Infinity Wars (Preservation Project)

All user created custom sets, custom game mode and modded official content.
wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Infinity Wars (Preservation Project)

Post by wagicmagic28 » Tue Sep 10, 2019 5:58 pm

Anyone want to help me do Primitives for a Personal Project of mine. As you know Infinity Wars has been out for years like since 2013ish. It's not expected to continue to Infinity as Promised. So I Batch Snatched all their Card Images took like a day on my slow Laptop which can't even play the normal game. IDK why memory I think? Anyway since Wagic doesn't have a Support Zone I decided all Creatures moved into Support Zone in game should have Hexproof and Shroud. Problem Solved and Morale would be simply when this creature is removed from play it loses health we change the rules around so that you each opponent starts out with like (100-200) Health. 200 for longer Matchups. I couldn't figure out how to make the Nobel add a land so I gave him a tap ability maybe this is something KF1 or someone from Wagic could help me code. I have all the card images from every expansion here below is a screen shot of my deck editor, I can show them in a game if you like. So Yeah I'm gonna have to do Custom Lands for this project.
[/img]https://mega.nz/#!wpsgTY7R!x5UkUPhAIrpB ... V-zcfy14C4[/img]
_Cards.dat

Code: Select all

[meta]
author=Wagic Team
name=IW2013 Core
block=2013
year=2013
[/meta]
[card]
primitive=Lucca, Combat Mechanic
id=188
rarity=U
[/card]
[card]
primitive=Mass Death
id=189
rarity=R
[/card]
[card]
primitive=Veroria, The Lone Keep
id=190
rarity=U
[/card]
[card]
primitive=Endless Horde
id=191
rarity=U
[/card]
[card]
primitive=Wealthy Nobel
id=192
rarity=C
[/card]
[card]
primitive=Rita, Shadow Priestess
id=193
rarity=R
[/card]
[card]
primitive=Heat Wave
id=194
rarity=C
[/card]
[card]
primitive=Vevore Death Worshipper
id=195
rarity=C
[/card]
[card]
primitive=Beast of Burden
id=196
rarity=U
[/card]
[card]
primitive=Death Ray
id=197
rarity=C
[/card]
[card]
primitive=Lightning Blast
id=198
rarity=C
[/card]
[card]
primitive=Dark Wish
id=199
rarity=M
[/card]
[card]
primitive=Infectious Zombie
id=200
rarity=C
[/card]
[card]
primitive=The Hellmouth
id=201
rarity=R
[/card]
[card]
primitive=Agent Coyle, Mechborn
id=202
rarity=M
[/card]
[card]
primitive=Mechborn Dragon
id=203
rarity=M
[/card]
[card]
primitive=Firebolt
id=204
rarity=C
[/card]
[card]
primitive=Assassinate
id=205
rarity=C
[/card]
[card]
primitive=Knight of the Flame Dawn
id=206
rarity=C
[/card]
[card]
primitive=Flame Dawn Footman
id=207
rarity=C
[/card]
[card]
primitive=Flame Dawn Aspirant
id=208
rarity=C
[/card]
[card]
primitive=Aerial Commando
id=209
rarity=C
[/card]
[card]
primitive=Call the Crusade
id=210
rarity=U
[/card]
[card]
primitive=Exhaust
id=211
rarity=C
[/card]
[card]
primitive=Paladin of the Flame Dawn
id=212
rarity=R
[/card]
[card]
primitive=Invincible defender
id=213
rarity=C
[/card]
[card]
primitive=Ghost of the Ancestors
id=214
rarity=C
[/card]
[card]
primitive=Glorious Warrior
id=215
rarity=U
[/card]
[card]
primitive=Jinhai Militia
id=216
rarity=R
[/card]
[card]
primitive=Daode, Sage of Strength
id=217
rarity=R
[/card]
[card]
primitive=Yuanshi's Wrath
id=218
rarity=U
[/card]
[card]
primitive=Yuanshi, Sage of Ferocity
id=219
rarity=R
[/card]
[card]
primitive=Xi, Who Honors the Dead
id=220
rarity=U
[/card]
[card]
primitive=Fight!
id=221
rarity=C
[/card]
[card]
primitive=Caretaker of the Young
id=222
rarity=U
[/card]
[card]
primitive=Hehkeem
id=223
rarity=U
[/card]
[card]
primitive=Pack Leader
id=224
rarity=U
[/card]
[card]
primitive=Skraar
id=225
rarity=R
[/card]
[card]
primitive=Untapped Wilderness
id=226
rarity=R
[/card]
[card]
primitive=One of Many
id=227
rarity=C
[/card]
[card]
primitive=Killaroo
id=228
rarity=C
[/card]
[card]
primitive=Mammoth
id=229
rarity=U
[/card]
[card]
primitive=Brings Life by Passing
id=230
rarity=C
[/card]
[card]
primitive=Jungle Giant
id=231
rarity=C
[/card]
[card]
primitive=Soldier of Fortune
id=232
rarity=C
[/card]
[card]
primitive=Defense Golem
id=233
rarity=U
[/card]
[card]
primitive=Overloaded Soldier
id=234
rarity=U
[/card]
[card]
