat Dec 24, 2016 12:38 pm

Got screenshots?

Also, is it even necessary to manually port to other systems - aren't these things compatible to each other?

One thing I would recommend though, is that you might check if it also works on more recent Wagic versions (going to post my own one soonish)

i-am-not-one
Posts: 297
Joined: Fri Dec 07, 2012 4:36 am

Re: Wagic Quest: mod to a mod

Post by i-am-not-one » Fri Dec 30, 2016 5:37 am

i am interested to check this out too. i will see if it works on one of my more recent versions

dimandre
Posts: 10
Joined: Wed May 09, 2012 3:33 pm

Re: Wagic Quest: mod to a mod

Post by dimandre » Fri Dec 30, 2016 2:23 pm

Thanx for your comments!

I will try to port this on new version of Wagic but this may take a time.

Old version (0.16) is included in my Dropbox pack. If you still have a psp please try it!

And please try my custom sets.

Sorry again for my terrible English!

Bas
Posts: 352
Joined: Sat Dec 26, 2015 10:55 pm

Re: Wagic Quest: mod to a mod

Post by Bas » Sat Dec 31, 2016 1:48 am

Got screens?

dimandre
Posts: 10
Joined: Wed May 09, 2012 3:33 pm

Re: Wagic Quest: mod to a mod

Post by dimandre » Sat Dec 31, 2016 3:44 pm

Here is screenshot pack (480x272):

https://www.dropbox.com/s/g3uraxp1da8up ... s.rar?dl=0

Remember that Wagic Quest is based on the Knights&Dragons mod so it have other rules than original Wagic.
For example it have no upkeep (and untap) phase so damage to creatures is permanent.

I am not very good at modding, only card coding, so i am not sure if a can port this mod to new version myself. But I will try...

And i definitely will replace MTG mana symbols on my card art with something neutral (probably just simple color orbs).

dimandre
Posts: 10
Joined: Wed May 09, 2012 3:33 pm

Re: Wagic Quest 2.0: Now with Quests!

Post by dimandre » Tue May 09, 2017 10:54 am

Wagic Quest 2.0: Now with Quests!

New version of Wagic Quest with some new cards.

Now you can take a Quests!
Common Quests can be taken from your Castle.
Rare and Epic Quests can be drawn from your library or taken from new NPC, Quest Giver.
Try it! Fight powerful monsters! Gain rare or even legendary items and lot of gold!
But beware! This monsters are really strong!

Sorry again for terrible English!

https://www.dropbox.com/s/0fnzk8j24ub00 ... 2.rar?dl=0

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