Buy Sets
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- Posts: 86
- Joined: Sat Aug 01, 2009 4:45 am
Buy Sets
There are many good suggestions that I have seen for shop improvement and I like Abra's suggestions but what i would like to see is the ability to purchase a set. I know they can be unlocked and everything but theres always a couple that i end up not unlocking . So my suggestion is the ability to purchase sets, but they wouldn't be cheap since it is unlocking cards for availability. I would say probably 5,000 credits for a set? Tell me what you think guys, is this worth implementing?
Re: Buy Sets
We're discussing things similar to this (see my post in the token rewards system thread), but it's not sure yet in which direction things will go.Disturbed.1.93 wrote:So my suggestion is the ability to purchase sets, but they wouldn't be cheap since it is unlocking cards for availability. I would say probably 5,000 credits for a set? Tell me what you think guys, is this worth implementing?
One problem is to strike the right balance between random rewards (something that may come a a surprise to the player and that opens up new possibilities for him that he didn't think of yet, as the availability of cards from a new set does) and guaranteed rewards (things that a player can set as a fixed goal, e.g. "win 700 credits and I can sure I'll be able to buy a new booster pack").
Personally I think a good balance would be to offer player a choice when unlocking a set (e.g. three random sets are displayed, player chooses one to unlock, or a money prize if he doesn't want to unlock any of these). I don't know what the other devs think about that particular topic though.
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- Posts: 86
- Joined: Sat Aug 01, 2009 4:45 am
Re: Buy Sets
I like that idea How about the choice between how it is unlocked when you first start a new game or profile, that way you can have fun with both methods, I am just not sure how hard that would be to implement.