primitive=Unmanned Aerial Destroyer
id=235
rarity=U
[/card
[card]
primitive=Airborne Scientist
id=236
rarity=C
[/card]
[card]
primitive=Genesis Construct
id=237
rarity=C
[/card]
[card]
primitive=Bad-Bot
id=238
rarity=C
[/card]
[card]
primitive=Cannon Fire
id=239
rarity=U
[/card]
[card]
primitive=Anti-Air Missile
id=240
rarity=C
[/card]
[card]
primitive=Clease the Land
id=241
rarity=C
[/card]
[card]
primitive=Candit, Head Researcher
id=242
rarity=U
[/card]
[card]
primitive=Matriarch
id=243
rarity=R
[/card]
[card]
primitive=Angelify
id=244
rarity=R
[/card]
[card]
primitive=Fill the Graves
id=245
rarity=C
[/card]
[card]
primitive=Winds of War
id=246
rarity=U
[/card]
[card]
primitive=Bromich, Field Commander
id=247
rarity=R
[/card]
[card]
primitive=Alberion, The Hammer of Dawn
id=248
rarity=M
[/card]
[card]
primitive=Eaten by Zombies
id=249
rarity=U
[/card]
[card]
primitive=Mountain
id=250
rarity=L
[/card]
[card]
primitive=Forest
id=251
rarity=L
[/card]
[card]
primitive=Swamp
id=252
rarity=L
[/card]
[card]
primitive=Plains
id=253
rarity=L
[/card]
[card]
primitive=Island
id=254
rarity=L
[/card]
[card]
primitive=Consecration
id=255
rarity=C
[/card]
[card]
primitive=Soldier of Solace
id=256
rarity=C
[/card]
[card]
primitive=Cornicen
id=257
rarity=C
[/card]
[card]
primitive=Guns of Goliath
id=258
rarity=U
[/card]
[card]
primitive=Harahel, Champion of Virtue
id=259
rarity=U
[/card]
[card]
primitive=Intervention
id=260
rarity=C
[/card]
[card]
primitive=Kraos, Champion of Ruin
id=261
rarity=U
[/card]
[card]
primitive=Lilariah, Champion of Grace
id=262
rarity=R
[/card]
[card]
primitive=Search for the Key
id=263
rarity=U
[/card]
[card]
primitive=Soldier of Purity
id=264
rarity=U
[/card]
[card]
primitive=Solace's Gate
id=265
rarity=U
[/card]
[card]
primitive=Zealous Protector
id=266
rarity=C
[/card]
[card]
primitive=Lucca, Ascended
id=267
rarity=U
[/card]
[card]
primitive=Bounty Hunter
id=268
rarity=U
[/card]
[card]
primitive=Great Wall of Jinhai
id=269
rarity=R
[/card]
[card]
primitive=Infected Pack Leader
id=270
rarity=U
[/card]
[card]
primitive=Radariah, The Untouchable
id=271
rarity=R
[/card]
[card]
primitive=Grave Rob
id=272
rarity=C
[/card]
[card]
primitive=The Calamity
id=273
rarity=M
[/card]
[card]
primitive=Rift to the Old World
id=274
rarity=C
[/card]
[card]
primitive=Stumble
id=275
rarity=C
[/card]
[card]
primitive=Pyr, Fortress of the Flame Dawn
id=276
rarity=R
[/card]
[card]
primitive=Kali, The Flaming Blade
id=277
rarity=R
[/card]
[card]
primitive=Fiery Resolve
id=278
rarity=C
[/card]
[card]
primitive=Aberion's Apprentice
id=279
rarity=U
[/card]
[card]
primitive=Bromich's Banner
id=280
rarity=R
[/card]
[card]
primitive=Emberstarter
id=281
rarity=R
[/card]
[card]
primitive=Flame Dawn Centurion
id=282
rarity=U
[/card]
[card]
primitive=Swift Strikes
id=283
rarity=C
[/card]
[card]
primitive=Strength in Numbers
id=284
rarity=C
[/card]
[card]
primitive=Flame Dawn Commando
id=285
rarity=U
[/card]
[card]
primitive=War Cry
id=286
rarity=C
[/card]
[card]
primitive=Jubalia, The Messenger
id=287
rarity=R
[/card]
[card]
primitive=Torch Bearer
id=288
rarity=C
[/card]
[card]
primitive=Heavenly Wish
id=289
rarity=R
[/card]
[card]
primitive=Fiery Wish
id=290
rarity=R
[/card]

Here is the Prims so far. WIP

Code: Select all

grade=borderline

[card]
name=Lucca, Combat Mechanic
auto=all(artifact creature|myBattlefield) 3/3 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
text=When Lucca, Combat Mechanic enters 

Deployed Area all Artificial Creatures you control 

gain +3/+3.
mana={4}
type=Creature
subtype=Human
power=6
toughness=6
[/card]

[card]
name=Mass Death
auto=bury all(creature)
auto=transforms((,newability[lord(creature|

opponentbattlefield) -

opponentshroud],newability[lord(creature|

opponentbattlefield) -shroud])) ueot
text=Kill all Creatures on the Battlefield, 

creatures your opponents control lose hexproof 

and shroud and can't have hexproof or shroud 

until end of Turn.
mana={5}{B}
type=Sorcery
[/card]


[card]

name=Veroria, The Lone Keep
auto=transforms((,newability[pay[[{L:15}]] name

(Pay Life)
auto=lord(creature|opponentBattlefield) 

cantattack ueot

text=Your Opponents can't attack you this turn. 

