[CODE] Mulligan (FINAL)

All code submission.
Posts: 36
Joined: Sun Apr 11, 2010 8:31 pm

Re: Mulligan Code (FINAL)

Post by Pausing » Wed Apr 21, 2010 6:19 pm

almosthumane wrote:
Pausing wrote:where to put this on the psp?
This is the Win32 test file. The eboot is bellow, but it has all the (unrelevant) changes I've made in my personal build. Please just consider the mulligan.


As for a "dirty" integration of mulligan in 2 Player it's enough to change the condiction from turn <1 to turn<2

can you tell me guys where to put this? im a lil dumy here.. thanks

Posts: 66
Joined: Wed Mar 31, 2010 3:52 am

Re: Mulligan Code (FINAL)

Post by almosthumane » Thu Apr 22, 2010 1:13 am

Pausing wrote:can you tell me guys where to put this? im a lil dumy here.. thanks
This is a testing feature. Possible buggy. If you don't know how to put it on your PSP it's best you wait for something more "solid" and wait for the feature to be included on the official release, if it gets good enough.

Posts: 17
Joined: Thu Jun 03, 2010 1:13 am

Re: Mulligan Code (FINAL)

Post by kucing » Tue Jun 08, 2010 12:40 pm

Thanks almosthumane! At first I was wondering how to do mulligan so I pressed the start button by accident. Voila, it does mulligan!

Posts: 275
Joined: Mon Aug 19, 2013 3:51 pm

Re: [CODE] Mulligan (FINAL)

Post by wagicmagic28 » Mon Feb 02, 2015 7:22 am

I would like a Code to be added so it allows you to draw 7 again when you do a Mulligan than 6,5,4,3,2,1 etc.

Post Reply