Knights & Dragons: a working example of how to create a mod

A place to find all custom made campaigns, mods and to discuss the story mode and how to create mods.
jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Knights & Dragons: a working example of how to create a

Post by jwilkes99999 » Sat Sep 10, 2011 9:09 am

Ok well I've got the human set done with the magic symbols so I'll probably upload the magic symbol set to the Custom Card & Images section and make a second set with the mod icons to distribute with the mod itself. I gotta see if the card making program I'm using will let me import the icons easily.

Edit:

Why doesn't the win loss record get recorded with this mod? Is it a problem with the mod or the engine?

jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Knights & Dragons: a working example of how to create a

Post by jwilkes99999 » Sun Sep 11, 2011 8:15 am

As I play the game more I'm noticing a lot of bugs, but I definitely want to help you expand this mod. I'm absolutely loving it! I've played it more on android than default Wagic.

Some more things I've noticed:

1) Defender doesn't work. Walls can still attack which makes them a little unbalanced.
2) Arthur's bonus to knights affects your opponent's and vice versa so that if you are playing Arthur vs Arthur all knights on the field get +20/+20. I haven't tested this for the dragon bonuses but I would think its the same. I don't like the orcs as much as the humans but I'll play them until I can confirm they have the same glitch.

Also, here's the link to my first set of completely open source card images. Let me know what you think and if you think they look good I can start on the Orc set. I'd like to help develop some new cards too. It'd be nice if there were more than four spells. A few racial spells and some general spells too.

http://www.megaupload.com/?d=PE8L4ODJ

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: Knights & Dragons: a working example of how to create a

Post by Zethfox » Sun Sep 11, 2011 9:59 am

Defender doesn't work. Walls can still attack which makes them a little unbalanced.

is this only in this mod? or in wagic mtg also?

jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Knights & Dragons: a working example of how to create a

Post by jwilkes99999 » Sun Sep 11, 2011 10:41 am

Uhhh, as far as I know its just in this mod. I'm about to go to bed but when I get back online tomorrow I'll make a deck with defenders and confirm that it still works in my default wagic, just not in this mod.

Btw I tried finding the place the defender keyword/wall creature type is defined in the programming to see if I could check it against the mod files definition and I couldn't find it. Could you point me in the right direction for future reference?

Update: Its only in this mod.

yuyu63
Posts: 23
Joined: Mon Oct 22, 2012 1:35 am

Re: Knights & Dragons: a working example of how to create a

Post by yuyu63 » Thu Oct 25, 2012 11:01 pm

Do i need an older download to make this work? i'm not getting anywear in 18.6

jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Knights & Dragons: a working example of how to create a

Post by jwilkes99999 » Fri Nov 09, 2012 10:37 pm

Idk, I haven't worked on this in a while. I'm currently helping program Ravnica but if people are still interested in this I might go back and work on it some more.

yuyu63
Posts: 23
Joined: Mon Oct 22, 2012 1:35 am

Re: Knights & Dragons: a working example of how to create a

Post by yuyu63 » Sat Nov 10, 2012 6:50 pm

thx i know i am still intrested, the mod is really cool, i found an old 16.4 download it worked with and i look forward to more decks and more powers like a future tech powerd by magic

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