mana={5}{B}
mana={B}{B}{B}{B}{B}{B}
type=Legendary Artifact

subtype=Artifact
[/card]

[card]

name=Endless Horde

auto=foreach(zombie|mygraveyard)counter

(1/1,1)

auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
text=Endless Horde enters the battlefield with a 

+1/+1 counter on it for each Zombie card in your 

graveyard.

mana={2}{B}

type=Creature

subtype=Zombie

power=4

toughness=4

[/card]


[card]

name=Wealthy Nobel
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-10
text={T}: If Wealth Nobel is deployed at the start 

of each turn you gain 1 extra resource of any 

color for the turn.
mana={2}

type=Creature
subtype=Human
power=0
toughness=2

[/card]

[card]
name=Rita, Shadow Priestess
auto=transforms((,newability[lord(creature|

opponentbattlefield) -

opponentshroud],newability[lord(creature|

opponentbattlefield) -shroud])) ueot
auto=@each upkeep:create(human:creature 

human:2/2:black:shroud) ueot
auto={0}{T}{S(creature|mybattlefield)}:life:(this)

toughness]))
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-10
text=At the end of each turn Rita is deployed, 

she creates a 2/2 Human in your Support Zone
Sacrifice a character you control: Rita heals 5 

damage.
mana={1}
type=Creature
subtype=Human
power=5
toughness=15
[/card]

[card]
name=Heat Wave
auto=all(creature|opponentbattlefield)}:-2/-2 

target all opponent(creature)
text=Deal 2 Damage to all enemy Characters.
mana={2}{B}
type=Sorcery
[/card]


[card]
name=Vevore Death Worshipper

auto=@movedTo(graveyard) from(other 

creature|opponentbattlefield)}:may counter

(1/1,2)

auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-3
text=Whenever an enemy Character is killed, 

Verore Death Worshipper gains +2/+2.

mana={2}{B}

type=Creature

subtype=Human

power=2

toughness=2

[/card]

[card]
name=Beast of Burden
text=before the Vevore, they were nobel 

reatures After the Vevore, they were nought but 

creatures for brute labor
Mana={2}{B}
type=Creature
subtype=Beast
power=7
toughness=8
[/card]

[card]
name=Death Ray
target=creature

auto=destroy
text=Kill target Character on the Battlefield.
mana={2}{B}
type=Instant
[/card]

[card]
name=Lightning Blast
auto=target(creature|opponentbattlefield)}:-4/-4 

target (creature)
auto=target(artifact|creature|

opponentbattlefield)}:-8/-8 target (artifact|

creature)
text=Deal 4 damage to target Characters. If that 

Character is Artifictial, deal 8 damage instead.
mana={B}
type=Instant
[/card]

[card]
name=Dark Wish
auto=choice name create(demon:creature 

demon:10/10:black:flying)
auto=choice name draw:3

abilities=hiddenface

auto=choice name aicode=activate moveto

(myhand) target(*|mylibrary)
auto=name(search 

card) Reveal:type:*:mylibrary revealzone

(mylibrary) optionone name(choose card) target

(<1>*|reveal) transforms((,newability[all(other *|

reveal) moveto(mylibrary) and!

(shuffle)!],newability[moveto(myhand)])) 

optiononeend optiontwo name(shuffle) 

bottomoflibrary target(<1>*|reveal) and!( all(*|

reveal) bottomoflibrary and!(shuffle)! )! 

optiontwoend revealend
auto=choice name target=creature counter -

10/-10
auto
=choice name aslongas target(creature|

mybattlefield):teach(creature) opponentshroud
auto=choice name raise the dead=(gain control) 

target(creature|opponent|mygraveyard)
text=Choose one
-Create 10/10 Demon with Flying
-Draw 3 Cards
-Place Target Card from Deck into your Hand
-Deal 10 damage to target Character
-Raise target Character to your Support Zone.
mana={B}{B}{B}{B}{B}
type=Sorcery
[/card]

[card]
name=Infectious Zombie
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
abilities=wither

text=Undead, Infect
Mana={1}{B}
type=Creature
subtype=Zombie
power=5
toughness=5
[/card]

[card]
name=The Hellmouth
auto=choice name={T}:autotap{4}{B}{B}

{T}:create(demon:creature 

demon:6/6:black:flying)*2 auto={T}:
auto=tap
auto=frozen
other
text=Exhaust, Pay 6: Create two 6/6 Demons 

with Flying.
Mana={4}{B}{B}
type=Legendary Artifact

subtype=Artifact
[/card]

[card]
name=Agent Coyle, Mechborn
auto=@each upkeep={1}:2/2 (this)creature|

myBattlefield) counter(1/1,2)max(land)Play 1 && 
auto=choice name=transform newability[may 

moveto(mybattlefield) notatarget(land|

myhand)],newability[@movedto(land|

mybattlefield) restriction

{type:land:mybattlefield~morethan~9}(this)

creature|Lord|myBattlefield):flip(Mechborn 

Dragon)
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
text=Agent Coyle gains +4/+4 This ability can 

only be used once per turn.
Control 10 Resources Transform Agent Coyle 

into a 25/25 Flying, Unstoppable, Artifictial 

Dragon.
type=Legendary Creature
subtype=Human
mana={2}
power=5
toughness=5
[/card]

[card]
name=Mechborn Dragon
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-15
abilities=Flying, Trample
text=Dragon
mana={10}
type=Artifact Creature
subtype=Dragon
power=25
toughness=25
[/card]

[card]
name=Firebolt
auto=Target(creature|opponentbattlefield)}:0/-4 

target opponent(creature)
text=Deal 4 Damage to target Character.
mana={2}
type=Instant
[/card]

[card]
name=Assassinate
target=creature

auto=destroy && land:-2 (land)*2 movedTo

(graveyard) from(land|mybattlefield)
text=Kill target Character on the Battlefield. 

