[CODE] Match, Gauntlet, & AI Test modes

All code submission.
goojamin
Posts: 115
Joined: Wed Jul 28, 2010 2:54 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by goojamin » Wed Mar 27, 2013 3:17 am

I played a single game double ko tournament and won 5 of 6 games. I received the win screen but unlocked nothing and received 0 credits. Is this normal?

This was on a fresh compile of the revision posted in the SVN by Zeth.

holgern
Posts: 65
Joined: Sat Feb 02, 2013 4:50 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by holgern » Wed Mar 27, 2013 8:45 am

This is a bug, sorry. You should get credits of course.
The fix is attached below.
Attachments

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holgern
Posts: 65
Joined: Sat Feb 02, 2013 4:50 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by holgern » Thu Mar 28, 2013 3:31 pm

Here are some more decks, which crashes wagic. The entire deckset is available here viewtopic.php?f=23&t=27539&p=53485.


Fists of Ironwood, Assault Strobe and Keen Sense
crashes the game here (TargetsList.cpp Line 47) if (targets == target) return 1;

Three decks are available in ai_decks_crash1.zip

Chainer's Edict and Path to Exile
crashes the game here: (Actionlayer.cpp Line 208) assert(!ae || !currentWaitingAction);
Two decks are available in ai_decks_crash2.zip
Attachments

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Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by Zethfox » Fri Mar 29, 2013 12:05 am

ill start debugging these on this weekend. looks like these will be complex crashes, but hopefully they happen often enough.

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