[CODE] Reveal and Scry

All code submission.
sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: [CODE] Reveal and Scry

Post by sandman423 » Fri Oct 11, 2013 5:12 am

Well I did the SVN Commit...Highlighted ALL Modified Files and hit Revert on them and it seems like it might be working now.

Thanks a lot for the help

afrikas
Posts: 3
Joined: Wed Sep 04, 2013 4:07 pm

Re: [CODE] Reveal and Scry

Post by afrikas » Fri Oct 11, 2013 8:43 pm

how do i do to code cards like peer through depths or augur of bolas, with grisly salvage code??
can i use the command "moveto(mylibrary):4 contoller"?

excessum
Posts: 220
Joined: Wed Jan 16, 2013 5:03 am
Contact:

Re: [CODE] Reveal and Scry

Post by excessum » Mon Oct 14, 2013 1:38 am

Putting cards to the bottom of library is a targeted ability at the moment. Without having an untargeted version like "deplete", it is going to be a nightmare for revealing and dumping cards to the bottom. I think it is best to leave this as a KIV until the actual Reveal mechanic is committed to the SVN.

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Reveal and Scry

Post by Zethfox » Fri Oct 25, 2013 9:56 pm

reveal and scry, yeah, this one is a super hard one simply becuase reveal needs to have gui elements for it to work right. not sure if any new devs have experience in that.

Darth Agnon
Posts: 119
Joined: Mon Sep 22, 2014 8:00 pm
Location: United Kingdom
Contact:

Re: [CODE] Reveal and Scry

Post by Darth Agnon » Fri Oct 17, 2014 1:13 pm

It would be great if this was added to Wagic (maybe a version 0.2?).
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