Your max resources decreases by 2.
mana={6}
type=Instant
[/card]

[card]
name=Knight of the Flame Dawn
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-5
abilities=
text=Character-Human
mana={R}{R}
type=Creature
subtype=Human
power=7
toughness=7
[/card]

[card]
name=Flame Dawn Footman
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
abilities=
text=Character-Human
mana={R}
type=Creature
subtype=Human
power=5
toughness=4
[/card]

[card]
name=Flame Dawn Aspirant
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-3
abilities=Haste
text=Unlimited Character-Human
mana={R}
type=Creature
subtype=Human
power=4
toughness=2
[/card]

[card]
name=Aerial Commando
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-5
abilities=Flying
text=Character-Human
mana={2}{R}
type=Creature
subtype=Human
power=8
toughness=6
[/card]

[card]
name=Call The Crusade
auto=token(human,Creature human,2/4,red,haste)*3
text=Create three 4/2 Flame Dawn Aspirants in the Assault Zone. They cannot be moved from this zone
mana={3}{R}{R}
type=Sorcery

[/card]

[card]
name=Exhaust
auto=Target(creature|mybattlefield)}transforms

((,newability[lord(creature|opponentbattlefield) 

-opponentshroud],newability[lord(creature|

opponentbattlefield) -shroud])) ueot
Ability=Shroud
auto=restriction:nextturn frozen
other
text=Move target Character on the Battlefield to 

the Support Zone. At the start of the next turn, it 

becomes exhausted.
mana={2}{R}
type=Sorcery
[/card]

[card]
name=Paladin of the Flame Dawn
auto=Target(creature|mybattlefield)}transforms

((,newability[lord(creature|
opponentbattlefield) -

opponentshroud],newability[lord(creature|
opponentbattlefield) -shroud]))
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-7
ability=Shroud, Haste
text=Charge

Paladin of the Flame Dawn cannot be killed from 

non-damage sources
mana={R}{R}
type=Creature
subtype=Human
power=6
toughness=6
[/card]

[card]
name=Invincible Defender
auto=(aslongas (this)creature|toughness is not 

less~than~0)} transforms ((,newability|this

(creature|mybattlefield) target (opponent) life:-4
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-3
ability=Vigilance
text=Vigilance, unlimited character, Human

If invincible defender is delt combat damage but 

survives, the player that delt damage loses 4 

morale.
mana={1}{G}
type=Creature
subtype=Human
power=2
toughness=8
[/card]

[card]
name=Ghost of the Ancestors 
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
ability=Flying
text=Character, Spirit

Flying
mana={G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]

[card]
name=Glorious Warrior
auto=@movedTo(this|mybattlezone) ueot target 

(opponent) life:-5
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
ability=
text=At the end of each turn,  If Glorious Warrior 

is on Battlefield, the opponent loses 5 morale. 

mana={3}{G}
type=Creature
subtype=Human
power=10
toughness=12
[/card]

[card]
name=Jinhai Militia
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
ability=Vigiliance
text=Character, Human
Vigiliance

mana={G}
type=Creature
subtype=Human
power=2
toughness=6
[/card]


[card]
name=Daode, Sage of Strength

auto={T}{3}:0/3 frozenother=all(creature|

myBattlefield) 0/3 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-7
text=Pay 3: Exhaust, All Characters you control 

gain +0/+3. Daode becomes exhausted next 

turn.
mana={2}{G}
type=Creature
subtype=Human
power=4
toughness=6
[/card]

[card]
name=Yuanshi's Wrath
auto=all(creature|opponentbattlefield)}:-0/-4 

target all opponent(creature)
text=All Characters take 4 Damage..
mana={2}{G}
type=Sorcery
[/card]

[card]
name=Yuanshi, Sage of Ferocity

auto={T}{4}:all(creature|battlefield)} 0/-4 ueot 

frozenother
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-7
text=Pay 3: Exhaust, All Characters take 4 

damage. Yuanshi becomes exhausted next turn.
mana={2}{G}
type=Creature
subtype=Human
power=4
toughness=6
[/card]
 
[card]
Xi, Who Honors the Dead
abilities=devoid
, Flying
auto={T}{1}:if type(*|controllerexile)~morethan~0 

then may notatarget(*|controllerexile) moveto

(ownergraveyard) and! Create=1(spirit:creature 

human:3/3 :flying, green:)*1
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-10 exile all(spirit|creatures)}
text=Flying
Pay 1: Remove a Character from your Graveyard. 

