Game Night (OTH-2.GNT) 2018

All user created custom sets, custom game mode and modded official content.
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Luruz
Posts: 82
Joined: Sat Apr 27, 2013 12:33 am

Game Night (OTH-2.GNT) 2018

Post by Luruz » Tue Sep 17, 2019 11:07 am

Here is another one.

Sector: Others. (OTH-)
Chronological appearance: 2.
Wizards of the Coast Code name: GNT
Year: 2018.

Wanna know why are you reading OTH-2.GNT rathen that only GNT?, see the next post of suggestion changes: https://www.wololo.net/forum/viewtopic.php?f=21&t=66614

Here is the _cards.dat

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[meta]
author=Wagic Team
name=Game Night
year=2018-11-16
total=68
[/meta]
[card]
primitive=Militant Angel
id=456521
rarity=M
[/card]
[card]
primitive=Inspired Sphinx
id=456522
rarity=M
[/card]
[card]
primitive=Rot Hulk
id=456523
rarity=M
[/card]
[card]
primitive=Goblin Goliath
id=456524
rarity=M
[/card]
[card]
primitive=Avatar of Growth
id=456525
rarity=M
[/card]
[card]
primitive=Aerial Responder
id=456526
rarity=U
[/card]
[card]
primitive=Always Watching
id=456527
rarity=R
[/card]
[card]
primitive=Benalish Marshal
id=456528
rarity=R
[/card]
[card]
primitive=Bright Reprisal
id=456529
rarity=U
[/card]
[card]
primitive=Call the Cavalry
id=456530
rarity=C
[/card]
[card]
primitive=Everdawn Champion
id=456531
rarity=U
[/card]
[card]
primitive=Fan Bearer
id=456532
rarity=C
[/card]
[card]
primitive=Inspired Charge
id=456533
rarity=C
[/card]
[card]
primitive=Inspiring Captain
id=456534
rarity=C
[/card]
[card]
primitive=Mesa Unicorn
id=456535
rarity=C
[/card]
[card]
primitive=Serra Angel
id=456536
rarity=U
[/card]
[card]
primitive=Subjugator Angel
id=456537
rarity=U
[/card]
[card]
primitive=Advanced Stitchwing
id=456538
rarity=U
[/card]
[card]
primitive=Air Elemental
id=456539
rarity=U
[/card]
[card]
primitive=Claustrophobia
id=456540
rarity=C
[/card]
[card]
primitive=Favorable Winds
id=456541
rarity=U
[/card]
[card]
primitive=Hydrolash
id=456542
rarity=U
[/card]
[card]
primitive=Reckless Scholar
id=456543
rarity=U
[/card]
[card]
primitive=Soulblade Djinn
id=456544
rarity=R
[/card]
[card]
primitive=Whirler Rogue
id=456545
rarity=U
[/card]
[card]
primitive=Zahid, Djinn of the Lamp
id=456546
rarity=R
[/card]
[card]
primitive=Bone Splinters
id=456547
rarity=C
[/card]
[card]
primitive=Cruel Revival
id=456548
rarity=U
[/card]
[card]
primitive=Fleshbag Marauder
id=456549
rarity=U
[/card]
[card]
primitive=Gruesome Fate
id=456550
rarity=C
[/card]
[card]
primitive=Languish
id=456551
rarity=R
[/card]
[card]
primitive=Liliana's Mastery
id=456552
rarity=R
[/card]
[card]
primitive=Lord of the Accursed
id=456553
rarity=U
[/card]
[card]
primitive=Tattered Mummy
id=456554
rarity=C
[/card]
[card]
primitive=Thallid Soothsayer
id=456555
rarity=U
[/card]
[card]
primitive=Zulaport Cutthroat
id=456556
rarity=U
[/card]
[card]
primitive=Bombard
id=456557
rarity=C
[/card]
[card]
primitive=Captivating Crew
id=456558
rarity=R
[/card]
[card]
primitive=Dragon Fodder
id=456559
rarity=C
[/card]
[card]
primitive=Rolling Thunder
id=456560
rarity=U
[/card]
[card]
primitive=Seismic Elemental
id=456561
rarity=U
[/card]
[card]
primitive=Siege-Gang Commander
id=456562
rarity=R
[/card]
[card]
primitive=Tormenting Voice
id=456563
rarity=C
[/card]
[card]
primitive=Ghalta, Primal Hunger
id=456564
rarity=R
[/card]
[card]
primitive=Jungle Delver
id=456565
rarity=C
[/card]
[card]
primitive=Llanowar Elves
id=456566
rarity=C
[/card]
[card]
primitive=Nissa's Revelation
id=456567
rarity=R
[/card]
[card]
primitive=Overcome
id=456568
rarity=U
[/card]
[card]
primitive=Seek the Wilds
id=456569
rarity=C
[/card]
[card]
primitive=Thrashing Brontodon
id=456570
rarity=U
[/card]
[card]
primitive=Eager Construct
id=456571
rarity=C
[/card]
[card]
primitive=Filigree Familiar
id=456572
rarity=U
[/card]
[card]
primitive=Howling Golem
id=456573
rarity=U
[/card]
[card]
primitive=Manalith
id=456574
rarity=C
[/card]
[card]
primitive=Pilgrim's Eye
id=456575
rarity=U
[/card]
[card]
primitive=Rhonas's Monument
id=456576
rarity=U
[/card]
[card]
primitive=Snare Thopter
id=456577
rarity=U
[/card]
[card]
primitive=Welder Automaton
id=456578
rarity=C
[/card]
[card]
primitive=Plains
id=456579
rarity=L
[/card]
[card]
primitive=Plains
id=456580
rarity=L
[/card]
[card]
primitive=Island
id=456581
rarity=L
[/card]
[card]
primitive=Island
id=456582
rarity=L
[/card]
[card]
primitive=Swamp
id=456583
rarity=L
[/card]
[card]
primitive=Swamp
id=456584
rarity=L
[/card]
[card]
primitive=Mountain
id=456585
rarity=L
[/card]
[card]
primitive=Mountain
id=456586
rarity=L
[/card]
[card]
primitive=Forest
id=456587
rarity=L
[/card]
[card]
primitive=Forest
id=456588
rarity=L
[/card]
NEW PRIMITIVES

