Wagic Deconstructed (For use with 0.17.0)

All created AI or player decks. All discussion related to Wagic AI deck competion and results.
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Wotanubis
Posts: 9
Joined: Fri Oct 07, 2011 11:11 pm

Wagic Deconstructed (For use with 0.17.0)

Post by Wotanubis » Tue Feb 21, 2012 7:21 pm

So I have created 104 decks, some of them similar, but all being essentially different, using the Maxglee card unlock. Some of them you will recognize, some will be surprisingly fresh. I actually created these on 0.16.0 with ISD integrated, and I looked at EVERY SINGLE CARD. Aspergery, I know. Some cards I put in decks and they didn't function-once I get that list sorted out, I will send the list to Wololo. The only card that I left in a deck that doesn't work quite right is Utopia Sprawl in G Squirrel: it acts as another land instead of being like Wild Growth, so it actually is broken in a way that is beneficial and it doesn't crash the game. I will be happy to explain strategy if you don't understand how a deck is supposed to work. I haven't done a lot of playtesting, so if you find anything please post. I've already made changes to BW Aura and R Shaman, and I expect to find more streamline issues: I learned a lot during this experiment.

deck105 will be a Werewolf deck for 0.18.0: I will release a version with all of the decks updated when 0.18.0 is released.
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William Ward
Posts: 211
Joined: Mon Sep 26, 2011 11:29 am

Re: Wagic Deconstructed (For use with 0.17.0)

Post by William Ward » Sun Feb 26, 2012 9:53 pm

nice work mate :D

Zethfox
Posts: 3022
Joined: Thu Jun 10, 2010 11:28 pm

Re: Wagic Deconstructed (For use with 0.17.0)

Post by Zethfox » Thu Apr 12, 2012 12:28 pm

great decks, do you mind if i add the ones i consider ai uses extremely successfully to the wagic main decks?
btw your best bet would be to send the list to me :) i've been working with ai and card abilities for over 2 years now(if i can remember correctly).
any **** stuff ai does like getting locked up, random crash, targeting with an ability extremely poorly(like destroying its own creatures), would be very welcomed.

Wotanubis
Posts: 9
Joined: Fri Oct 07, 2011 11:11 pm

Re: Wagic Deconstructed (For use with 0.17.0)

Post by Wotanubis » Fri Aug 02, 2013 7:55 pm

That would be totally awesome. I'm glad to see that people downloaded it.

Sorry for the long absence: the PSP I used to play on became a brick but my girlfriend got a Galaxy S4 last week and we are downloading the images now. I'd stilll like to put out an updated version so be on the lookout.

Wotanubis
Posts: 9
Joined: Fri Oct 07, 2011 11:11 pm

Re: Wagic Deconstructed (For use with 0.17.0)

Post by Wotanubis » Sat Aug 03, 2013 12:18 am

Here's something fresh based on a RL Modern deck I built, but without the Chalice of Life and Grove of the Guardian
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Wotanubis
Posts: 9
Joined: Fri Oct 07, 2011 11:11 pm

Re: Wagic Deconstructed (For use with 0.17.0)

Post by Wotanubis » Sat Aug 03, 2013 9:59 pm

Here's an update: I did some quick adding of each planewalker card to a deck they were best suited for, except Garruk Relentless: I am really hoping to see Immerwolf, Pyreheart Wolf and the implementation of Bloodrush in the next update so I can better utilize him in a revamp of the GW Wolf into RG Wolf.
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