Xi creates a 3/3 Spirit with flying. This spirit is 

removed from the game upon death.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human
power=4
toughness=8
[/card]

[card]
name=Fight!
target=creature|mybattlefield
auto=transforms((,newability[target(creature|

opponentbattlefield) dynamicability<!

powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)

~morethan~0
text=Target creature that you control and target 

deployed character that an opponent controls 

each deal damage to each other equal to their 

power.
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Caretaker of the Young
auto={T}{1}:create(token:creature 

beast:4/4:green:) frozenother=target (beast 

creature|myBattlefield)} ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-5
ability=
text=Pay 1: Exhaust Caretaker of the Young and 

a deployed Beast Character, Caretaker of Young 

creates a 4/4 Beast Character.
mana={G}{G}
type=Creature
subtype=Beast
power=2
toughness=8
[/card]

[card]
name=Hehkeem
auto=target=all(creature|myBattlefield) learn 

newability=trample ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
ability=Trample
text=When Hehkeem enters the Deployed Zone, 

all Characters you control gain Unstoppable 

until the end of turn.
mana={3}{G}
type=Legendary Creature
subtype=Beast
power=10
toughness=10
[/card]

[card]
name=Pack Leader
auto=@each upkeep restriction @movedTo

(myBattlefield) Target=all(creature|

myBattlefield) type=beast 3/3 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-9
ability=
text=While on the Battlefield, other Beasts you 

control have +3/+3
mana={3}{G}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]

[card]
name=Skraar
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-12
ability=Haste, Trample
text=Unique Character - Beast
mana={5}{G}{G}
type=Legendary Creature
subtype=Beast
power=15
toughness=15
[/card]

[card]
name=Untapped Wilderness
auto=lord(creature|mycastingzone) altercost

(colorless, -1
text=Location
Warpath cards cost 1 less to play
mana={2}{G}
type=Artifact
[/card]

[card]
name=One of Many
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
ability=
text=Unlimited Character - Beast
mana={2}{G}
type=Creature
subtype=Beast
power=8
toughness=9
[/card]

[card]
name=Killaroo
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
auto={1}:if this(creature|myBattlefield) learn 

newability=reach ueot
ability=Haste
text=Character - Beast
haste
text=Pay 1: Killaroo can block flying characters 

this turn.
mana={2}{G}
type=Creature
subtype=Beast
power=4
toughness=9
[/card]

[card]
name=Mammoth
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
ability=Trample
text=Character - Beast
Trample
mana={3}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]

[card]

name=Brings life by Passing
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
text={T}: While Brings Life by Passing is 

deployed, you have 1 extra maximum resouce.
mana={2}

type=Creature
subtype=Spirit
power=0
toughness=4
[/card]

[card]
name=Jungle Giant
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-9
ability=Reach
text=Character - Beast
Reach
mana={5}{G}
type=Creature
subtype=Beast
power=8
toughness=18
[/card]

[card]
name=Soldier of Fortune
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
ability=
text=Character - Human
mana={1}
type=Creature
subtype=Human
power=4
toughness=4
[/card]

[card]
name=Defense Golem
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
ability=Reach
text=Character - Artificial
Reach
mana={3}
type=Artifact Creature
subtype=Creature
power=0
toughness=20
[/card]

[card]
name=Overloaded Soldier
auto={T}{2}:counter 2/2 (this)creature|

myBattlefield) 2/2 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
text=Pay 2: Overloaded
mana={3}
type=Creature
subtype=Human
power=4
toughness=4
[/card]

[card]
name=Unmanned Aerial Destroyer
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
ability=Flying
text=Character - Artificial
mana={5}
type=Artifact Creature
subtype=Creature
power=8
toughness=10
[/card]

[card]
name=Airborne Scientist
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
ability=Flying
text=Character - Human
Flying
mana={2}
type=Creature
subtype=Human
power=4
toughness=4
[/card]

[card]
name=Genesis Construct
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
text=Character - Artificial
mana={3}
type=Artifact Creature
subtype=Creature
power=8
toughness=8
[/card]


[card]
name=Bad-Bot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-1
Ability=cantattack, cantblock
text=Character - Artificial
Bad-Bot can't attack or block.
mana={4}
type=Artifact Creature
subtype=Creature
power=15
toughness=15
[/card]

[card]
name=Cannon Fire
auto=Target(creature|opponentbattlefield)}:0/-4 

target opponent(creature)
auto=Target(creature|opponentbattlefield)}:0/-4 

target opponent(creature)
text=Deal 4 Damage to two target Characters, 

you may target the same character more than 

once.
mana={3}
type=Instant
[/card]

[card]
name=Anti-Air Missile
auto=aslongas(creature|myBattlefield) 

flying=destroy target creature from(battlefield)
text=Kill target character on the battlefield with 

flying.
mana={2}
type=Instant
[/card]

[card]
name=Cleanse the Land
auto=legendary artifact
auto=destroy
text=Destroy Target Location (Legendary 

Artifact)
mana={2}
type=Instant
[/card]

[card]
name=Candit, Head Researcher
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
auto=if movedTo(this|myBattlefield) draw:2
text=When Candit, Head Researcher enters 

Deployed Area, Draw two cards.
mana={3}{B}
type=Creature
subtype=Human
power=4
toughness=4
[/card]

[card]
name=Matriarch
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-7
auto=@each your upkeep= if newability[lord

(creature|opponentbattlefield) -shroud && 

movedTo(this|myBattlefield) All(creatures|

myBattlefield)}counter 0/5 ueot
text=At the end of each turn, If Matriarch is in 

your support area, all creatures gain 5 health.
mana={3}{G}
type=Creature
subtype=Beast
power=10
toughness=12
[/card]

