iPhone / iPod Touch port?

To discuss about porting wagic to other platform. Note that we have several request for porting wagic to other platform, but no coders at the moment to do the job.
wololo
Site Admin
Posts: 3727
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: iPhone / iPod Touch port?

Post by wololo » Mon Dec 06, 2010 1:16 am

I told you by email already, but I'm wetting my pants looking at this video. Now I actually want an iPad :shock:

kaioshin
Posts: 267
Joined: Wed Feb 25, 2009 1:49 pm

Re: iPhone / iPod Touch port?

Post by kaioshin » Tue Dec 07, 2010 5:33 pm

:shock: This is really awesome!! :) Thank you for all your effort so far.

humanumd
Posts: 18
Joined: Tue Dec 01, 2009 11:40 pm

Re: iPhone / iPod Touch port?

Post by humanumd » Wed Dec 08, 2010 8:06 pm

Wow! great job! when do you think you its gonna be ready?

Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: iPhone / iPod Touch port?

Post by Djardin » Thu Dec 09, 2010 3:29 pm

Don't count on it too soon, I'm not happy with the human interface and the packaging needs a lot of work before it's usable by anybody.

TioSolid
Posts: 24
Joined: Tue Aug 25, 2009 11:45 pm

Re: iPhone / iPod Touch port?

Post by TioSolid » Thu Dec 09, 2010 3:44 pm

Do you plan to release this game as an appstore app or Cydia only? If the first, you can release the game without any images (or at least copyrighted images) and those that have a jailbreaked device can move the images there later. ComicZeal sort of works like that. You can use their own app for syncing comics, but if you have a jailbreaked device, you can just move the files to a folder and the app syncs them automatically ;)


Btw, you could move the phases signs from the left to the middle of the gaming board so we can just "click" on them to move from one step to another

rob3d
Posts: 110
Joined: Sat Oct 18, 2008 5:31 am

Re: iPhone / iPod Touch port?

Post by rob3d » Fri Dec 10, 2010 4:36 am

This is amazing. Great work! Cant believe I didn't notice this till today. Would this technically be possible on an Iphone 4 as well as the ipad?

Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: iPhone / iPod Touch port?

Post by Djardin » Fri Dec 10, 2010 4:05 pm

iPhone 3GS and 4G should be no problem as they support opengl es 2.0. For iPhone 3G, we would need to support opengl es 1.1, which is not very hard but we don't have it totally integrated currently. Regarding the screen dimensions, there is no real problem, nothing is hardcoded, the app is just scaled up to whatever resolution needed to fill the screen while maintaining aspect ratio ... and it also already supports orientation rotation =)
I didn't test the app on iPhone as I don't own one but I hope the card selection by touch event would be as good as on the iPad. It's basically the same code that the one working for the N900 so it should be fine...

TioSolid
Posts: 24
Joined: Tue Aug 25, 2009 11:45 pm

Re: iPhone / iPod Touch port?

Post by TioSolid » Fri Dec 10, 2010 5:12 pm

Djardin wrote:iPhone 3GS and 4G should be no problem as they support opengl es 2.0. For iPhone 3G, we would need to support opengl es 1.1, which is not very hard but we don't have it totally integrated currently. Regarding the screen dimensions, there is no real problem, nothing is hardcoded, the app is just scaled up to whatever resolution needed to fill the screen while maintaining aspect ratio ... and it also already supports orientation rotation =)
I didn't test the app on iPhone as I don't own one but I hope the card selection by touch event would be as good as on the iPad. It's basically the same code that the one working for the N900 so it should be fine...
If you want I can test it out for you since I own a jailbreaked 3GS. Just point me out where to place the files so I can run it :D

rob3d
Posts: 110
Joined: Sat Oct 18, 2008 5:31 am

Re: iPhone / iPod Touch port?

Post by rob3d » Fri Dec 10, 2010 5:23 pm

Djardin wrote:iPhone 3GS and 4G should be no problem as they support opengl es 2.0. For iPhone 3G, we would need to support opengl es 1.1, which is not very hard but we don't have it totally integrated currently. Regarding the screen dimensions, there is no real problem, nothing is hardcoded, the app is just scaled up to whatever resolution needed to fill the screen while maintaining aspect ratio ... and it also already supports orientation rotation =)
I didn't test the app on iPhone as I don't own one but I hope the card selection by touch event would be as good as on the iPad. It's basically the same code that the one working for the N900 so it should be fine...
I have a jailbroken Iphone 4 I'd be willing to test it out if your looking for beta testers.

humanumd
Posts: 18
Joined: Tue Dec 01, 2009 11:40 pm

Re: iPhone / iPod Touch port?

Post by humanumd » Fri Dec 10, 2010 6:51 pm

I have a jailbroken Iphone 3g if you want me to test this awsome port too :D It would be an honor!

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