WHITE

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[card]
name=Militant Angel
abilities=flying, lifelink
auto=if (this[attacking]|mybattlefield)~morethan~0 then token(Knight,creature Knight,2/2,white,vigilance)
text=Flying, Lifelink / When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
BLUE

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[card]
name=Zahid, Djinn of the Lamp
other={3}{U}{T(artifact|myBattlefield)} name(Pay and tap an artifact you control)
abilities=flying
text=You may pay {3}{U} and tap and untapped artifact you control rather than pay this spell's mana cost. / Flying.
mana={4}{U}{U}
type=Legendary Creature
subtype=Djinn
power=5
toughness=6
[/card]

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[card]
name=Inspired Sphinx
abilities=flying
auto=if (this[attacking]|mybattlefield)~morethan~0 then draw:1
auto={3}{U}:token(Thopter,artifact creature Thopter,1/1,artifact,flying)
text=Flying / When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. / {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
mana={5}{U}{U}
type=Creature
subtype=Sphinx
power=5
toughness=5
[/card]

BLACK

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[card]
name=Gruesome Fate
auto=life:-type:creature:mybattlefield opponent
text=Each opponent loses 1 life for each creature you control.
mana={2}{B}
type=Sorcery
[/card]

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[card]
name=Rot Hulk
abilities=menace
auto=moveTo(myBattlefield) target(zombie|mygraveyard)
text=Menace / When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
mana={5}{B}{B}
type=Creature
subtype=Zombie
power=5
toughness=5
[/card]
RED
Rolling Thunder -Hard to code-
Goglin Goliath -Hard to code-

GREEN

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[card]
name=Avatar of Growth
abilities=Trample
anyzone=changecost(colorless:-1)
auto=name(search a basic land) notatarget(<upto:2>land[basic]|opponentlibrary) moveTo(opponentbattlefield) && shuffle opponent
auto=name(search a basic land) notatarget(<upto:2>land[basic]|mylibrary) moveTo(mybattlefield) && shuffle controller
text=This spell cost {1} less to cast for each opponent you have. / Trample / When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
mana={4}{G}{G}
type=Creature
subtype=Elemental Avatar
power=4
toughness=4
[/card]
Ghalta, Primal Hunger -Hard to code-

ARTIFACT

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[card]
name=Eager Construct
auto=may scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto=may scry:1 scrycore delayed dontshow donothing scrycoreend scryend opponent
text=When Eager Construct enters the battlefield, each player may scry 1.
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
Almost of the new cards refers to a opponents you have, 'cause the game always have a 1 single opponent, that cards are code to target or counts always 1.

Example con Avatar of Growth, search up to 2 basic lands for each opponent you have.
You alway will search only up to 2.

Vitty85
Posts: 108
Joined: Mon Jul 29, 2019 5:58 pm

Re: Game Night (OTH-2.GNT) 2018

Post by Vitty85 » Tue Sep 17, 2019 12:05 pm

Hi,

I will add this set and primitives as soon as possible in next release update.

See you soon.

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