[card]
name=Angelify
target=creature
auto=teach(creature) +4/+4 ueot
auto=teach(creature) flying ueot
auto=teach(creature) unblockable ueot
text=Target character gains +4/+4 and flying it 

gains untouchable until end of turn.
mana={5}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Fill the Graves
auto=Target (myGraveyard) Deplete:5
text=Top 5 Cards in your Deck are placed into 

your Graveyard
mana={B}{B}
type=Instant
[/card]

[card]
name=Winds of War
auto=Target all(creature|battlefield)}:-5/-5 && 

Target all(creature|battlefield) cantattack ueot 

frozenother
text=Deal 5 Damage to all character on 

Battlefield, any characters that started the the 

turn on the battlefield cannot be moved until 

next turn.
mana={5}
type=Sorcery
[/card]

[card]
name=Bromich, Field Commander
auto=@each upkeep restriction @movedTo

(myBattlefield) Target=all(creature|

myBattlefield) 2/0 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
ability=
text=While Bromiich is in the Assault Zone, all 

other Characters in your Assault Zone have +3/

+3
mana={3}{R}
type=Creature
subtype=Human
power=10
toughness=10
[/card]

[card]
name=Aberion, The Hammer of Dawn
auto=aslongas(lord|mybattlefield) learn 

newability=indestructible
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-15
ability=
text=Aberion is indestructible while in the 

Assault one
mana={5}{R}{R}
type=Legendary Creature
subtype=Human
power=8
toughness=8
[/card]

[card]
name=Eaten by Zombies

auto=Bury target creature|opponentgraveyard
auto=@3 turn restriction moveTo(myBattlefield) 

&& auto=transforms((,black)) target(*) 
text=Kill Target Character on battlefield in 3 

turns if that character is still in the graveyard, 

it's moved into your support area, it becomes 

undead.
mana={5}{B}
type=Sorcery
[/card]

[card]
name=Consecration

auto=choice name(destroy artifact or legendary 

artifact) destroy target(artifact,legendary 

artifact)
text=Destroy Target Location or artifact from the 

game.
mana={2}{W}
type=Sorcery
[/card]

[card]
name=Soldier of Solace
auto=aslongas attacks target artifact

(opponent|mybattlefield) learn newability=Flying
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-2
ability=
text=If Soldier of Solace attacks a player's 

fortress, (Artifact) she ascends. While Ascended, 

Soldier of Solace has flying.
mana={W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]

[card]
name=Cornicen

auto=token(Angel,Creature Angel,2/2,white)*1
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
ability=flying
text=When you deploy Cornicen, she creates a 

2/2 Angel in your support Zone
mana={W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]

[card]
name=Guns of Goliath
auto=all(creature|myBattlefield) 2/2 ueot
text=all characters until end of turn gain +2/+2.
mana={3}{W}
type=Sorcery
[/card]

[card]
name=Harahel, Champion of Virtue
auto=@each upkeep restriction all other

(creature|myBattlefield) 2/2 ueot
auto=all other(creature|myBattlefield) 2/2 ueot
auto=foreach(angel|myBattlefield) ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
text=Champion

While Harahel, Champion of Virtue is on the 

Battlefield, all other angels you control get +2/

+2.
mana={2}{W}{W}
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]

[card]
name=Intervention
auto=target (creature|myBattlefield) learn 

newability=bounce target(creature) moveto

(ownerhand) ueot
ability=bounce
text=Preemptive

Target Character you control is sent to you 

Hand.
mana={1}{W}
type=Instant
[/card]

[card]
name=Kraos, Champion of Ruin

auto=@damagefoeof(player) restriction{compare

(thatmuch)~morethan~0}:all(creature|

opponentBattlefield) -3/-3 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-10
ability=flying
text=Champion, Flying

When Kraos deals damage to an opponent, he 

deals 3 damage to every Character on that 

player's Battlefield.
mana={4}{W}{W}
type=Legendary Creature
subtype=Angel
power=8
toughness=8
[/card]

[card]
name=Lilariah
auto=aslongas all(Lord|creature|myBattlefield) 

all(other creature type:angel)} learn 

newability=flying
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-12
text=Flying

While Lilariah is on the Battlefield, other Angels 

you control have flying.
mana={2}{W}{W}
type=Legendary Creature
subtype=Angel
power=7
toughness=7
[/card]

[card]
name=Search for the Key
abilities=storm
aicode=activate moveTo

(myBattlefield) target(legendary creature|

myLibrary)
auto=name(search card) 

reveal:plibrarycount optionone name(choose 

card) target(legendary creature|reveal) moveto

(ownerlibrary) and!( becomes(tobecast) ueot )! 

optiononeend optiontwo name(put back) target

(<1>*|reveal) moveto(ownerlibrary) and!( all(*| 

moveto(ownerlibrary) and! and!(shuffle)! )! 

optiontwoend afterrevealed all(tobecast|

mylibrary) moveto(ownerlibrary) and!moveto

(myhand)])) afterrevealed
mana={2}{W}
type=Sorcery
[/card]

[card]
name=Soldier of Purity
auto=@damagefoeof(player) restriction{compare

(thatmuch)~morethan~0}:{E(*|

opponentgraveyard)}{E(*|opponentgraveyard){E

(*|opponentgraveyard)}:
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-5
ability=Flying
text=Flying

