[ISSUE 394] - Underworld Dreams bug

Known bugs and issues not yet fixed are moved to this section. Please do not post cards bugs here post them in the current version bug topic.
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Gravoid
Posts: 29
Joined: Thu Jan 21, 2010 9:17 pm

[ISSUE 394] - Underworld Dreams bug

Post by Gravoid » Sat Jan 30, 2010 2:53 pm

Rarity : R
Casting Cost : BBB
Card Type : Enchantment
Card Text : Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

I put this card on play, but when it's the opponent turn and he draws a cards, he doesn't lose any life points.

I think this cards is "bugged".

[EDIT ABRA - renamed, moved and merged all discussion about the card "underworld dream" and its related bug: http://code.google.com/p/wagic/issues/detail?id=394 ]

bcdiscman
Posts: 222
Joined: Sat Jul 18, 2009 4:40 am
Location: Indiana - USA

Re: Underworld Dreams (M10)

Post by bcdiscman » Sat Jan 30, 2010 3:32 pm

I believe the problem is in the auto line seen below: auto=@movedTo(opponentHand) from(opponentLibrary):damage:1 opponent

Code: Select all

[card]
id=191343
name=Underworld Dreams
mana={B}{B}{B}
type=Enchantment
text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
auto=@movedTo(opponentHand) from(opponentLibrary):damage:1 opponent
rarity=U
[/card]
This card works in 10th edition where the line is: auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent

Code: Select all

[card]
text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
id=129779
name=Underworld Dreams
auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent
rarity=R
type=Enchantment
mana={B}{B}{B}
[/card]
by the way: why is this card not found in LEG (I believe it was first released in Legends after all). :D
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BCdiscman

Gravoid
Posts: 29
Joined: Thu Jan 21, 2010 9:17 pm

Re: Underworld Dreams (M10)

Post by Gravoid » Sat Jan 30, 2010 3:41 pm

Sorry, but I don't know how to fix this, I'm just reporting a bug. ;)

Saint
Posts: 434
Joined: Sat Jan 09, 2010 4:57 pm
Location: Netherlands

Re: Underworld Dreams (M10)

Post by Saint » Sat Jan 30, 2010 4:23 pm

I've been using it in a card draw deck, (with howling mine etc.) it seems to work fine for me or i just didn't notice it didn't work, i'll check later and will confirm it if it's really not working.
"The bird of the Hermes is my name, eating my wings to make me tame." - Ripley Scrowle, Elias Ashmole's Theatrum Chemicum Britannicum - 1652

bcdiscman
Posts: 222
Joined: Sat Jul 18, 2009 4:40 am
Location: Indiana - USA

Re: Underworld Dreams (M10)

Post by bcdiscman » Sat Jan 30, 2010 7:36 pm

Correct me if I'm wrong, but wouldn't Underworld Dreams deal it's damage even if the card is brought into your hand from your library in a different way than drawing it, such as: Demonic Tutor
"Search your library for a card and put that card into your hand. Then shuffle your library."
since it's parsed as
auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent
I'm not saying that it would happen often, but I think it would suck if it does. :cry:
Last edited by bcdiscman on Sun Jan 31, 2010 1:48 am, edited 1 time in total.
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BCdiscman

wololo
Site Admin
Posts: 3727
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Underworld Dreams (M10)

Post by wololo » Sun Jan 31, 2010 1:27 am

bcdiscman, you are correct. It does happen. We think it's a limitation players can deal with until we come up with a better "@drawn" keyword ;)
As far as the bug for the card in M10 is concerned, yes, a *| is missing and you can add it by yourself, or wait for next release where it will be fixed.

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