When Soldier of Purity attacks a player, the top 3 

cards of their Graveyard are removed from the 

game
mana={2}{W}
type=Creature
subtype=Angel
power=7
toughness=7
[/card]

[card]
name=Solace's Gate
auto=target creature all(myBattlefield)}:learn 

newability=unblockable, shroud
text=All Characters in your Command Zone and 

Support Zone have Untouchable
mana={2}{W}{W}
type=Legendary Artifact
[/card]

[card]
name=Zealous Protector
auto=if (this)creature destroys (creature|

myopponentBattlfield)}:learn newability=Flying
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-5
ability=vigilance, cantattack
text=Vigiliance

If Zealous Protector kills a Character while in 

the Defence Zone, ealous Protector ascends
While Zealous Protector ascends, he gains 

Flying.
mana={2}{W}
type=Creature
subtype=Angel
power=4
toughness=12
[/card]

[card]
name=Lucca, Ascended
auto=foreach(angel|myBattlefield) all(creature|

myBattlefield) 2/2 ueot
auto=foreach(artifact|myBattlefield) all

(creature|myBattlefield) 2/2 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
ability=flying
mana={3}{W}
text=Whenever Lucca, Ascended is on the 

battlefield all other angels and all artifact 

characters you control gain +2/+2
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]

[card]
name=Bounty Hunter
auto=aslongas target (creature|

opponentBattlefield)}:type:human)}:learn 

newability=doublestrike
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
ability=
mana={3}
type=Creature
subtype=Human
power=6
toughness=8
[/card]

[card]
name=Great Wall of Jinhai
auto=target all(creature|myBattlefield) 

transforms((,newability[prevent:2)
text=Location
Your characters take 2 less damage while in the 

Defense Zone.
mana={3}{G}
type=legendary artifact
subtype=artifact
[/card]

[card]
name=Infected Pack Leader
auto=aslongas all(Lord|creature|myBattlefield) 

all(other creature type:beast)}all(creature|

myBattlefield) 1/1 ueot
auto=aslongas all(Lord|creature|myBattlefield) 

all(other creature type:zombie creature)}all

(creature|myBattlefield) 1/1 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-3
ability=
mana={4}{B}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]


[card]

name=Radariah, The Untouchable

auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-4
abilities=shroud,exalted,flying

text=Untouchable, Exalted (Whenever a creature 

you control attacks alone, that creature gets 

+1/+1 until end of turn.)

mana={2}
type=Legendary Creature

subtype=Angel

power=4
toughness=4
[/card]

[card]
name=Grave Rob
auto=target(opponentgraveyard) && {E(*|

opponentgraveyard)}{E(*|opponentgraveyard){E

(*|opponentgraveyard){E(*|opponentgraveyard)

{E(*|opponentgraveyard)}:
mana={2}
type=Instant
[/card]

[card]
name=The Calamity
auto=bury(all creature) && {E(*|all creature)}
auto={E(*|all creature)
mana={11}
type=Sorcery
[/card]

[card]
name=Rift to the Old World
auto=Destroy Target(Legendary Artifact)
text=Destroy target Location (Legendary 

Artifact)
mana={6}
type=Instant
[/card]

[card]
name=Stumble
auto=Target(creature|Battlezone) {T}(this)

creature
auto=-Haste,Shroud
text=Return target Character on the battle to its 

controller's Support Zone.
mana={R}
type=instant
[/card]

[card]
name=Pyr, Fortress of the Flame Dawn
auto=@each upkeep restriction create token

(Soldier,Creature,Soldier,2/4,red)*3
text=Location
Your characters take 2 less damage while in the 

Defense Zone.
mana={2}{R}{R}
type=legendary artifact
subtype=artifact
[/card]

[card]
name=Kali, The Flaming Blade
auto=aslongas all(Lord|creature|myBattlefield)
auto=@combat(attacking,blocking) target 

(opponentgraveyard)}:deplete:5 ueot
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
text=Unique Character - Human
Flame Strike 5 
ability=Wither
mana=3
type=Legendary Creature
subtype=Human
power=10
toughness=8
[/card]

[card]
name=Fiery Resolve
auto=target(creature|myBattlefield) 

Prevent:9999 ueot
mana={R}
type=Instant
[/card]

[card]
name=Aberion's Apprentice
auto=@combat(attacking) source(this):counter 

2/0
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-8
mana={1}{R}
type=Creature
subtype=Human
power=6
toughness=2
[/card]

[card]
name=Bromich's Banner
auto=target all(creature|myBattlefield)}:counter 

2/0
text=All characters you control in your assault 

zone get +2/+0.
mana={3}{R}
type=Artifact

[/card]

[card]
name=Emberstarter
ability=doublestrike, haste
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-6
mana={3}{R}
type=Creature
subtype=Human
power=6
toughness=6
[/card]

[card]
name=Flame Dawn Centurion
auto=foreach(creature|myBattlefield) source

(this): counter 2/2
auto=@movedTo(this|nonbattlezone) from

(battlefield):life:-3
mana={2}{R}
type=Creature
subtype=Human
power=5
toughness=5
[/card]

[card]
name=Swift Strikes
auto=target(creature|myBattlefield) learns 

ability=doublestrike ueot
text=target character attacks an additional time 

this turn.
mana={2}{R}
type=Instant
[/card]

[card]
name=Strength in Numbers
auto=foreach(creature|myBattlefield) target

(creature|myBattlefield)}:counter 1/0
text=target character gains +1/+0 for each 

character you control.
mana={R}
type=enchantment
[/card]

[card]
name=Flame Dawn Commando
auto=target(creature|Battlefield)}:-0/-4 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-2
text=When you deploy Flame Dawn Commando he deals 4 damage to target deployed character.
mana={R}
type=Creature
subtype=Human
power=4
toughness=2
[/card]

[card]
name=War Cry
auto=all(creature|myBattlefield) 3/0 ueot
text=All characters in your assault zone gain +3/+0 until end of turn.
mana={3}{R}
type=Instant
[/card]

[card]
name=Jubalia, the Messenger
ability=Flying, Unblockable
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-12
text=Unique - Character
Flying, Untouchable
mana={6}
type=Legendary Creature
subtype=Angel
power=10
toughness=10
[/card]

[card]
name=Torch Bearer
auto=target all(opponent) life:-3 ueot
auto=@movedTo(this|nonbattlezone) from(battlefield) target(opponent) life:-3
text=When you deploy Torch Bearer target opponent loses 3 health.
mana={R}
type=Creature
subtype=Human
power=4
toughness=4
[/card]

[card]
name=Heavenly Wish
auto=choice name=Exile Target (target=creature|mybattlefield
)}:auto=moveto(exile)
auto=choice name=Target (controller)life:15
auto=choice name=Two Lives auto=may copy 
NotATarget(creature)
text=Choose one:
-Remove target deployed Character from the 
game. (Exile)
-Your Fortress is repaired 15 Damage (Life+15)
-Target Character gains an additional Life 
(Clone)
mana={W}{W}{W}{W}{W}
type=Sorcery
[/card]

[card]
name=Fiery Wish
auto=choice name=All gain Haste (Target)all
(creature|myBattlefield) learn newability:Haste 
frozenother ueot
auto=choice name=All gain Unblockable 
(Target)=(creature|myBattlefield) learn 
newability:Unblockable ueot
auto=choice name=All gain Indestructible 
(Target)=(creature|myBattlefield) learn 
newability:Indestructible ueot
text=Pick One
-All Characters you deploy next turn gain charge. 
(Haste)
-Target Character cannot be blocked this turn.
-Target Character in the Assault Zone is 
Indestructible this turn.
mana={R}{R}{R}{R}{R}
type=Sorcery
[/card]



Last edited by wagicmagic28 on Sun Sep 22, 2019 8:30 am, edited 68 times in total.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Tue Sep 10, 2019 6:04 pm

I have all the DLC Expansions as well...If you would like to make this a Green Light project I will gladly zip all the Images borrowed from Sources like Wikipedia. Just let me know if your Interested since these games are basically run off the same principles they should basically be the same to code with some minor or slight adjustments. In Finalizing this project I would like to Convert the Unity3D Animations of the cards to Gif. That would be cool...But I have no Idea if Wagic can handle Animated Cards. So for now I'm just focusing on the Prims and the Non Animated Sets of cards. I just started this Project yesterday. This is the basics of what I have so far I have zero experience coding. Really if you would like to help me with the Primitives let me know here now or message me. Thanks...maybe Batch Edit Preorder Platinum Frames or Gold ones once the sets are complete. 11 Sets I have in Total on this Project. I have no way to do the command zone unfortunately. But it's okay...I have an idea to Rdm Draw 3 Legendary Creature or Creature cards from the deck before match begins and place them on the Battlefield with Hexproof and Shroud, Haste but can't attack, until it blocks only use abilities idk that's probably hard as heck to code properly :( LOL this is a serious Project not an Elaborate Troll...

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Wed Sep 11, 2019 11:40 pm

The Devs pulled the Plug on this game I'm not sure why it was pretty dead in it's fourth year of developementit never got the attention it deserved until now.
Last edited by wagicmagic28 on Mon Sep 16, 2019 8:45 pm, edited 1 time in total.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Thu Sep 12, 2019 1:25 am

ONCE I GET THE FIRST CORE SET FINISHED I'LL PUT UP THE IMAGES AND _CARDS.DAT UP OKAY? I'm only day number two into the project and it's gonna take awhile to code properly. Especially like Legendary cards which target Unique Characters or Legends.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Sat Sep 14, 2019 9:45 pm

...
Last edited by wagicmagic28 on Sun Sep 15, 2019 12:33 am, edited 1 time in total.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Sun Sep 15, 2019 12:55 am

most of the cards are working right so far you know it's a WIP.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Sun Sep 15, 2019 7:42 pm

Already Finished the IW theme too, _cards.dat, and the images...Still have some more sophisticated cards to code so those will take help or a while.

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Sun Sep 15, 2019 8:01 pm

Images, Folders...LINK here https://mega.nz/fm/ExsDHaaL
Let me know if you want to help with the project KF1, Taco, Vinny or anyone else...

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Mon Sep 16, 2019 5:29 am

Gold Frames and Pre Order Frames done now for these sets as well so it's just like Infinity Wars and if you know how to animate the cards that would be so helpful guys...

wagicmagic28
Posts: 256
Joined: Mon Aug 19, 2013 3:51 pm

Re: Infinity Wars (Preservation Project)

Post by wagicmagic28 » Tue Sep 17, 2019 12:57 am

Done with Lands now...

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